History VideoGame / ChipNDaleRescueRangers

16th Oct '14 8:59:30 PM CaptainTedium
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* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.

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* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.bomb.
* TheUnfought: Fat Cat in the second game.
11th Aug '14 4:24:19 PM Hummingway
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* FastballSpecial: During co-op mode in the second game, you can pick up your partner and perform a charged throw to launch them at enemies like a chipmunk missile.
10th Aug '14 8:23:31 AM Hummingway
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* InvincibilityPowerUp: Via flashing acorns that also include Zipper homing in on every enemy on the screen.

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* InvincibilityPowerUp: Via flashing acorns that Zipper, who also include Zipper homing homes in on every enemy on the screen.


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* SkippableBoss: In the first game, entire levels can be ignored depending on what path the player chooses.
9th Aug '14 6:33:19 PM Hummingway
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* DownTheDrain: Both games feature their own sewer levels.


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* FriendlyFireproof: Somewhat averted. While players can only stun one another in co-op mode by throwing objects, it's possible to ''indirectly'' harm your partner by tossing them into enemies.
9th Aug '14 5:41:47 PM Hummingway
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* AnimalsNotToScale: Both variants. Outside of some bosses, every enemy in the game is roughly chipmunk-sized regardless of species, including cats, mechanical bulldogs, weasels, and, most bizarrely, rhinos. On the flip-side, [[FinalBoss Fat Cat]] is downright enormous in the first game, taking up most of the screen.


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* CartoonBomb: Can be found in some stages and used as a weapon.


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* EdibleAmmunition: Apples serve as particularly heavy ballistics.


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* OneUp: In the first game, these come in the form of flashing stars that waft onto the screen once you've collected 100 flowers. In the second game, they're often placed in hard-to-reach spots.


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* SuperDrowningSkills: All water, either standing or from faucets, hurts, with deep water counting as a BottomlessPit.
* SuperNotDrowningSkills: ...Except during the boss battle in the park stage of the first game, which takes place entirely underwater.
* TimedMission: You've got 3 minutes to make it through the refrigerator stage in the second game before you're turned into a munk-cicle.
7th Aug '14 9:12:08 PM Hummingway
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* AmusementPark: The setting of three levels in the second game: [[ItsAllUpstairsFromHere the Clock Tower]], [[{{Tomorrowland}} Future World]], and [[TheWildWest Western World]].



* BigBoosHaunt: The haunted warehouse stage in the second game.
* BonusStage: After each level in both games.



* InvincibilityPowerUp: Via flashing acorns that also include Zipper homing in on every enemy on the screen.



* MercyInvincibility



* ShipLevel: The ship stage from the second game.



* ToyTime: The Toy Store level.
* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.
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* SlippySlideyIceWorld: The refrigerator stage from the second game.
* ToyTime: The Toy Store level.
toy store level in the first game.
* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.
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bomb.
24th Apr '14 10:48:30 PM ChrisCmoney
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* AdaptationalVillainy: Dex, the shapeshifting alien from the episode "Dale Beside Himself," did try to get Dale stuck in space, but he wasn't really evil, he just preferred staying on Earth. In the game, he's a recurring mook working for Fat Cat.

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* AdaptationalVillainy: Dex, DTZ, the shapeshifting alien from the episode "Dale Beside Himself," did try to get Dale stuck in space, but he wasn't really evil, he just preferred staying on Earth. In the game, he's a recurring mook working for Fat Cat.
24th Apr '14 10:48:13 PM ChrisCmoney
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Added DiffLines:

* AdaptationalVillainy: Dex, the shapeshifting alien from the episode "Dale Beside Himself," did try to get Dale stuck in space, but he wasn't really evil, he just preferred staying on Earth. In the game, he's a recurring mook working for Fat Cat.
14th Nov '13 2:42:36 PM Blackjack413
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** The game has a rather odd scale, though. Some of the levels (particularly the ones where you interact with human-sized objects) make it look like the characters are ''much'' smaller than chipmunks, more to the scale of insects.

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** The game has a rather odd scale, though. Some of the levels (particularly the ones where you interact with human-sized objects) make it look like the characters are ''much'' smaller than chipmunks, more to the scale of insects.insects, such as Fat Cat's Casino, where the slot machines and tables appear human-sized.
30th Sep '13 6:50:18 PM RainbowPhoenix
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* AnticlimaxBoss: While the game as a whole isn't too hard, a number of the bosses (including [[BigBad Fat Cat]]) barely move at all, and are highly predictable.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ChipNDaleRescueRangers