History VideoGame / CallOfDutyAdvancedWarfare

9th Apr '18 8:02:14 PM nombretomado
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* MiniMecha: [=AST=]s, bipedal mech suits with mini-guns for arms, similar to those seen in the ''RedFaction'', ''VideoGame/FirstEncounterAssaultRecon'', or ''VideoGame/{{Section 8}}''. They very much serve as BossInMooksClothing encounters.

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* MiniMecha: [=AST=]s, bipedal mech suits with mini-guns for arms, similar to those seen in the ''RedFaction'', ''VideoGame/RedFaction'', ''VideoGame/FirstEncounterAssaultRecon'', or ''VideoGame/{{Section 8}}''. They very much serve as BossInMooksClothing encounters.
27th Jan '18 6:32:25 PM Robotnik
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** He's also quite fond of Mitchell, Gideon, and Ilona, to some extent even after they betray him; he does smash Mitchell's mechanical arm, but he doesn't kill him or any of his friends who were in Atlas, despite several opportunities to do so. He seems to believe this is enough to make him ''not'' evil, despite the massive civilian casualties to his name. Mitchell and everyone else disagree.
22nd Jan '18 6:30:46 PM slvstrChung
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* ArtisticLicenseShips: In one mission, you're tasked with helping the crew of an aircraft carrier fight off boarding parties that want to take control of the ship's... [[MagneticWeapons Railguns]]. Modern-day carriers are not equipped with main guns because the recoil and/or deck space requirements of such emplacements would interfere with the space needed to launch and recover aircraft. Even assuming that future ships are not subject to these problems (which is possible, given the prevalence of VTOL aircraft in the game and the [[WildMassGuess assumption]] that railguns don't have as much recoil), this still raises the question of why the resulting warship, which is more like TheBattlestar than anything else, doesn't have a new name to reflect its new role.
22nd Jan '18 6:20:00 PM slvstrChung
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* ArtisticLicenseGeography: The San Francisco level all takes place on the Marin side of the Golden Gate Bridge.
* ArtisticLicenseMedicine: The start of the game shows Mitchell's severed arm being left behind as he is dragged away to safety. In reality, given that the operation was successful and the area secure, the military would have grabbed the severed limb and packed it in ice as even today there's a good chance the cut was clean enough that the arm could be successfully reattached, let alone in the far future where robotic prosthetics are possible.

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* ArtisticLicenseGeography: The San Francisco "San Francisco" level all takes place on in the Marin side of Headlands to the north of, and then eventually on, the Golden Gate Bridge.
Bridge, but never reaches the city limits of San Francisco itself.
* ArtisticLicenseMedicine: The start of the game shows Mitchell's severed arm being left behind as he is dragged away to safety. In reality, given that the operation was successful and the area secure, the military would have grabbed the severed limb and packed it in ice as -- even today -- there's a good chance the cut was clean enough that the arm could be successfully reattached, let alone in the far future where robotic prosthetics are possible.



* BadassNormal: Even after being in a major car wreck, Hades is still fit enough to defeat Atlas' greatest warrior in hand-to-hand combat, despite not having an exo-suit while his opponent is wearing one of her own.

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* BadassNormal: Even after being in a major car wreck, Hades is still fit enough to defeat fight one of Atlas' greatest warrior soldiers to a standstill in hand-to-hand combat, despite not having an exo-suit while his opponent is wearing one of her own.



* BondVillainStupidity: [[spoiler: Jonathan Irons]] has ''multiple'' opportunities to kill Mitchell and his squadmates. At best, he simply [[spoiler: shoots Cormack so he'll slowly bleed to death and disables Mitchell's arm.]] Not shockingly, Mitchell and Co. easily escape after he leaves. Most egregiously, at the end of the game, [[spoiler: Irons literally has an unarmed, disabled Mitchell at his mercy and actively refuses to shoot him, declaring it's because he's "not a monster." Less than two minutes later, Mitchell [[DisneyVillainDeath throws him off a skyscraper]].]]

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* BondVillainStupidity: [[spoiler: Jonathan Irons]] has ''multiple'' opportunities to kill Mitchell and his squadmates. At best, he simply [[spoiler: shoots Cormack so he'll slowly bleed to death and disables Mitchell's arm.]] arm]]. Not shockingly, Mitchell and Co. easily escape after he leaves. Most egregiously, at the end of the game, [[spoiler: Irons literally has an unarmed, disabled Mitchell at his mercy and actively refuses to shoot him, declaring it's because he's "not a monster." Less than two minutes later, Mitchell [[DisneyVillainDeath throws him off a skyscraper]].]]



** The approach to the nuclear plant in "Fission" is extremely similar to the approach to the Gulag in Modern Warfare 2.
** The way the plane is disabled in "Crash" is similar to the way the Russian sub is disabled in Modern Warfare 3.
** "Terminus", the final level of the campaign, opens with [[spoiler:a frontal assault consisting entirely of two men wielding the heaviest weapons and armor in the game, who make their way into the enemy stronghold under radio guidance from a friendly NPC and destroy an aircraft only to have their heavy equipment disabled by the crashing aircraft. The NPC is then incapacitated, leaving the player to engage the BigBad alone in a quick-time event.]] Doesn't that remind you of Dust to Dust from Modern Warfare 3?
* ClimaxBoss: Hades. The final confrontation against him wryly plays out exactly like every previous Call of Duty villain, with you incapacitated and watching your teammate locked in a life or death struggle, while you're prompted to try and reach for a weapon. [[spoiler:Then he reveals the existence of TheManBehindTheMan with his dying breath. Oh, and you have another eight missions to go.]]

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** The approach to the nuclear plant in "Fission" is extremely similar to the approach to the Gulag in Modern ''Modern Warfare 2.2''.
** The way the plane is disabled in "Crash" is similar to the way the Russian sub is disabled in Modern ''Modern Warfare 3.3''.
** "Terminus", the final level of the campaign, opens with [[spoiler:a frontal assault consisting entirely of two men wielding the heaviest weapons and armor in the game, who make their way into the enemy stronghold under radio guidance from a friendly NPC and destroy an aircraft only to have their heavy equipment disabled by the crashing aircraft. The NPC is then incapacitated, leaving the player to engage the BigBad alone in a quick-time event.]] Doesn't that remind you of Dust to Dust from Modern ''Modern Warfare 3?
3''?
* ClimaxBoss: Hades. The final confrontation against him wryly plays out exactly like every previous Call ''Call of Duty Duty'' villain, with you incapacitated and watching your teammate locked in a life or death struggle, while you're prompted to try and reach for a weapon. [[spoiler:Then he reveals the existence of TheManBehindTheMan with his dying breath. Oh, and you have another eight missions to go.]]



* ConspiracyThriller: The game pretty much becomes this 1/3 of the way through the campaign. [[spoiler:Mitchell, Illona, and Gideon uncover that Atlas is not what it seems and the level "Utopia" plays out like a chase scene from many conspiracy thriller movies and games, where Mitchell and Illona escape from Atlas troops and go on the run through New Baghdad. They then join Sentinel Task Force, which is a secretive [[BenevolentConspiracy counter-conspiracy]] in the U.S. military to investigate what Atlas, which is pretty much controlling the world at this point, is planning.]] In the third act though, it heads back into more of an action-thriller war game after [[spoiler:Atlas openly declares war on America and the free world after Sentinel exposes the Manticore project]] and has an almost James Bond-like finale where the heroes go to save the world and race against the clock.

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* ConspiracyThriller: The game pretty much becomes this 1/3 of the way through the campaign. [[spoiler:Mitchell, Illona, Ilona, and Gideon uncover that Atlas is not what it seems and the level "Utopia" plays out like a chase scene from many conspiracy thriller movies and games, where Mitchell and Illona escape from Atlas troops and go on the run through New Baghdad. They then join Sentinel Task Force, which is a secretive [[BenevolentConspiracy counter-conspiracy]] in the U.S. military to investigate what Atlas, which is pretty much controlling the world at this point, is planning.]] In the third act though, it heads back into more of an action-thriller war game after [[spoiler:Atlas openly declares war on America and the free world after Sentinel exposes the Manticore project]] and has an almost James Bond-like finale where the heroes go to save the world and race against the clock.
10th Dec '17 1:30:12 PM nombretomado
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** The tunnel and highway [[note]]which in an interesting sidenote is the road DoubleFine Studios named themselves after[[/note]] leading up to the Golden Gate Bridge are as accurate as they are futuristic. Not surprising, given Sledgehammer Games' presence in the Bay Area.

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** The tunnel and highway [[note]]which in an interesting sidenote is the road DoubleFine Creator/DoubleFine Studios named themselves after[[/note]] leading up to the Golden Gate Bridge are as accurate as they are futuristic. Not surprising, given Sledgehammer Games' presence in the Bay Area.
26th Nov '17 2:04:40 AM Wuz
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* MauveShirt: Will Irons (Jonathan Irons' son and Mitchell's best friend) dies at the end of the prologue level.

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* MauveShirt: Will MatchCut: A rather neat one can be found in "Atlas". Jonathan Irons (Jonathan Irons' son introduces himself and Mitchell's best friend) dies at Atlas just as Mitchell prepares to leave Will's funeral. He hands Mitchell his digital business card, which shows the end of animated Atlas logo. Mitchell looks down at it, pondering whether or not to join Atlas, while the prologue level.three-volley salute sounds in the background. Just as the third volley is fired, the screen cuts to Mitchell during an operation, looking down at his assault rifle marked with the Atlas logo, showing that he joined Atlas, the logo matching up with the business card. The transition is covered by the thunderclap and the lightning making everything white, and the volley matches the thunder too.
* MauveShirt:


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* SmallRoleBigImpact: Will Irons (Jonathan Irons' son and Mitchell's best friend) is introduced at the start of the prologue level and dies at the end of the same level. His death is one of the biggest motivating factors in the game for multiple characters.
8th Nov '17 6:10:04 AM UchuuFlamenco
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** GrapplingHookPistol: The Grapple attachment does this (it can also be used to pull enemies towards you [[MortalKombat Scorpion]]-style). Notably it is not limited to pre-scripted use (unlike in ''Black Ops II''); you can use it freely during gameplay, similar to the ''VideoGame/BatmanArkhamSeries'' games, but it's only available in a couple of levels and a single playlist in multiplayer.

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** GrapplingHookPistol: The Grapple attachment does this (it can also be used to pull enemies towards you [[MortalKombat [[Franchise/MortalKombat Scorpion]]-style). Notably it is not limited to pre-scripted use (unlike in ''Black Ops II''); you can use it freely during gameplay, similar to the ''VideoGame/BatmanArkhamSeries'' games, but it's only available in a couple of levels and a single playlist in multiplayer.
9th Aug '17 6:42:08 PM Ferot_Dreadnaught
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* BigBad: Hades, the leader of the KVA, seeks to halt humanity's technological progress and revert it to a 'natural state' with terrorist attacks all over the world.
* BiggerBad: [[spoiler:Jonathan Irons turns into this after Hades is killed, who was aware of the KVA's world-wide attack on major cities but let it occur in order for Atlas to pick up the remains and make itself the dominant military power. He attempts to flat out TakeOverTheWorld thereafter.]]

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* BigBad: BigBad:
**
Hades, the leader of the KVA, seeks to halt humanity's technological progress and revert it to a 'natural state' with terrorist attacks all over the world.
* BiggerBad: ** [[spoiler:Jonathan Irons turns into this after Hades is killed, who was aware of the KVA's world-wide attack on major cities but let it occur in order for Atlas to pick up the remains and make itself the dominant military power. He attempts to flat out TakeOverTheWorld thereafter.]]
14th Jul '17 5:03:45 PM NightShade96
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* DoorFu: The player can rip off car doors to shield against a drone swarm in the opening mission.
20th Jun '17 3:33:15 AM Piterpicher
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* MiniMecha: [=AST=]s, bipedal mech suits with mini-guns for arms, similar to those seen in the ''RedFaction'', ''VideoGame/FirstEncounterAssaultRecon'', or ''{{Section 8}}''. They very much serve as BossInMooksClothing encounters.

to:

* MiniMecha: [=AST=]s, bipedal mech suits with mini-guns for arms, similar to those seen in the ''RedFaction'', ''VideoGame/FirstEncounterAssaultRecon'', or ''{{Section ''VideoGame/{{Section 8}}''. They very much serve as BossInMooksClothing encounters.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CallOfDutyAdvancedWarfare