History VideoGame / CallOfDutyBlackOps

2nd May '16 3:04:45 PM BenMitchell90
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* HeroicSacrifice: [[spoiler:Woods dies to save Mason from Kravchenko's TakingYouWithMe.]]

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* HeroicSacrifice: [[spoiler:Woods dies to save Mason from Kravchenko's TakingYouWithMe.]] [[VideoGame/CallOfDutyBlackOps2 Except not really.]]]]
21st Apr '16 1:59:18 AM BohemianBob43
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* MeleeATrois: In the mission "Project Nova", after Dragovich betrays Reznov and leaves him to die, the British arrive to extract Nova 6 themselves and fight with Dragovich's men, while you escape, killing anyone who gets in your way.
--> '''Reznov''': Keep moving! This is not our war!
--> '''Nevski''': Then who do we fight?
--> '''Reznov''': Everyone! We stand alone!
2nd Apr '16 5:21:27 AM Kadorhal
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** The M203 just barely fits the bill; it entered service in 1969, but there is a documented history of special forces (MACV-SOG) using similar prototype underbarrel grenade launchers. However, the GP-30 is ''way'' off base - not even the earlier GP-25 was around until the 70's, and American forces never saw it in action until the 80's. Not to mention that the opposing Viet Cong in singleplayer have access to ridiculous numbers of the M203 for no particular reason as well, as every other FAL they drop will come with one.

to:

** The M203 just barely fits the bill; it entered service in 1969, but there is a documented history of special forces (MACV-SOG) using similar prototype underbarrel grenade launchers. However, the GP-30 GP-25 is ''way'' off base - not even the earlier GP-25 was it wasn't around until the 70's, 70s, and American forces never saw it in action until the 80's.a decade later. Not to mention that the opposing Viet Cong in singleplayer have access to ridiculous numbers of the M203 for no particular reason as well, as every other FAL they drop will come with one.



** The KS-23 is also anachronistic, slightly less so (it began development in the early 70s) but in the scheme of things still just as much as the SPAS (it shows up in a level set in '63).

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** The KS-23 is also anachronistic, slightly less so (it began development in the early 70s) but in the scheme of things still just as much as the SPAS (it first shows up in a level set in '63).'63, and from then on is almost entirely exclusive to the Viet Cong who never used it).



** The M60 is a near miss - while the original version was in service in Vietnam, the actual model present in-game is, save for a different rear sight, the [[PropRecycling same M60E3 from]] ''Call of Duty 4'', which wasn't developed until 1986. The HK-21 is much the same (originally developed in '61, the version in-game is an [=HK-21=]E, also from the 80's).

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** The M60 is a near miss - while the original version was in service in Vietnam, the actual model present in-game is, save for a different rear sight, the [[PropRecycling same M60E3 from]] ''Call of Duty 4'', which wasn't developed until 1986. The HK-21 is much the same (originally developed in '61, the version in-game is an improved [=HK-21=]E, also from the 80's).



* MisplacedAccent: The Angolan soldiers in the second game speak Brazilian Portuguese, which is probably even more jarring than having a supposedly British character speaking like they're from LA. While the Portuguese used in Angola is not 100% identical to that used in Portugal, they would still be close enough.
1st Apr '16 2:28:59 PM Kadorhal
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** The ASP pistol was designed and produced in the 70s, and so would not have been around for the assassination attempt on Castro. A more appropriate choice would have been the Smith & Wesson Model 39, which the ASP was based on.

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** The ASP pistol was designed and produced in the 70s, and so would not have been around for the assassination attempt on Castro. A more appropriate choice would have been the Smith & Wesson Model 39, which the ASP was based on.on and which some US special forces (particularly the Navy [=SEALs=]) did use around that time period.



** The M203 just barely fits the bill; it entered service in 1969, but there is a documented history of special forces (MACV-SOG) using similar prototype underbarrel grenade launchers. However, the GP-30 is ''way'' off base - not even the earlier GP-25 was around until the 70's, and American forces never saw it in action until the 80's. Not to mention that the Viet Cong in singleplayer have access to the M203 for no particular reason as well, as every other FAL they drop will have one.

to:

** The M203 just barely fits the bill; it entered service in 1969, but there is a documented history of special forces (MACV-SOG) using similar prototype underbarrel grenade launchers. However, the GP-30 is ''way'' off base - not even the earlier GP-25 was around until the 70's, and American forces never saw it in action until the 80's. Not to mention that the opposing Viet Cong in singleplayer have access to ridiculous numbers of the M203 for no particular reason as well, as every other FAL they drop will have come with one.



** The KS-23 is also anachronistic, but slightly less so (it began development in the early 70's).

to:

** The KS-23 is also anachronistic, but slightly less so (it began development in the early 70's).70s) but in the scheme of things still just as much as the SPAS (it shows up in a level set in '63).



** Also, "[[Music/CreedenceClearwaterRevival Fortunate Son]]" from ''Music/WillyAndThePoorBoys'' (1969) is being played on the radio in January 1968, a year and a half before it was released; "[[Music/TheRollingStones Sympathy for the Devil]]" from ''Music/BeggarsBanquet'' (1968) at least got the year right, but was months too early.
** The Soviet Mi-24 Hind helicopter did not have its first flight until September 19, 1969 and did not enter military service until 1972, but that doesn't stop the helicopters from appearing in multiple missions set in 1968.

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** Also, "[[Music/CreedenceClearwaterRevival Fortunate Son]]" from ''Music/WillyAndThePoorBoys'' (1969) is being played on the radio in January 1968, a year and a half before it was released; "[[Music/TheRollingStones Sympathy for the Devil]]" from ''Music/BeggarsBanquet'' (1968) at least got the year right, but was months too early.
early (released on December 6th, versus the mission on February 11th - the album hadn't even begun recording yet).
** The Soviet Mi-24 Hind helicopter did not have its first flight until September 19, 1969 and did not enter military service until 1972, but that doesn't stop the helicopters from appearing in multiple missions set in 1968. The Mi-8 is a bit better about this, as for the most part the game takes place a year after it entered service, but that still leaves the fact that by '63 there were only three or four prototypes, and you shoot down at least that many production models across the two missions set in that year.
2nd Feb '16 11:00:57 PM Freetime5689
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* BittersweetEnding: [[spoiler:Mason averts the total extermination of America at the last moment and kills the three BigBads, but he killed JFK five years before and eventually is marked for termination along with Hudson and Weaver.]]

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* BittersweetEnding: [[spoiler:Mason averts the total extermination of America at the last moment and kills the three BigBads, [[BigBad Big Bads]], but he killed JFK five years before and eventually is marked for termination along with Hudson and Weaver.]]
15th Jan '16 12:24:18 AM Jaro7788
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* MisplacedAccent: The Angolan soldiers in the second game speak Brazilian Portuguese, which is probably even more jarring than having a supposedly British character speaking like they're from LA. While the Portuguese used in Angola is not 100% identical to that used in Portugal, they would still be close enough.
27th Nov '15 5:06:44 PM Josef5678
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** In an example of TheDevTeamThinksOfEverything, [[spoiler:Mason has no trouble attacking Reznov after Vorkuta. Because unlike the other allies, ''he's not really there''.]]

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** In an example of TheDevTeamThinksOfEverything, [[spoiler:Mason FridgeBrilliance: [[invoked]][[spoiler:Mason has no trouble attacking Reznov after Vorkuta. Because unlike the other allies, ''he's not really there''.]]
27th Nov '15 10:37:29 AM Josef5678
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* TheDevTeamThinksOfEverything: To counter people using modded controllers in ''Black Ops'', the semiautomatic battle rifles will actually jam if the trigger is pressed too fast. It is possible to fire fast enough without the aid of controller mods to trigger this as well, typically with high amounts of lag.
** At the main menu, [[spoiler: Mason can escape his chair and access the computer terminal behind him. Most players will only use the terminal to play ''VideoGame/{{Zork}}'' or play Dead Ops Arcade, but you can also look at Mason's e-mail and other things such as concept art and music. The kicker? Initially, you are logged on as Alex Mason. You can also log on as any other major American character in the game, including Presidents [[UsefulNotes/JohnFKennedy Kennedy]], [[UsefulNotes/LyndonJohnson Johnson]] and [[UsefulNotes/RichardNixon Nixon]], and access their e-mail and files ([[GuideDangIt as long as you know their usernames and passwords]]). They went so far as to include Directors of the CIA and Henry Kissinger in there, as well as Macbeth's monologue before killing Duncan (they even use what actors call Macbeth, namely "Mackers") in there. To reiterate: Treyarch took the time to add a myriad of {{Easter Egg}}s to an area that many players wouldn't even look at, let alone try to access.]] '''''[[DoingItForTheArt Damn.]]'''''
11th Nov '15 5:56:06 PM Robotnik
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* HappyEndingOverride: [[spoiler: The Russian campaign in ''World at War'' ended on a pretty triumphant note, with Reznov and Dimitri looking forward to returning to Russia as heroes despite the latter's wounds (and the odds were in favor of his survival anyway, given that he was established as being MadeOfIron). As ''Black Ops'' establishes, things...didn't quite work out that way. Dimitri did in fact emerge from the ordeal none the worse for wear, but only so he could end up [[CruelAndUnusualDeath serving as a test subject for Nova 6]]; Reznov bitterly notes that it would've been better if he ''had'' died in Berlin, since at least then his death would've meant something. Reznov himself was betrayed by his corrupt superiors (and by extension, the country he'd served so faithfully), and thrown in a gulag to rot, with only his thirst for revenge keeping him from succumbing to despair.]]
9th Nov '15 4:07:56 PM Joylock
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* HeavilyArmoredMook: Enemies wearing heavy body armor[=/=]riot gear appear about halfway through the second mission, the prison break from Vorkuta. Several appear guarding the NumberStation control room at the very end of the game, also. They carry shotguns and machine guns, and advance slowly instead of running or using cover; basically they're this game's equivalent of ''Modern Warfare 2''[='=]s Spec Ops-only Juggernauts. While not on par with their ridiculous toughness, they can still withstand about half a mag of assault rifle fire or multiple close-range shotgun blasts before dropping, which is pretty impressive given that every other enemy in the game drops after only a small handful of bullets.

to:

* HeavilyArmoredMook: Enemies wearing heavy body armor[=/=]riot gear appear about halfway through the second mission, the prison break from Vorkuta. Several appear guarding the NumberStation control room at the very end of the game, also. They carry shotguns and machine guns, and advance slowly instead of running or using cover; basically they're this game's equivalent of ''Modern Warfare 2''[='=]s Spec Ops-only Juggernauts. While not on par with their ridiculous toughness, they can still withstand about half a mag of assault rifle fire or multiple close-range shotgun blasts before dropping, which is pretty impressive given that every other enemy in the game drops after only a small handful of couple bullets.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CallOfDutyBlackOps