Follow TV Tropes

Following

History VideoGame / CallofDutyGhosts

Go To

OR

Is there an issue? Send a MessageReason:
None


The tenth game in the popular FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward, ''Ghosts'' was [[StillbornFranchise intended to be]] the start of an entirely new subseries for the franchise by acclaimed writer/director [[Film/Traffic2000 Stephen]] [[Film/{{Syriana}} Gaghan]]. However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.

to:

The ''Call of Duty: Ghosts'' is the tenth video game in the popular FPS FirstPersonShooter series ''VideoGame/CallOfDuty'', developed by Infinity Ward, ''Ghosts'' Ward and released in November 2013. The game was [[StillbornFranchise intended to be]] the start of an entirely new subseries for the franchise by acclaimed writer/director [[Film/Traffic2000 Stephen]] [[Film/{{Syriana}} Gaghan]]. Stephen Gaghan (''Film/Traffic2000'', ''Film/{{Syriana}}''). However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The one with a CanineCompanion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakenDuringTheEnding: Right at the very end of the game, [[spoiler:Rorke ([[AssPull somehow]]) turns up alive after being shot point blank and falling into the ocean to capture Logan, expressing his intention to torture him into killing his fellow Ghosts. This was to set up for a sequel, but due to ''Ghosts''' poor reception and performance, Infinity Ward took the series in a different direction with [[VideoGame/CallOfDutyInfiniteWarfare the next game]], leaving the ''Ghosts'' storyline [[AbortedArc abandoned with no conclusion]]]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DrillTheLock: During the "Clockwork" mission, the Logan helps drill through the hydraulic seals of a vault door protecting an R&D facility. Players have to drill just far enough to avoid triggering the back trip plate countermeasure, and afterwards, thermite and explosives are used to blow the hinges.
Is there an issue? Send a MessageReason:
Deleting Five Man Band shoehorn due to cleanup requirement.


* [[FiveManBand Four Man Band:]] CIF 1, which has [[AnAdventurerIsYou 4 major roles:]]
** [[GunNut Weapon Specialist:]] Highest Damage Output, and can boost damage of allies for a short period of time.
** [[StoneWall Tank:]] Increased health and melee damage, and can become invincible for a short time, while focusing all Cryptid attention on them.
** [[TheSmartGuy Engineer:]] Increased drill armor, and can make traps more efficient. Has the ability to produce an impenetrable forcefield around them.
** [[WhiteMage Medic:]] Increased health regeneration, and revive allies quicker. Has the ability to produce a stasis ring capable of instantly reviving downed allies (but not dead allies).
Is there an issue? Send a MessageReason:


* AluminumChristmasTrees: Yes, guns ''can'' shoot in space, though obviously not as well as they do in atmosphere.[[note]]Even if the gunpowder is self-oxidizing to allow the gun to fire in space, exposure to vacuum may flash-evaporate the lubrication, to say nothing of leftover heat from firing [[{{Overheating}} having nowhere to radiate away from the gun]], meaning the parts would expand and prevent movement after a couple of shots.[[/note]] And yes, there ''do'' exist guns that were specifically designed to fire bullets while underwater.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenceSpace:
** The ODIN station would not fall into the atmosphere and begin burning up immediately after the RCS (Reaction Control System) is destroyed. It would still have a lot of "horizontal" velocity keeping it in orbit.
** The OrbitalBombardment wouldn't really work, as the rods would still have that "horizontal" velocity mentioned above. Aiming the station directly at the target would result in a complete miss.
** The shots from the ODIN station wouldn't hit their target as quickly as shown in-game, and would likely lose significant mass from reentry heat, if not be disintegrated entirely, depending on how fast they're going.
Is there an issue? Send a MessageReason:
TRS wick cleaningRare Guns has been cut


* RareGuns: While ''Modern Warfare'' featured mainly commonly-seen-in-video-games guns such as the M4, AK-47, P90, etc, the arsenal in ''Ghosts'' consists largely of rarely seen firearms such as the AAC Honey Badger, Remington R5, Beretta [=ARX-160=], etc.
Is there an issue? Send a MessageReason:
Sequel Difficulty Spike is now YMMV. Is a game mode a sequel?


* SequelDifficultySpike: The main campaign is pretty standard ''Call of Duty'' difficulty, but the Safeguard co-op game mode is significantly more difficult than the similar Survival Mode from ''VideoGame/CallOfDutyModernWarfare3''. You can survive much less damage in Safeguard compared to Survival Mode, while enemies have much more health and are super aggressive.
Is there an issue? Send a MessageReason:
None


The tenth game in the popular FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward, ''Ghosts'' was [[StillbornFranchise intended to be]] the start of an entirely new subseries for the franchise by acclaimed writer/director [[Film/{{Traffic}} Stephen]] [[Film/{{Syriana}} Gaghan]]. However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.

to:

The tenth game in the popular FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward, ''Ghosts'' was [[StillbornFranchise intended to be]] the start of an entirely new subseries for the franchise by acclaimed writer/director [[Film/{{Traffic}} [[Film/Traffic2000 Stephen]] [[Film/{{Syriana}} Gaghan]]. However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.
Is there an issue? Send a MessageReason:
None


* SceneryGorn: All over the place, just to drive home the nature of the CrapsackWorld the Ghosts live in. Also, very conspicously, after someone calls in a K.E.M. on the Strikezone multiplayer map.

to:

* SceneryGorn: All over the place, just to drive home the nature of the CrapsackWorld the Ghosts live in. Also, very conspicously, after someone calls in a K.E.M. on the Strikezone [[https://callofdutymaps.com/ghosts/strikezone/ Strikezone]] multiplayer map.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialBrilliance: The Multiplayer Bots are made to behave exactly like real players, even when playing with bots in local matches.
** When it came to bots the biggest mistake any player could make was (and still is) ''giving the enemy team a light machine gun, sniper rifle, or marksman rifle'', as bots can camp just like players which can hilariously result in the bot(s) camping using a weapon from those categories, basically making it nearly impossible to gain access to a certain location in whatever map the game mode happens to take place on. While other Call Of Duty titles have the same situation, Ghosts seems to be the most notable when it comes to bot intelligence. They can, do this with other weapons as well, but these three weapon categories seem to be the most common bots will camp with.
Is there an issue? Send a MessageReason:


* GenericDoomsdayVillain: The Federation appear to have no real motive other than "blow up America", which they seem to want solely because they're the antagonists in a ''Call of Duty'' game. The entire faction has only four characters from it: Victor Ramos, TheDragon who appears for all of five minutes; General Almargo, who is there solely to be an assassination target and doesn't even have any lines; the leader of the Federation, who is TheGhost, and again has no lines; and Rorke, who was brainwashed into supporting the Federation (rather than performing a genuine FaceHeelTurn, so we have none of that pesky "character depth" getting in the way; his [[FlatCharacter entire]] character consists of [[{{Revenge}} wanting to kill the Ghosts for abandoning him]]) and thus can't show us any insight into their motives. We get no insight into their history, culture, or even their ideology. They seem to exist solely so that the Ghosts can commit all the [[ObligatoryWarCrimeScene war crimes]] they want without looking bad.

to:

* GenericDoomsdayVillain: The Federation appear to have no real motive other than "blow up America", which they seem to want solely because they're the antagonists in a ''Call of Duty'' game. The entire faction has only four characters from it: Victor Ramos, TheDragon who appears for all of five minutes; General Almargo, who is there solely to be an assassination target and doesn't even have any lines; the leader of the Federation, who is TheGhost, and again has no lines; and Rorke, who was brainwashed into supporting the Federation (rather than performing a genuine FaceHeelTurn, so we have none of that pesky "character depth" getting in the way; his [[FlatCharacter entire]] character consists of [[{{Revenge}} wanting to kill the Ghosts for abandoning him]]) and thus can't show us any insight into their motives. We get no insight into their history, culture, or even their ideology. They seem to exist solely so that the Ghosts can commit all the [[ObligatoryWarCrimeScene war crimes]] crimes they want without looking bad.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CruelTwistEnding: [[spoiler: So Logan and Hesh defeat Rorke, shooting him and leaving him for dead when the train falls into the water. Roll credits. Cue TheStinger during said credits in which Rorke somehow survives and captures Logan to become a Ghost killer.]]
Is there an issue? Send a MessageReason:
None


** [[RealityEnsues Take fall damage and take more time to regenerate health.]]

to:

** [[RealityEnsues [[SurprisinglyRealisticOutcome Take fall damage and take more time to regenerate health.]]
Is there an issue? Send a MessageReason:
None


* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than ''Videogame/CallOfDutyBlackOpsII'' and its reception was mixed at best, with its online player population being only the half that of ''Black Ops II'', prompting Infinity Ward's next game, ''VideoGame/CallofDutyInfiniteWarfare'', to lean more heavily on science fiction. Consequently, players of this game were left with with an incomplete story and SuddenDownerEnding with no follow up.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than ''Videogame/CallOfDutyBlackOpsII'' and its reception was mixed at best, with its online player population being only the half that of ''Black Ops II'', prompting Infinity Ward's next game, ''VideoGame/CallofDutyInfiniteWarfare'', to lean more heavily on science fiction. Consequently, players of this game were left with with an incomplete story and SuddenDownerEnding with no follow up.

Top