History VideoGame / Cataclysm

20th Mar '16 4:15:26 AM Icarael
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** Shotguns in general, more particularly in Dynamic Spawn mode and Wandering Spawns. They are incredibly loud and a single shot will draw the attention of all neighbouring zombies, silencers are off limits to them. They also have their dedicated skill and as such they are hardly useful outside emergencies due to lack of training. Most of them also suffer from being a ShortRangeShotgun. Ironically the most useful of them all might be the SawedOffShotgun, thanks to the decreased weight and volume and its status as an emergency weapon.\\

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** Shotguns in general, more particularly in Dynamic Spawn mode and and/or with Wandering Spawns. Spawns on. They are incredibly loud and a single shot will draw the attention of all neighbouring zombies, neighboring zombies; unlike other guns, this is unavoidable, as silencers are off limits to them. They also have their dedicated skill and as such they are hardly useful outside emergencies due to lack of training. Most of them also suffer from being a ShortRangeShotgun. Ironically Ironically, the most useful of them all might be the SawedOffShotgun, thanks to the its decreased weight and volume and its status as an emergency weapon.\\



** The [[MagneticWeapons coilgun]] is essentially the nailgun on 'roids. It has triple the range of the nailgun, fires easily findable nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).

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** The [[MagneticWeapons coilgun]] is essentially the nailgun on 'roids. It has triple the range of the nailgun, fires easily findable easily-accessible nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).



* BoringButPractical: Part of learning to survive is figuring out productive uses for all the clutter objects you find.

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* BoringButPractical: BoringButPractical:
**
Part of learning to survive is figuring out productive uses for all the clutter objects you find.find.
** The fire ax isn't as glamorous as a broadsword or katana, but it has decent swinging power behind it and can knock back and stun enemies. It's also easier to find than the more exotic blades, as fire stations and firefighter zombies occasionally have at least one on hand.
** Similarly, the combat knife lacks the punch of the fire ax or katana, but swings quickly and accurately. More importantly, though, it's easier to find than the former two: manhacks and soldier zombies drop them, and occasionally a military surplus store or gun basement will have one.
** The quarterstaff is not very exciting as a weapon, but it is easily-made (a pair of two-by-fours and 2 leather patches), swings relatively quickly, and works with multiple martial arts styles.



* DuctTapeForEverything: Other than replacing nails, adhesives or soldering in many, many recipes, you can use duct tape to reinforce windows and fix ANY part of your cars: engine, fuel tanks, turrets, frames. Truly the most versatile item in the game.

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* DuctTapeForEverything: Other than replacing nails, adhesives or soldering in many, many recipes, you can use duct tape to reinforce windows and fix ANY ''any'' part of your cars: engine, fuel tanks, turrets, frames. Truly the most versatile item in the game.



** '''Screamers'''-- Shrieker zombies scream, drawing the attention of any nearby zombies. Survivor zombies can also do this.

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** '''Screamers'''-- Shrieker zombies scream, drawing the attention of any nearby zombies. Survivor zombies can also do this.this, and an upgraded version can scream loud enough to cause disorientation.



** '''Child Zombies'''-- A reasonably common early-game opponent. Killing them gives you a morale debuff.

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** '''Child Zombies'''-- A reasonably common early-game opponent. Killing them gives you a morale debuff. Several variants of this zombie, that cross into other zombie types, exist: '''Ferals''' (sproglodyte), '''Boomers''' (snotgobbler), and '''Screamers''' (shriekling, howling waif).



** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Finally, the zombie necromancer and master have anomalous abilities no other zombie has.

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** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Grabber and grappler zombies can catch you and hold you down or drag you off, and the shady zombie is invisible in darkness. Finally, the zombie necromancer and master have anomalous abilities no other zombie has.



* EverythingsBetterWithDinosaurs: Especially when you're the dinosaur. One of the mutagen types you can learn to synthesize is codenamed "Raptor", for self-explanatory reasons. The also game comes with an optional module to include several types of StockDinosaurs as enemies in your Cataclysm world.

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* EverythingsBetterWithDinosaurs: Especially when you're the dinosaur. One of the mutagen types you can learn to synthesize is codenamed code-named "Raptor", for self-explanatory reasons. The also game comes with an optional module to include several types of StockDinosaurs as enemies in your Cataclysm world.



* HardcodedHostility: [[NPC]]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.

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* HardcodedHostility: [[NPC]]s [=NPC=]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.



* HealingFactor: several flavors at different rates, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].

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* HealingFactor: several Several flavors at different rates, rates are available, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].



* KatanasAreJustBetter: The katana is one of the best melee weapons available. If you manage to find it, even at low "cutting weapons" skill you will block most of the attacks and one-hit-kill most enemies. The Nodachi takes this a step further by virtue of being the BFS of katanas, and even outclasses the diamond katana despite being easier to obtain and/or create

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* KatanasAreJustBetter: The katana is one of the best melee weapons available. If you manage to find it, even at low "cutting weapons" skill you will block most of the attacks and one-hit-kill most enemies. The Nodachi takes this a step further by virtue of being the BFS {{BFS}} of katanas, and even outclasses the diamond katana despite being easier to obtain and/or createcreate.



* MolotovCocktail: The most easily-improvised bomb in the game, readily available to any player who has a bottle, rag, gasoline/alchohol, and a lighter.

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* MolotovCocktail: The most easily-improvised bomb in the game, readily available to any player who has a bottle, a rag, gasoline/alchohol, some gasoline/alcohol, and a lighter.



** The player will start off struggling to kill one zombie. As you level up, your character will be able to take on larger and larger hordes, and you as a player get smarter figuring out better and more efficient tactics.

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** The player will start off struggling to kill one zombie. As you level up, your character will be able to take on larger and larger hordes, and as you as a player get smarter figuring out better and more efficient tactics.tactics, your character will be able to take on larger and larger hordes or deadlier foes.
11th Mar '16 9:10:29 AM valos
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* AlchemyIsMagic: Introduced in an official mod, added to the experimental builds. In it are several craftable magic items, and the easiest ones to make are potions referencing the Opus Magnum.
12th Jan '16 10:51:40 AM StFan
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** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Magnum Opus]] to ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology; and so on.

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** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Magnum Opus]] to ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology; Myth/NorseMythology; and so on.
15th Dec '15 10:36:15 AM Icarael
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** The "Joke" monsters: the smoky bear, Thriller, and Creator/ShiaLaBeouf. All of them are {{Shout Out}}s to pop culture, but they are every bit as deadly as non-joke monsters.

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** The "Joke" monsters: the smoky bear, Thriller, [[MichaelJacksonsThrillerParody Thriller]], and [[Music/TallyHall (actual cannibal)]] Creator/ShiaLaBeouf. All of them are {{Shout Out}}s to pop culture, but they are every bit as deadly as non-joke monsters.
7th Dec '15 3:20:37 AM Icarael
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* EarlyGameHell: Depending on your starting scenario, profession, chosen disadvantages, and enemy spawns, the first few days of the Cataclysm can be the deadliest part of the game. Taken UpToEleven by the [[ExactlyWhatItSaysOnTheTin "Really Bad Day" scenario]], which grants you a whopping 10 points for character creation but spawns you in a burning building surrounded by enemies while depressed, drunk, sick with the flu, and nursing an infected wound.



* LethalJokeCharacter: Several of the more underwhelming professions are surprisingly useful. The tailor is BoringButPractical simply due to getting a head start on the tailoring skill, for example. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.

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* LethalJokeCharacter: LethalJokeCharacter:
**
Several of the more underwhelming professions are surprisingly useful. The For instance, the tailor is BoringButPractical simply due to getting because it gives a head start on the tailoring skill, which is used for example. repairing and reinforcing your clothes and armor. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.razors.
** The "Joke" monsters: the smoky bear, Thriller, and Creator/ShiaLaBeouf. All of them are {{Shout Out}}s to pop culture, but they are every bit as deadly as non-joke monsters.
30th Nov '15 6:26:25 AM Icarael
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* MookMedic: The Zombie Necromancer can bring back unpulped or unburnt zombies from the dead. This can make [[ShootTheMedicFirst killing it first]] rather hard.
* MookPromotion: The Zombie Master can transform a random zombie in its vicinity into a nastier zombie.
27th Nov '15 5:32:03 PM Josef5678
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:



** If you go far enough down the Feline mutation tree, the emote representing your morale when happy becomes :3 instead of :)
27th Nov '15 12:34:48 PM valos
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* BadassBiker: One of the professions the player can start as. In addition, the [[AllBikersAreHellsAngels Hell's Raiders]] are an NPC faction of biker bandits.



* CoolBike: While rolling bases on wheels are a popular choice of vehicle, souped-up motorcycles are also common, being easier to navigate in cities. In addition, experimental builds add a version that can spawn with a beefier engine than the norm.



* HardcodedHostility: [[NPC]]s associated with the Hell's Raiders faction will shoot the player on sight, regardless of what other factions they've allied with.



** [[Literature/AtTheMountainsOfMadness "Tekeli-li!"]]



* LethalJokeCharacter: Several of the more underwhelming professions are surprisingly useful. The tailor is BoringButPractical simply due to getting a head start on the tailoring skill, for example. In the experimental builds, the broken cyborg is notable for starting with every single faulty bionic, but also gains full-body alloy plating and fingertip razors.



* RevivingEnemy: Zombies in general. Butcher the corpse, smash it, or simply [[ThereIsNoKillLikeOverkill kill it so hard there's no corpse left]]. As of 0.C you can also render a zombie corpse harmless with a cutting tool, presumably by removing its jaw and limbs. [[spoiler: You won't find out if the attempt was successful until after it gets back up.]] Necromancer Zombies can also revive any zombie corpse nearby, even if reanimation is turned off.

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* RevivingEnemy: Zombies in general. Butcher the corpse, smash it, or simply [[ThereIsNoKillLikeOverkill kill it so hard there's no corpse left]]. As of 0.C you can also render a zombie corpse harmless with a cutting tool, presumably by removing its jaw and limbs. [[spoiler: You won't find out if the attempt was successful until after it gets back up.]] Necromancer Zombies can also revive any zombie corpse nearby, even if reanimation is turned off.]]


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* UndeadChild: Zombie children, of course. Killing them results in a morale penalty. [[spoiler:Unless you have the Psychopath trait. Additionally, the penalty per kill [[ItGetsEasier gradually lowers]] the more of them the player kills.]]
22nd Nov '15 10:03:06 AM Icarael
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** The [[MagneticWeapons coilgun]] is essentially the nailgun on roids. It has triple the range of the nailgun, fires easily findable nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).

to:

** The [[MagneticWeapons coilgun]] is essentially the nailgun on roids.'roids. It has triple the range of the nailgun, fires easily findable nails, and it's near silent. However, it weighs a ton, requires electronics 3 to craft, and requires a powered and bulky UPS to fire. Unless you luck out and find one earlier, you are studying electronics to level 5 to craft yours. Each shot drains battery from the UPS, and dries a 100-battery charge after about 50 shots, requiring anywhere from 4 to 10 shots to kill a regular zombie. Moreover, a silenced .22 handgun fills the same purpose and its about as easy to find and keep loaded. It's also semi-automatic (the nailgun has burst fire).



* BlobMonster: Dungeon feature. [[spoiler:Logs left behind by scientists imply they are some sort of alien GreyGoo.]]

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* BlobMonster: Dungeon feature. [[spoiler:Logs left behind by scientists imply they are some sort of alien GreyGoo.]]GreyGoo, and are what causes zombies to rise from the dead and mutate.]] You can become one yourself by crossing the Slime mutation threshold.



* CriticalExistenceFailure: Zigzagged; while you do have health points, there's a set amount of them for each body part (and losing all of them in head or chest equals death), but the pain mechanic reduces movement speed as the character receives damage.

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* CriticalExistenceFailure: Zigzagged; while you do have health points, there's a set amount of them for each body part (and losing all of them in your head or chest HP equals death), but the pain mechanic reduces movement speed as the character receives damage.damage, eventually stunlocking you at high enough levels.



* DrugsAreBad: Averted with pot - smoking a joint is good for morale, with only mild drawbacks. Fully enforced with all other recreational drugs, though. If you manage to get hooked on booze or cocaine, the withdrawal penalties ''will'' spank you hard. On the other hand, if you have a safe place and enough food, it's safer to use the hardest drugs for their boosts as the easiest and most reliable way to get rid of the withdrawal syndrome is to [[BoringButPractical ride it out]].

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* DrugsAreBad: Averted with pot - pot-- smoking a joint is good for morale, with only mild drawbacks. Fully enforced with all other recreational drugs, though. If you manage to get hooked on booze or cocaine, the withdrawal penalties ''will'' spank you hard. On the other hand, if you have a safe place and enough food, it's safer to use the hardest drugs for their boosts as the easiest and most reliable way to get rid of the withdrawal syndrome is to [[BoringButPractical ride it out]].



** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit.

to:

** '''Other'''-- The zombie hollow is a boneless-looking zombie that's hinted to be the blob wearing the skin as a suit. The slavering biter's teeth have distorted its mouth, and allows it to perform a nasty bite. The smoker zombie constantly spews a cloud of thick smoke around itself (though it lacks its VideoGame/Left4Dead counterpart's snaring tongue). Finally, the zombie necromancer and master have anomalous abilities no other zombie has.



* HealThyself: First aid kits, bandages, and disinfectant fix damage to your body parts and stop infections from setting in, or in the case of bandages, stop bleeding.
* HealingFactor: several flavors at different rates, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap...at the cost of [[RealityEnsues having to eat every few hours]].

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* HealThyself: First aid kits, bandages, and disinfectant fix damage to your body parts and parts, stop bleeding, and prevent infections from setting in, or in in. Medications for managing pain are also available, ranging from the case of bandages, stop bleeding.
common aspirin to the highly-addictive oxycodone and morphine.
* HealingFactor: several flavors at different rates, but the Rapid Metabolism mutation is the purest example. Broken limbs heal overnight, anything less with a short nap... at the cost of [[RealityEnsues having to eat every few hours]].



* HollywoodSilencer: You'll want to use these a lot. Fortunately they have a relatively easy crafting recipe.

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* HollywoodSilencer: You'll want to use these a lot. Fortunately Fortunately, they have a relatively easy crafting recipe.



* ILoveNuclearPower: There is a chance that your character will mutate when exposed to radiation, but is far less common than simply dying.

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* ILoveNuclearPower: There is a chance that your character will mutate when exposed to radiation, but is it's far less common than simply dying.dying. This can be toggled in world generation.



* MichaelJacksonsThrillerParody: There's a a zombie version as a joke monster. [[spoiler: It can turn nearby zombies into non-hostile yet NighInvulnerable dancers, but killing The Thriller turns them all into hulks.]]

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* MichaelJacksonsThrillerParody: There's a a zombie version as a joke monster. [[spoiler: It can turn nearby zombies into non-hostile yet NighInvulnerable dancers, but killing The the Thriller turns them all into hulks.]]



* MooseAreIdiots - Moose will wander straight into hordes of undead. What has made them the MemeticBadass of the game, however, is that they can wander out the other side covered in pulped zombie. And then charge the player.

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* MooseAreIdiots - MooseAreIdiots: Moose will wander straight into hordes of undead. What has made them the MemeticBadass of the game, however, is that they can wander out the other side covered in pulped zombie. And then charge the player.



** Shocker zombies have a nasty projectile attack that is just about guaranteed to hit you, and striking them bare-handed or with a metal weapon will injure you as well. However, with a high enough survival skill, butchering them can yield some very valuable bionics.

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** Shocker zombies have a nasty projectile attack that is just about guaranteed to hit you, and striking them bare-handed or with a metal weapon will injure you as well. However, with a high enough survival skill, butchering them can yield some very valuable bionics. Shocker brutes are similar, but can also send you flying with a punch.



** Technician zombies are a significantly easier source of bionics, lacking any special attacks. Their drops are more basic, but often include a disproportionate bounty of power storage bionics.

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** Technician zombies are a significantly easier source of bionics, lacking any special attacks. attacks save for one that pulls your weapon out of your hands. Their drops are more basic, but often include a disproportionate bounty of power storage bionics.bionics as well as work clothing.



* PunchedAcrossTheRoom: The zombie brute, shocker brute, and zombie hulk all have the ability to hit you so hard you go flying. This is obviously quite painful.



* RaisingTheSteaks: Most notably, [[BossInMookClothing Antlered Horrors]](zombie moose, named so for good reason) and [[BearsAreBadNews Zombears]], though essentially anything (formerly) living thing from the size of dogs on up can be infected.

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* RaisingTheSteaks: Most notably, [[BossInMookClothing Antlered Horrors]](zombie Horrors]] (zombie moose, named so for good reason) and [[BearsAreBadNews Zombears]], though essentially anything (formerly) living thing from the size of dogs on up can be infected.



** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin, [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms, the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Opus Magnum]] to ''VideoGame/{{Strife}}'', the Mythological Replicas mod focuses on UsefulNotes/NorseMythology, the list goes on.
* ShownTheirWork: Temperature affects the player's body parts individually and uniquely (a head that gets too hot results in a pounding headache, for example). When the player's torso gets too cold, the game will advise them that maybe they should remove some layers. This may not make sense until one realizes, it is characteristic of severe hypothermia for people to remove their clothes, speeding up heat loss.

to:

** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin, ExactlyWhatItSaysOnTheTin; [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms, firearms; the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Opus Magnum]] Magnum Opus]] to ''VideoGame/{{Strife}}'', ''VideoGame/{{Strife}}''; the Mythological Replicas mod focuses on UsefulNotes/NorseMythology, the list goes UsefulNotes/NorseMythology; and so on.
* ShownTheirWork: Temperature affects the player's body parts individually and uniquely (a head that gets too hot results in a pounding headache, for example). When the player's torso gets too cold, the game will advise them that maybe they should remove some layers. This may not make sense until one realizes, realizes it is characteristic of severe hypothermia for people to remove their clothes, speeding up heat loss.



* SubsystemDamage: Torso, Head, and left and right arms and legs. Hits to the two former may kill you (and sometimes [[EyeScream blind you]]), damage to the latter will make you clumsier or slower. If any extremity is damaged below 0, it's forever broken [[spoiler:, but there are ways to heal them]].
* SufferTheSlings: They are very easy to craft, ammunition is everywhere (mash rocks). Standard pebbles are weak, but as your character becomes more skilled a greenie can be downed in as low as 3-4 shots. Then you craft metal bearings.

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* SubsystemDamage: Torso, Head, head, and left and right arms and legs. Hits to the two former two may kill you (and sometimes [[EyeScream blind you]]), while damage to the latter will make you clumsier or slower. If any extremity is damaged below 0, it's forever broken [[spoiler:, broken[[spoiler:, but there are ways to heal them]].
* SufferTheSlings: They are very easy to craft, craft; ammunition is everywhere (mash rocks). Standard pebbles are weak, but as your character becomes more skilled a greenie can be downed in as low as 3-4 shots. Then you craft metal bearings.



* SuperpowerRussianRoulette- mutation in a nutshell. Sprout [[SuperSenses supersensitive cat ears]] and a fluffy tail, develop digestive problems, gain the ability to see in the infrared spectrum, become a freakishly huge hulk that can't fit in a car but can benchpress one, degenerate into a BlobMonster...its an endless series of surprises.

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* SuperpowerRussianRoulette- mutation SuperpowerRussianRoulette: Mutation in a nutshell. Sprout [[SuperSenses supersensitive super-sensitive cat ears]] and a fluffy tail, develop digestive problems, gain the ability to see in the infrared spectrum, become a freakishly huge hulk that can't fit in a car but can benchpress one, degenerate into a BlobMonster...its BlobMonster... it's an endless series of surprises.



** They are however a great source of salt water for cooking. Just watch out for the [[GoddamnBats giant dragonflies]]. If you have the Dinosaurs mod on, dinos can spawn in swamps in addition to wildlife field offices.

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** They are however a great source of salt water for cooking. Just watch out for the [[GoddamnBats giant dragonflies]]. If you have the Dinosaurs mod on, dinos dinosaurs can spawn in swamps in addition to wildlife field offices.



** Zombies will also take levels in badass as you play, transforming into nastier types.

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** Zombies will also take levels in badass as you play, transforming into nastier types. The zombie master has a skill that turns one zombie into a nastier version of itself.



* TheUndead: The zombies in all their variants aren't the ''only'' type of enemy you'll face in this game, but they're the majority.



* ZombieApocalypse: Of course.

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* ZombieApocalypse: Of course.The zombies in all their variants aren't the ''only'' type of enemy you'll face in this game, but they're the majority.
16th Nov '15 12:38:16 AM valos
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Added DiffLines:

* MichaelJacksonsThrillerParody: There's a a zombie version as a joke monster. [[spoiler: It can turn nearby zombies into non-hostile yet NighInvulnerable dancers, but killing The Thriller turns them all into hulks.]]


Added DiffLines:

** Many of the official mods add even more references, especially in experimental builds. The [[Series/FiveNightsAtFreddys Animatronic Monsters]] mod is ExactlyWhatItSaysOnTheTin, [=DeadLeaves'=] Fictional Guns is outright focused on referencing fictional firearms, the Arcana and Magic Items mod references everything from the [[UsefulNotes/{{Alchemy}} Opus Magnum]] to ''VideoGame/{{Strife}}'', the Mythological Replicas mod focuses on UsefulNotes/NorseMythology, the list goes on.
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