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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


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[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/clydes_adventure.png]]



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* GottaCatchThemAll: You must find all the gems in each castle.

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* GottaCatchThemAll: You must find Clyde has to collect all the gems in each castle.



* MacGuffin: You find a treasure in each castle. They serve no purpose beyond that.

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* MacGuffin: You find In addition to gems, each castle has a treasure in each castle.that Clyde must find before he heads for the exit. They serve no purpose beyond that.
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* HintSystem: There are notes on the walls that provide often vague hints, funny statements, or [[TrollingCreator mock you for trapping yourself]] (see TrialAndErrorGameplay below).

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* HintSystem: There are notes on the walls that provide often vague hints, but they're often [[TrialAndErrorGamePlay too vague for the player to make informed choices]]. Some notes also provide funny statements, statements or [[TrollingCreator [[{{Troll}} mock you the player for going the wrong way and trapping yourself]] (see TrialAndErrorGameplay below).themselves]].



* PixelHunt: Much of the time you have to locate triggers for the appearing/disappearing walls/floors mentioned below or hidden teleporters (and [[TrialAndErrorGameplay hope they're in your favor]]). The HintSystem helps a little.
* TrialAndErrorGameplay: A central mechanic. Clyde's energy is very limited and [[WizardNeedsFoodBadly depletes fast]], so he has to take the shortest possible route, which is always very ''not'' obvious. There are also invisible "magic triggers" that make walls and floors materialize out of or disappear into thin air; a wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Teleporters often come in pairs, where one leads the correct way and the other sends Clyde to his death or entrapment (or also leads the correct way, but when revisited later), with no indication of which is which.

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* PixelHunt: Much of the time you have to locate triggers for the appearing/disappearing walls/floors mentioned below or hidden teleporters (and [[TrialAndErrorGameplay hope they're in your favor]]). The HintSystem helps a little.
favor]]).
* TrialAndErrorGameplay: A central mechanic. Clyde's energy is very limited and [[WizardNeedsFoodBadly depletes fast]], so he has to take the shortest possible route, which is always very ''not'' obvious. There are also invisible "magic triggers" that make walls and floors materialize out of or disappear into thin air; a wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Teleporters often come in pairs, where one leads the correct way and the other sends Clyde to his death or entrapment (or also leads the correct way, but when revisited is supposed to be used later), with no indication of which is which.
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* TrialAndErrorGameplay: A central mechanic. Mostly in the form of walls and floors that materialize out of or disappear into thin air, called "magic" by the HintSystem. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Some teleporters send Clyde into inescapable rooms as well.
* WizardNeedsFoodBadly: Clyde has an [[LifeMeter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]] (and touches SpikesOfDoom in later levels). He needs to collect dots of energy to replenish it.

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* TrialAndErrorGameplay: A central mechanic. Mostly in Clyde's energy is very limited and [[WizardNeedsFoodBadly depletes fast]], so he has to take the form of shortest possible route, which is always very ''not'' obvious. There are also invisible "magic triggers" that make walls and floors that materialize out of or disappear into thin air, called "magic" by the HintSystem. A air; a wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Some teleporters send Teleporters often come in pairs, where one leads the correct way and the other sends Clyde into inescapable rooms as well.
to his death or entrapment (or also leads the correct way, but when revisited later), with no indication of which is which.
* WizardNeedsFoodBadly: Clyde has an [[LifeMeter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]] (and touches moving SpikesOfDoom in later levels). He needs to collect dots of energy to replenish it.

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* HintSystem: There are notes on the walls that provide often vague hints, funny statements, or [[TrollingCreator mock you for trapping yourself]] (see TrialAndErrorGameplay below).



* PixelHunt: Much of the time you have to locate triggers for the appearing/disappearing walls/floors mentioned below or hidden teleporters (and [[TrialAndErrorGameplay hope they're in your favor]]).
* TrialAndErrorGameplay: A central mechanic. Mostly in the form of walls and floors that materialize out of or disappear into thin air. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Some teleporters send Clyde into inescapable rooms as well.
* WizardNeedsFoodBadly: Clyde has an [[LifeMeter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]]. He needs to collect dots of energy to replenish it.

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* PixelHunt: Much of the time you have to locate triggers for the appearing/disappearing walls/floors mentioned below or hidden teleporters (and [[TrialAndErrorGameplay hope they're in your favor]]).
favor]]). The HintSystem helps a little.
* TrialAndErrorGameplay: A central mechanic. Mostly in the form of walls and floors that materialize out of or disappear into thin air.air, called "magic" by the HintSystem. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Some teleporters send Clyde into inescapable rooms as well.
* WizardNeedsFoodBadly: Clyde has an [[LifeMeter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]].falls]] (and touches SpikesOfDoom in later levels). He needs to collect dots of energy to replenish it.
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None

Added DiffLines:

* PixelHunt: Much of the time you have to locate triggers for the appearing/disappearing walls/floors mentioned below or hidden teleporters (and [[TrialAndErrorGameplay hope they're in your favor]]).
Is there an issue? Send a MessageReason:
None


* TrialAndErrorGameplay: A central mechanic. Mostly in the form of walls and floors that materialize out of or disappear into thin air. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet either sending him into a LavaPit or the intended path. Some teleporters send Clyde into inescapable rooms as well.

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* TrialAndErrorGameplay: A central mechanic. Mostly in the form of walls and floors that materialize out of or disappear into thin air. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet either sending feet, which might send him into a LavaPit or the intended path.path or SpikesOfDoom. Some teleporters send Clyde into inescapable rooms as well.

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* FrictionlessIce: Clyde will slide at a constant speed on ice, even if he lands on it directly from above. He can freely change his direction while on it, though.



* TrialAndErrorGameplay: A central mechanic, in the form of walls and floors that materialize out of or disappear into thin air. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet either sending him into a LavaPit or the intended path. There are also teleporters, some of which send him into inescapable rooms.

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* TrialAndErrorGameplay: A central mechanic, mechanic. Mostly in the form of walls and floors that materialize out of or disappear into thin air. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet either sending him into a LavaPit or the intended path. There are also teleporters, some of which Some teleporters send him Clyde into inescapable rooms.rooms as well.
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None

Added DiffLines:

* TrialAndErrorGameplay: A central mechanic, in the form of walls and floors that materialize out of or disappear into thin air. A wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet either sending him into a LavaPit or the intended path. There are also teleporters, some of which send him into inescapable rooms.
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Accidentally hit save instead of preview


* WizardNeedsFoodBadly: Clyde has an [[Life Meter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]]. He needs to collect dots of energy to replenish it.

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* WizardNeedsFoodBadly: Clyde has an [[Life Meter [[LifeMeter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]]. He needs to collect dots of energy to replenish it.
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None

Added DiffLines:

* WizardNeedsFoodBadly: Clyde has an [[Life Meter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]]. He needs to collect dots of energy to replenish it.
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None


''Clyde's Revenge'' is a sequel to this game.

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''Clyde's Revenge'' ''VideoGame/ClydesRevenge'' is a sequel to this game.

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* EpisodicGame: There are two episodes making up this game.
* GottaCatchThemAll: You must find all the gems in each castle.
* MacGuffin: You find a treasure in each castle. They serve no purpose beyond that.
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''Clyde's Adventure'' is a platform computer game released by Moonlite Software in 1992. The objective of the game is to explore castles, collect gems, and find the exit. Clyde, the main character, has a supply of energy that depletes whenever he walks, jumps, or falls from a great height. If his energy reaches 0, it causes Clyde to die with a shriek. With no "enemies," ''Clyde's Adventure'' is predominantly a puzzle game. The challenge comes from avoiding traps, using Clyde's magic wand to manipulate the environment, and finding the most efficient route before Clyde runs out of energy.

The game has two chapters, each containing 16 castles:

* Episode 1: Lost Treasure of Tahookaboo
* Episode 2: The Vanished King

Originally, Episode 1 was shareware, while Episode 2 was available only upon registration. Moonlite software has since released the entire game as freeware.

''Clyde's Revenge'' is a sequel to this game.

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