History VideoGame / ChuckieEgg

16th Dec '15 2:10:39 PM mlsmithca
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http://static.tvtropes.org/pmwiki/pub/images/chuckieegg_5142.gif

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http://static.[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/chuckieegg_5142.gif
gif]]
15th Apr '15 12:37:23 AM tenryufan
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* FanNickname: The ostriches are often called "hens", either because they look smaller than ostriches or because the main character's name is Henhouse Harry, but WordOfGod says they are meant to be ostriches.



* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''VideoGame/DonkeyKong''.
* UrbanLegendOfZelda: No, there are no levels with two Mother Ducks. See below.
* WhatCouldHaveBeen: Alderton had several ideas for additional iterations of the levels that were never implemented, such as a second Mother Duck and breaking or removing some of the ladders.

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* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''VideoGame/DonkeyKong''.
* UrbanLegendOfZelda: No, there are no levels with two Mother Ducks. See below.
* WhatCouldHaveBeen: Alderton had several ideas for additional iterations of the levels that were never implemented, such as a second Mother Duck and breaking or removing some of the ladders.
''VideoGame/DonkeyKong''.
24th Oct '14 12:43:05 PM DelShiftB
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* DifficultySpike: The game really gets serious from around Level 21 onwards.

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* DifficultySpike: The game really gets serious from around Level 21 onwards.17 onwards, with both mother duck and the ducklings requiring you to carefully manage movement.



* EveryTenThousandPoints you get an extra life.

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* EveryTenThousandPoints EveryTenThousandPoints: One extra life, which eventually allows you to get an extra life.life each level due to the bonus being around ~9000 points each.



* LadderPhysics: Very strange ones; see that page for details.

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* IdiosyncraticDifficultyLevels: Only the Commodore version has difficulty levels. They control the global speed of the game.
* LadderPhysics: Very strange ones; see You can jump and catch onto a ladder, but you can't step off one midway unless there's a platform there (but jumping off is allowed). Also, if the bottom of a ladder is in mid-air, you can't let go; you must jump up to fall off the ladder. Finally, probably a glitch, but you can climb ladders sideways, so that page for details.your character retains his normal walking animation.



* NintendoHard

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* NintendoHardNintendoHard: The early stages are easy, but the later stages require careful jumps and level navigation.
9th Aug '14 4:18:56 PM TheOneWhoTropes
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''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

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''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and BBCMicro UsefulNotes/BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.
8th Aug '14 7:40:41 AM TheOneWhoTropes
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''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

to:

''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum UsefulNotes/ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.
2nd Apr '13 6:02:30 PM nombretomado
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* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''DonkeyKong''.

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* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''DonkeyKong''.''VideoGame/DonkeyKong''.
2nd Apr '13 5:59:55 PM nombretomado
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''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

to:

''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''DonkeyKong'' ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.
6th Nov '12 6:07:05 PM Vilui
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* DifficultySpike: The game really gets serious from Level 21 onwards.

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* DifficultySpike: The game really gets serious from around Level 21 onwards.



* ThatOneLevel: Level 23 is often seen as this, but it's not that bad if you know [[GuideDangIt the staircase jumping trick]]. Level 32 is the really sadistic one, but it has less of a reputation because [[NintendoHard few players reach it]].
22nd May '12 2:23:34 PM Prinzenick
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* FirstInstallmentWins: Hands up, how many of you even knew there was a sequel?



* IAmNotShazam: The playable character is Henhouse Harry, not "Chuckie". "Chuckie Egg" is a term of endearment in the North of England.
* ItWasHisSled: The duck breaks free on later levels.



* NightmareFuel: [[http://www.flickr.com/photos/thebrennanator/72377088/ This cover art]]...
22nd May '12 2:22:50 PM Prinzenick
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* BreatherLevel: Levels 8 and 16. Curiously, in spite of having the same layout, Level 24 is certainly ''not'' this, and Levels 32 and 40 are [[ThatOneLevel the opposite]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ChuckieEgg