History VideoGame / CastlevaniaSymphonyOfTheNight

23rd Jun '17 11:29:36 AM Lego3400
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* LeaningOnTheFourthWall: In certain corridors in the castle, the player will see an ornate crest on the wall with the initials "CD". This is a reference to the fact that these are [[DynamicLoading loading corridors]], where the game is reading the next area from the [[UsefulNotes/CompactDisc disc]]. However, the initials could also stand for "Castle Dracula" or simply "Count Dracula", avoiding an outright [[BreakingTheFourthWall fourth wall break]].

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* LeaningOnTheFourthWall: In certain corridors in the castle, the player will see an ornate crest on the wall with the initials "CD". This is a reference to the fact that these are [[DynamicLoading loading corridors]], where the game is reading the next area from the [[UsefulNotes/CompactDisc disc]]. However, the initials could also stand for "Castle Dracula" or simply "Count Dracula", avoiding an outright [[BreakingTheFourthWall fourth wall break]].break]].. As long as one ignores the circle with a tiny hole in the center, in the middle of the crest right under the letters.



* LooksLikeOrlok: Olrox.

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* LooksLikeOrlok: Olrox.[[ShapedLikeItself Olro]][[SpellMyNameWithAnS x]].
6th Jun '17 5:40:57 AM PinkCelebi
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* HundredPercentCompletion: The game allows you to explore 100% of the map. [[spoiler:This score can then be increased to 200.6% in a "mirror" version of the castle; if you exploit a couple of wall bugs, you can increase this to ~240%]].

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* HundredPercentCompletion: The game allows you to explore 100% of the map. [[spoiler:This score can then be increased to 200.6% in a "mirror" version of the castle; if you exploit a couple of wall castle. By exploting bugs, you can increase this to ~240%]].''more than double'' that.]].
26th May '17 10:05:08 AM Miracle@StOlaf
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* HelpfulMook: The Ouroboros becomes golden and helps Alucard for a while if its rider is killed but it isn't.

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* HelpfulMook: HelpfulMook:
**
The Ouroboros becomes golden and helps Alucard for a while if its rider is killed but it isn't.isn't.
** Salome is the accidental type if you equip the otherwise-useless Cat Eye circlet. Both the the black cats she throws and the cat she turns into when defeated will provide a ''massive'' HP boost if they touch Alucard.
6th May '17 5:24:28 PM Beed28
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* PermanentlyMissableContent: Several bestiary entries are permanently missable:

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* PermanentlyMissableContent: Several A few bestiary entries are permanently missable:
6th May '17 5:08:57 PM Beed28
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* PermanentlyMissableContent: The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman; and Richter's entry, if you save him without hitting him at least once.

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* PermanentlyMissableContent: Several bestiary entries are permanently missable:
**
The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman; Mudman. While the Lesser Demon becomes a DegradedBoss later on, those only summon more Lesser Demons and Richter's nothing else.
** [[spoiler:Richter]]'s
entry, if you save him [[spoiler:save him]] without hitting him at least once.once.
** On a lesser scale, the Wargs are only present at the start of the game, and vanish forever from the area later. They're extremely hard to miss, though.
28th Apr '17 10:48:04 AM erforce
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* AbsurdlyHighLevelCap: The maximum level is 99, and a typical endgame level for the player is around 50. The hardest Mooks in the game are level 60, and the experience you gain from them [[AntiGrinding sharply drops with each level you gain until you only get one point of experience]]. It takes absurd amounts of grinding to reach level 99. After level 80, ''all'' enemies give 1 EXP, meaning that you are actually better off fighting numerous weak enemies such as bats or the spectral swords (since each puppet item counts as a separate enemy).



* AbsurdlyHighLevelCap: The maximum level is 99, and a typical endgame level for the player is around 50. The hardest Mooks in the game are level 60, and the experience you gain from them [[AntiGrinding sharply drops with each level you gain until you only get one point of experience]]. It takes absurd amounts of grinding to reach level 99. After level 80, ''all'' enemies give 1 EXP, meaning that you are actually better off fighting numerous weak enemies such as bats or the spectral swords (since each puppet item counts as a separate enemy).



** Also, the Behemoth which chased Richter in ''Castlevania X'' is now laying dead in the background in the coliseum.

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** Also, the Behemoth which chased Richter in ''Castlevania X'' ''VideoGame/CastlevaniaDraculaX'' is now laying dead in the background in the coliseum.
17th Apr '17 8:24:51 AM Trialman
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* The [[UsefulNotes/PlayStationPortable PSP]] game ''VideoGame/CastlevaniaTheDraculaXChronicles'' [[EmbeddedPrecursor included]] ''Symphony'' to round out the ''[[VideoGame/CastlevaniaRondoOfBlood Rondo]]'' saga. The ''Chronicles'' version included its own additions such as [[spoiler:Maria as a BonusBoss and SecretCharacter (functioning closer to her ''Rondo of Blood'' self than in the Saturn version)]]. A number of fans didn't like the new voice acting and updated script, though.

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* The [[UsefulNotes/PlayStationPortable PSP]] game ''VideoGame/CastlevaniaTheDraculaXChronicles'' [[EmbeddedPrecursor included]] ''Symphony'' to round out the ''[[VideoGame/CastlevaniaRondoOfBlood Rondo]]'' saga. The ''Chronicles'' version included its own additions such as [[spoiler:Maria as a BonusBoss and SecretCharacter (functioning closer to her ''Rondo of Blood'' self than in the Saturn version)]]. A number of fans didn't like the new voice acting and updated script, though.



** In the Saturn and PSP versions, [[spoiler:Alucard must fight Maria in order to acquire the Holy Glasses.]]
1st Mar '17 10:52:14 AM MissConception
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* The UsefulNotes/SegaSaturn version ([[NoExportForYou released only in Japan]]) added a number of exclusive areas, new music, and two new bosses -- but fans typically consider it [[PortingDisaster inferior]] to the original [=PlayStation=] version due to horrible load times and downgraded graphics.
* The PSP game ''VideoGame/CastlevaniaTheDraculaXChronicles'' [[EmbeddedPrecursor included]] ''Symphony'' to round out the ''[[VideoGame/CastlevaniaRondoOfBlood Rondo]]'' saga. The ''Chronicles'' version included additions from both the Saturn and Japanese [=PS1=] versions, including Maria as a SecretCharacter (although her moveset wasn't as close to her ''Rondo'' self in the Saturn version) and the ability to have the Fairy sing to you in the Library. A number of fans didn't like the new voice acting and updated script, though.

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* The UsefulNotes/SegaSaturn version ([[NoExportForYou released only in Japan]]) added a number of exclusive areas, new music, and two new bosses bosses, and three playable characters available at the start -- but fans typically consider it [[PortingDisaster inferior]] to the original [=PlayStation=] version due to horrible load times and downgraded graphics.
graphics. Its soundtrack contributions are almost universally welcome, however.
* The PSP [[UsefulNotes/PlayStationPortable PSP]] game ''VideoGame/CastlevaniaTheDraculaXChronicles'' [[EmbeddedPrecursor included]] ''Symphony'' to round out the ''[[VideoGame/CastlevaniaRondoOfBlood Rondo]]'' saga. The ''Chronicles'' version included its own additions from both the Saturn and Japanese [=PS1=] versions, including Maria such as [[spoiler:Maria as a BonusBoss and SecretCharacter (although her moveset wasn't as close (functioning closer to her ''Rondo'' ''Rondo of Blood'' self than in the Saturn version) and the ability to have the Fairy sing to you in the Library.version)]]. A number of fans didn't like the new voice acting and updated script, though.



* AutoRevive: The Fairy familiar will automatically use a Life Apple to resurrect you if you have one in your inventory.

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* AutoRevive: The Fairy familiar familiars will automatically use a Life Apple to resurrect you if you have one in your inventory.



* BattleThemeMusic: There is "Festival of Servants" for Normal boss battles, "Death Ballad" for Major boss battles like Death or Shaft, "Enchanted Banquet" for Medusa and Succubus, "Dance of Illusions" for Dracula in the intro, "Blood Relations" for [[spoiler:[[ClimaxBoss Richter]] (And in the PSP version, Maria)]], and "Black Banquet" for the FinalBoss fight against Dracula again.

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* BattleThemeMusic: There is "Festival of Servants" for Normal boss battles, "Death Ballad" for Major boss battles like Death or Shaft, "Enchanted Banquet" for Medusa and Succubus, "Dance of Illusions" for Dracula in the intro, "Blood Relations" for [[spoiler:[[ClimaxBoss Richter]] (And (and in the PSP version, Maria)]], and "Black Banquet" for the FinalBoss fight against Dracula again.



* BoisterousBruiser: The Sword familiar, believe it or not. ''SLICE!'' And The Demon Familiar. '''DIE!'''

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* BoisterousBruiser: The Sword familiar, believe it or not. ''SLICE!'' And The the Demon Familiar. '''DIE!'''



** In the Saturn and PSP versions, [[spoiler:Alucard must fight Maria in order to acquire the Holy Glasses.]]



* DemBones: Common enemies. Sega Saturn version even has one as a boss, called the Skeleton Leader.

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* DemBones: Common enemies. Sega The Saturn version even has one as a boss, called the Skeleton Leader.



** In the [=PS1=] version, a glitch allows you to drop into a normally-inaccessible area that in the Saturn port serves as the entrance to a Saturn-exclusive area. There's even a save point down there. And Richter once had a taunt, a low kick, and a spinning kick that was eventually [[VideoGame/CastlevaniaPortraitOfRuin brought]] [[VideoGame/CastlevaniaHarmonyOfDespair back.]]
** There's a whole bunch of unused audio clips. Some are translated-but-not-used quotes that normally play over the GameOver screen in the Japanese version, some are mid-battle taunts, and a few are lines of dialogue for an unimplemented bad ending where Maria is possessed and/or transformed into a demon, much like Annette in ''Rondo of Blood'', with Alucard lamenting her and Richter's deaths.

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** In the [=PS1=] version, a glitch allows you to drop into a normally-inaccessible area that in with a save point. In the Saturn port port, this can be opened normally and serves as the entrance to a Saturn-exclusive area. There's even a save point down there. And Also, Richter once had a taunt, a low kick, and a spinning kick that was eventually [[VideoGame/CastlevaniaPortraitOfRuin brought]] [[VideoGame/CastlevaniaHarmonyOfDespair back.]]
** There's a whole bunch of unused audio clips. Some are translated-but-not-used quotes that normally play over the GameOver screen in the Japanese version, some are mid-battle taunts, and a few are lines of dialogue for an unimplemented bad ending where Maria is possessed and/or transformed into a demon, much like Annette alternate fate in ''Rondo of Blood'', Blood'' remake, with Alucard lamenting her and Richter's deaths.



** A notable one ''added'' to the Japanese "The Best" and "[=PSOne=] Books" rereleases, as well as the Saturn and PSP versions, is the ability to have the Fairy/Sprite sing to you in the Library (which requires a song lyrics card item in the Saturn version). This is actually a DummiedOut Japanese song in the original release. If the language is set to English in the PSP version, it'll even be fully translated!



* FairyCompanion: One of the {{Familiar}}s is a summonable fairy that can use items to heal you and cure status changes.

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* FairyCompanion: One Two (one in the western [=PlayStation=] release) of the {{Familiar}}s is a summonable fairy that can use items to heal you and cure status changes.



* LongSongShortScene: The most notable example is Prologue, only played during the intro stage, which has no enemies aside from Dracula and consists of a walk up a staircase and down a hallway, and when you fight Dracula, his own theme plays. Another example could be The Door to the Abyss, arguably the most scary song in the soundtrack, which only plays in the centre of the castle which again, features no enemies [[spoiler: except for Shaft and Dracula in the inverted castle version (and Maria, on Sega Saturn and PSP's first castle)]] and is extremely short.

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* LongSongShortScene: The most notable example is Prologue, only played during the intro stage, which has no enemies aside from Dracula and consists of a walk up a staircase and down a hallway, and when you fight Dracula, his own theme plays. Another example could be The Door to the Abyss, arguably the most scary song in the soundtrack, which only plays in the centre of the castle which again, features no enemies [[spoiler: except for Shaft and Dracula in the inverted castle version (and Maria, on Sega Saturn and PSP's first castle)]] and is extremely short.



* OurFairiesAreDifferent: The [[SpellMyNameWithAnS faerie]] familiar.

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* OurFairiesAreDifferent: The [[SpellMyNameWithAnS faerie]] Faerie]] familiar.



* PromotedToPlayable: Richter (and Maria in Sega Saturn and PSP versions) after you finish the game once.

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* PromotedToPlayable: Richter (and Maria in Sega Saturn and PSP versions) [[spoiler:Richter Belmont]] after you finish the game once.once, or at the start in the Saturn version. [[spoiler:Maria Renard]] is also this in the Saturn and PSP versions.



* ShowgirlSkirt: The faerie familiar's outfit.

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* ShowgirlSkirt: The faerie Faerie familiar's outfit.



* TeleportersAndTransporters: Five of them in each castle. You can 'port to the second on finding the first (per castle), but the rest can only be accessed after you've reached them normally. There is one more in Sega Saturn version, at additional area.

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* TeleportersAndTransporters: Five of them in each castle. You can 'port to the second on finding the first (per castle), but the rest can only be accessed after you've reached them normally. There is one more in Sega Saturn version, at additional area.



* UndergroundLevel: Underground Caverns, Abandoned Mines, and Catacombs. The Sega Saturn version also has the Underground Garden.

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* UndergroundLevel: Underground Caverns, Abandoned Mines, and Catacombs. The Sega Saturn version also has the Underground Garden.



* WhenTreesAttack: Trees with creepily grinning faces appear in Saturn version's Underground Garden level, which attack you with fruits, which also have faces.

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* WhenTreesAttack: Trees with creepily grinning faces appear in the Saturn version's Underground Garden level, which attack you with fruits, which also have faces.



* XRaySparks: Maria will show her skeleton whenever she's electrocuted.

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* XRaySparks: Maria [[spoiler:Playable Maria]] will show her skeleton whenever she's electrocuted.
27th Feb '17 12:31:55 PM erforce
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Added DiffLines:

* ChoiceOfTwoWeapons: The game lets Alucard equip a weapon in each hand, with a separate button assigned to each. Handy for areas where enemies have varying weaknesses as it keeps the player from having to constantly hit up the subscreen.
16th Feb '17 4:20:37 AM LucaEarlgrey
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* YourPrincessIsInAnotherCastle: After [[spoiler:Richter]] is defeated, Dracula has still to be found in [[spoiler:the Inverted Castle]].

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* YourPrincessIsInAnotherCastle: After [[spoiler:Richter]] is defeated, Dracula has still to be found in [[spoiler:the Inverted Castle]]. [[spoiler:Notably, the game averts InterfaceSpoiler by having the normal castle's exploration percentage add up to 100%, tricking completionist players into thinking they're near the end of the game. Completing both castles yields a percentage of just a little over 200%.]]
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