History VideoGame / CastlevaniaIISimonsQuest

14th Sep '17 9:54:48 AM 32_Footsteps
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* [[spoiler:TheHeroDies: Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is cheerful. Outright stated in the moderate ending, though he is standing in front of the grave.]]

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* [[spoiler:TheHeroDies: TheHeroDies: [[spoiler: Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is cheerful. Outright stated in the moderate ending, though he is standing in front of the grave.]]



* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the ''Castlevania'' games he's in.

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* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the ''Castlevania'' games he's in. Technically, he still is the hardest boss if not skipped, but see HardLevelsEasyBosses above.
30th Aug '17 7:29:20 PM Luigifan
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* DeathIsASlapOnTheWrist: Losing all your lives will simply dump you back the start of the screen you were currently on. Sure, it'll strip away your hearts, but it doesn't take long to mine those (especially at night).
* DoesThisRemindYouOfAnything: This game has a few parallels with ''VideoGame/ZeldaIITheAdventureOfLink'', in both games the main villains are dead and their minions are causing havoc across the countryside, and the entire format changes from their respective originals, which many people complained about thus making both games the "Blacksheeps" of their respective series.

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* DeathIsASlapOnTheWrist: Losing all your lives will simply dump you back at the start of the screen you were currently on. Sure, it'll strip away your hearts, but it doesn't take long to mine those (especially at night).
* DoesThisRemindYouOfAnything: This game has a few parallels with ''VideoGame/ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink''; in both games games, the main villains are dead and their minions are causing havoc across the countryside, and the entire format changes from their respective originals, [[TheyChangedItNowItSucks which many people complained about about]], thus making both games the "Blacksheeps" "Blacks Sheep" of their respective series.



* HeroWithBadPublicity: The reason the townspeople often lie to you is because they blame Simon for Dracula's curse that has befallen the land. In one of the last towns, the locals are hostile and tell you to leave, and it also doesn't help that Simon intends to ressurect Dracula in order to kill him.

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* HeroWithBadPublicity: The reason the townspeople often lie to you is because they blame Simon for Dracula's curse that has befallen the land. In one of the last towns, the locals are hostile and tell you to leave, and it also doesn't help that Simon intends to ressurect resurrect Dracula in order to kill him.



* InUniverseGameClock: There is a day/night cycle. Enemies take twice as many hits to kill at night, but give greater amounts of currency for doing so. Towns are also closed at night. Time moves at 240x real time - that is, 6 minutes of real life equals 1 day in the game. Time is frozen when indoors. Finally, the number of days that passes in the game [[MultipleEndings determines which ending you get]].

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* InUniverseGameClock: There is a day/night cycle. Enemies take twice as many hits to kill at night, but give greater amounts of currency for doing so. Towns are also closed at night. Time moves at 240x real time - -- that is, 6 minutes of real life equals 1 day in the game. Time is frozen when indoors. Finally, the number of days that passes pass in the game [[MultipleEndings determines which ending you get]].



* LoadsAndLoadsOfLoading: The Famicom Disk System version takes a while to load between each screen, particularly bad if an enemy causes you knock back that sends you back to the previous screen. Fixed in the international/cartridge version where the loading became instantaneous.

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* LoadsAndLoadsOfLoading: The Famicom Disk System version takes a while to load between each screen, particularly bad if an enemy causes you knock back knockback that sends you back to the previous screen. Fixed in the international/cartridge version where the loading became instantaneous.



* MoodDissonance: Related to the MultipleEndings, the "Worst" Ending (the one you get if you take too long) is in black and white and [[spoiler: Simon is not standing at Dracula's Grave, implying that he died]], but the text is the most uplifting of the three endings and there is no mention of [[spoiler: Simon dying]]. The "second worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating [[spoiler:that Simon dies]]. And finally, the "Best" ending has [[spoiler: Dracula's hand breaking through the soil]].

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* MoodDissonance: Related to the MultipleEndings, the "Worst" Ending (the one you get if you take too long) is in black and white and [[spoiler: Simon [[spoiler:Simon is not standing at Dracula's Grave, grave, implying that he died]], but the text is the most uplifting of the three endings and there is no mention of [[spoiler: Simon [[spoiler:Simon dying]]. The "second worst" "second-worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating [[spoiler:that Simon dies]]. And finally, the "Best" ending has [[spoiler: [[spoiler:[[SequelHook Dracula's hand breaking through the soil]].soil]]]].



* NiceJobBreakingItHero: The second to last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[TheLegionsOfHell Dracula's minions]] are still out for blood, after all. (To be fair, they have a point: Simon is trying to resurrect Dracula purely for his own sake, now.) [[GhostTown The last town is deserted.]]

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* NiceJobBreakingItHero: The second to last second-to-last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[TheLegionsOfHell Dracula's minions]] are still out for blood, after all. (To be fair, they have a point: Simon is trying to resurrect Dracula purely for his own sake, now.) [[GhostTown The last town is deserted.]]



* SequelHook: The "best" ending [[spoiler:shows Dracula's hand rising out of the dirt in front of his grave.]]
** This example is notable because the next game ended up being a prequel. The story timeline wouldn't be advanced until a half decade later.

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* SequelHook: The "best" ending [[spoiler:shows Dracula's hand rising out of the dirt in front of his grave.]]
grave]].
** This example is notable because the next game ended up being a prequel. The story timeline [[SequelGap wouldn't be advanced until a half decade later.later]].



* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the Castlevania games he's in.

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* SkippableBoss: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the Castlevania ''Castlevania'' games he's in.



* WeaksauceWeakness: Compared to other incarnations, this version of Dracula is perhaps the easiest to dispatch, with a couple of glaring, "he can't hurt you if you use this" methods of taking him out. [[spoiler: There's the obvious method of spamming [[InvincibilityPowerUp laurels]], which should last you more than long enough to win, or spamming the Golden Dagger or Sacred Flame at Drac, which freezes him in place and prevents him from attacking.]]

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* WeaksauceWeakness: Compared to other incarnations, this version of Dracula is perhaps the easiest to dispatch, with a couple of glaring, glaring "he can't hurt you if you use this" methods of taking him out. [[spoiler: There's [[spoiler:There's the obvious method of spamming [[InvincibilityPowerUp laurels]], which should last you more than long enough to win, or spamming the Golden Dagger or Sacred Flame at Drac, which freezes him in place and prevents him from attacking.]]
5th Aug '17 12:28:05 AM Toad004
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Added DiffLines:

** This game also has poison water, which is just a different color. But landing in poison water just drains your health slowly, compared to regular water which kills you instantly. Yes, in this universe, adding poison to water makes it LESS deadly.
7th Apr '17 9:34:16 PM TotemicHero
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[[caption-width-right:300:[-Since Dracula was dead at the time, [[TabletopGame/{{Ravenloft}} Count Strahd von Zarovich]] filled in for him for the box art.-]]]
14th Mar '17 2:18:54 AM LucaEarlgrey
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** Bosses that are pushovers at best and can be [[SkippableBoss skipped]] at worst.

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** Bosses that are pushovers at best and Only three bosses in the game, two of which can be [[SkippableBoss skipped]] at worst.and the [[FinalBoss last]] of which can be defeated easily with one of several exploits.
14th Mar '17 2:18:01 AM LucaEarlgrey
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Added DiffLines:

** Bosses that are pushovers at best and can be [[SkippableBoss skipped]] at worst.
11th Mar '17 6:10:10 AM Kazeto
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* AllThereInTheManual: A lot of the the things the townspeople tell you that are chalked up to BlindIdiotTranslation are actually just plain lies. The manual tells you that townsfolk, and even some of the books, lie.

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* AllThereInTheManual: A lot of the the things the townspeople tell you that are chalked up to BlindIdiotTranslation are actually just plain lies. The manual tells you that townsfolk, and even some of the books, lie. The Japanese version also had the dialogue boxes themselves hint you as to whether their content was true or false (anything presented as truth was true, anything presented as a rumor wasn't), but it got lost in translation.



* BlindIdiotTranslation: The game was already full of vague or straight-up lying [=NPC=]s -- the English translation added some more by accident. Thoroughly dissected [[http://bisqwit.iki.fi/cv2fin/diff here]].

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* BlindIdiotTranslation: BlindIdiotTranslation:
**
The game was already full of vague or straight-up lying [=NPC=]s -- the English translation added some more by accident. Thoroughly dissected [[http://bisqwit.iki.fi/cv2fin/diff here]].
23rd Nov '16 4:29:35 PM nombretomado
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This game also holds the distinction of being the very first game Creator/JamesRolfe reviewed as WebSeries/TheAngryVideoGameNerd.

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This game also holds the distinction of being the very first game Creator/JamesRolfe reviewed as WebSeries/TheAngryVideoGameNerd.
WebVideo/TheAngryVideoGameNerd.
10th Nov '16 1:37:44 PM Nick7689
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Added DiffLines:

This game also holds the distinction of being the very first game Creator/JamesRolfe reviewed as WebSeries/TheAngryVideoGameNerd.
19th Sep '16 2:50:45 PM Miracle@StOlaf
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** PlotCouponThatDoesSomething: Four of the five parts give you secondary benefits if you equip them. Dracula's Rib gives you a shield that takes effect when standing or crouching, Dracula's Eye makes hidden clues visible, Dracula's Heart prompts the ferryman to take you to a different location, and Dracula's Nail lets you destroy walls with your whip.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CastlevaniaIISimonsQuest