History VideoGame / CastlevaniaIISimonsQuest

18th Jun '18 9:19:04 AM hullflyer
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* BatmanGambit: Either Simon succumbs to the curse and dies, leaving House Belmont too extinct to oppose Dracula (though [[VideoGame/CastlevaniaSymphonyOfTheNight obviously]] this is a [[IHateYouVampireDad flawed]] benefit), or Simon gets desperate enough to try and burn his body parts to break the curse. Since he will need the Ring to even get in, he won't think to discard it after he's done with it, and [[HopeSpot hopefully]] by that time Simon will weak enough that even a newly resurrected Dracula can utterly pwn. What takes this out of [[XanatosGambit Xanatos territory]] is that Dracula clearly [[DidntSeeThatComing didn't expect]] that Simon '''WOULD''' be able to defeat Dracula after accidentally resurrecting him, even if well over 16 days has passed since Simon set out.

to:

* BatmanGambit: Either Simon succumbs to the curse and dies, leaving House Belmont too extinct to oppose Dracula (though [[VideoGame/CastlevaniaSymphonyOfTheNight obviously]] this is a [[IHateYouVampireDad flawed]] benefit), or Simon gets desperate enough to try and burn his body parts to break the curse. Since he will need the Ring to even get in, he won't think to discard it after he's done with it, and [[HopeSpot hopefully]] by that time Simon will be weak enough that even a newly resurrected Dracula can utterly pwn.pwn him. What takes this out of [[XanatosGambit Xanatos territory]] is that Dracula clearly [[DidntSeeThatComing didn't expect]] that Simon '''WOULD''' be able to defeat Dracula after accidentally resurrecting him, even if well over 16 days has passed since Simon set out.
29th May '18 11:15:57 PM GoblinCipher
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* HardLevelsEasyBosses: Or rather, easy enemies, period. The levels can be pretty hard at times, but the enemy fights are pathetic. You can literally walk past and ignore them. And even if you do fight them, they usually have one attack that's very easy to dodge, and they stun-lock whenever hit. See CycleOfHurting for more.

to:

* HardLevelsEasyBosses: Or rather, easy enemies, bosses, period. The levels can be pretty hard at times, but the enemy boss fights are pathetic. You can literally walk past and ignore them. And even if you do fight them, they usually have one attack that's very easy to dodge, and they stun-lock whenever hit. See CycleOfHurting for more.
29th May '18 4:42:33 AM Cavery210
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* ShoutOut: The infamous line "DON'T LOOK INTO THE DEATH STAR" likely refers to ''Manga/FistOfTheNorthStar'', rather than the [[Franchise/StarWars more infamous battle station]].

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* ShoutOut: The infamous line "DON'T LOOK INTO THE DEATH STAR" likely refers to ''Manga/FistOfTheNorthStar'', rather than the [[Franchise/StarWars more infamous battle station]]. In the manga, whenever someone sees the Shichosei (The Ominous Star of Death), that man will die soon.
13th May '18 4:49:46 PM azul120
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* CycleOfHurting[=/=]FlashOfPain: All of the enemies, bosses included, go into stun-lock when damaged, making them easy pickings, especially in comparison to other pre-SOTN games, where they are more strategically positioned, crafty, and/or more aggressive.



* DoesThisRemindYouOfAnything: This game has a few parallels with ''VideoGame/ZeldaIITheAdventureOfLink''; in both games, the main villains are dead and their minions are causing havoc across the countryside, and the entire format changes from their respective originals, [[TheyChangedItNowItSucks which many people complained about]], thus making both games the "Blacks Sheep" of their respective series.
** Later entries in both franchises would elaborate on the goals of these two games as being a means to grant wishes. Also the plot of both games involves an attempt to resurrect the main villain (either by the hero or by enemies), and according to the manual they are both being stalked by monsters. The last town before the final level of both games is even all but abandoned! Really, the list goes on and on between Castlevania II and Zelda II.

to:

* DoesThisRemindYouOfAnything: This game has a few parallels with ''VideoGame/ZeldaIITheAdventureOfLink''; in both games, the main villains are dead and their minions are causing havoc across the countryside, and the entire format changes from their respective originals, [[TheyChangedItNowItSucks which many people complained about]], thus making both games the "Blacks "Black Sheep" of their respective series.
** Later entries in both franchises would elaborate on the goals of these two games as being a means to grant wishes. Also the plot of both games involves an attempt to resurrect the main villain (either by the hero or by enemies), and according to the manual they are both being stalked by monsters. The last town before the final level of both games is even all but abandoned! Really, the list goes on and on between Castlevania II and Zelda II.



* HardLevelsEasyBosses: The levels can be pretty hard at times, but the boss fights are pathetic. You can literally walk past and ignore them. And even if you do fight them, they usually have one attack that's very easy to dodge.
** SequelDifficultyDrop applies, but the mansions are full of dead ends, pitfalls, secret passages through seemingly solid walls, and strategically placed enemies that can make things really challenging. It doesn't help that, even when you get the body part inside the mansion and defeat the boss (if there is one), you have to backtrack to the entrance.
* TheHeroDies: [[spoiler: Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is cheerful. Outright stated in the moderate ending, though he is standing in front of the grave.]]

to:

* HardLevelsEasyBosses: Or rather, easy enemies, period. The levels can be pretty hard at times, but the boss enemy fights are pathetic. You can literally walk past and ignore them. And even if you do fight them, they usually have one attack that's very easy to dodge.
dodge, and they stun-lock whenever hit. See CycleOfHurting for more.
** SequelDifficultyDrop applies, but the mansions are full of dead ends, pitfalls, secret passages through seemingly solid walls, and strategically placed enemies that can make things really challenging. It doesn't help that, even when you get the body part inside the mansion and defeat the boss (if there is one), you have to backtrack to the entrance.
entrance.
* TheHeroDies: [[spoiler: Implied [[spoiler:Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is cheerful. Outright stated in the moderate ending, though he is standing in front of the grave.]]
9th May '18 5:03:12 PM DecisiveShark
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Added DiffLines:

** Later entries in both franchises would elaborate on the goals of these two games as being a means to grant wishes. Also the plot of both games involves an attempt to resurrect the main villain (either by the hero or by enemies), and according to the manual they are both being stalked by monsters. The last town before the final level of both games is even all but abandoned! Really, the list goes on and on between Castlevania II and Zelda II.
29th Apr '18 3:11:46 AM AlexTropesFisher
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* ContinuingIsPainful: Dying on your last life results in the reduction of your heart count to zero. Since hearts are used as currency and ammunition and every item has an expensive price tag, this always equates to a severe loss of time invested in collecting them. It also adds several hours to the in-game clock, making it that much harder to get one of the better endings.
-->''Oh look! I finally got enough hearts to go and buy a plant that I need to cross the swamp. Now let me get to the store. Oh shit! It's fucking night time!! Now the stores are all closed and I have to wait for it to turn day again! Oh well, I might as well kill some zombies in the meantime and stock up on some more hearts. *Dies on his last life* Oh shit!! Now I have to start all over again!''
-->-- The Angry Video Game Nerd

to:

* ContinuingIsPainful: Dying on your last life results in the reduction of your heart count to zero. Since hearts are used as currency and ammunition and every item has an expensive price tag, this always equates to a severe loss of time invested in collecting them. It also adds several hours to the in-game clock, making it that much harder to get one of the better endings.
endings. This bit from the [[WebVideo/TheAngryVideoGameNerd Angriest-Gamer-You've-Ever-Heard himself]] sums it best:
-->''Oh look! I finally got enough hearts to go and buy a plant that I need to cross the swamp. Now let me get to the store. *Transition between day and night occurs* Oh shit! It's fucking night time!! Now the stores are all closed closed, and I have to wait for it to turn day again! Oh well, I might as well kill some zombies in the meantime and stock up on some more hearts. *Dies on his last life* Oh shit!! OH SHIT!! Now I have to start all over again!''
-->-- The Angry Video Game Nerd
again!''
11th Nov '17 12:06:45 AM MugenKagemaru
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* BatmanGambit: Either Simon succumbs to the curse and dies, leaving House Belmont too extinct to oppose Dracula (though [[VideoGame/CastlevaniaSymphonyOfTheNight obviously]] this is a [[IHateYouVampireDad flawed]] benefit), or Simon gets desperate enough to try and burn his body parts to break the curse. Since he will need the Ring to even get in, he won't think to discard it after he's done with it, and [[HopeSpot hopefully]] by that time Simon will weak enough that even a newly resurrected Dracula can utterly pwn. What takes this out of [[XanatosGambit Xanatos territory]] is that Dracula clearly [[DidntSeeThatComing didn't expect]] that Simon '''WOULD''' be able to defeat Dracula after accidentally resurrecting him, even if well over 16 days has passed since Simon set out.



* UnwittingPawn: No one ever said Simon had to resurrect Dracula. Just that his body parts had to be burned in the castle ruins. [[spoiler: Had he just thrown away Dracula's Ring once he was past the final obstacle that needed it (could have been the bridge, unconfirmed) then he wouldn't have fought the easiest Dracula fight ever, since it was adding the Ring to the fire that resurrected Drac.]]

to:

* UnwittingPawn: No one ever said Simon had to resurrect Dracula. Just that his body parts had to be burned in the castle ruins. [[spoiler: Had he just thrown away Dracula's Ring once he was past the final obstacle that needed it (could have been the bridge, unconfirmed) then he wouldn't have fought the easiest Dracula fight ever, since it was adding the Ring to the fire that resurrected Drac.]]Dracula.]]
** TheUntwist: Combines with a corrupted ItWasHisSled in that everyone assumes Simon's knowingly trying to revive Dracula, purely because that's what happens.
10th Nov '17 9:00:05 PM MugenKagemaru
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** PlotCouponThatDoesSomething: Four of the five parts give you secondary benefits if you equip them. Dracula's Rib gives you a shield that takes effect when standing or crouching, Dracula's Eye makes hidden clues visible, Dracula's Heart prompts the ferryman to take you to a different location, and Dracula's Nail lets you destroy walls with your whip.

to:

** PlotCouponThatDoesSomething: Four of the five parts give you secondary benefits if you equip them. Dracula's Rib gives you a shield that takes effect when standing or crouching, Dracula's Eye makes hidden clues visible, Dracula's Heart prompts the ferryman to take you to a different location, and Dracula's Nail lets you destroy walls with your whip. Meanwhile, you need to equip both Dracula's Ring and the Magic Cross to break the bricks on the bridge leading to Castlevania.



* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the ''Castlevania'' games he's in. Technically, he still is the hardest boss if not skipped, but see HardLevelsEasyBosses above.

to:

* SkippableBoss: Most avoidable reaper Death fight ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the ''Castlevania'' games he's in. Technically, he still is the hardest boss if not skipped, but see HardLevelsEasyBosses above.


Added DiffLines:

* UnwittingPawn: No one ever said Simon had to resurrect Dracula. Just that his body parts had to be burned in the castle ruins. [[spoiler: Had he just thrown away Dracula's Ring once he was past the final obstacle that needed it (could have been the bridge, unconfirmed) then he wouldn't have fought the easiest Dracula fight ever, since it was adding the Ring to the fire that resurrected Drac.]]
14th Sep '17 9:54:48 AM 32_Footsteps
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* [[spoiler:TheHeroDies: Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is cheerful. Outright stated in the moderate ending, though he is standing in front of the grave.]]

to:

* [[spoiler:TheHeroDies: TheHeroDies: [[spoiler: Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is cheerful. Outright stated in the moderate ending, though he is standing in front of the grave.]]



* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the ''Castlevania'' games he's in.

to:

* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the ''Castlevania'' games he's in. Technically, he still is the hardest boss if not skipped, but see HardLevelsEasyBosses above.
30th Aug '17 7:29:20 PM Luigifan
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* DeathIsASlapOnTheWrist: Losing all your lives will simply dump you back the start of the screen you were currently on. Sure, it'll strip away your hearts, but it doesn't take long to mine those (especially at night).
* DoesThisRemindYouOfAnything: This game has a few parallels with ''VideoGame/ZeldaIITheAdventureOfLink'', in both games the main villains are dead and their minions are causing havoc across the countryside, and the entire format changes from their respective originals, which many people complained about thus making both games the "Blacksheeps" of their respective series.

to:

* DeathIsASlapOnTheWrist: Losing all your lives will simply dump you back at the start of the screen you were currently on. Sure, it'll strip away your hearts, but it doesn't take long to mine those (especially at night).
* DoesThisRemindYouOfAnything: This game has a few parallels with ''VideoGame/ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink''; in both games games, the main villains are dead and their minions are causing havoc across the countryside, and the entire format changes from their respective originals, [[TheyChangedItNowItSucks which many people complained about about]], thus making both games the "Blacksheeps" "Blacks Sheep" of their respective series.



* HeroWithBadPublicity: The reason the townspeople often lie to you is because they blame Simon for Dracula's curse that has befallen the land. In one of the last towns, the locals are hostile and tell you to leave, and it also doesn't help that Simon intends to ressurect Dracula in order to kill him.

to:

* HeroWithBadPublicity: The reason the townspeople often lie to you is because they blame Simon for Dracula's curse that has befallen the land. In one of the last towns, the locals are hostile and tell you to leave, and it also doesn't help that Simon intends to ressurect resurrect Dracula in order to kill him.



* InUniverseGameClock: There is a day/night cycle. Enemies take twice as many hits to kill at night, but give greater amounts of currency for doing so. Towns are also closed at night. Time moves at 240x real time - that is, 6 minutes of real life equals 1 day in the game. Time is frozen when indoors. Finally, the number of days that passes in the game [[MultipleEndings determines which ending you get]].

to:

* InUniverseGameClock: There is a day/night cycle. Enemies take twice as many hits to kill at night, but give greater amounts of currency for doing so. Towns are also closed at night. Time moves at 240x real time - -- that is, 6 minutes of real life equals 1 day in the game. Time is frozen when indoors. Finally, the number of days that passes pass in the game [[MultipleEndings determines which ending you get]].



* LoadsAndLoadsOfLoading: The Famicom Disk System version takes a while to load between each screen, particularly bad if an enemy causes you knock back that sends you back to the previous screen. Fixed in the international/cartridge version where the loading became instantaneous.

to:

* LoadsAndLoadsOfLoading: The Famicom Disk System version takes a while to load between each screen, particularly bad if an enemy causes you knock back knockback that sends you back to the previous screen. Fixed in the international/cartridge version where the loading became instantaneous.



* MoodDissonance: Related to the MultipleEndings, the "Worst" Ending (the one you get if you take too long) is in black and white and [[spoiler: Simon is not standing at Dracula's Grave, implying that he died]], but the text is the most uplifting of the three endings and there is no mention of [[spoiler: Simon dying]]. The "second worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating [[spoiler:that Simon dies]]. And finally, the "Best" ending has [[spoiler: Dracula's hand breaking through the soil]].

to:

* MoodDissonance: Related to the MultipleEndings, the "Worst" Ending (the one you get if you take too long) is in black and white and [[spoiler: Simon [[spoiler:Simon is not standing at Dracula's Grave, grave, implying that he died]], but the text is the most uplifting of the three endings and there is no mention of [[spoiler: Simon [[spoiler:Simon dying]]. The "second worst" "second-worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating [[spoiler:that Simon dies]]. And finally, the "Best" ending has [[spoiler: [[spoiler:[[SequelHook Dracula's hand breaking through the soil]].soil]]]].



* NiceJobBreakingItHero: The second to last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[TheLegionsOfHell Dracula's minions]] are still out for blood, after all. (To be fair, they have a point: Simon is trying to resurrect Dracula purely for his own sake, now.) [[GhostTown The last town is deserted.]]

to:

* NiceJobBreakingItHero: The second to last second-to-last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[TheLegionsOfHell Dracula's minions]] are still out for blood, after all. (To be fair, they have a point: Simon is trying to resurrect Dracula purely for his own sake, now.) [[GhostTown The last town is deserted.]]



* SequelHook: The "best" ending [[spoiler:shows Dracula's hand rising out of the dirt in front of his grave.]]
** This example is notable because the next game ended up being a prequel. The story timeline wouldn't be advanced until a half decade later.

to:

* SequelHook: The "best" ending [[spoiler:shows Dracula's hand rising out of the dirt in front of his grave.]]
grave]].
** This example is notable because the next game ended up being a prequel. The story timeline [[SequelGap wouldn't be advanced until a half decade later.later]].



* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the Castlevania games he's in.

to:

* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the Castlevania ''Castlevania'' games he's in.



* WeaksauceWeakness: Compared to other incarnations, this version of Dracula is perhaps the easiest to dispatch, with a couple of glaring, "he can't hurt you if you use this" methods of taking him out. [[spoiler: There's the obvious method of spamming [[InvincibilityPowerUp laurels]], which should last you more than long enough to win, or spamming the Golden Dagger or Sacred Flame at Drac, which freezes him in place and prevents him from attacking.]]

to:

* WeaksauceWeakness: Compared to other incarnations, this version of Dracula is perhaps the easiest to dispatch, with a couple of glaring, glaring "he can't hurt you if you use this" methods of taking him out. [[spoiler: There's [[spoiler:There's the obvious method of spamming [[InvincibilityPowerUp laurels]], which should last you more than long enough to win, or spamming the Golden Dagger or Sacred Flame at Drac, which freezes him in place and prevents him from attacking.]]
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