History VideoGame / Cataclysm

26th Jun '16 2:14:06 PM Someoneman
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* AfterTheEnd:
** And about [[TwentyMinutesIntoTheFuture 20 minutes after the end]], from the looks of things.
** It's actually exactly 8 hours after the end. Nice to see an apocalypse that keeps its appointments.

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* AfterTheEnd:
** And about [[TwentyMinutesIntoTheFuture 20 minutes after the end]], from the looks of things.
** It's actually
AfterTheEnd: The game takes place exactly 8 hours after the end. Nice to see an apocalypse that keeps its appointments.



** RedEyesTakeWarning: The [[EnemySummoner Zombie Necromancer]] has glowing red eyes.



** Several of the more underwhelming professions are surprisingly useful. For instance, the tailor is BoringButPractical simply because it gives a head start on the tailoring skill, which is used for repairing and reinforcing your clothes and armor. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.

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** Several of the more underwhelming professions are surprisingly useful. For instance, the tailor is BoringButPractical simply because it gives a head start on the tailoring skill, which is used for repairing and reinforcing your clothes and armor. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors. And in general, the bonus points given by weaker professions can be spent on traits that provide long-term benefits if you can survive the EarlyGameHell.


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* RedEyesTakeWarning: The [[EnemySummoner Zombie Necromancer]] has glowing red eyes.
31st May '16 7:25:45 PM Someoneman
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* AbandonedHospital[=/=]AbandonedHospitalAwakening: Available as a starting scenario. [[spoiler:Considering it's not entirely abandoned, you'd better be fast on your feet or else it's going to be a really short game.]]

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* AbandonedHospital[=/=]AbandonedHospitalAwakening: AbandonedHospital: Naturally, any hospital you find will be devoid of any friendly characters.
* AbandonedHospitalAwakening:
Available as a starting scenario. [[spoiler:Considering it's not entirely abandoned, you'd better be fast on your feet or else it's going to be a really short game.]]



* AntiGrinding: Crafting skills cannot be trained by easier recipes. Once you reach level 2 or 3, recipes start to require limited and rare items, preventing you from just crafting an item and disassembling it for its components. And books have a limit to what level they can train your skills to.



** Most advanced classes. Being a martial arts blackbelt or {{cyborg}} assassin may sound more appealing than being a hobo or chain smoker, but these professions cost points, while the weaker ones give more points. Since these points are the only way to obtain certain traits, and any character can gain any skill or item given they overcome the EarlyGameHell, picking a weaker profession will be more beneficial in the long run.



* LevelGrinding: Or ''Book'' Grinding, rather.

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* LevelGrinding: Or ''Book'' Grinding, rather.In the early game, expect to spend lots of time repeatedly crafting and disassembling items to improve your fabrication and tailoring skills. Later on [[AntiGrinding this becomes much harder]] since you need higher level crafting recipes to train higher level skills, and these recipes usually require rare components and cannot be completely disassembled.
20th Mar '16 4:15:26 AM Icarael
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** Shotguns in general, more particularly in Dynamic Spawn mode and Wandering Spawns. They are incredibly loud and a single shot will draw the attention of all neighbouring zombies, silencers are off limits to them. They also have their dedicated skill and as such they are hardly useful outside emergencies due to lack of training. Most of them also suffer from being a ShortRangeShotgun. Ironically the most useful of them all might be the SawedOffShotgun, thanks to the decreased weight and volume and its status as an emergency weapon.\\

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** Shotguns in general, more particularly in Dynamic Spawn mode and and/or with Wandering Spawns. Spawns on. They are incredibly loud and a single shot will draw the attention of all neighbouring zombies, neighboring zombies; unlike other guns, this is unavoidable, as silencers are off limits to them. They also have their dedicated skill and as such they are hardly useful outside emergencies due to lack of training. Most of them also suffer from being a ShortRangeShotgun. Ironically Ironically, the most useful of them all might be the SawedOffShotgun, thanks to the its decreased weight and volume and its status as an emergency weapon.\\



** The [[MagneticWeapons coilgun]] is essentially the nailgun on 'roids. It has triple the range of the nailgun, fires easily findable nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).

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** The [[MagneticWeapons coilgun]] is essentially the nailgun on 'roids. It has triple the range of the nailgun, fires easily findable easily-accessible nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).



* BoringButPractical: Part of learning to survive is figuring out productive uses for all the clutter objects you find.

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* BoringButPractical: BoringButPractical:
**
Part of learning to survive is figuring out productive uses for all the clutter objects you find.find.
** The fire ax isn't as glamorous as a broadsword or katana, but it has decent swinging power behind it and can knock back and stun enemies. It's also easier to find than the more exotic blades, as fire stations and firefighter zombies occasionally have at least one on hand.
** Similarly, the combat knife lacks the punch of the fire ax or katana, but swings quickly and accurately. More importantly, though, it's easier to find than the former two: manhacks and soldier zombies drop them, and occasionally a military surplus store or gun basement will have one.
** The quarterstaff is not very exciting as a weapon, but it is easily-made (a pair of two-by-fours and 2 leather patches), swings relatively quickly, and works with multiple martial arts styles.



* DuctTapeForEverything: Other than replacing nails, adhesives or soldering in many, many recipes, you can use duct tape to reinforce windows and fix ANY part of your cars: engine, fuel tanks, turrets, frames. Truly the most versatile item in the game.

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* DuctTapeForEverything: Other than replacing nails, adhesives or soldering in many, many recipes, you can use duct tape to reinforce windows and fix ANY ''any'' part of your cars: engine, fuel tanks, turrets, frames. Truly the most versatile item in the game.



** '''Screamers'''-- Shrieker zombies scream, drawing the attention of any nearby zombies. Survivor zombies can also do this.

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** '''Screamers'''-- Shrieker zombies scream, drawing the attention of any nearby zombies. Survivor zombies can also do this.this, and an upgraded version can scream loud enough to cause disorientation.



** '''Child Zombies'''-- A reasonably common early-game opponent. Killing them gives you a morale debuff.

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** '''Child Zombies'''-- A reasonably common early-game opponent. Killing them gives you a morale debuff. Several variants of this zombie, that cross into other zombie types, exist: '''Ferals''' (sproglodyte), '''Boomers''' (snotgobbler), and '''Screamers''' (shriekling, howling waif).



** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Finally, the zombie necromancer and master have anomalous abilities no other zombie has.

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** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Grabber and grappler zombies can catch you and hold you down or drag you off, and the shady zombie is invisible in darkness. Finally, the zombie necromancer and master have anomalous abilities no other zombie has.



* EverythingsBetterWithDinosaurs: Especially when you're the dinosaur. One of the mutagen types you can learn to synthesize is codenamed "Raptor", for self-explanatory reasons. The also game comes with an optional module to include several types of StockDinosaurs as enemies in your Cataclysm world.

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* EverythingsBetterWithDinosaurs: Especially when you're the dinosaur. One of the mutagen types you can learn to synthesize is codenamed code-named "Raptor", for self-explanatory reasons. The also game comes with an optional module to include several types of StockDinosaurs as enemies in your Cataclysm world.



* HardcodedHostility: [[NPC]]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.

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* HardcodedHostility: [[NPC]]s [=NPC=]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.



* HealingFactor: several flavors at different rates, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].

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* HealingFactor: several Several flavors at different rates, rates are available, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].



* KatanasAreJustBetter: The katana is one of the best melee weapons available. If you manage to find it, even at low "cutting weapons" skill you will block most of the attacks and one-hit-kill most enemies. The Nodachi takes this a step further by virtue of being the BFS of katanas, and even outclasses the diamond katana despite being easier to obtain and/or create

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* KatanasAreJustBetter: The katana is one of the best melee weapons available. If you manage to find it, even at low "cutting weapons" skill you will block most of the attacks and one-hit-kill most enemies. The Nodachi takes this a step further by virtue of being the BFS {{BFS}} of katanas, and even outclasses the diamond katana despite being easier to obtain and/or createcreate.



* MolotovCocktail: The most easily-improvised bomb in the game, readily available to any player who has a bottle, rag, gasoline/alchohol, and a lighter.

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* MolotovCocktail: The most easily-improvised bomb in the game, readily available to any player who has a bottle, a rag, gasoline/alchohol, some gasoline/alcohol, and a lighter.



** The player will start off struggling to kill one zombie. As you level up, your character will be able to take on larger and larger hordes, and you as a player get smarter figuring out better and more efficient tactics.

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** The player will start off struggling to kill one zombie. As you level up, your character will be able to take on larger and larger hordes, and as you as a player get smarter figuring out better and more efficient tactics.tactics, your character will be able to take on larger and larger hordes or deadlier foes.
11th Mar '16 9:10:29 AM valos
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* AlchemyIsMagic: Introduced in an official mod, added to the experimental builds. In it are several craftable magic items, and the easiest ones to make are potions referencing the Opus Magnum.
12th Jan '16 10:51:40 AM StFan
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** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Magnum Opus]] to ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology; and so on.

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** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Magnum Opus]] to ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology; Myth/NorseMythology; and so on.
15th Dec '15 10:36:15 AM Icarael
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** The "Joke" monsters: the smoky bear, Thriller, and Creator/ShiaLaBeouf. All of them are {{Shout Out}}s to pop culture, but they are every bit as deadly as non-joke monsters.

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** The "Joke" monsters: the smoky bear, Thriller, [[MichaelJacksonsThrillerParody Thriller]], and [[Music/TallyHall (actual cannibal)]] Creator/ShiaLaBeouf. All of them are {{Shout Out}}s to pop culture, but they are every bit as deadly as non-joke monsters.
7th Dec '15 3:20:37 AM Icarael
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* EarlyGameHell: Depending on your starting scenario, profession, chosen disadvantages, and enemy spawns, the first few days of the Cataclysm can be the deadliest part of the game. Taken UpToEleven by the [[ExactlyWhatItSaysOnTheTin "Really Bad Day" scenario]], which grants you a whopping 10 points for character creation but spawns you in a burning building surrounded by enemies while depressed, drunk, sick with the flu, and nursing an infected wound.



* LethalJokeCharacter: Several of the more underwhelming professions are surprisingly useful. The tailor is BoringButPractical simply due to getting a head start on the tailoring skill, for example. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.

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* LethalJokeCharacter: LethalJokeCharacter:
**
Several of the more underwhelming professions are surprisingly useful. The For instance, the tailor is BoringButPractical simply due to getting because it gives a head start on the tailoring skill, which is used for example. repairing and reinforcing your clothes and armor. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.razors.
** The "Joke" monsters: the smoky bear, Thriller, and Creator/ShiaLaBeouf. All of them are {{Shout Out}}s to pop culture, but they are every bit as deadly as non-joke monsters.
30th Nov '15 6:26:25 AM Icarael
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* MookMedic: The Zombie Necromancer can bring back unpulped or unburnt zombies from the dead. This can make [[ShootTheMedicFirst killing it first]] rather hard.
* MookPromotion: The Zombie Master can transform a random zombie in its vicinity into a nastier zombie.
27th Nov '15 5:32:03 PM Josef5678
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:



** If you go far enough down the Feline mutation tree, the emote representing your morale when happy becomes :3 instead of :)
27th Nov '15 12:34:48 PM valos
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* BadassBiker: One of the professions the player can start as. In addition, the [[AllBikersAreHellsAngels Hell's Raiders]] are an NPC faction of biker bandits.



* CoolBike: While rolling bases on wheels are a popular choice of vehicle, souped-up motorcycles are also common, being easier to navigate in cities. In addition, experimental builds add a version that can spawn with a beefier engine than the norm.



* HardcodedHostility: [[NPC]]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.



** [[Literature/AtTheMountainsOfMadness "Tekeli-li!"]]



* LethalJokeCharacter: Several of the more underwhelming professions are surprisingly useful. The tailor is BoringButPractical simply due to getting a head start on the tailoring skill, for example. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.



* RevivingEnemy: Zombies in general. Butcher the corpse, smash it, or simply [[ThereIsNoKillLikeOverkill kill it so hard there's no corpse left]]. As of 0.C you can also render a zombie corpse harmless with a cutting tool, presumably by removing its jaw and limbs. [[spoiler: You won't find out if the attempt was successful until after it gets back up.]] Necromancer Zombies can also revive any zombie corpse nearby, even if reanimation is turned off.

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* RevivingEnemy: Zombies in general. Butcher the corpse, smash it, or simply [[ThereIsNoKillLikeOverkill kill it so hard there's no corpse left]]. As of 0.C you can also render a zombie corpse harmless with a cutting tool, presumably by removing its jaw and limbs. [[spoiler: You won't find out if the attempt was successful until after it gets back up.]] Necromancer Zombies can also revive any zombie corpse nearby, even if reanimation is turned off.]]


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* UndeadChild: Zombie children, of course. Killing them results in a morale penalty. [[spoiler:Unless you have the Psychopath trait. Additionally, the penalty per kill [[ItGetsEasier gradually lowers]] the more of them the player kills.]]
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