History VideoGame / CallofDutyGhosts

31st Jan '17 1:09:30 PM Ferot_Dreadnaught
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* BiggerBad: The leader of the Federation is mentioned a few times in the collectible intel items, but is never seen or referred to by name in the game. Rorke seems to hold him in great respect, though, indicating he's a pretty dangerous dude.



* [[spoiler: TheStinger: After getting captured by Rorke, the last thing shown after the credits is of Logan being imprisoned in a hole in the Amazon.]]

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* [[spoiler: TheStinger: [[spoiler: After getting captured by Rorke, the last thing shown after the credits is of Logan being imprisoned in a hole in the Amazon.]]



* BiggerBad: Arguably the Ancestors in the grand scheme of things, as they are bringing about [[TitleDrop the extinction]] of the human race. They can command the different Cryptid species, take an insane amount of damage - comparable to a Breeder or Kraken - and have powerful psychic abilities. And they can form a barrier that negates any damage...
11th Jan '17 10:33:46 AM Joylock
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Added DiffLines:

* MooksButNoBosses: While ''Call of Duty'' has always been generally conservative when it comes to enemy variety, ''Ghosts'' is by far the most extreme example in the modern series, with the only enemy type in the single player campaign being basic enemy soldiers, without even the snipers, ShieldBearingMook, or HeavilyArmoredMook enemies seen in other games in the series.
17th Dec '16 7:56:34 AM bravo104
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* WhiteMan'sBurden: [[Invoked]] by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces.

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* WhiteMan'sBurden: [[Invoked]] WhiteMansBurden: {{Invoked}} by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces.forces to even stand a chance against the Ghosts.
16th Dec '16 9:07:23 AM bravo104
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Added DiffLines:

* WhiteMan'sBurden: [[Invoked]] by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces.
13th Dec '16 8:22:39 AM BenMitchell90
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** The start of the battle to capture the Federation Space station is remarkably similar to the space battle in Moonraker

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** The start of the battle to capture the Federation Space station is remarkably similar to the space battle in Moonraker''Film/{{Moonraker}}''.



* UnexpectedGameplayChange: Besides the obligatory vehicle sections, ''Ghosts'' mixes things up a bit with an underwater scuba level and a final battle in outer space, apparently drawing inspiration from the James Bond films ''Thunderball'' and '' Moonraker'' respectively.

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* UnexpectedGameplayChange: Besides the obligatory vehicle sections, ''Ghosts'' mixes things up a bit with an underwater scuba level and a final battle in outer space, apparently drawing inspiration from the James Bond films ''Thunderball'' ''Film/{{Thunderball}}'' and '' Moonraker'' ''Film/{{Moonraker}}'' respectively.
2nd Dec '16 4:22:40 AM Mikedem2
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** The level "The Hunted" is a call back to the mission "Hunted" from ''VideoGame/ModernWarfare''. Both levels are stealth-focused, with the player and his team trying to evade enemy patrols after being shot down over hostile territory.



** The Federation commandos' rescue of Rorke is pulled from [[Film/TheDarkKnightRises]].

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** The Federation commandos' rescue of Rorke is pulled from [[Film/TheDarkKnightRises]].[[Film/TheDarkKnightRises The Dark Knight Rises]].
2nd Dec '16 4:14:59 AM Mikedem2
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* BondVillainStupidity: At the beginning of "The Hunted", Rorke [[spoiler: and a squad of Federation Elites has the Ghosts dead to rights after fast-roping into their plane. Instead of simply shooting them all right there, Rorke and his soldiers rope out after a few taunting words; giving the Ghosts a chance to abandon their crashing plane via parachute.]]


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* TrojanPrisoner: [[spoiler: Rorke pulls this in Mexico, leaking his location so the Ghosts will come for him, and give the Federation a chance to hit them all at once.]]
--> '''Rorke:''' "You haven't beaten me Elias. You just made my job a helluva lot easier!"
1st Dec '16 2:21:57 PM Mikedem2
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* HoistByHisOwnPetard: The United States is devastated by their own orbital weapons system. Later, the [[spoiler: same thing happens to the Federation.]]
11th Nov '16 10:49:31 PM rmctagg09
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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallOfDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallOfDutyBlackOps2 ''Videogame/CallOfDutyBlackOps2'' and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
11th Nov '16 10:49:11 PM rmctagg09
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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 Videogame/CallOfDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CallofDutyGhosts