History VideoGame / Burnout

11th Apr '17 6:26:53 PM SuperBuffalo007
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* CarFu: The name of the game since ''Takedown''.

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* CarFu: The name style of the game since ''Takedown''.



* TheComputerIsACheatingBastard: ''Burnout Legends'', in which your car seems to be made of glass with the high chances of crashing for some reason. The rivals also ''blatantly teleport to safety'' whenever they're about to crash into traffic.
** In ''Takedown'', during a Face-Off event, if your rival passes you, it will rubber-band ''away'' from you and make it practically impossible to catch.

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* TheComputerIsACheatingBastard: ''Burnout Legends'', in which The AI rivaling cars love to smash into big rigs and the like while ''completely scratch free'', while you still have to maneuver your car seems to be made of glass with the high chances of crashing for some reason. The rivals also ''blatantly teleport to safety'' whenever they're about to crash into traffic.
way carefully. See LuckBasedMission below.
** In ''Takedown'', during a Face-Off event, if your rival passes you, it will rubber-band ''away'' from you and make it practically impossible to catch. This is made even worse when there's more than just one rival and they all are fighting for first while you're sitting back here trying to get back to '''''fifth'''''.
--> ''You are 9 seconds behind!''
** In ''Legends'', your car is the only car able to crash at seemingly low speeds, while every rival can blast (and even ''teleport'') through the biggest traffic jams and still go on as if they had hit nothing.



* DarkerAndEdgier / BloodierAndGorier: ''Burnout Revenge''. The levels are much more "industrial" and dirty, with more dark colors compared to ''Burnout 3'', and the soundtrack is much more harder and raw compared to the rest of the series, in addition to the tracks being more combat oriented and the introduction of Traffic Checking.

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* DarkerAndEdgier / BloodierAndGorier: ''Burnout Revenge''. The levels are much more "industrial" and dirty, with more dark colors compared to ''Burnout 3'', and the soundtrack is much more harder and raw compared to the rest of the series, in addition to the tracks being more combat oriented and the introduction of Traffic Checking.



* FragileSpeedster: Speed-style cars. In particular, every game since ''3'' has included open-wheel, Formula 1-style race cars as part of the vehicle lineup. Heaven help you if you touch anything when driving these while boosting.

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* FragileSpeedster: Speed-style cars. In particular, every game since ''3'' ''Takedown'' has included open-wheel, Formula 1-style race cars as part of the vehicle lineup. Heaven help you if you touch anything when driving these while boosting. Including the walls.



* LuckBasedMission: The heavy traffic can appear almost anywhere, and there's not enough time to react before your car and the traffic vehicle collide.
** This is made even worse when you realize TheComputerIsACheatingBastard.



** Not true in ''3''. All the cars have drivers equipped with safety gear in them. Even the traffic cars have helmeted drivers wearing fire suits!

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** Not true in ''3''.''Takedown''. All the cars have drivers equipped with safety gear in them. Even the traffic cars have helmeted drivers wearing fire suits!



* SignatureMove: In ''Burnout Revenge'', you can earn Signature Takedowns for crashing opponents into special places, such as knocking them off the cliff in White Mountain. They often come with a PunnyName such as ''Takin' Out The Trash''. Guess how you get that one.
* StuffBlowingUp and EveryCarIsAPinto

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* SignatureMove: In ''Burnout Revenge'', you can earn Signature Takedowns for crashing opponents into ''Takedown'', there are special places, such as knocking them off areas that grant the cliff player a "Signature Takedown". Some notable examples are ''Tram Ram'', ''Rumble in White Mountain. They often come the Jungle'', and ''[[RuleOfFun Tuk-down]]''.
** ''Dominator'' and ''Revenge'' also share this trope.
* StuffBlowingUp
* SuperPrototype: The final standard car unlocked in ''Takedown's'' race tour, along
with a PunnyName such as ''Takin' Out The Trash''. Guess how you get that one.
* StuffBlowingUp and EveryCarIsAPinto
the World Circuit Racer.



* WackyRacing
* WreakingHavok: [[SarcasmMode The slo-mo close ups on the front of your car aren't to show off the way it crumples.]]

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* WackyRacing
WackyRacing: We can't emphazise the ''Wacky'' part enough.
* WreakingHavok: [[SarcasmMode The slo-mo close ups close-ups on the front of your car aren't to show off the way it crumples.]]its damages.]] You can steer your crash into Rivals who try to pass through to score "Aftertouch Takedowns".
6th Apr '17 9:45:32 AM Malady
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* ExcitedShowTitle: Given the exclamation mark, ''Burnout CRASH!''.



* [[HaveANiceDeath Have a Nice Crash]]: Whenever you crash, you're treated to a clip of your car spiraling gracefully through the air, shedding metal shards everywhere, frequently in slow motion.

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* [[HaveANiceDeath Have a Nice Crash]]: HaveANiceDeath: Well, Crash: Whenever you crash, you're treated to a clip of your car spiraling gracefully through the air, shedding metal shards everywhere, frequently in slow motion.


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* OneWordTitle: ''Burnout'', which, as a compound word, is also a {{Portmantitle}}.
12th Mar '17 9:53:55 PM 4444jdm
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* DarkerAndEdgier: ''Burnout Revenge''. The levels are much more "industrial" and dirty, with more dark colors compared to ''Burnout 3'', and the soundtrack is much more harder and raw compared to the rest of the series, in addition to the tracks being more combat oriented and the introduction of Traffic Checking.

to:

* DarkerAndEdgier: DarkerAndEdgier / BloodierAndGorier: ''Burnout Revenge''. The levels are much more "industrial" and dirty, with more dark colors compared to ''Burnout 3'', and the soundtrack is much more harder and raw compared to the rest of the series, in addition to the tracks being more combat oriented and the introduction of Traffic Checking.
11th Mar '17 3:22:36 AM BNSF1995
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* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some as ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on [=PlayStation=] 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).

to:

* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some as ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on [=PlayStation=] 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).around due to its lack of online capabilities).
5th Mar '17 11:50:04 AM themisterfree
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* '''''Burnout CRASH!'' (2011):''' The first digital-only installment of the series, released on [=PlayStation=] Network and Xbox LIVE Arcade. Taking the basics of Crash Mode from previous ''Burnout'' installments and expanding it into a full game, ''CRASH!'' is a different spin on the ''Burnout'' family. ''CRASH!'' takes place in "Crash City" and is played from a top-down perspective rather than from behind the car. There is no racing component as the game focuses purely on causing as much destruction as possible. The game features more fantastical elements than the rest of the series, such as [=UFOs=].

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* '''''Burnout CRASH!'' (2011):''' The first digital-only installment of the series, released on [=PlayStation=] Network and Xbox LIVE Arcade. Taking the basics of Crash Mode from previous ''Burnout'' installments and expanding it into a full game, ''CRASH!'' is a different spin on the ''Burnout'' family. ''CRASH!'' takes place in "Crash City" and is played from a top-down perspective rather than from behind the car. There is no racing component as the game focuses purely on causing as much destruction as possible. The game features more fantastical elements than the rest of the series, such as [=UFOs=].
[=UFOs=]. This installment also brought in the Autolog system used in the Criterion-developed ''Need for Speed'' games.


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* CanonImmigrant: An odd case- ''CRASH!'' utilized the Autolog system Criterion had used in the ''Need for Speed'' titles they developed.
26th Nov '16 11:16:26 PM BNSF1995
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* CompetitiveBalance: All ''CRASH!'' car stats are indeed 100% Yin-Yang. Little cars have weak explosions but moves faster, while oversized have giant explosion radius but is sluggish.

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* CompetitiveBalance: All ''CRASH!'' car stats are indeed 100% Yin-Yang. Little cars have weak explosions but moves faster, while oversized have giant explosion radius but is are sluggish.


Added DiffLines:

** In ''Takedown'', during a Face-Off event, if your rival passes you, it will rubber-band ''away'' from you and make it practically impossible to catch.
17th Jul '16 2:07:35 PM BNSF1995
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Added DiffLines:

** Subverted in ''Revenge'', since most of the traffic can be utterly destroyed by you.
29th Apr '16 4:07:17 AM aye_amber
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* RealSongThemeTune: Somehow, the last two ''Burnout'' games are titled from the game's theme song. ''Paradise'' has the fitting [[Music/GunsNRoses "Paradise]] [[Music/AppetiteForDestruction City"]], while ''CRASH!'' has Music/ThePrimitives' "Crash", which also names this game's location.

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* RealSongThemeTune: Somehow, the last two ''Burnout'' games are titled from the game's theme song. ''Paradise'' has the fitting [[Music/GunsNRoses "Paradise]] [[Music/AppetiteForDestruction City"]], while ''CRASH!'' has Music/ThePrimitives' ''The Primitives''' "Crash", which also names this game's location.
4th Feb '16 5:12:38 AM GrammarNavi
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* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, and [[UsefulNotes/NintendoGameCube GameCube]], and published by Acclaim Entertainment.

to:

* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, UsefulNotes/PlayStation2, UsefulNotes/XBox, and [[UsefulNotes/NintendoGameCube GameCube]], and published by Acclaim Entertainment.



* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some as ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on PlayStation 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).

to:

* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some as ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on PlayStation [=PlayStation=] 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).



* '''''Burnout Legends'' (2005):''' A game released for the PlayStationPortable and the NintendoDS. It is basically a "best of" collection, featuring tracks from the first three games.
* '''''Burnout Dominator'' (2007):''' Released for [[PlayStationTwo PlayStation 2]] and PlayStationPortable, this game was meant to tide fans over before the release of the series' next-gen debut. It returned to the series' roots, bringing back Burnouts (which had disappeared starting with the third game) and getting rid of many modes and features from later games. It was the only game in the series that was not developed by Criterion, as they were busy working on...

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* '''''Burnout Legends'' (2005):''' A game released for the PlayStationPortable UsefulNotes/PlayStationPortable and the NintendoDS.UsefulNotes/NintendoDS. It is basically a "best of" collection, featuring tracks from the first three games.
* '''''Burnout Dominator'' (2007):''' Released for [[PlayStationTwo PlayStation 2]] UsefulNotes/PlayStation2 and PlayStationPortable, UsefulNotes/PlayStationPortable, this game was meant to tide fans over before the release of the series' next-gen debut. It returned to the series' roots, bringing back Burnouts (which had disappeared starting with the third game) and getting rid of many modes and features from later games. It was the only game in the series that was not developed by Criterion, as they were busy working on...
30th Dec '15 6:22:46 PM RisefromYourGrave
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* CutSong: Like the first two games, ''3'' originally had music composed for the game, but when Acclaim went bankrupt and the game was picked up by EA, Criterion used licensed tracks instead. However, these songs were incorporated into the soundtrack of ''Paradise''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Burnout