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[[caption-width-right:346:Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''
to:
[[caption-width-right:346:Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''the ''first level.'']]
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* Mind Bender – Arranging Chuzzles to fit color patterns. Mind Bender features 20 levels, each with 5 puzzles. Finishing at least three puzzles of a level will unlock the next.
to:
* Mind Bender – Arranging Chuzzles to fit color patterns. Mind Bender This mode features 20 levels, each with 5 puzzles. Finishing at least three puzzles of a level will unlock the next.
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* Mind Bender – Arranging Chuzzles to fit color patterns.
to:
* Mind Bender – Arranging Chuzzles to fit color patterns.
patterns. Mind Bender features 20 levels, each with 5 puzzles. Finishing at least three puzzles of a level will unlock the next.
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** Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000 × (level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
** Expert - The scoring is doubled[[note]]This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000.[[/note]], locks start coming as early as the first level, and the Chuzzles don't give hints.
** Expert - The scoring is doubled[[note]]This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000.[[/note]], locks start coming as early as the first level, and the Chuzzles don't give hints.
to:
** Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000 1,000 × (level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
** Expert - The scoring is doubled[[note]]This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still10000.[[/note]], 10,000[[/note]], locks start coming as early as the first level, and the Chuzzles don't give hints.
** Expert - The scoring is doubled[[note]]This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still
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** Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000x(level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
to:
** Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000x(level 1000 × (level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
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Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzles in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
to:
Clearing out a 2 x × 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x × 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x × 3 area, along with any Fat Chuzzles in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
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* Classic – The main game, with two variants:
to:
* Classic Chuzzle – The main game, with two variants:
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* Speed – Like Classic, but you only have a set amount of time to make a move before a Chuzzle gets locked.
* Zen – An EndlessGame, mainly for time-killing.
* Puzzle – Arranging Chuzzles to fit color patterns.
* Zen – An EndlessGame, mainly for time-killing.
* Puzzle – Arranging Chuzzles to fit color patterns.
to:
* Speed Chuzzle – Like Classic, but you only have a set amount of time to make a move before a Chuzzle gets locked.
* Zen Chuzzle – An EndlessGame, mainly for time-killing.
*Puzzle Mind Bender – Arranging Chuzzles to fit color patterns.
* Zen Chuzzle – An EndlessGame, mainly for time-killing.
*
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Fixed broken note tag
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** Expert - The scoring is doubled[[noteThis doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000.[[/note]], locks start coming as early as the first level, and the Chuzzles don't give hints.
to:
** Expert - The scoring is doubled[[noteThis doubled[[note]]This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000.[[/note]], locks start coming as early as the first level, and the Chuzzles don't give hints.
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[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''
''Chuzzle'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
''Chuzzle'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
to:
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg Don't jpg]]
[[caption-width-right:346:Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''
''Chuzzle'']]]]''
%%
''[[http://www.chuzzle.com/ Chuzzle]]'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
[[caption-width-right:346:Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.
''Chuzzle''
%%
''[[http://www.chuzzle.com/ Chuzzle]]'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
Changed line(s) 11,12 (click to see context) from:
::: Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000x(level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
::: Expert - The scoring is doubled, [[labelnote: Note]] This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.
::: Expert - The scoring is doubled, [[labelnote: Note]] This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.
to:
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A sequel, ''Chuzzle 2'', released on iOS and Android on December 18, 2018, and introduces many new game modes and features.[[http://www.chuzzle.com/]]
to:
A sequel, ''Chuzzle 2'', was released on iOS and Android on December 18, 2018, and introduces introducing many new game modes and features.[[http://www.chuzzle.com/]]
features.
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* [[Every10000Points:]] Every 150,000 points (or 300,000 on Expert) gives you an extra scramble.
to:
* [[Every10000Points:]] Every10000Points: Every 150,000 points (or 300,000 on Expert) gives you an extra scramble.
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** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' On expert, it's actually possible to get ''2 locks in one move.''
to:
** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' randomly. On expert, it's actually possible to get ''2 locks in one move.''
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* NumericalHard: Locks appear more liberally as the game progresses.
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* EndlessGame
* EpicFail: It's possible to get stuck with ''only one lock on the screen.''
* EpicFail: It's possible to get stuck with ''only one lock on the screen.''
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* LuckBasedMission: The entire game, of course.
** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' On expert, it's actually possible to get ''2 locks in one move.''
** As mentioned above, it's possible to get stuck with only one lock on the screen. However, it's also possible to have about 5-7 locks and ''still'' have moves you can do, despite the board being extremely congested.
** The average game usually lasts until about level 8 or 9. However, a player who is very skilled (and lucky) can sometimes get to ''level 13 and beyond.''
** There is an achievement for causing a chain reaction that results in seven or more matches, which will cause every subsequent chain reaction to [[StuffBlowingUp explode nearby Chuzzles]] until it finally stops. Obviously, this is extremely rare.
** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' On expert, it's actually possible to get ''2 locks in one move.''
** As mentioned above, it's possible to get stuck with only one lock on the screen. However, it's also possible to have about 5-7 locks and ''still'' have moves you can do, despite the board being extremely congested.
** The average game usually lasts until about level 8 or 9. However, a player who is very skilled (and lucky) can sometimes get to ''level 13 and beyond.''
** There is an achievement for causing a chain reaction that results in seven or more matches, which will cause every subsequent chain reaction to [[StuffBlowingUp explode nearby Chuzzles]] until it finally stops. Obviously, this is extremely rare.
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* DifficultButAwesome: Rainbow Chuzzles. They only start appearing at level 5, and only appear 3 at a time. Successfully matching them awards you ''3,000 points'' (6,000 on expert).
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** Clicking a Chuzzle multiple times will cause it to sneeze its fur off, which grows back shortly after. Doing this with a Fat Chuzzle will cause it to burp instead.
to:
** Clicking a Chuzzle multiple times will cause it to sneeze get scared, then cough and sneeze, followed by a [[SneezeOfDoom very powerful sneeze]] that will blow its fur off, which grows back shortly after. Doing this with a Fat Chuzzle will cause it to burp instead.
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* SneezeOfDoom: Clicking a Chuzzle enough times will cause it to sneeze its fur off.
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::: Expert - The level-end point bonuses double, [[labelnote: Note]] This doesn't double the {{Cap}} for the bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.
to:
::: Expert - The level-end point bonuses double, scoring is doubled, [[labelnote: Note]] This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.
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[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg]]
to:
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg]]
jpg Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''
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::: Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints. You also get 1000x(level #) bonus points at the end of a level.
::: Expert - The level-end point bonuses double, locks start coming as early as the first level, and the Chuzzles don't give hints.
::: Expert - The level-end point bonuses double, locks start coming as early as the first level, and the Chuzzles don't give hints.
to:
::: Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints. hints by rolling their eyes, or via some other visual cue. You also get 1000x(level #) bonus points at the end of a level.
level, up to 10,000 at level 10 and beyond.
::: Expert - The level-end point bonuses double, [[labelnote: Note]] This doesn't double the {{Cap}} for the bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.
::: Expert - The level-end point bonuses double, [[labelnote: Note]] This doesn't double the {{Cap}} for the bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.
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* [[Every10000Points:]] Every 150,000 points (or 300,000 on Expert) gives you an extra scramble.
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* {{Disco}}: The theme of the game is heavily inspired by this genre, with the entire soundtrack being disco-like music and the graphics being very flashy and colorful.
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* {{Disco}}: The theme of the game is heavily inspired by this genre, with the entire soundtrack being disco-like music and the graphics being very flashy and colorful.
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* {{Disco}}: The theme of the game is heavily inspired by this genre, with the entire soundtrack being disco-like music and the graphics being very flashy and colorful.
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''Chuzzle'' is a CasualVideoGame from Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
to:
''Chuzzle'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
Added DiffLines:
A sequel, ''Chuzzle 2'', released on iOS and Android on December 18, 2018, and introduces many new game modes and features.[[http://www.chuzzle.com/]]
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Added DiffLines:
* AchievementSystem: Yes, there ''is'' one. You get various achievements when performing some difficult combos.
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* GuiltBasedGaming: The "Do you want to quit?" screen features a ''crying'' Chuzzle. Heartbreaking, really.
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** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone will do this to the whole board.
to:
** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone the device in the mobile versions will do this to the whole board.
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* RidiculouslyCuteCritter: The Chuzzles themself. (Cute enough for some copies of Chuzzle to come with little googly-eyed Chuzzle squeaky toys.)
to:
* RidiculouslyCuteCritter: The Chuzzles themself.themselves. (Cute enough for some copies of Chuzzle to come with little googly-eyed Chuzzle squeaky toys.)
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''Chuzzle'' is a VideoGame from Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
to:
''Chuzzle'' is a VideoGame CasualVideoGame from Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
Deleted line(s) 20 (click to see context) :
* CasualVideoGame
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* EasterEgg:
** Clicking a Chuzzle multiple times will cause it to sneeze its fur off, which grows back shortly after. Doing this with a Fat Chuzzle will cause it to burp instead.
** Dragging a line back and forth repetitively will cause the Chuzzles on said line to get dizzy once you stop. On mobile versions, this can also be done by shaking the device.
** In the PC version only, leaving your cursor on a Chuzzle for a few seconds will cause the Chuzzle to get angry. If you leave it on longer, the Chuzzle will [[InterfaceScrew forcefully throw the cursor off itself]].
** If you have unlocked the "Triple Combo", "Brainiac", "Puzzler", and "Ten Grand" achievements, clicking on them in that order unlocks a {{VideoGame/Bejeweled}} clone called "Bechuzzed".
* EverythingsBetterWithRainbows: There are rainbow-colored Chuzzles. Matching them are worth more points.
** Clicking a Chuzzle multiple times will cause it to sneeze its fur off, which grows back shortly after. Doing this with a Fat Chuzzle will cause it to burp instead.
** Dragging a line back and forth repetitively will cause the Chuzzles on said line to get dizzy once you stop. On mobile versions, this can also be done by shaking the device.
** In the PC version only, leaving your cursor on a Chuzzle for a few seconds will cause the Chuzzle to get angry. If you leave it on longer, the Chuzzle will [[InterfaceScrew forcefully throw the cursor off itself]].
** If you have unlocked the "Triple Combo", "Brainiac", "Puzzler", and "Ten Grand" achievements, clicking on them in that order unlocks a {{VideoGame/Bejeweled}} clone called "Bechuzzed".
* EverythingsBetterWithRainbows: There are rainbow-colored Chuzzles. Matching them are worth more points.
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Changed line(s) 3,4 (click to see context) from:
''Chuzzle'' is a VideoGame from Creator/PopCapGames for computers (in both CD-ROM form and through {{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
to:
''Chuzzle'' is a VideoGame from Creator/PopCapGames for computers (in both CD-ROM form and through {{Steam}}).UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,7 (click to see context) from:
''Chuzzle'' is a {{video game}} from PopCapGames for computers (in both CD-ROM form and through {{Steam}}). It’s a variant on the MatchThreeGame where the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. What makes the game unique is that, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzles which might be in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
As you progress, the game will start randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its row or column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks. Additional scrambles can be earned at certain point levels.
Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzles which might be in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
As you progress, the game will start randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its row or column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks. Additional scrambles can be earned at certain point levels.
to:
''Chuzzle'' is a {{video game}} VideoGame from PopCapGames Creator/PopCapGames for computers (in both CD-ROM form and through {{Steam}}). It’s a variant on the MatchThreeGame where {{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. What makes the game unique is that, board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzleswhich might be in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
As you progress, the game willstart increase the difficulty by randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its Chuzzles, which freezes their row or and column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks. Additional scrambles can be earned at certain point levels.
Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzles
As you progress, the game will
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::: Expert - The level-end point bonuses double; locks start coming as early as the first level; and the Chuzzles don't give hints.
to:
::: Expert - The level-end point bonuses double; double, locks start coming as early as the first level; level, and the Chuzzles don't give hints.
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** MatchThreeGame
* MatchThreeGame: With the twist that you move the rows/columns instead of the individual Chuzzles.
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* StatMeters: The eyes of popped Chuzzles fly into the big flask and fill it as you progress through a level, then pop out in a rush when you complete the level. While they're doing this, they emit a sound that's [[{{Homage}} reminiscent]] of how [[PacMan another game's]] disembodied eyes sounded when they moved...
to:
* StatMeters: The eyes of popped Chuzzles fly into the big flask and fill it as you progress through a level, then pop out in a rush when you complete the level. While they're doing this, they emit a sound that's [[{{Homage}} reminiscent]] of how [[PacMan [[VideoGame/PacMan another game's]] disembodied eyes sounded when they moved...
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** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone will do this as well, to the whole board.
to:
** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone will do this as well, to the whole board.
Is there an issue? Send a MessageReason:
Chuzzle has been removed from the App Store
Changed line(s) 3,4 (click to see context) from:
''Chuzzle'' is a {{video game}} from PopCapGames for both regular computers (in both CD-ROM form and through {{Steam}}) and the [[IOSGames iPhone]]. It’s a variant on the MatchThreeGame where the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. What makes the game unique is that, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
to:
''Chuzzle'' is a {{video game}} from PopCapGames for both regular computers (in both CD-ROM form and through {{Steam}}) and the [[IOSGames iPhone]].{{Steam}}). It’s a variant on the MatchThreeGame where the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. What makes the game unique is that, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
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None
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* RidiculouslyCuteCritter: The Chuzzles themself.
to:
* RidiculouslyCuteCritter: The Chuzzles themself. (Cute enough for some copies of Chuzzle to come with little googly-eyed Chuzzle squeaky toys.)
Is there an issue? Send a MessageReason:
None
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''Chuzzle'' is a {{video game}} from PopCapGames for both regular computers and the [[IOSGames iPhone]]. It’s a variant on the MatchThreeGame where the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. What makes the game unique is that, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
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''Chuzzle'' is a {{video game}} from PopCapGames for both regular computers (in both CD-ROM form and through {{Steam}}) and the [[IOSGames iPhone]]. It’s a variant on the MatchThreeGame where the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. What makes the game unique is that, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.
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Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzles which might be in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
As you progress, the game will start randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its row or column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks.
As you progress, the game will start randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its row or column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks.
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Clearing out a 2 x 2 block of Chuzzles will drop a Fat Chuzzle onto the board; they take up a 2 x 2 space and move two rows/columns at once when you move them. Clearing out 5 or more Chuzzles at once will leave behind a Super Chuzzle which will blow up when matched and clear out a 3 x 3 area, along with any Fat Chuzzles which might be in the chain. Clearing 6 or more Chuzzles at once will net you extra points and move you through the level faster.
As you progress, the game will start randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its row or column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks. Additional scrambles can be earned at certain point levels.
As you progress, the game will start randomly locking Chuzzles to increase the difficulty; once a Chuzzle is locked, you can’t move its row or column until you make a match with it. If you run out of moves, you get two chances to scramble the board, which also removes all the locks. Additional scrambles can be earned at certain point levels.
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** Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints. You also get 1000x(level #) bonus points at the end of a level.
** Expert - The level-end point bonuses double; locks start coming as early as the first level; and the Chuzzles don't give hints.
** Expert - The level-end point bonuses double; locks start coming as early as the first level; and the Chuzzles don't give hints.
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* NoticeThis: If you're playing the Casual version of the Classic game and can't find a move, just wait a bit and a Chuzzle that can be played will roll its eyes. This keeps you from having to use the Hint button since that takes away from your level progress.
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* NoticeThis: If you're playing the Casual version of the Classic game and can't find a move, just wait a bit and a Chuzzle that can be played will roll its eyes. Let it sit even longer and the Chuzzle will twitch and roll its eyes. This keeps you from having to use the Hint button since that takes away from your level progress.
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** Clicking repeatedly on a Chuzzle will tickle it, then make it cough, then sneeze, then let out a huge sneeze that blows its fur off for a couple of seconds.
** Moving a row or column back and forth rapidly will dizzy its Chuzzles.
** Moving a row or column back and forth rapidly will dizzy its Chuzzles.
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** Clicking Clicking/tapping repeatedly on a Chuzzle will tickle it, then make it cough, then sneeze, then let out a huge sneeze that blows its fur off for a couple of seconds.
** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone will do this as well, to the whole board.
** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone will do this as well, to the whole board.