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* [[OneHitKill One-Hit Kill]]: <span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(29, 29, 29);">If Richter or Maria touch the [[SpookyPainting Captain's Portrait]]<span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(29, 29, 29);"> mini-boss, they are trapped in a picture within it and the Captain will tear them into shreds.

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* [[OneHitKill One-Hit Kill]]: <span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(29, 29, 29);">If OneHitKill: If Richter or Maria touch the [[SpookyPainting Captain's Portrait]]<span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(29, 29, 29);"> mini-boss, Portrait]] mini-boss, they are trapped in a picture within it and the Captain will tear them into shreds.

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* [[OneHitKill One-Hit Kill]]: <span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(29, 29, 29);">If Richter or Maria touch the [[SpookyPainting Captain's Portrait]]<span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(29, 29, 29);"> mini-boss, they are trapped in a picture within it and the Captain will tear them into shreds.



* PhantomZonePicture: If Richter or Maria touch the [[SpookyPainting Captain's Portrait]] mini-boss, they are trapped in a picture within it and the Captain will tear them into shreds.

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* PhantomZonePicture: If Richter or Maria touch the [[SpookyPainting The Captain's Portrait]] mini-boss, they are trapped Portrait mini-boss in a picture within it and the Captain will tear them into shreds.Stage 5 Haunted Ship.
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* StealthPun: ''Akumajō Dracula X'' was literally the tenth ''Akumajō Dracula''[=/=]''Castlevania'' game released by Konami[[note]]That said, the "X" itself isn't "ten"; it's pronounced as the letter X[[/note]]. Before this, there was the original NES trilogy (3), ''Vampire Killer'' for the UsefulNotes/{{MSX}}2 (4), the arcade game ''VideoGame/HauntedCastle'' (5), the two Platform/GameBoy games (7), ''VideoGame/SuperCastlevaniaIV'' for the Super NES (8), and the original UsefulNotes/SharpX68000 version of ''VideoGame/CastlevaniaChronicles'' (9).

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* StealthPun: ''Akumajō Dracula X'' was literally the tenth ''Akumajō Dracula''[=/=]''Castlevania'' game released by Konami[[note]]That said, the "X" itself isn't "ten"; it's pronounced as the letter X[[/note]]. Before this, there was the original NES trilogy (3), ''Vampire Killer'' for the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 (4), the arcade game ''VideoGame/HauntedCastle'' (5), the two Platform/GameBoy games (7), ''VideoGame/SuperCastlevaniaIV'' for the Super NES (8), and the original UsefulNotes/SharpX68000 Platform/SharpX68000 version of ''VideoGame/CastlevaniaChronicles'' (9).



* TitleDrop: While the [[AlternateCharacterReading furigana]] in the game's subtitle reads ''Chi no Rondo'' for "Rondo of Blood," the literal reading is ''Chi no Rinne'', meaning "Samsara of Blood." The latter is the title of the game's final stage (although the English version of the [[UsefulNotes/PlaystationPortable PSP]] port simply renders it "Bloodlines" to tie in with ''Symphony of the Night'' doing the same[[note]]One of the localisation team for ''Symphony of the Night''[='=]s [[BlindIdiotTranslation many screw-ups]][[/note]], dropping a [[VideoGame/CastlevaniaBloodlines different title]] entirely).

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* TitleDrop: While the [[AlternateCharacterReading furigana]] in the game's subtitle reads ''Chi no Rondo'' for "Rondo of Blood," the literal reading is ''Chi no Rinne'', meaning "Samsara of Blood." The latter is the title of the game's final stage (although the English version of the [[UsefulNotes/PlaystationPortable [[Platform/PlaystationPortable PSP]] port simply renders it "Bloodlines" to tie in with ''Symphony of the Night'' doing the same[[note]]One of the localisation team for ''Symphony of the Night''[='=]s [[BlindIdiotTranslation many screw-ups]][[/note]], dropping a [[VideoGame/CastlevaniaBloodlines different title]] entirely).
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* LighterAndSofter: The game has a brighter, more cartoonish look than any of its predecessors, while also including some wacky humor not present in the series up to this point; see Maria's entire scenario, for instance.
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A hitbox defines the parts of an attack that connect when they overlap with a hurtbox. A hurtbox is where an entity is vulnerable to being hit if the hitbox overlaps with the hurtbox


* LethalJokeCharacter: Maria has a very small hitbox, a DoubleJump (one of the first, if not ''the'' first, characters with this), can abuse her slides and rolling, regenerates health by eating cakes, and has different subweapons than Richter, making her a HyperCompetentSidekick. She does take more damage when hit, but between her DoubleJump, InvulnerableAttack (that isn't even an Item Crash), and small hitbox, she can dodge many attacks more easily than Richter. She also has an insanely high-damage InvulnerableAttack Spell, although you need to know the [[SomeDexterityRequired input combination]] first. This is an entirely different attack from the Item Crashes, which both characters have access to (though the Item Crash is different, depending on the subweapon -- and Maria's subweapons are quite different from Richter's), and which are also generally InvulnerableAttack moves which do high damage.

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* LethalJokeCharacter: Maria has a very small hitbox, hurtbox, a DoubleJump (one of the first, if not ''the'' first, characters with this), can abuse her slides and rolling, regenerates health by eating cakes, and has different subweapons than Richter, making her a HyperCompetentSidekick. She does take more damage when hit, but between her DoubleJump, InvulnerableAttack (that isn't even an Item Crash), and small hitbox, hurtbox, she can dodge many attacks more easily than Richter. She also has an insanely high-damage InvulnerableAttack Spell, although you need to know the [[SomeDexterityRequired input combination]] first. This is an entirely different attack from the Item Crashes, which both characters have access to (though the Item Crash is different, depending on the subweapon -- and Maria's subweapons are quite different from Richter's), and which are also generally InvulnerableAttack moves which do high damage.
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''Franchise/{{Castlevania}}: Rondo of Blood'' (originally released in Japan as ''Akumajō Dracula X: Chi no Rondo'') was released for the UsefulNotes/PCEngine in 1993. Initially, [[NoExportForYou it was only released in Japan]] but it was finally ported worldwide to the UsefulNotes/PlayStationPortable with ''VideoGame/CastlevaniaTheDraculaXChronicles'', and subsequently to the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole [[note]]Like all imports, however, this one does not have any English translation other than what was in the game to begin with.[[/note]], to the UsefulNotes/PlayStation4 as part of the {{compilation|Rerelease}} ''Castlevania Requiem'' and to the PC Engine Mini[=/TurboGrafx=]-16 Mini[[note]]Like the Wii release, the version on the [=Turbografx=] model has no further English translation.[[/note]].

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''Franchise/{{Castlevania}}: Rondo of Blood'' (originally released in Japan as ''Akumajō Dracula X: Chi no Rondo'') was released for the UsefulNotes/PCEngine Platform/PCEngine in 1993. Initially, [[NoExportForYou it was only released in Japan]] but it was finally ported worldwide to the UsefulNotes/PlayStationPortable Platform/PlayStationPortable with ''VideoGame/CastlevaniaTheDraculaXChronicles'', and subsequently to the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole Platform/{{Wii}} Platform/VirtualConsole [[note]]Like all imports, however, this one does not have any English translation other than what was in the game to begin with.[[/note]], to the UsefulNotes/PlayStation4 Platform/PlayStation4 as part of the {{compilation|Rerelease}} ''Castlevania Requiem'' and to the PC Engine Mini[=/TurboGrafx=]-16 Mini[[note]]Like the Wii release, the version on the [=Turbografx=] model has no further English translation.[[/note]].



A [[ReformulatedGame remixed port]] was released for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] titled ''Akumajō Dracula XX'' (as in "DoubleX") in 1995, which was released for the SNES as ''VideoGame/CastlevaniaDraculaX'' in North America and as ''[[MarketBasedTitle Castlevania: Vampire's Kiss]]'' in the PAL region. While the basic plot and game system remained identical to the PC Engine, the stages were all-new and a lot more linear (with only two hidden stages) due to the lower memory capacity of the cartridge format, and unlike the PC Engine version, only Richter was playable.


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A [[ReformulatedGame remixed port]] was released for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] titled ''Akumajō Dracula XX'' (as in "DoubleX") in 1995, which was released for the SNES as ''VideoGame/CastlevaniaDraculaX'' in North America and as ''[[MarketBasedTitle Castlevania: Vampire's Kiss]]'' in the PAL region. While the basic plot and game system remained identical to the PC Engine, the stages were all-new and a lot more linear (with only two hidden stages) due to the lower memory capacity of the cartridge format, and unlike the PC Engine version, only Richter was playable.




* StealthPun: ''Akumajō Dracula X'' was literally the tenth ''Akumajō Dracula''[=/=]''Castlevania'' game released by Konami[[note]]That said, the "X" itself isn't "ten"; it's pronounced as the letter X[[/note]]. Before this, there was the original NES trilogy (3), ''Vampire Killer'' for the UsefulNotes/{{MSX}}2 (4), the arcade game ''VideoGame/HauntedCastle'' (5), the two UsefulNotes/GameBoy games (7), ''VideoGame/SuperCastlevaniaIV'' for the Super NES (8), and the original UsefulNotes/SharpX68000 version of ''VideoGame/CastlevaniaChronicles'' (9).

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* StealthPun: ''Akumajō Dracula X'' was literally the tenth ''Akumajō Dracula''[=/=]''Castlevania'' game released by Konami[[note]]That said, the "X" itself isn't "ten"; it's pronounced as the letter X[[/note]]. Before this, there was the original NES trilogy (3), ''Vampire Killer'' for the UsefulNotes/{{MSX}}2 (4), the arcade game ''VideoGame/HauntedCastle'' (5), the two UsefulNotes/GameBoy Platform/GameBoy games (7), ''VideoGame/SuperCastlevaniaIV'' for the Super NES (8), and the original UsefulNotes/SharpX68000 version of ''VideoGame/CastlevaniaChronicles'' (9).
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* BattleAmongstTheFlames: The first stage is set in a city set on fire.
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* ShutUpHannibal: In Maria's ending, Dracula gives a rambling villain speech, and Maria just blurts out that she doesn't understand what he means.

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* ShutUpHannibal: In Maria's ending, Dracula gives a rambling villain speech, and Maria just blurts out that she doesn't understand what he means. At this [[StunnedSilence Dracula does indeed shut up]] [[{{Beat}} for a moment]] before summing up AsLongAsThereIsEvil for her in a single sentence.
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On [[https://twitter.com/NetflixGeeked/status/1403398744452648964 June 11, 2021]] an AnimatedAdaptation that serves as a {{Sequel}} to ''WesternAnimation/Castlevania2017'', titled ''Castlevania: Nocturne'', was announced.

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On [[https://twitter.com/NetflixGeeked/status/1403398744452648964 June 11, 2021]] an AnimatedAdaptation that serves as a {{Sequel}} to ''WesternAnimation/Castlevania2017'', titled ''Castlevania: Nocturne'', ''WesternAnimation/CastlevaniaNocturne'', was announced.
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Whip It Good has been disambiguated


%%* WhipItGood: Richter uses the signature Belmont Vampire Killer.
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* GracefulLoser: Dracula takes his defeat quite well in the original game, even wondering if Richter might be in the right, though he also points out how the avarice of man is what caused his resurrection [[WeWillMeetAgain and promises to meet Richter again]]. This is averted in ''VideoGame/CastlevaniaSymphonyOfTheNight'', where he's far more contemptuous of mankind and faces his demise with an anguished ThisCannotBe

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* GracefulLoser: Dracula takes his defeat quite well in the original game, even wondering if Richter might be in the right, though he also points out how the avarice of man is what caused his resurrection [[WeWillMeetAgain and promises to meet Richter again]]. This is averted in ''VideoGame/CastlevaniaSymphonyOfTheNight'', the ''VideoGame/CastlevaniaSymphonyOfTheNight'' rendition of the finale, where he's far more contemptuous of mankind and faces his demise with an anguished ThisCannotBe
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* GracefulLoser: Dracula takes his defeat quite well in the original game, even wondering if Richard might be in the right, though he also points out how the avarice of man is what caused his resurrection [[WeWillMeetAgain and promises to face Richard again]]. This is averted in ''VideoGame/CastlevaniaSymphonyOfTheNight'', where he's far more contemptuous of mankind and faces his demise with an anguished ThisCannotBe

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* GracefulLoser: Dracula takes his defeat quite well in the original game, even wondering if Richard Richter might be in the right, though he also points out how the avarice of man is what caused his resurrection [[WeWillMeetAgain and promises to face Richard meet Richter again]]. This is averted in ''VideoGame/CastlevaniaSymphonyOfTheNight'', where he's far more contemptuous of mankind and faces his demise with an anguished ThisCannotBe

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