History VideoGame / BushidoBlade

18th Apr '16 5:42:11 AM NativeJovian
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A series of two {{Fighting Game}}s released by [[Creator/SquareEnix Square Soft]].

Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.

to:

A series of two {{Fighting Game}}s released by [[Creator/SquareEnix Square Soft]].

Soft]]. Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.



After its second game, [[ExecutiveMeddling arguments between developer Light Weight and Squaresoft]] ended in the franchise's demise.

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After its second game, [[ExecutiveMeddling [[ScrewedByTheNetwork arguments between developer Light Weight and Squaresoft]] ended in the franchise's demise.
1st Apr '16 11:06:06 AM Dedars1
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After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise.

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After its second game, [[ExecutiveMeddling arguments between developer Sunsoft Light Weight and Square Enix]] Squaresoft]] ended in the franchise's demise.
14th Jan '16 3:44:33 PM nombretomado
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A series of two {{Fighting Game}}s released by [[SquareEnix Square Soft]].

to:

A series of two {{Fighting Game}}s released by [[SquareEnix [[Creator/SquareEnix Square Soft]].
10th Jan '16 3:58:06 PM totoofze47
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Added DiffLines:

* NonStandardGameOver: In Story mode, you must abide by the Bushido Code and fight honorably. Using low tactics like throwing dust in your opponent's eyes or attacking them in the back will abruptly cut your playthrough short, with a random message berating you for it.
10th Jan '16 3:54:00 PM totoofze47
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Added DiffLines:

* WhatTheHellPlayer: Among the NonStandardGameOver messages that chew you out for breaking the bushido code, one is especially blunt and to-the-point: "Cowards can go no further."
24th Aug '15 1:24:15 PM Miracle@StOlaf
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Added DiffLines:

* GunsAreWorthless: Hahaha, '''NO'''. The two gun-wielding characters are some of the toughest opponents you'll face. The only thing that makes it fair for the player is that both take a relatively long time to reload, and they're defenseless while they do it.
11th May '15 7:23:19 PM kikiandlala
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* DualWielding: A few characters (Tatsumi, Utsusemi, Matsumushi, and Highwayman) can dual-wield with a specific weapon and their subweapon.

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* DualWielding: A few characters (Tatsumi, Utsusemi, Matsumushi, Hotarubi and Highwayman) can dual-wield with a specific weapon and their subweapon.
16th Mar '15 4:18:10 PM MJNSEIFER
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* IHaveManyNames: Black Lotus (Bushido Blade), Highwayman (Bushido Blade 2), and James (his real name, according to his second Bushido Blade ending).
16th Mar '15 4:16:05 PM MJNSEIFER
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* IHaveManyNames: Black Lotus (Bushido Blade), Highwayman (Bushido Blade 2), and James (his real name, according to his second Bushido Blade ending).
1st Dec '14 1:10:45 AM urielzet
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These games differ from traditional {{Fighting Game}}s in many ways. A quick list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.

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These games differ from traditional {{Fighting Game}}s in many ways. A quick list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use easy-to-use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.



* MultipleEndings: The first game has a different ending depending on how well you upheld the Code of Bushido, as explained above. The sequel has 2 endings for the Shainto-side characters, which depends on [[spoiler:whether you kill or spare the last descendant of the Kagami.]]
* {{Ninja}}: Red Shadow/Hotarubi. Night Stalker joins her in Bushido Blade 2.

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* MultipleEndings: The first game has a different ending depending on how well you upheld the Code of Bushido, Bushido (and how little damage you took along the way), as explained above. The sequel has 2 endings for the Shainto-side characters, which depends on [[spoiler:whether you kill or spare the last descendant of the Kagami.]]
Kagami]].
* {{Ninja}}: Red Shadow/Hotarubi. Night Stalker Nightstalker joins her in Bushido ''Bushido Blade 2.2''.



* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). In the first game, you can only surrender if your legs are crippled, though.



* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijutsuPractitioner sheathed]] and DualWielding.
* SubsystemDamage: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* TrueCompanions: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido Blade 2 endings.

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* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijutsuPractitioner sheathed]] and DualWielding.
* SubsystemDamage: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker (and slower) striking force and defense, a broken leg would force limit the player to "crawl-fighting".
* TrueCompanions: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido ''Bushido Blade 2 2'' endings.



* DrivenToSuicide: Black Lotus in his ending.

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* DrivenToSuicide: Black Lotus in both his ending.endings. The only difference in his true ending is the reveal of a woman back in Ireland who mourns his passing.



* HonorBeforeReason: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a NonstandardGameOver.

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* HonorBeforeReason: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a NonstandardGameOver.NonStandardGameOver.



* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non-lethal hits, and you have to do a series of [[GuideDangIt tasks the game never hints at]].

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* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non-lethal hits, hits (if you're wearing a bandage during the next fight, you're already disqualified), and you have to do a series of [[GuideDangIt tasks the game never hints at]].



* ParentalSubstitute: Gengoro to Kaun, Utsusemi to Tatsumi.
* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). In the first game, you can only surrender if your legs are crippled, though.
* PromotedToPlayable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.

to:

* ParentalSubstitute: Gengoro to Kaun, Utsusemi to Tatsumi.
* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). In the first game, you can only surrender if your legs are crippled, though.
* PromotedToPlayable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.
Tatsumi.



* TrueFinalBoss: After going through the [[NintendoHard needlessy hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).

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* TrueFinalBoss: After going through the [[NintendoHard needlessy needlessly hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).



* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like Literature/ThePhantomOfTheOpera, but has a thick Scots accent...
* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they sheath the sword back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is dead]].
* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!

to:

* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like Literature/ThePhantomOfTheOpera, ''Literature/ThePhantomOfTheOpera'', but has a thick Scots accent...
* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they sheath the sword back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is dead]].
* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!
accent...



* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they twirl the sword around for a while before sheathing it back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is dead]].



* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!
* NoExceptYes: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]



* NoExceptYes: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.

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* NoExceptYes: Whatever PromotedToPlayable: Hongou (Tatsumi and Black Lotus's TrueFinalBoss), Sazanka (the guy wielding the reason is for double-edged spear) and Tsubame (the female enemy after Sazanka) were originally computer-controlled only characters in the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
first.



* TheStoic: Kaun

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* TheStoic: KaunKaun.
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
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