History VideoGame / Cataclysm

7th Aug '16 7:37:03 PM Willbyr
Is there an issue? Send a Message


%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1469548889080944700&page=1#9

to:

%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1469548889080944700&page=1#9php?discussion=1469548889080944700




[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cata_2.png]]

''Cataclysm'' is an open-world post-apocalyptic {{roguelike}} in the ZombieApocalypse genre, although its enemy list also features killer insects, [[Literature/TheDayOfTheTriffids triffids]], [[GiantSpider giant spiders]], graboids, killer animals, turrets, entities from the CthulhuMythos, and [[SciFiKitchenSink probably lots of other things, just to be sure]]. You're an average person left alone in this hostile world, and your survival depends on your wits and what resources you can scavenge.

to:

\n[[quoteright:350:http://static.[[quoteright:277:http://static.tvtropes.org/pmwiki/pub/images/cata_2.png]]

''Cataclysm'' is an open-world post-apocalyptic {{roguelike}} in the ZombieApocalypse genre, although its enemy list also features killer insects, [[Literature/TheDayOfTheTriffids triffids]], [[GiantSpider giant spiders]], {{Giant Spider}}s, graboids, killer animals, turrets, entities from the CthulhuMythos, Literature/CthulhuMythos, and [[SciFiKitchenSink probably lots of other things, just to be sure]]. You're an average person left alone in this hostile world, and your survival depends on your wits and what resources you can scavenge.



While its wiki (and links to downloads and the official forum) can still be found [[http://whalesdev.com/wiki/index.php?title=Main_Page here]], Cataclysm fell out of active development in late 2012.

to:

While its wiki (and links to downloads and the official forum) can still be found [[http://whalesdev.com/wiki/index.php?title=Main_Page here]], Cataclysm ''Cataclysm'' fell out of active development in late 2012.



Whales has confirmed his definitive abandonment of the original game and begun working on the sequel, ''Cataclysm 2'', with a different focus than the original and ''[=DDA=]'', and a different design perspective which will hopefully help with performance. Check the progress on the official [[http://whalesdev.tumblr.com/ Tumblr]]

to:

Whales has confirmed his definitive abandonment of the original game and begun working on the sequel, ''Cataclysm 2'', with a different focus than the original and ''[=DDA=]'', and a different design perspective which will hopefully help with performance. Check the progress on the official [[http://whalesdev.tumblr.com/ Tumblr]]Tumblr]].


Added DiffLines:

7th Aug '16 8:14:30 AM eroock
Is there an issue? Send a Message


'''Cataclysm''' is an open-world post-apocalyptic {{roguelike}} in the ZombieApocalypse genre, although its enemy list also features killer insects, [[Literature/TheDayOfTheTriffids triffids]], [[GiantSpider giant spiders]], graboids, killer animals, turrets, entities from the CthulhuMythos, and [[SciFiKitchenSink probably lots of other things, just to be sure]]. You're an average person left alone in this hostile world, and your survival depends on your wits and what resources you can scavenge.

to:

'''Cataclysm'''
''Cataclysm''
is an open-world post-apocalyptic {{roguelike}} in the ZombieApocalypse genre, although its enemy list also features killer insects, [[Literature/TheDayOfTheTriffids triffids]], [[GiantSpider giant spiders]], graboids, killer animals, turrets, entities from the CthulhuMythos, and [[SciFiKitchenSink probably lots of other things, just to be sure]]. You're an average person left alone in this hostile world, and your survival depends on your wits and what resources you can scavenge.
7th Aug '16 7:28:10 AM Someoneman
Is there an issue? Send a Message

Added DiffLines:

%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1469548889080944700&page=1#9
%% Please do not replace or remove without starting a new thread.
%%
7th Aug '16 7:23:37 AM Someoneman
Is there an issue? Send a Message


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cataclysmstart.jpg]]
[[caption-width-right:350: As good a start to a spring as any.]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cataclysmstart.jpg]]
[[caption-width-right:350: As good a start to a spring as any.]]
org/pmwiki/pub/images/cata_2.png]]
1st Aug '16 7:09:40 PM Someoneman
Is there an issue? Send a Message


** They are however a great source of salt water for cooking. Just watch out for the [[GoddamnBats giant dragonflies]]. If you have the Dinosaurs mod on, dinosaurs can spawn in swamps in addition to wildlife field offices.

to:

** They are however a great source of salt water for cooking. Just watch out for the [[GoddamnBats giant dragonflies]].dragonflies. If you have the Dinosaurs mod on, dinosaurs can spawn in swamps in addition to wildlife field offices.
26th Jun '16 2:14:06 PM Someoneman
Is there an issue? Send a Message


* AfterTheEnd:
** And about [[TwentyMinutesIntoTheFuture 20 minutes after the end]], from the looks of things.
** It's actually exactly 8 hours after the end. Nice to see an apocalypse that keeps its appointments.

to:

* AfterTheEnd:
** And about [[TwentyMinutesIntoTheFuture 20 minutes after the end]], from the looks of things.
** It's actually
AfterTheEnd: The game takes place exactly 8 hours after the end. Nice to see an apocalypse that keeps its appointments.



** RedEyesTakeWarning: The [[EnemySummoner Zombie Necromancer]] has glowing red eyes.



** Several of the more underwhelming professions are surprisingly useful. For instance, the tailor is BoringButPractical simply because it gives a head start on the tailoring skill, which is used for repairing and reinforcing your clothes and armor. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.

to:

** Several of the more underwhelming professions are surprisingly useful. For instance, the tailor is BoringButPractical simply because it gives a head start on the tailoring skill, which is used for repairing and reinforcing your clothes and armor. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors. And in general, the bonus points given by weaker professions can be spent on traits that provide long-term benefits if you can survive the EarlyGameHell.


Added DiffLines:

* RedEyesTakeWarning: The [[EnemySummoner Zombie Necromancer]] has glowing red eyes.
31st May '16 7:25:45 PM Someoneman
Is there an issue? Send a Message


* AbandonedHospital[=/=]AbandonedHospitalAwakening: Available as a starting scenario. [[spoiler:Considering it's not entirely abandoned, you'd better be fast on your feet or else it's going to be a really short game.]]

to:

* AbandonedHospital[=/=]AbandonedHospitalAwakening: AbandonedHospital: Naturally, any hospital you find will be devoid of any friendly characters.
* AbandonedHospitalAwakening:
Available as a starting scenario. [[spoiler:Considering it's not entirely abandoned, you'd better be fast on your feet or else it's going to be a really short game.]]



* AntiGrinding: Crafting skills cannot be trained by easier recipes. Once you reach level 2 or 3, recipes start to require limited and rare items, preventing you from just crafting an item and disassembling it for its components. And books have a limit to what level they can train your skills to.



** Most advanced classes. Being a martial arts blackbelt or {{cyborg}} assassin may sound more appealing than being a hobo or chain smoker, but these professions cost points, while the weaker ones give more points. Since these points are the only way to obtain certain traits, and any character can gain any skill or item given they overcome the EarlyGameHell, picking a weaker profession will be more beneficial in the long run.



* LevelGrinding: Or ''Book'' Grinding, rather.

to:

* LevelGrinding: Or ''Book'' Grinding, rather.In the early game, expect to spend lots of time repeatedly crafting and disassembling items to improve your fabrication and tailoring skills. Later on [[AntiGrinding this becomes much harder]] since you need higher level crafting recipes to train higher level skills, and these recipes usually require rare components and cannot be completely disassembled.
20th Mar '16 4:15:26 AM Icarael
Is there an issue? Send a Message


** Shotguns in general, more particularly in Dynamic Spawn mode and Wandering Spawns. They are incredibly loud and a single shot will draw the attention of all neighbouring zombies, silencers are off limits to them. They also have their dedicated skill and as such they are hardly useful outside emergencies due to lack of training. Most of them also suffer from being a ShortRangeShotgun. Ironically the most useful of them all might be the SawedOffShotgun, thanks to the decreased weight and volume and its status as an emergency weapon.\\

to:

** Shotguns in general, more particularly in Dynamic Spawn mode and and/or with Wandering Spawns. Spawns on. They are incredibly loud and a single shot will draw the attention of all neighbouring zombies, neighboring zombies; unlike other guns, this is unavoidable, as silencers are off limits to them. They also have their dedicated skill and as such they are hardly useful outside emergencies due to lack of training. Most of them also suffer from being a ShortRangeShotgun. Ironically Ironically, the most useful of them all might be the SawedOffShotgun, thanks to the its decreased weight and volume and its status as an emergency weapon.\\



** The [[MagneticWeapons coilgun]] is essentially the nailgun on 'roids. It has triple the range of the nailgun, fires easily findable nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).

to:

** The [[MagneticWeapons coilgun]] is essentially the nailgun on 'roids. It has triple the range of the nailgun, fires easily findable easily-accessible nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).



* BoringButPractical: Part of learning to survive is figuring out productive uses for all the clutter objects you find.

to:

* BoringButPractical: BoringButPractical:
**
Part of learning to survive is figuring out productive uses for all the clutter objects you find.find.
** The fire ax isn't as glamorous as a broadsword or katana, but it has decent swinging power behind it and can knock back and stun enemies. It's also easier to find than the more exotic blades, as fire stations and firefighter zombies occasionally have at least one on hand.
** Similarly, the combat knife lacks the punch of the fire ax or katana, but swings quickly and accurately. More importantly, though, it's easier to find than the former two: manhacks and soldier zombies drop them, and occasionally a military surplus store or gun basement will have one.
** The quarterstaff is not very exciting as a weapon, but it is easily-made (a pair of two-by-fours and 2 leather patches), swings relatively quickly, and works with multiple martial arts styles.



* DuctTapeForEverything: Other than replacing nails, adhesives or soldering in many, many recipes, you can use duct tape to reinforce windows and fix ANY part of your cars: engine, fuel tanks, turrets, frames. Truly the most versatile item in the game.

to:

* DuctTapeForEverything: Other than replacing nails, adhesives or soldering in many, many recipes, you can use duct tape to reinforce windows and fix ANY ''any'' part of your cars: engine, fuel tanks, turrets, frames. Truly the most versatile item in the game.



** '''Screamers'''-- Shrieker zombies scream, drawing the attention of any nearby zombies. Survivor zombies can also do this.

to:

** '''Screamers'''-- Shrieker zombies scream, drawing the attention of any nearby zombies. Survivor zombies can also do this.this, and an upgraded version can scream loud enough to cause disorientation.



** '''Child Zombies'''-- A reasonably common early-game opponent. Killing them gives you a morale debuff.

to:

** '''Child Zombies'''-- A reasonably common early-game opponent. Killing them gives you a morale debuff. Several variants of this zombie, that cross into other zombie types, exist: '''Ferals''' (sproglodyte), '''Boomers''' (snotgobbler), and '''Screamers''' (shriekling, howling waif).



** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Finally, the zombie necromancer and master have anomalous abilities no other zombie has.

to:

** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Grabber and grappler zombies can catch you and hold you down or drag you off, and the shady zombie is invisible in darkness. Finally, the zombie necromancer and master have anomalous abilities no other zombie has.



* EverythingsBetterWithDinosaurs: Especially when you're the dinosaur. One of the mutagen types you can learn to synthesize is codenamed "Raptor", for self-explanatory reasons. The also game comes with an optional module to include several types of StockDinosaurs as enemies in your Cataclysm world.

to:

* EverythingsBetterWithDinosaurs: Especially when you're the dinosaur. One of the mutagen types you can learn to synthesize is codenamed code-named "Raptor", for self-explanatory reasons. The also game comes with an optional module to include several types of StockDinosaurs as enemies in your Cataclysm world.



* HardcodedHostility: [[NPC]]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.

to:

* HardcodedHostility: [[NPC]]s [=NPC=]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.



* HealingFactor: several flavors at different rates, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].

to:

* HealingFactor: several Several flavors at different rates, rates are available, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].



* KatanasAreJustBetter: The katana is one of the best melee weapons available. If you manage to find it, even at low "cutting weapons" skill you will block most of the attacks and one-hit-kill most enemies. The Nodachi takes this a step further by virtue of being the BFS of katanas, and even outclasses the diamond katana despite being easier to obtain and/or create

to:

* KatanasAreJustBetter: The katana is one of the best melee weapons available. If you manage to find it, even at low "cutting weapons" skill you will block most of the attacks and one-hit-kill most enemies. The Nodachi takes this a step further by virtue of being the BFS {{BFS}} of katanas, and even outclasses the diamond katana despite being easier to obtain and/or createcreate.



* MolotovCocktail: The most easily-improvised bomb in the game, readily available to any player who has a bottle, rag, gasoline/alchohol, and a lighter.

to:

* MolotovCocktail: The most easily-improvised bomb in the game, readily available to any player who has a bottle, a rag, gasoline/alchohol, some gasoline/alcohol, and a lighter.



** The player will start off struggling to kill one zombie. As you level up, your character will be able to take on larger and larger hordes, and you as a player get smarter figuring out better and more efficient tactics.

to:

** The player will start off struggling to kill one zombie. As you level up, your character will be able to take on larger and larger hordes, and as you as a player get smarter figuring out better and more efficient tactics.tactics, your character will be able to take on larger and larger hordes or deadlier foes.
11th Mar '16 9:10:29 AM valos
Is there an issue? Send a Message

Added DiffLines:

* AlchemyIsMagic: Introduced in an official mod, added to the experimental builds. In it are several craftable magic items, and the easiest ones to make are potions referencing the Opus Magnum.
12th Jan '16 10:51:40 AM StFan
Is there an issue? Send a Message


** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Magnum Opus]] to ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology; and so on.

to:

** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Magnum Opus]] to ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology; Myth/NorseMythology; and so on.
This list shows the last 10 events of 232. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Cataclysm