History VideoGame / Castlevania1986

22nd Apr '13 1:51:26 PM WaxingName
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniacover_5996.jpg]]

'''''Castlevania''''' is the first entry of the long-running Franchise/{{Castlevania}} series, known as ''Akumajō Dracula'' (Demon Castle Dracula) in Japan.

The player controls Simon Belmont, the latest in [[BadassFamily a long line of vampire hunters]]. The Belmonts have kept the peace of [[{{Uberwald}} Transylvania]] for centuries by destroying the evil Count {{Dracula}}. Dracula, being a sore loser, has risen again to terrorize the countryside of Transylvania with the help of his [[TheLegionsOfHell minions]] to draw Simon out for revenge. Vowing to end his reign once and for all, Simon takes up the "Vampire Killer" whip, his family's AncestralWeapon, and [[StormingTheCastle sets forth for Castlevania]].

One month after the game was first released in Japan on the Famicom Disk System, a version of the game was released for the {{MSX}}2. This version was released in Europe under the title ''Vampire Killer'' prior to the NES version. This version featured similar graphics and the same general sequence of levels and bosses, but had numerous major (and minor) gameplay differences, including required exploration of stages to find the key necessary to open the door at the end of every non-boss stage.

The game received subsequent [[VideoGameRemake remakes]] on various platforms as ''VideoGame/HauntedCastle'', ''SuperCastlevaniaIV'' and ''CastlevaniaChronicles''. ''[[VideoGame/{{Castlevania64}} Castlevania]]'' on the {{Nintendo 64}} was not one of these.

This game has also seen several rereleases, including on the GameBoyAdvance as part of the Classic NES Series, a PC bundle alongside {{Contra}}, and a VirtualConsole release.
----
!! ''Castlevania'' and ''Vampire Killer'' provide examples of:
* AnimatedArmor: The Black Knights early on, and later on the [[EliteMook Axe Knights.]]
* AntiFrustrationFeatures: Using a continue takes you back to the start of the area, unless you died to Dracula or by [[WhatAnIdiot falling through the stairs leading up to his room]], in which case you start back at the stairs instead. (''Vampire Killer'' lacks continues, though.)
* BarbarianHero: Simon Belmont.
* BatOutOfHell: The first boss is a giant bat with a wingspan as long as your whip. You meet a ''trio'' of them during the final level, although you can just walk by them relatively easily.
* BeatingADeadPlayer: Expected from an older game like this, however, probably one of the most ''very'' clear and ''very'' creepy example of the early NES day.
* BossOnlyLevel: On the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The MSX2 version turns these into considerably longer levels.
* ContinuingIsPainful: Should Simon die at any time, he'll lose his subweapon and double/triple shot, go back to the leather whip and his heart counter is reduced to 5.
* ClockTower: Stage 17. The gears aren't moving, though.
* CutscenePowerToTheMax: At the beginning of the fourth area, Simon falls down a hole several times deeper than is possible to survive in-game.
* CreditsGag: The credits to the NES version play on the names of famous Universal and Hammer actors.
* DegradedBoss: The first boss, a giant bat, pops up as a trio of three enemies very late in the game.
* DemBones: Skeletons, Red Skeletons, and even [[InstantAwesomeJustAddDragons Skeledragons]].
* DifficultySpike: Thought the first half of the game was relatively easy? Well, let that [[CutscenePowerToTheMax absurdly long fall]] into the fourth area represent your imminent fall from gaming grace.
* {{Dracula}}: Well, obviously.
* DualBoss: Two mummies.
* DungeonShop: Many of these in ''Vampire Killer''.
* EliteMook: The Axe Knights; they take eight hits to kill with the full-power whip, and they can kill you in four hits with their boomerang axes. Of course, you can kill them in one hit with the holy water.
* EvilOverlooker: Dracula himself, looking more Halloween-ish than in later installments.
* FishPeople: Always pop up in the two water segments of the game.
* FlipScreenScrolling: Vertically, and also horizontally in ''Vampire Killer''.
* FlunkyBoss: FrankensteinsMonster is accompanied by the invincible Igor.
* FourIsDeath: Starting with Stage 12 (the end of the fourth area), any given attack will do 4 HitPoints of damage to Simon, which is also 1/4 of a full life bar.
* TheGoomba: Zombies are the first enemy type, moving along the ground and dying in one hit.
* TheGrimReaper: One of the bosses, [[ThatOneBoss and what a boss!]]
* HolyHandGrenade: Literally when it comes to the Holy Water.
* HyperactiveMetabolism: Meat (found stored in breakable walls) is the only way to restore health mid-stage.
* JumpPhysics: Your jumps can't be controlled in midair, which only adds to the difficulty.
* MagicalMysteryDoors: Stage 12 in ''Vampire Killer''.
* MonsterMash: Vampires, of course, plus mummies, Frankenstein's monster, some gillmen, hunchback dwarves, assorted zombies, skeletons, ghosts, and that's just the tip of the iceberg.
* MutuallyExclusivePowerups: If you pick up a new subweapon, you lose the one you had (as well as double/triple shot, if you'd acquired them). Woe betide you if you accidentally pick up a dagger.
* NintendoHard: One of the prime examples. First, Simon, besides being unable to jump to save his life, can't control which direction he jumps, and his whip has a delayed reaction for when its used, [[DenialOfDiagonalAttack not to mention it can only be shot left or right.]] Second, the enemies are more often than not too fast to easily hit or put in a place where they can easily get the advantage over you, not helped by that how precisely your whip has to connect in order to hurt them --not to mention, Simon is knocked back when he takes damage, which makes it ''very'' easy for him to fall into a pit. Late in the game, all enemies become strong enough to where taking so much as four hits is enough to kill you. Also, when you die, Simon will [[ContinuingIsPainful lose his subweapon and double/triple shot, go back to the leather whip and his heart counter is reduced to 5.]] Oh, and no password or save feature[[hottip:*: In the original US NES Version at least; the japanese version and the GameBoyAdvance port has a save option, and the VirtualConsole port has a Suspend Save option]]--the game must be beaten in one sitting--fortunately, the game is gracious enough to give you infinite continues. Finally, the bosses, when fought without (or, depending on the players skill, even ''with'') subweapons, can be downright grueling to beat--standout examples including [[FlunkyBoss Frankenstein and Igor]], Death, and Dracula himself.
* OffWithHisHead: When you beat the first phase of Dracula, the final hit sends his head flying clean off!
* OneWingedAngel: Dracula becomes a beefy devil-like creature (or, in ''Vampire Killer'', an enormous living portrait of one) after you "kill" his humanoid form. May be the UrExample of this trope for video games.
** MonstrosityEqualsWeakness: Many players, particularly veterans, find this phase of the battle to be easier than the first phase.
* PrecisionGuidedBoomerang: The Boomerang Cross.
* RecurringRiff: "Vampire Killer," perhaps ''[[Level1MusicRepresents the]]'' theme for the entire series.
* RewardingVandalism: You get most of your power ups by whipping candles. And you get items and food from smashing certain blocks.
* ShoutOut: One of the bonus items you can get in the NES version is an [[{{Gradius}} Easter Island Head]].
* SpellMyNameWithAnS: Simon's last name is "Belmondo" in the credits of the NES version.
* SuperDrowningSkills: Bodies of water in this game are the same as pits basically.
* TeleportSpam: This combined with CollisionDamage makes Dracula an evil final boss.
* TimedMission: Levels have timers. Averted in ''Vampire Killer''.
* WarmUpBoss: The Giant Bat.
* WhipItGood: The Vampire Killer, your main means of offense.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniacover_5996.jpg]]

'''''Castlevania''''' is the first entry of the long-running Franchise/{{Castlevania}} series, known as ''Akumajō Dracula'' (Demon Castle Dracula) in Japan.

The player controls Simon Belmont, the latest in [[BadassFamily a long line of vampire hunters]]. The Belmonts have kept the peace of [[{{Uberwald}} Transylvania]] for centuries by destroying the evil Count {{Dracula}}. Dracula, being a sore loser, has risen again to terrorize the countryside of Transylvania with the help of his [[TheLegionsOfHell minions]] to draw Simon out for revenge. Vowing to end his reign once and for all, Simon takes up the "Vampire Killer" whip, his family's AncestralWeapon, and [[StormingTheCastle sets forth for Castlevania]].

One month after the game was first released in Japan on the Famicom Disk System, a version of the game was released for the {{MSX}}2. This version was released in Europe under the title ''Vampire Killer'' prior to the NES version. This version featured similar graphics and the same general sequence of levels and bosses, but had numerous major (and minor) gameplay differences, including required exploration of stages to find the key necessary to open the door at the end of every non-boss stage.

The game received subsequent [[VideoGameRemake remakes]] on various platforms as ''VideoGame/HauntedCastle'', ''SuperCastlevaniaIV'' and ''CastlevaniaChronicles''. ''[[VideoGame/{{Castlevania64}} Castlevania]]'' on the {{Nintendo 64}} was not one of these.

This game has also seen several rereleases, including on the GameBoyAdvance as part of the Classic NES Series, a PC bundle alongside {{Contra}}, and a VirtualConsole release.
----
!! ''Castlevania'' and ''Vampire Killer'' provide examples of:
* AnimatedArmor: The Black Knights early on, and later on the [[EliteMook Axe Knights.]]
* AntiFrustrationFeatures: Using a continue takes you back to the start of the area, unless you died to Dracula or by [[WhatAnIdiot falling through the stairs leading up to his room]], in which case you start back at the stairs instead. (''Vampire Killer'' lacks continues, though.)
* BarbarianHero: Simon Belmont.
* BatOutOfHell: The first boss is a giant bat with a wingspan as long as your whip. You meet a ''trio'' of them during the final level, although you can just walk by them relatively easily.
* BeatingADeadPlayer: Expected from an older game like this, however, probably one of the most ''very'' clear and ''very'' creepy example of the early NES day.
* BossOnlyLevel: On the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The MSX2 version turns these into considerably longer levels.
* ContinuingIsPainful: Should Simon die at any time, he'll lose his subweapon and double/triple shot, go back to the leather whip and his heart counter is reduced to 5.
* ClockTower: Stage 17. The gears aren't moving, though.
* CutscenePowerToTheMax: At the beginning of the fourth area, Simon falls down a hole several times deeper than is possible to survive in-game.
* CreditsGag: The credits to the NES version play on the names of famous Universal and Hammer actors.
* DegradedBoss: The first boss, a giant bat, pops up as a trio of three enemies very late in the game.
* DemBones: Skeletons, Red Skeletons, and even [[InstantAwesomeJustAddDragons Skeledragons]].
* DifficultySpike: Thought the first half of the game was relatively easy? Well, let that [[CutscenePowerToTheMax absurdly long fall]] into the fourth area represent your imminent fall from gaming grace.
* {{Dracula}}: Well, obviously.
* DualBoss: Two mummies.
* DungeonShop: Many of these in ''Vampire Killer''.
* EliteMook: The Axe Knights; they take eight hits to kill with the full-power whip, and they can kill you in four hits with their boomerang axes. Of course, you can kill them in one hit with the holy water.
* EvilOverlooker: Dracula himself, looking more Halloween-ish than in later installments.
* FishPeople: Always pop up in the two water segments of the game.
* FlipScreenScrolling: Vertically, and also horizontally in ''Vampire Killer''.
* FlunkyBoss: FrankensteinsMonster is accompanied by the invincible Igor.
* FourIsDeath: Starting with Stage 12 (the end of the fourth area), any given attack will do 4 HitPoints of damage to Simon, which is also 1/4 of a full life bar.
* TheGoomba: Zombies are the first enemy type, moving along the ground and dying in one hit.
* TheGrimReaper: One of the bosses, [[ThatOneBoss and what a boss!]]
* HolyHandGrenade: Literally when it comes to the Holy Water.
* HyperactiveMetabolism: Meat (found stored in breakable walls) is the only way to restore health mid-stage.
* JumpPhysics: Your jumps can't be controlled in midair, which only adds to the difficulty.
* MagicalMysteryDoors: Stage 12 in ''Vampire Killer''.
* MonsterMash: Vampires, of course, plus mummies, Frankenstein's monster, some gillmen, hunchback dwarves, assorted zombies, skeletons, ghosts, and that's just the tip of the iceberg.
* MutuallyExclusivePowerups: If you pick up a new subweapon, you lose the one you had (as well as double/triple shot, if you'd acquired them). Woe betide you if you accidentally pick up a dagger.
* NintendoHard: One of the prime examples. First, Simon, besides being unable to jump to save his life, can't control which direction he jumps, and his whip has a delayed reaction for when its used, [[DenialOfDiagonalAttack not to mention it can only be shot left or right.]] Second, the enemies are more often than not too fast to easily hit or put in a place where they can easily get the advantage over you, not helped by that how precisely your whip has to connect in order to hurt them --not to mention, Simon is knocked back when he takes damage, which makes it ''very'' easy for him to fall into a pit. Late in the game, all enemies become strong enough to where taking so much as four hits is enough to kill you. Also, when you die, Simon will [[ContinuingIsPainful lose his subweapon and double/triple shot, go back to the leather whip and his heart counter is reduced to 5.]] Oh, and no password or save feature[[hottip:*: In the original US NES Version at least; the japanese version and the GameBoyAdvance port has a save option, and the VirtualConsole port has a Suspend Save option]]--the game must be beaten in one sitting--fortunately, the game is gracious enough to give you infinite continues. Finally, the bosses, when fought without (or, depending on the players skill, even ''with'') subweapons, can be downright grueling to beat--standout examples including [[FlunkyBoss Frankenstein and Igor]], Death, and Dracula himself.
* OffWithHisHead: When you beat the first phase of Dracula, the final hit sends his head flying clean off!
* OneWingedAngel: Dracula becomes a beefy devil-like creature (or, in ''Vampire Killer'', an enormous living portrait of one) after you "kill" his humanoid form. May be the UrExample of this trope for video games.
** MonstrosityEqualsWeakness: Many players, particularly veterans, find this phase of the battle to be easier than the first phase.
* PrecisionGuidedBoomerang: The Boomerang Cross.
* RecurringRiff: "Vampire Killer," perhaps ''[[Level1MusicRepresents the]]'' theme for the entire series.
* RewardingVandalism: You get most of your power ups by whipping candles. And you get items and food from smashing certain blocks.
* ShoutOut: One of the bonus items you can get in the NES version is an [[{{Gradius}} Easter Island Head]].
* SpellMyNameWithAnS: Simon's last name is "Belmondo" in the credits of the NES version.
* SuperDrowningSkills: Bodies of water in this game are the same as pits basically.
* TeleportSpam: This combined with CollisionDamage makes Dracula an evil final boss.
* TimedMission: Levels have timers. Averted in ''Vampire Killer''.
* WarmUpBoss: The Giant Bat.
* WhipItGood: The Vampire Killer, your main means of offense.
[[redirect:VideoGame/CastlevaniaI]]
3rd Apr '13 6:27:35 PM ZeronoKamen
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* EliteMook: The Axe Knights; they take eight hits to kill with the full-power whip, and they can kill you in four hits with their boomerang axes.

to:

* EliteMook: The Axe Knights; they take eight hits to kill with the full-power whip, and they can kill you in four hits with their boomerang axes. Of course, you can kill them in one hit with the holy water.
26th Mar '13 6:24:34 PM SilverDollar
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Added DiffLines:

* BeatingADeadPlayer: Expected from an older game like this, however, probably one of the most ''very'' clear and ''very'' creepy example of the early NES day.
16th Mar '13 11:59:01 PM MrGuy
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* JumpPhysics: Your jumps can't be controlled, which only adds to the difficulty.

to:

* HyperactiveMetabolism: Meat (found stored in breakable walls) is the only way to restore health mid-stage.
* JumpPhysics: Your jumps can't be controlled, controlled in midair, which only adds to the difficulty.
11th Mar '13 7:44:36 PM MrGuy
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Added DiffLines:

* MutuallyExclusivePowerups: If you pick up a new subweapon, you lose the one you had (as well as double/triple shot, if you'd acquired them). Woe betide you if you accidentally pick up a dagger.


Added DiffLines:

* PrecisionGuidedBoomerang: The Boomerang Cross.
11th Mar '13 7:39:38 PM MrGuy
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* BossOnlyLevel: On the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {[MSX2}} version turns these into considerably longer levels.

to:

* BossOnlyLevel: On the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {[MSX2}} MSX2 version turns these into considerably longer levels.
26th Feb '13 6:17:46 PM Tailikku
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* AnimatedArmor: The Blood Knights early on, and later on the [[EliteMook Axe Knights.]]

to:

* AnimatedArmor: The Blood Black Knights early on, and later on the [[EliteMook Axe Knights.]]
2nd Jan '13 11:26:01 AM SeptimusHeap
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* AboveTheRuins: The ending.
13th Sep '12 1:29:14 PM ashlay
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'''''Castlevania''''' is the first entry of the long-running {{Castlevania}} series, known as ''Akumajō Dracula'' (Demon Castle Dracula) in Japan.

to:

'''''Castlevania''''' is the first entry of the long-running {{Castlevania}} Franchise/{{Castlevania}} series, known as ''Akumajō Dracula'' (Demon Castle Dracula) in Japan.
6th Sep '12 5:46:51 PM BlueGuy
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* BatOutOfHell: The first boss is a giant bat with a wingspan as long as your whip. You meet a ''trio'' of them during the final level, although you can just walk by them reletively easily.

to:

* BatOutOfHell: The first boss is a giant bat with a wingspan as long as your whip. You meet a ''trio'' of them during the final level, although you can just walk by them reletively easily.relatively easily.
* BossOnlyLevel: On the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {[MSX2}} version turns these into considerably longer levels.
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