History VideoGame / CallOfDutyBlackOps

8th May '18 3:57:25 PM Malady
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* BattleInTheRain: The [[DownloadableContent First Strike DLC]] gives us "Kowloon", a [[AddedAlliterativeAppeal rain-soaked romp across the rooftops]] of urban Hong Kong, echoing a similar level from the campaign. It features ziplines, which, while a quick way to traverse the map, will likely expose you to enemy fire.

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* BattleInTheRain: The [[DownloadableContent First Strike DLC]] gives us "Kowloon", a [[AddedAlliterativeAppeal rain-soaked romp across the rooftops]] rooftops of urban Hong Kong, echoing a similar level from the campaign. It features ziplines, which, while a quick way to traverse the map, will likely expose you to enemy fire.
9th Apr '18 2:15:56 PM Kadorhal
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** Similarly, the Masterkey underbarrel shotgun was not developed until the 80's. The Remington 870 it was based on was around since the 50's, however, so the in-game version could be justified as [[MacGyvering random soldiers sawing them down and attaching them to their rifles for the hell of it]] - makes sense given it's used as a quick close-range weapon in this game rather than as the door-breaching tool it is in real life.
** The Stakeout is a less-justifiable example, as the standard Ithaca 37 was developed in the early 30's, but the version from the game (with a factory-shortened barrel and a pistol grip, rather than a sawed-down stock) did not exist until 1981.

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** Similarly, the Masterkey underbarrel shotgun was not developed until the 80's. 80s. The Remington 870 it was based on was around since the 50's, 50s, however, so the in-game version could be justified as [[MacGyvering random soldiers sawing them down and attaching them to their rifles for the hell of it]] - makes sense given it's used as a quick close-range weapon in this game rather than as the door-breaching tool it is in real life.
** The Stakeout is a less-justifiable example, as the standard Ithaca 37 was developed in the early 30's, '30s, and was in limited use with the US military as a trench gun during UsefulNotes/WorldWarII, but the version from the game (with a factory-shortened barrel and a pistol grip, rather than a sawed-down stock) did not exist until 1981.



** The M60 is a near miss - while the original version was in service in Vietnam (adopted in 1957), the actual model present in-game is, save for a different rear sight, the [[PropRecycling same M60E3 from]] ''Call of Duty 4'', which wasn't developed until 1986. The HK-21 is much the same (originally developed in '61, the version in-game is an improved [=HK-21=]E, also from the 80's).[[invoked]]
** The [=PM63=] is another near miss. It was designed in 1965. Seeing as most of the game is set in '68, it wouldn't be anachronistic... except the only singleplayer level it appears in is ''Executive Order'', set in '63.

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** The M60 is a near miss - while the original version was in service in Vietnam (adopted in 1957), the actual model present in-game is, save for a different rear sight, the [[PropRecycling same M60E3 from]] ''Call of Duty 4'', which wasn't developed until 1986. The HK-21 is much the same (originally developed in '61, the version in-game is an improved [=HK-21=]E, also from the 80's).80s).[[invoked]]
** The [=PM63=] is another near miss. It was designed in 1965. Seeing as most of the game is set in '68, it wouldn't be anachronistic... except the first of only three singleplayer level levels it appears in is ''Executive Order'', set in '63.



** Ignoring AnachronismStew for a moment, there are some really weird guns in this game, like ASP 9, Heckler and Koch G11, Spectre M4, M202 FLASH, WA 2000, Walther MPL, PM-63, Kiparis. Most of these are not well-known weapons, and others are too rare to see any kind of widespread use as seen in-game, if anachronism is ignored.

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** Ignoring AnachronismStew for a moment, there are some really weird guns in this game, like the ASP 9, Heckler and Koch G11, Spectre M4, M202 FLASH, WA 2000, Walther WA 2000 & MPL, PM-63, and Kiparis. Most of these are not well-known weapons, and others are too rare to see any kind of widespread use as seen in-game, in-game even if anachronism is ignored.they were appropriate for the time period.
10th Mar '18 3:31:24 PM Joylock
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Added DiffLines:

* EliteMooks: The Spetsnaz troops are supposedly better trained and equipped compared to other enemy soldiers (Treyarch apparently did real research into Russian special forces tactics and incorporated that into the Spetsnaz A.I.), though other than their use of their famous UnnecessaryCombatRoll the difference is subtle enough to not be immediately obvious.
17th Jan '18 6:41:16 AM Shamrock95
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* AnachronismStew: Black Ops has an alarming amount of weapons that weren't even patented, let alone produced during the 1960s setting the game is in. Even if they were the earliest weapon prototypes that the CIA could utilize (and they do HandWave it as such), they're still considered to be pretty damned early for its time.
** Taken to Ludicrous levels with the FAMAS. Not only did the original FAMAS F1 only enter production in the mid-70s, the FELIN model used in the game wasn't developed until 2001! Handwaved with being a prototype, just like the [=MP5K=] and several other guns, and it shows (for example: the Enfield, G11, and Commando use the same aftermarket iron sights, the [=MP5K=] has its prototype foregrip, et cetera). Although those folding rear sights are Troy [=BattleSights=], which also did not exist until the 2000s, though most of the text on them is taken from similar folding rear sights that actually were experimented with in the mid-60s.

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* AnachronismStew: Black Ops has an alarming a surprising amount of weapons that weren't even patented, let alone produced during the 1960s setting the game is in. Even if they were the earliest weapon prototypes that the CIA could utilize (and they do HandWave it as such), they're still considered to be pretty damned early for its time.
** Taken to Ludicrous ludicrous levels with the FAMAS. Not only did the original FAMAS F1 only enter production in the mid-70s, the FELIN model used in the game wasn't developed until 2001! Handwaved with being a prototype, just like the [=MP5K=] and several other guns, and it shows (for example: the Enfield, G11, and Commando use the same aftermarket iron sights, the [=MP5K=] has its prototype foregrip, et cetera). Although those folding rear sights are Troy [=BattleSights=], which also did not exist until the 2000s, though most of the text on them is taken from similar folding rear sights that actually were experimented with in the mid-60s.
9th Jan '18 3:45:52 PM DustSnitch
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* BadassGrandpa: According to intel, Reznov is 51 in ''Black Ops''.
4th Jan '18 5:16:12 PM nombretomado
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** Alex Mason, Jason Hudson, and Joseph Bowman are dead ringers for Sam Worthington, Ed Harris, and IceCube.

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** Alex Mason, Jason Hudson, and Joseph Bowman are dead ringers for Sam Worthington, Ed Harris, and IceCube.Music/IceCube.
16th Nov '17 6:04:17 AM Wuz
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* RareGuns: Possibly winning an award here: in several missions and the multiplayer, you're able to find the China Lake shotgun-style grenade launcher. This is an actual weapon, of which ''20 to 30'' made it in to service (never in the MACV-SOG) and which maybe six ''still'' exist. Say what you want about the G11 being in the game, the China Lake is possibly the rarest represented gun in any game series.

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* RareGuns: RareGuns:
** Ignoring AnachronismStew for a moment, there are some really weird guns in this game, like ASP 9, Heckler and Koch G11, Spectre M4, M202 FLASH, WA 2000, Walther MPL, PM-63, Kiparis. Most of these are not well-known weapons, and others are too rare to see any kind of widespread use as seen in-game, if anachronism is ignored.
**
Possibly winning an award here: in several missions and the multiplayer, you're able to find the China Lake shotgun-style grenade launcher. This is an actual weapon, of which ''20 to 30'' made it in to service (never in the MACV-SOG) and which maybe six ''still'' exist. Say what you want about the G11 being in the game, the China Lake is possibly the rarest represented gun in any game series.
23rd Oct '17 5:07:54 PM Rmpdc
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%%* BigBad: Nikita Dragovich

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%%* * BigBad: Nikita DragovichDragovich, the Soviet general behind continuing Project Nova and turning it on the United States, as well as Alex Mason's capture [[spoiler: and attempted brainwashing]].



%%* CutsceneBoss: [[spoiler:Dragovich and Kravchenko.]]

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%%* * CutsceneBoss: [[spoiler:Dragovich and Kravchenko.Kravchenko, where at most, you're only made to [[PressXToNotDie button mash]] against the latter.]]


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* JungleWarfare: "Victor Charlie", "Crash Site", and "Payback", which are set deep within the jungles of Vietnam. Averted with "SOG" and "The Defector", where the former has the surrounding vegetation destroyed from constant napalm strikes, while the latter is set within a city instead.
1st Oct '17 1:14:37 PM IndyRevolution
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Added DiffLines:

*EatingTheEyeCandy: During Mason's trip to the Pentagon, a SexySecretary blows smoke at Mason while giving him "fuck me" eyes. [[SubvertedTrope Subverted]] as the Interrogator's narration makes it absolutely clear [[TheMole she was a plant working for their organization in the CIA and was gathering info on Mason.]] [[spoiler: And then ''[[DoubleSubversion double subverted]]'' when it turns out the Interrogators are the ''CIA themselves'', meaning she really was just some horny secretary.]]
30th Sep '17 5:42:26 PM nombretomado
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* {{WMG}}: As a game centered around the UsefulNotes/ColdWar, as well as the computer at the main menu room, it is prone to have fan ConspiracyTheories.

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* {{WMG}}: As a game centered around the UsefulNotes/ColdWar, as well as the computer at the main menu room, it is prone to have fan ConspiracyTheories.UsefulNotes/ConspiracyTheories.
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