History VideoGame / ChronoCross

22nd Mar '17 3:35:18 AM MagBas
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* GameBreaker: The elemental plates you can steal from the dragons. The black plate especially (though getting it is something of a GuideDangIt to get. You have to wake up the Black Dragon before you can fight it/steal its plate which requires a rather involved sidequest. Otherwise you just take its treasure from its sleeping body.). Wearing one makes you absorb all damage from its respective element. [[spoiler:FATE and Dario]] are some of the hardest fights in the game normally, but with the black plate equipped, at least one character is basically immortal. And this applies to any 1 element using enemies, which is most of them.
21st Mar '17 8:35:22 PM theknack101
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* AndNowForSomeoneCompletelyDifferent: The game does this with both main character and party members, but in an unusual way. [[spoiler: Your antagonist [[GrandTheftMe body-swaps you]]. Your old party members stay behind with "Serge" and you're forced to recruit and equip a new party as Lynx.]]

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* AndNowForSomeoneCompletelyDifferent: The game does this with both main character and party members, but in an unusual way. [[spoiler: Your antagonist [[GrandTheftMe body-swaps you]]. Your old party members stay behind with "Serge" and you're forced to recruit and equip a new party as Lynx.Lynx for a good third of the game.]]
21st Mar '17 8:34:35 PM theknack101
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Added DiffLines:

* GameBreaker: The elemental plates you can steal from the dragons. The black plate especially (though getting it is something of a GuideDangIt to get. You have to wake up the Black Dragon before you can fight it/steal its plate which requires a rather involved sidequest. Otherwise you just take its treasure from its sleeping body.). Wearing one makes you absorb all damage from its respective element. [[spoiler:FATE and Dario]] are some of the hardest fights in the game normally, but with the black plate equipped, at least one character is basically immortal. And this applies to any 1 element using enemies, which is most of them.
16th Feb '17 3:22:14 PM boris90
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[[caption-width-right:275:"Show your face, Lynx! Yer 9 lives are up!!!"]]

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[[caption-width-right:275:"Show your face, Lynx! Yer 9 lives are up!!!"]]
up!"]]
23rd Dec '16 4:54:42 PM Gosicrystal
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** The level seven techs for the majority of the characters aren't unlocked with stars; they have to do a sidequest to find them. These range from the simple to the completely unintuitive. The only good way to reliably find them is to put characters in your party, then roam the world aimlessly interacting with everything. Not helping is how many can be LostForever. Leena's is lost unless you picked the right answers to her questions on Opassa Beach, at the very beginning of the game. Razzly's (when recruiting her is already easy to miss) requires you to kill the Hydra, refuse to release its offspring, and [[spoiler:let her sister die when the dwarves attack]].

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** The level seven techs for the majority of the characters aren't unlocked with stars; they have to do a sidequest to find them. These range from the simple to the completely unintuitive. The only good way to reliably find them is to put characters in your party, then roam the world aimlessly interacting with everything. Not helping is how many can be LostForever.{{Permanently Missable|Content}}. Leena's is lost unless you picked the right answers to her questions on Opassa Beach, at the very beginning of the game. Razzly's (when recruiting her is already easy to miss) requires you to kill the Hydra, refuse to release its offspring, and [[spoiler:let her sister die when the dwarves attack]].



* LostForever: A lot of stuff: characters, level 7 techs, and other things. It's actually impossible to gather the full party on your first go-around; you have to play the game ''three times'' on the same save file to get everyone... and even then, many things that are LostForever are ''huge'' GuideDangIt moments.
** There are two points where making a choice that enables you to get some characters will result in you losing others: when making a plan for [[spoiler:sneaking into Viper Manor]] you get to choose one of three possible party members, and [[spoiler:after Kid is poisoned by Lynx]] there are two paths, one of which leads to three characters, the other of which leads to three ''different'' characters. There's a NewGamePlus option that makes up for this by letting you recruit ''every'' character from ''all'' playthroughs you've done on that file, but it only becomes available about halfway through the game.
** Conversation options can lead to stuff being lost forever even if it's not clear that they're important at the time. Just using Leena as an example, giving the wrong responses to her questions in the beginning of the game will result in the loss of her level 7 tech, and agreeing to let Kid join the party after your first encounter with her will keep Leena from joining at all.



* MutuallyExclusivePartyMembers: There are several branching points in the game where party members from the other path become LostForever (though NewGamePlus has a feature where you can use all the party members from ''any'' of your playthroughs, if only near the very end of the game).

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* MutuallyExclusivePartyMembers: There are several branching points in the game where party members from the other path become LostForever {{Permanently Missable|Content}} (though NewGamePlus has a feature where you can use all the party members from ''any'' of your playthroughs, if only near the very end of the game).


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* PermanentlyMissableContent: A lot of stuff: characters, level 7 techs, and other things. It's actually impossible to gather the full party on your first go-around; you have to play the game ''three times'' on the same save file to get everyone... and even then, many things that are lost forever are ''huge'' GuideDangIt moments.
** There are two points where making a choice that enables you to get some characters will result in you losing others: when making a plan for [[spoiler:sneaking into Viper Manor]] you get to choose one of three possible party members, and [[spoiler:after Kid is poisoned by Lynx]] there are two paths, one of which leads to three characters, the other of which leads to three ''different'' characters. There's a NewGamePlus option that makes up for this by letting you recruit ''every'' character from ''all'' playthroughs you've done on that file, but it only becomes available about halfway through the game.
** Conversation options can lead to stuff being lost forever even if it's not clear that they're important at the time. Just using Leena as an example, giving the wrong responses to her questions in the beginning of the game will result in the loss of her level 7 tech, and agreeing to let Kid join the party after your first encounter with her will keep Leena from joining at all.
16th Dec '16 4:54:03 PM NimmerStill
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Added DiffLines:

* HeelRealization: Mojo(y) comes to terms, in a couple optional events, with the fact that he was designed to place curses on people.
11th Dec '16 4:10:00 PM boris90
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[[caption-width-right:275:Serge and Kid on the PS cover.]]

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[[caption-width-right:275:Serge and Kid on the PS cover.]]
[[caption-width-right:275:"Show your face, Lynx! Yer 9 lives are up!!!"]]
11th Dec '16 4:08:06 PM boris90
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/ccross.jpg]]

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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/ccross.jpg]]
org/pmwiki/pub/images/ntsc_front.jpg]]
[[caption-width-right:275:Serge and Kid on the PS cover.]]
21st Sep '16 4:07:31 PM nombretomado
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* SpiritualSuccessor: The developers' original goal for ''Chrono Cross'', as it had been for ''Radical Dreamers'', was allegedly not so much to make a full-fledged sequel to ''Chrono Trigger'' as to make another game set in the same world, hence the immensely different style, tone, story and gameplay. Even after its release, the developers were adamant that ''Chrono Cross'' was not ''Chrono Trigger 2''. ''Chrono Cross'' itself got its own Spiritual Successor of sorts in ''BatenKaitos'', a game (with a sequel of its own) for the [[UsefulNotes/NintendoGameCube GameCube]] featuring some of the same developers, the same unique visual style of 3D character models set against a hand-drawn background (hand-drawn by the same person, no less), a vaguely similar battle system focusing on multi-hit combos and customizable move sets, and in the first game, the same writer. It's not exactly another ''Chrono'' game, but fans looking to recapture just a bit of that ''Chrono Cross'' feel are recommended to check them out.

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* SpiritualSuccessor: The developers' original goal for ''Chrono Cross'', as it had been for ''Radical Dreamers'', was allegedly not so much to make a full-fledged sequel to ''Chrono Trigger'' as to make another game set in the same world, hence the immensely different style, tone, story and gameplay. Even after its release, the developers were adamant that ''Chrono Cross'' was not ''Chrono Trigger 2''. ''Chrono Cross'' itself got its own Spiritual Successor of sorts in ''BatenKaitos'', ''VideoGame/BatenKaitos'', a game (with a sequel of its own) for the [[UsefulNotes/NintendoGameCube GameCube]] featuring some of the same developers, the same unique visual style of 3D character models set against a hand-drawn background (hand-drawn by the same person, no less), a vaguely similar battle system focusing on multi-hit combos and customizable move sets, and in the first game, the same writer. It's not exactly another ''Chrono'' game, but fans looking to recapture just a bit of that ''Chrono Cross'' feel are recommended to check them out.
31st Aug '16 12:20:53 AM drac0blade
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ChronoCross