History VideoGame / CastleOfTheWinds

3rd May '16 7:43:17 AM TheOneWhoTropes
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* MosesInTheBullrushes: The BigBad killed your parents in an attempt to kill you, TheChosenOne. Your parents knew it was coming, however, and left little baby Player in the hands of a elderly farmer couple in the DoomedHometown.

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* MosesInTheBullrushes: MosesInTheBulrushes: The BigBad killed your parents in an attempt to kill you, TheChosenOne. Your parents knew it was coming, however, and left little baby Player in the hands of a elderly farmer couple in the DoomedHometown.
29th Mar '16 8:05:48 PM boobustuber
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Added DiffLines:

*CoversAlwaysLie: The box art for the first game inexplicably features copper pterodactyls. Neither game has them.
27th Nov '15 5:13:20 PM Josef5678
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* TheDevTeamThinksOfEverything: Using SaveScumming, one can identify cursed items, then reload and sell those "unidentified" items to the unknowing shopkeeper for a lot of copper. But you can only do this so many times. Do it too much and the shopkeeper will refuse to buy unidentified items from you anymore, demanding you get them identified first.



** You CAN sell unidentified cursed items at the shop, but only so many times. Do it too much [[TheDevTeamThinksOfEverything and the shop will refuse to buy it]], telling you "You've sold us too much worthless junk already. Get it identified first!"

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** You CAN sell unidentified cursed items at the shop, but only so many times. Do it too much [[TheDevTeamThinksOfEverything and the shop will refuse to buy it]], it, telling you "You've sold us too much worthless junk already. Get it identified first!"
6th Nov '15 3:41:57 AM Exxolon
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http://static.tvtropes.org/pmwiki/pub/images/dragon.gif
[[caption-width:80:Cooler than the hero.]]

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http://static.[[quoteright:80:http://static.tvtropes.org/pmwiki/pub/images/dragon.gif
[[caption-width:80:Cooler
gif]]
[[caption-width-right:80:Cooler
than the hero.]]
21st Sep '15 2:10:08 PM nombretomado
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* FantasyKitchenSink: The world is loosely based on NorseMythology, but also contains demons, vampires and generic fantasy monsters.

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* FantasyKitchenSink: The world is loosely based on NorseMythology, Myth/NorseMythology, but also contains demons, vampires and generic fantasy monsters.



* NorseMythology: The game world is based on this, with various Tabletopgame/DungeonsAndDragons monsters thrown in for good measure.
15th Aug '14 4:58:46 AM DoktorvonEurotrash
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* WithThisHerring: Somewhat averted. The local ruler in the final town won't believe you're TheChosenOne or give you the time of day until you're proven your worth in the dungeon. At certain levels of progress, though, he gives you an item or some cash, but what items he does give you aren't all that impressive. Regardless, the shops are more than willing to charge full price for all your needs.

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* WithThisHerring: Somewhat averted. The local ruler in the final town won't believe you're TheChosenOne or give you the time of day until you're you've proven your worth in the dungeon. At certain levels of progress, though, he gives you an item or some cash, but what items he does give you aren't all that impressive. Regardless, the shops are more than willing to charge full price for all your needs.
15th Aug '14 4:57:20 AM DoktorvonEurotrash
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* MirrorMatch: Shadows and Shades appear as transparent versions of the default male player character. However, it's only the monster's appearance, as it uses the default AI. And, the effect is lost if playing as a female (or, with a custom icon).

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* MirrorMatch: Shadows and Shades appear as transparent versions of the default male player character. However, it's only the monster's appearance, as it uses the default AI. And, the effect is lost if playing as a female (or, with a custom icon).
16th Feb '14 3:59:54 AM morenohijazo
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* UnidentifiedItems: The game has the Identify spell as a single-use scroll, multiple-use staff, or (premanent) spellbook. Each town also has a sage that can identify items for a fee. Equipment may be enchanted or cursed, and magic items like potions, scrolls, and wands are completely unknown until you dare to use them or use one of the identification methods.

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* UnidentifiedItems: The game has the Identify spell as a single-use scroll, multiple-use staff, or (premanent) (permanent) spellbook. Each town also has a sage that can identify items for a fee. Equipment may be enchanted or cursed, and magic items like potions, scrolls, and wands are completely unknown until you dare to use them or use one of the identification methods.
13th Feb '14 12:24:52 PM morenohijazo
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This game provides examples of:

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This !!This game provides examples of:of:


Added DiffLines:

* UnidentifiedItems: The game has the Identify spell as a single-use scroll, multiple-use staff, or (premanent) spellbook. Each town also has a sage that can identify items for a fee. Equipment may be enchanted or cursed, and magic items like potions, scrolls, and wands are completely unknown until you dare to use them or use one of the identification methods.
12th Dec '13 11:18:48 AM MarsJenkar
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* OurDemonsAreDifferent: A couple varieties summoned from the depths of Muspelheim by the {{Big Bad}}

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* OurDemonsAreDifferent: A couple varieties summoned from the depths of Muspelheim by the {{Big Bad}}Bad}}.



** You CAN sell unidentified cursed items at the shop, but only so many times. Do it too much and the shop will refuse to buy it, telling you "You've sold us too much worthless junk already. Get it identified first!"

to:

** You CAN sell unidentified cursed items at the shop, but only so many times. Do it too much [[TheDevTeamThinksOfEverything and the shop will refuse to buy it, it]], telling you "You've sold us too much worthless junk already. Get it identified first!"



* ShoutOut: When you die in the game, you get this message: "[[{{Queen}} Another one bites the dust...]]"

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* ShoutOut: When you die in the game, you get this message: "[[{{Queen}} "[[Music/{{Queen}} Another one bites the dust...]]"



* UnwinnableByMistake: Can sometimes appear to be the case: since the dungeon levels are randomly generated, it's possible to come upon levels where there is solid rock between you and the stairs down. Whenever this happens, there will always be a hidden door leading to the area with the stairs - you just have to find it. Alternatively, you can avoid having to search by using the Phase Door spell, provided you have it.

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* UnwinnableByMistake: Can sometimes appear ''appear'' to be the case: since the dungeon levels are randomly generated, it's possible to come upon levels where there is solid rock between you and the stairs down. Whenever this happens, [[SubvertedTrope there will always be a hidden door leading to the area with the stairs - you just have to find it. it]]. (The Clairvoyance spell is handy for this.) Alternatively, you can avoid having to search by using the Phase Door spell, provided you have it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CastleOfTheWinds