History VideoGame / CapcomVSSNK2MarkOfTheMillennium

24th Jun '16 11:46:06 PM C2
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* LazyArtist: Characters ported from the ''Street Fighter Alpha'' series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.

to:

* LazyArtist: Characters ported from the ''Street Fighter Alpha'' series and [[VideoGame/Darkstalkers [[VideoGame/{{Darkstalkers}} Morrigan]] look like they're copied directly from their origin game.
16th Apr '16 12:14:13 PM PF
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** Yun, Eagle and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of ''Alpha 3''.

to:

** Yun, Eagle Eagle, and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of ''Alpha 3''.
16th Apr '16 12:12:25 PM PF
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* AmbidextrousSprite: Sagat's eyepatch. Vega/Balrog (The Claw)'s claw.

to:

* AmbidextrousSprite: Sagat's eyepatch. Vega/Balrog (The Claw)'s eyepatch and Vega's claw.



* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game.

to:

* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. game:



** Even some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.

to:

** Even some Some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.



* LazyArtist: Characters ported from the Street Fighter Alpha series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.

to:

* LazyArtist: Characters ported from the Street ''Street Fighter Alpha Alpha'' series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.



* PetTheDog: Balrog's ending has him donating his reward money to a charity.
** [[JerkWithAHeartOfJerk By accident.]]

to:

* PetTheDog: Balrog's ending has him donating his reward money to a charity.
**
charity. [[JerkWithAHeartOfJerk By accident.]]



* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very-low health values as when used by the player), their A.I. is quite ruthless... even on the easiest setting (console-only).
* SpritePolygonMix: The game has sprite-based characters and 3D backgrounds.

to:

* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very-low health values as when used by the player), their A.I. is quite ruthless... ruthless even on the easiest setting (console-only).
(console only).
* SpritePolygonMix: The game has sprite-based characters and 3D [=3D=] backgrounds.



** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back in the original ''Art of Fighting''. ''Capcom vs. SNK 2'' marks the ''second'' game in which he's playable.
* UpdatedRerelease: ''Capcom vs. SNK 2 EO'', with many tweaks, and two new Groove choices. The [=GameCube=] version dropped online multiplayer, though, and is the only console version (aside from the Western [=PS2=] releases) without it.

to:

** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back in the original ''Art of Fighting''. ''Capcom vs. SNK 2'' marks the ''second'' game in which he's playable.
* UpdatedRerelease: ''Capcom vs. SNK 2 EO'', with many tweaks, and two new Groove choices. The [=GameCube=] version dropped online multiplayer, though, and is the only console version (aside from the Western [=PS2=] releases) without it.though.
16th Apr '16 8:07:13 AM FlooKnight12602
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* AmbidextrousSprite: Sagat's eyepatch.

to:

* AmbidextrousSprite: Sagat's eyepatch. Vega/Balrog (The Claw)'s claw.



* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.

to:

* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. Moves
**Moves
with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.BilingualBonus.
**Even some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.



* ComebackMechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to SDM moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and characters receive access to a Super Move once it's full but the MAX state only lasts a limited amount of time and ends the moment the Super Move is used).

to:

* ComebackMechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to SDM MAX moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and characters receive access to a Super Move once it's full but the MAX state only lasts a limited amount of time and ends the moment the Super Move is used).


Added DiffLines:

* LazyArtist: Characters ported from the Street Fighter Alpha series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.
15th Apr '16 9:35:46 AM FlooKnight12602
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Added DiffLines:

* TheCameo: Quite a number of them. In the battle intros and in the background. Would probably require its own page to go into specifics.
15th Apr '16 9:19:34 AM FlooKnight12602
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** Morrigan, by Lilith (Level 3 Darkness Illusion, as per tradition since ''VideoGame/MarvelVsCapcom'').
11th Apr '16 11:12:14 AM Zoriax91
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** The celebration is interrupted by the fight between Akuma and Rugal. Depending on the player's score, one of two scenes play. In one, Akuma mortally wounds Rugal, only for the latter to infuse his Orochi force into Akuma, who is driven insane by the power and turns into Shin Akuma. In the other, Rugal kills Akuma and absorbs the Satsui no Hadou from his body (his special intro has him throwing away Akuma's corpse), transforming into God/Ultimate Rugal. The winning team goes on to fight the bosses in the Osaka Ruins. Defeating Shin Akuma has him being swept into the sky by the Orochi force while God/Ultimate Rugal's defeat results in Akuma possessing Rugal's body, turning it into his own, before walking away. The following news coverage depicts Osaka being rebuilt, the critical reception to the tournament, and the (text-only) fates of the champions.

to:

** The celebration is interrupted by the fight between Akuma and Rugal. Depending on the player's score, Groove, one of two scenes play. In one, Akuma mortally wounds Rugal, only for the latter to infuse his Orochi force into Akuma, who is driven insane by the power and turns into Shin Akuma. In the other, Rugal kills Akuma and absorbs the Satsui no Hadou from his body (his special intro has him throwing away Akuma's corpse), transforming into God/Ultimate Rugal. The winning team goes on to fight the bosses in the Osaka Ruins. Defeating Shin Akuma has him being swept into the sky by the Orochi force while God/Ultimate Rugal's defeat results in Akuma possessing Rugal's body, turning it into his own, before walking away. The following news coverage depicts Osaka being rebuilt, the critical reception to the tournament, and the (text-only) fates of the champions.
19th Mar '16 8:09:38 AM PF
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* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''Street Fighter III: Third Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who would have made sense; Eagle only had his ''Street Fighter'' sprites, Maki from ''Final Fight 2'', and Kyosuke from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.

to:

* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''Street Fighter III: Third III 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who would have made sense; Eagle only had his ''Street Fighter'' sprites, Maki sprite, Maki's from ''Final Fight 2'', and Kyosuke Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.



** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game]].

to:

** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' Fighter'', respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game]].



* AssistCharacter: Most of them only appear in the main characters' Supers.

to:

* AssistCharacter: Most of them only appear in the main characters' Supers.Supers:



* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. (Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.) Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.

to:

* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. (Players [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.) [[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.



* EverythingsBetterWithSpinning: Zangief. Eagle less so. (They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].)

to:

* EverythingsBetterWithSpinning: Zangief. Eagle less so. (They [[note]]They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].)[[/note]]



* LargeHam: First and foremost, the announcer.

to:

* LargeHam: First and foremost, the announcer.announcer:
18th Mar '16 4:59:51 PM X2X
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->''"This battle is about to explode!"''
->''"This is gonna be a match to remember!"''



-->-- '''[[AnnouncerChatter The announcer]]'''

'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the [[PlayStationNetwork PlayStation Network]].

to:

-->-- '''[[AnnouncerChatter The The]] [[LargeHamAnnouncer announcer]]'''

'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the [[PlayStationNetwork PlayStation Network]].
UsefulNotes/{{PlayStation Network}}.
3rd Feb '16 2:29:10 PM GrammarNavi
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'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the [[PlayStationNetwork PlayStation Network]].

to:

'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[ArcadeGame [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the [[PlayStationNetwork PlayStation Network]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CapcomVSSNK2MarkOfTheMillennium