History VideoGame / ChronoCross

28th Aug '16 5:57:10 AM Morgenthaler
Is there an issue? Send a Message


** Starky's [[DubNameChange Japanese name]] is [[TwoThousandOneASpaceOdyssey Star Child]].

to:

** Starky's [[DubNameChange Japanese name]] is [[TwoThousandOneASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey Star Child]].
7th Jul '16 6:48:04 PM Meenoru
Is there an issue? Send a Message


* WakeUpCallBoss: The first visit to Viper Manor has two: Marcy and Lynx. Both are easily capable of handing the player's head on a silver platter with heavy-hitting attacks and that if you don't watch out for the Element Field and let them fill it with their innate element color they'll kill your characters before you even have a chance to heal up.

to:

* WakeUpCallBoss: The first visit to Viper Manor has two: two fairly rough battles: Marcy and Lynx. Both are easily capable of handing the player's head on a silver platter with heavy-hitting attacks and attacks. It also serves to teach the player that if you don't watch out for the Element Field bosses can and let them fill it with their innate element color they'll kill your characters before you even have a chance to heal up.''will'' take advantage of the damage boost of the elemental terrain.
1st Jul '16 2:39:08 AM Ingonyama
Is there an issue? Send a Message


** SwampsAreEvil: Hydra Marsh is foul, fetid, foggy, and fifthly.

to:

** SwampsAreEvil: Hydra Marsh is foul, fetid, foggy, and fifthly.filthy.
1st Jul '16 2:30:11 AM Ingonyama
Is there an issue? Send a Message


* TestostronePoisoning: Zoah, a hulking dragoon whose [[ShirtlessScene lack of shirt]] and [[FanService fluidly animated muscles]], combined with [[NoIndoorVoice SPEAKING IN ALL CAPS]] at all times (even while ''[[CatchingSomeZs sleeping]]''), takes manly to the level of parody.

to:

* TestostronePoisoning: TestosteronePoisoning: Zoah, a hulking dragoon whose [[ShirtlessScene lack of shirt]] and [[FanService fluidly animated muscles]], combined with [[NoIndoorVoice SPEAKING IN ALL CAPS]] at all times (even while ''[[CatchingSomeZs sleeping]]''), takes manly to the level of parody.
1st Jul '16 2:07:06 AM Ingonyama
Is there an issue? Send a Message


* MusicalEpisode: The Marblue sequence involves Nikki and his band performing some MagicMusic in order to allow the party to fight monsters that are normally incorporeal.

to:

* MusicalEpisode: The Marblue Marbule sequence involves Nikki and his band performing some MagicMusic in order to allow the party to fight monsters that are normally incorporeal.
1st Jul '16 2:04:55 AM Ingonyama
Is there an issue? Send a Message


** The game features an interesting exception in from of Skelly: while he is both a monster due to being an animated skeleton as well as a clown, he's presented in a wholly sympathetic light, all except one of his body parts you need to collect to assemble him have complimenting item descriptions and he has a loving grandmother to boot.

to:

** The game features an interesting exception in from the form of Skelly: while he is both a monster due to being an animated skeleton as well as a clown, he's presented in a wholly sympathetic light, all except one of his body parts you need to collect to assemble him have complimenting item descriptions and he has a loving grandmother to boot.
20th Jun '16 10:43:43 PM gewunomox
Is there an issue? Send a Message


* MusicalThemeNaming: The game has one that probably counts, [[MotleyCrue Nikki]]. In the Japanese version Nikki was named Slash, so he was renamed for the English translation to [[OneSteveLimit avoid confusion with]] the Slash from ''VideoGame/ChronoTrigger''.

to:

* MusicalThemeNaming: The game has one that probably counts, [[MotleyCrue [[Music/MotleyCrue Nikki]]. In the Japanese version Nikki was named Slash, so he was renamed for the English translation to [[OneSteveLimit avoid confusion with]] the Slash from ''VideoGame/ChronoTrigger''.
28th May '16 10:06:48 AM nombretomado
Is there an issue? Send a Message


''Chrono Cross'', a RolePlayingGame developed by Creator/{{Square|Soft}} for the PlayStation, is the follow-up to ''VideoGame/ChronoTrigger''. More specifically, it is a remake, or re-imagining, or sequel (sort of -- it's [[ContinuitySnarl confusing]]) to ''VisualNovel/RadicalDreamers'', a VisualNovel based on the ''Chrono'' [[TheVerse 'verse]], handled by Masato Kato, the only returning creative lead from ''Chrono Trigger''.

to:

''Chrono Cross'', a RolePlayingGame developed by Creator/{{Square|Soft}} for the PlayStation, UsefulNotes/PlayStation, is the follow-up to ''VideoGame/ChronoTrigger''. More specifically, it is a remake, or re-imagining, or sequel (sort of -- it's [[ContinuitySnarl confusing]]) to ''VisualNovel/RadicalDreamers'', a VisualNovel based on the ''Chrono'' [[TheVerse 'verse]], handled by Masato Kato, the only returning creative lead from ''Chrono Trigger''.



* LighterAndSofter: Compared to the other Square games of the PlayStation era, specially the ''Franchise/FinalFantasy'' ones, this one here is more optimistic despite its dark elements. The developers admitted that to differentiate, they aimed to have plenty of comedy (leading to many silly characters, attacks, and situations). From [[http://chronocompendium.com/Term/Supporting_Material_Translation.html#Developer_Interviews an interview with the developers]]:

to:

* LighterAndSofter: Compared to the other Square games of the PlayStation [=PlayStation=] era, specially the ''Franchise/FinalFantasy'' ones, this one here is more optimistic despite its dark elements. The developers admitted that to differentiate, they aimed to have plenty of comedy (leading to many silly characters, attacks, and situations). From [[http://chronocompendium.com/Term/Supporting_Material_Translation.html#Developer_Interviews an interview with the developers]]:



* SceneryPorn: And how! This game has some of the most astonishing hand-painted backgrounds of the PlayStation era.

to:

* SceneryPorn: And how! This game has some of the most astonishing hand-painted backgrounds of the PlayStation [=PlayStation=] era.
18th May '16 11:31:15 AM ChaoticNovelist
Is there an issue? Send a Message


* BackgroundMagicField: This is actually a battle mechanic. The magic field is always of a certain elemental type, and can be influenced through spellcasting. The (elemental) color of the magic field determines how powerful magic of that type is, and in order to use SummonMagic the field needs to be the specific entity's color.
* {{Badass}}: Zoah, a hulking dragoon whose [[ShirtlessScene lack of shirt]] and [[FanService fluidly animated muscles]], combined with [[NoIndoorVoice SPEAKING IN ALL CAPS]] at all times (even while ''[[CatchingSomeZs sleeping]]''), takes this trope nearly to the level of parody.

to:

* BackgroundMagicField: This is actually a battle mechanic. The magic field is always of a certain elemental type, and can be influenced through spellcasting. The (elemental) color of the magic field determines how powerful magic of that type is, and in order to use SummonMagic the field needs to be the specific entity's color.
* {{Badass}}: Zoah, a hulking dragoon whose [[ShirtlessScene lack of shirt]] and [[FanService fluidly animated muscles]], combined with [[NoIndoorVoice SPEAKING IN ALL CAPS]] at all times (even while ''[[CatchingSomeZs sleeping]]''), takes this trope nearly to the level of parody.
color.



* DarkerAndEdgier: Compared to ''VideoGame/ChronoTrigger'' (though ''VisualNovel/RadicalDreamers'' started the trend). This is a large part of the reason why [[LoveItOrHateIt fans are generally split]] in their opinion of the game.
** LighterAndSofter: Compared to the other Square games of the PlayStation era, specially the ''Franchise/FinalFantasy'' ones. The developers admitted that to differentiate, they aimed to have plenty of comedy (leading to many silly characters, attacks, and situations). From [[http://chronocompendium.com/Term/Supporting_Material_Translation.html#Developer_Interviews an interview with the developers]]:
--->"We said that if games like ''Franchise/FinalFantasy'' or ''VideoGame/VagrantStory'' were ''Franchise/StarWars'', then we were ''Film/AustinPowers''. Trying to make people laugh whatever the situation was a route that hadnít been taken before, so we got over-enthusiastic and went too far."

to:

* DarkerAndEdgier: Compared to ''VideoGame/ChronoTrigger'' this game has a lot more unpleasantness regarding time travel and FantasticRacism (though ''VisualNovel/RadicalDreamers'' started the trend). This is a large part of the reason why [[LoveItOrHateIt fans are generally split]] in their opinion of the game.
** LighterAndSofter: Compared to the other Square games of the PlayStation era, specially the ''Franchise/FinalFantasy'' ones. The developers admitted that to differentiate, they aimed to have plenty of comedy (leading to many silly characters, attacks, and situations). From [[http://chronocompendium.com/Term/Supporting_Material_Translation.html#Developer_Interviews an interview with the developers]]:
--->"We said that if games like ''Franchise/FinalFantasy'' or ''VideoGame/VagrantStory'' were ''Franchise/StarWars'', then we were ''Film/AustinPowers''. Trying to make people laugh whatever the situation was a route that hadnít been taken before, so we got over-enthusiastic and went too far."
game.



* DesignatedLoveInterest: Serge and Kid can end up this way, depending on the player's choices. It's entirely possible to go through the entire game ''without even recruiting her''. Even if you do, her relationship with Serge can easily be interpreted as platonic TrueCompanions rather than anything romantic, which leads some players to think this way.

to:

* DesignatedLoveInterest: Serge and Kid can end up this way, depending on the player's choices. It's Much related media from official art to [[spoiler: a photo in the Golden Ending's cutscene implying their marrage]] points to Kid being the female lead of the game and Serge's love interst. However, it's entirely possible to go through the entire game ''without even recruiting her''. Even if you do, her relationship with Serge can easily be interpreted as platonic TrueCompanions rather than anything romantic, which leads some players to think this way.



* DevelopersForesight: they programmed unique dialogue when certain characters witness certain events or meet certain other characters (like their alternate selves) they also made sure each new Game yields forty-eight stars, whether you [[spoiler: decide to save Kid from the hydra venom or not]], or even if you [[spoiler: skip the Ice Breath quest entirely]].



* EleventhHourSuperpower: The eponymous "Chrono Cross" is actually an optional Element you can only get near the end of the game. Although it does refill your used Elements under certain circumstances, its main use is to get the good ending when used against the final boss, which also completely bypasses the final boss fight. It's also used in a special spot to combine party members from other saves.

to:

* EleventhHourSuperpower: The eponymous "Chrono Cross" is actually an optional Element you can only get near the end of the game. Although it does refill refills your used Elements under certain circumstances, its main use is to get the good ending when used against the final boss, which also completely bypasses the final boss fight. It's also used in a special spot to combine party members from other saves.



* GainaxEnding: No surprise here, as Masato Kato ''did'' work for Gainax previously. The game's final {{Cutscene}} shows [[spoiler:the Time Devourer is defeated, you merged the worlds together again, and... now there's a girl running around Tokyo]]? Yea, good luck figuring ''that'' out. One of the developers has since explained that this ending is intended to make players "think about the reality of their own world", and that part of the ending is to make the player think that there might be a Kid in their world. Presumably a reference to the game's themes of alternate dimensions and such.
* GambitRoulette: Once you get down to the core of everything: [[spoiler: Belthasar discovered Schala was alive, albeit absorbed by Lavos in an alternate dimension. To both destroy the resulting EldritchAbomination and save the princess of his old kingdom, he drew a plan that involved alternate dimensions, the will of the planet, Schala's actions, and thousands of years of history in order to produce Serge and the Chrono Cross. ''And it worked!'']]

to:

* GainaxEnding: No surprise here, as Masato Kato ''did'' work worked for Gainax previously. The game's final {{Cutscene}} shows [[spoiler:the Time Devourer is defeated, you merged the worlds together again, and... now there's a girl running around Tokyo]]? Yea, good luck figuring ''that'' out. One of the developers has since explained that this ending is intended to make players "think about the reality of their own world", and that part of the ending is to make the player think that there might be a Kid in their world. Presumably a reference to the game's themes of alternate dimensions and such.
* GambitRoulette: Once you get down to the core of everything: [[spoiler: Belthasar discovered Schala was alive, albeit absorbed by Lavos in an alternate dimension. To both destroy the resulting EldritchAbomination and save the princess of his old kingdom, he drew a plan that involved alternate dimensions, the will of the planet, Schala's actions, and thousands of years of history in order to produce Serge and the Chrono Cross. ''And ''It worked!'' Being a big whig in a futuristic time research facility helps him make it worked!'']]happen.]]



* GodGuise: The inhabitants of El Nido seek guidance from the Goddess of Fate, going so far as to directly ask for advice from the aptly-named [[JustifiedSavePoint "Records of Fate"]]. Little do they suspect that they're actually communing with [[spoiler:a MasterComputer from 1400 years into the future, the artificial intelligence FATE]].

to:

* GodGuise: GodGuise:
**
The inhabitants of El Nido seek guidance from the Goddess of Fate, going so far as to directly ask for advice from the aptly-named [[JustifiedSavePoint "Records of Fate"]]. Little do they suspect that they're actually communing with [[spoiler:a MasterComputer from 1400 years into the future, the artificial intelligence FATE]].



* GoldenEnding: The game has two different endings depending on how you beat the final boss. The bad end simply treats you to a cutscene of the final boss escaping through a portal. If you jump through a few [[GuideDangIt very well hidden]] hoops, then you get the Golden Ending. (After getting the GoldenEnding, though, you can move on to the NewGamePlus and go after the 8+ other endings.)

to:

* GoldenEnding: The game has two different endings depending on how you beat the final boss. The bad end simply treats you to a cutscene of the final boss escaping through a portal. If you jump through a few [[GuideDangIt very well hidden]] hoops, then you get the Golden Ending. Ending where the BigGood's objective is achieved and the final boss truly dies. (After getting the GoldenEnding, though, you can move on to the NewGamePlus and go after the 8+ other endings.)



* KudzuPlot: The game ''starts'' with ItsAWonderfulPlot as demonstrated by the existence of an AlternateUniverse where Serge is dead, and only gets more complicated from there. This [[TropesAreNotBad isn't a bad thing]], though, as the dense narrative is part and parcel of the game's signature style -- and it ''does'' wrap up all the various plot threads eventually, rather than running into TheChrisCarterEffect.

to:

* KudzuPlot: The game ''starts'' with ItsAWonderfulPlot as demonstrated by the existence of an AlternateUniverse where Serge is dead, and only gets more complicated from there. This [[TropesAreNotBad isn't a bad thing]], though, as the dense narrative is part and parcel of the game's signature style -- and it ''does'' wrap up all the various plot threads eventually, rather than running into TheChrisCarterEffect.



* LighterAndSofter: Compared to the other Square games of the PlayStation era, specially the ''Franchise/FinalFantasy'' ones, this one here is more optimistic despite its dark elements. The developers admitted that to differentiate, they aimed to have plenty of comedy (leading to many silly characters, attacks, and situations). From [[http://chronocompendium.com/Term/Supporting_Material_Translation.html#Developer_Interviews an interview with the developers]]:
--->"We said that if games like ''Franchise/FinalFantasy'' or ''VideoGame/VagrantStory'' were ''Franchise/StarWars'', then we were ''Film/AustinPowers''. Trying to make people laugh whatever the situation was a route that hadnít been taken before, so we got over-enthusiastic and went too far."



* SuddenSequelDeathSyndrome: Many fans believe that [[spoiler:Crono, Marle, and Lucca]] are all dead, due to [[spoiler:Porre's invasion of Guardia and Lynx's attack on Lucca's orphanage]]. They also appear as "ghosts", but see the LivingMemory entry above. [[spoiler:Robo]], who became the [[spoiler:Prometheus Lock keeping the FATE supercomputer in check]], is actually "killed" near the end of the game, unless it was [[spoiler:a copy of his programming rather than his actual "self"]]. Magus, however, is implied to be alive, though that's a whole 'nother FanWank.
** Good lord, even the [[MascotMook mascots]] aren't safe! Johnny's mangled corpse is strewn on an interstate in the Dead Sea, and the singing robot Gato is about to fatally short out when Serge travels back in time to Lucca's orphanage.

to:

* SuddenSequelDeathSyndrome: SuddenSequelDeathSyndrome:
**
Many fans believe that [[spoiler:Crono, Marle, and Lucca]] are all dead, due to [[spoiler:Porre's invasion of Guardia and Lynx's attack on Lucca's orphanage]]. They also appear as "ghosts", but see the LivingMemory entry above. [[spoiler:Robo]], who became the [[spoiler:Prometheus Lock keeping the FATE supercomputer in check]], is actually "killed" near the end of the game, unless it was [[spoiler:a copy of his programming rather than his actual "self"]]. Magus, however, is implied to be alive, though that's a whole 'nother FanWank.
** Good lord, even Even the [[MascotMook mascots]] aren't safe! Johnny's mangled corpse is strewn on an interstate in the Dead Sea, and the singing robot Gato is about to fatally short out when Serge travels back in time to Lucca's orphanage.



* {{Superdickery}}: The game starts with a dream sequence in which we see [[HeroicMime the protagonist, Serge]], killing one of his friends. [[spoiler:Later in the game, we get to actually see the scene come true, but it turns out that one of the villains had managed to switch bodies with Serge. The victim doesnt die either, she just gets wounded. Badly.]]

to:

* {{Superdickery}}: The game starts with a dream sequence in which we see [[HeroicMime the protagonist, Serge]], killing one of his friends. [[spoiler:Later in the game, we get to actually see the scene come true, but it turns out that one of the villains had managed to switch bodies with Serge. The victim doesnt doesn't die either, she just gets wounded. Badly.wounded badly.]]



* TemporalParadox: The game is a particularly confused case, involving as it does four, maybe five different factions manipulating an UnwittingPawn across two dimensions. The Chronopolis research facility attempted a time experiment that ended in a TimeCrash, hurling it back in time about fourteen thousand years and forcing it to carefully manage history to avoid any paradox that would prevent its future existence. But then someone meddled in a [[ForWantOfANail pivotal event]] and split the timeline in two, so that in one dimension Chronopolis still exists, while in the other a [[TimeStandsStill time-frozen]] slice of ''Chrono Trigger''[='s=] BadFuture has come to fill the void. Also, this may unleash a force that could destroy all of existence.

to:

* TemporalParadox: The game is a particularly confused case, involving as it does four, maybe five different factions manipulating an UnwittingPawn across two dimensions. The Chronopolis research facility attempted a time experiment that ended in a TimeCrash, hurling it back in time about fourteen thousand years and forcing it to carefully manage history to avoid any paradox that would prevent its future existence. But then Then someone meddled in a [[ForWantOfANail pivotal event]] and split the timeline in two, so that in one dimension Chronopolis still exists, while in the other a [[TimeStandsStill time-frozen]] slice of ''Chrono Trigger''[='s=] BadFuture has come to fill the void. Also, this may unleash a force that could destroy all of existence.



* DevelopersForesight: they programmed unique dialogue when certain characters witness certain events or meet certain other characters (like their alternate selves) they also made sure each new Game yields forty-eight stars, whether you [[spoiler: decide to save Kid from the hydra venom or not]], or even if you [[spoiler: skip the Ice Breath quest entirely]].

to:

* DevelopersForesight: they programmed unique dialogue when certain characters witness certain events or meet certain other characters (like their alternate selves) they also made sure each new Game yields forty-eight stars, whether you [[spoiler: decide TestostronePoisoning: Zoah, a hulking dragoon whose [[ShirtlessScene lack of shirt]] and [[FanService fluidly animated muscles]], combined with [[NoIndoorVoice SPEAKING IN ALL CAPS]] at all times (even while ''[[CatchingSomeZs sleeping]]''), takes manly to save Kid from the hydra venom or not]], or even if you [[spoiler: skip the Ice Breath quest entirely]]. level of parody.
6th May '16 10:49:39 AM zaphod77
Is there an issue? Send a Message


* PuzzleBoss: The final boss could be defeated by force; however, this results in a [[BadEnd bad ending.]] Only by using spells of the six different elements in a specific order, ''then'' using a seventh, special element, could the boss be truly defeated. This proves to be quite difficult, because the boss's spells mess with the order, so you have to either hope that the boss uses elements that complement the sequence, or have characters fast enough to complete the sequence without being interrupted.

to:

* PuzzleBoss: The final boss could be defeated by force; however, this results in a [[BadEnd bad ending.]] Only by using spells of the six different elements in a specific order, ''then'' using a seventh, special element, could the boss be truly defeated. This proves to be quite difficult, because the boss's spells mess with the order, so you have to either hope that the boss uses elements that complement the sequence, sequence (which it starts doing once you have dealt enough damage), or have characters fast enough to complete the sequence without being interrupted.interrupted (possible right at the start with the correct equipment).
This list shows the last 10 events of 425. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ChronoCross