History VideoGame / Burnout

17th Jul '16 2:07:35 PM BNSF1995
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Added DiffLines:

** Subverted in ''Revenge'', since most of the traffic can be utterly destroyed by you.
29th Apr '16 4:07:17 AM aye_amber
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* RealSongThemeTune: Somehow, the last two ''Burnout'' games are titled from the game's theme song. ''Paradise'' has the fitting [[Music/GunsNRoses "Paradise]] [[Music/AppetiteForDestruction City"]], while ''CRASH!'' has Music/ThePrimitives' "Crash", which also names this game's location.

to:

* RealSongThemeTune: Somehow, the last two ''Burnout'' games are titled from the game's theme song. ''Paradise'' has the fitting [[Music/GunsNRoses "Paradise]] [[Music/AppetiteForDestruction City"]], while ''CRASH!'' has Music/ThePrimitives' ''The Primitives''' "Crash", which also names this game's location.
4th Feb '16 5:12:38 AM GrammarNavi
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* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, and [[UsefulNotes/NintendoGameCube GameCube]], and published by Acclaim Entertainment.

to:

* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, UsefulNotes/PlayStation2, UsefulNotes/XBox, and [[UsefulNotes/NintendoGameCube GameCube]], and published by Acclaim Entertainment.



* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some as ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on PlayStation 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).

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* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some as ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on PlayStation [=PlayStation=] 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).



* '''''Burnout Legends'' (2005):''' A game released for the PlayStationPortable and the NintendoDS. It is basically a "best of" collection, featuring tracks from the first three games.
* '''''Burnout Dominator'' (2007):''' Released for [[PlayStationTwo PlayStation 2]] and PlayStationPortable, this game was meant to tide fans over before the release of the series' next-gen debut. It returned to the series' roots, bringing back Burnouts (which had disappeared starting with the third game) and getting rid of many modes and features from later games. It was the only game in the series that was not developed by Criterion, as they were busy working on...

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* '''''Burnout Legends'' (2005):''' A game released for the PlayStationPortable UsefulNotes/PlayStationPortable and the NintendoDS.UsefulNotes/NintendoDS. It is basically a "best of" collection, featuring tracks from the first three games.
* '''''Burnout Dominator'' (2007):''' Released for [[PlayStationTwo PlayStation 2]] UsefulNotes/PlayStation2 and PlayStationPortable, UsefulNotes/PlayStationPortable, this game was meant to tide fans over before the release of the series' next-gen debut. It returned to the series' roots, bringing back Burnouts (which had disappeared starting with the third game) and getting rid of many modes and features from later games. It was the only game in the series that was not developed by Criterion, as they were busy working on...
30th Dec '15 6:22:46 PM RisefromYourGrave
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* CutSong: Like the first two games, ''3'' originally had music composed for the game, but when Acclaim went bankrupt and the game was picked up by EA, Criterion used licensed tracks instead. However, these songs were incorporated into the soundtrack of ''Paradise''.
4th Nov '15 9:28:02 AM crazysamaritan
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* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some (emphasis on "by ''some''") as ''[[SpiritualLicensee Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on PlayStation 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).

to:

* '''''Burnout 3: Takedown'' (2004):''' This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Creator/ElectronicArts in 2004. EA would eventually buy Criterion outright, making ''Burnout'' a permanent staple of EA for the future. It was a smart move on their part -- this game won widespread praise from critics, and it became a major hit, turning ''Burnout'' into a CashCowFranchise for EA and Criterion into their premier developer of racing games, including at least two installments in the ''VideoGame/NeedForSpeed'' series.[[note]]As an aside, Criterion's ''VideoGame/NeedForSpeedMostWanted'' in 2012 was [[FanNickname affectionately referred to]] by some (emphasis on "by ''some''") as ''[[SpiritualLicensee ''[[SpiritualAdaptation Need for Speed: Burnout]]'' due to its similarities to this series.[[/note]] Released on PlayStation 2 and Xbox ([=GameCube=] owners weren't so lucky this time around).
19th Sep '15 4:54:27 PM nombretomado
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* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, and GameCube, and published by Acclaim Entertainment.

to:

* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, and GameCube, [[UsefulNotes/NintendoGameCube GameCube]], and published by Acclaim Entertainment.
11th Jun '15 1:56:59 AM erforce
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** ''Paradise'' DLC adds a [[Film/BackToTheFuture levitating DeLorean]] knock-off, and other cars based on movies.

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** ''Paradise'' DLC adds a [[Film/BackToTheFuture [[Franchise/BackToTheFuture levitating DeLorean]] knock-off, and other cars based on movies.
9th Jan '15 12:28:24 PM RisefromYourGrave
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%%
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%% Any tropes that refer to Burnout Paradise and ONLY Paradise go to the VideoGame/BurnoutParadise page.
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* DiscOneNuke: In ''Paradise'', it's possible to get all of the [[CollectionSidequest smash gates, billboards and super jumps]] with the first car you get. Getting every single one of each awards a heavily souped-up, carbon fibre version of one of the game's cars. Have fun.
* DrivesLikeCrazy: [[InvokedTrope Invoked:]] The whole point of the series is to drive like a god damn maniac.

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* DiscOneNuke: In ''Paradise'', it's possible to get all of the [[CollectionSidequest smash gates, billboards and super jumps]] with the first car you get. Getting every single one of each awards a heavily souped-up, carbon fibre version of one of the game's cars. Have fun.
* DrivesLikeCrazy: [[InvokedTrope Invoked:]] The {{Invoked|Trope}}; the whole point of the series is to drive like a god damn goddamn maniac.
24th Nov '14 1:58:44 AM RisefromYourGrave
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* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''Project Gotham Racing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, and GameCube, and published by Acclaim Entertainment.

to:

* '''''Burnout'' (2001):''' The original. An innovative racer at the time, ''Burnout'' placed a focus on stunts and extreme driving (much like ''Project Gotham Racing'', ''VidoeGame/ProjectGothamRacing'', which was released around the same time), and became known for its high speed and its spectacular crashes. The name came from the game's system of NitroBoost -- you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. Released on PlayStation2, {{Xbox}}, and GameCube, and published by Acclaim Entertainment.



* LoadsAndLoadsOfLoading: Note to Criterion: When it takes over five seconds to load every car you so much as put the cursor over in the Junkyard in ''Burnout Paradise'', your dynamic loading isn't working very well. Even worse is that it takes just as long to load a ''different paint job''. Thankfully, the rest of the game is ''much'' better about this.
** In fact, Criterion's initial goal with ''Paradise'' was to avert this as much as they could, which is why the idea of restarts and "warp-to" functions were not included (as they would generate a load time). Later on restarts were added to the game (and their load times are not bad).



*** Even if you're riding a bike in ''Paradise'', which is the only time you get to see a human [[strike:face]] helmet, the rider disappears the moment it goes into 'crash mode'- no ragdolls here.

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*** Even if you're riding a bike in ''Paradise'', which is the only time you get to see a human [[strike:face]] helmet, the rider disappears the moment it goes into 'crash mode'- no ragdolls here.



* ObviousBeta: The original release of ''Paradise''. ''The Ultimate Box'' version was supposed to be the intended product, and includes bikes, weather, an in-game clock, and several features they couldn't finish on time. That said, the unpatched/outdated version plays fine with no game-breaking bugs, making ''The Ultimate Box'' a ''Burnout Paradise: Director's Cut'' if anything.
* OddballInTheSeries: ''Burnout CRASH!''.
* OhCrap, ThisIsGonnaSuck!: ''You'', the player in any of the games. When your car is blasting through traffic at ludicrous speeds, anything you hit is going to turn your car into a pile of scrap. If you see a wall or traffic coming at you at over 100 mph, this is going to be your reaction.
* OnlyAFleshWound: In ''Paradise''. Your car can crash, flip, have the roof crushed, dented, bruised and otherwise wrecked...but your car can ''still'' keep on revving. These are called Drive-Aways

to:

* ObviousBeta: The original release of ''Paradise''. ''The Ultimate Box'' version was supposed to be the intended product, and includes bikes, weather, an in-game clock, and several features they couldn't finish on time. That said, the unpatched/outdated version plays fine with no game-breaking bugs, making ''The Ultimate Box'' a ''Burnout Paradise: Director's Cut'' if anything.
* OddballInTheSeries: ''Burnout CRASH!''.
CRASH!''
* OhCrap, ThisIsGonnaSuck!: ThisIsGonnaSuck: ''You'', the player in any of the games. When your car is blasting through traffic at ludicrous speeds, anything you hit is going to turn your car into a pile of scrap. If you see a wall or traffic coming at you at over 100 mph, this is going to be your reaction.
* OnlyAFleshWound: In ''Paradise''. Your car can crash, flip, have the roof crushed, dented, bruised and otherwise wrecked...but your car can ''still'' keep on revving. These are called Drive-Aways
reaction.



** In ''Paradise'', when the Crashnav compass is telling you to turn, your turn signal comes on. [[TheDevTeamThinksOfEverything Good ol' devs!]]
* ProductPlacement: Lots of ads in ''Paradise'': Gilette, nVidia, Vizio, Diesel... The last one is quite unfortunate: as [[Series/TopGear Clarkson]] would say, "Diesel" is not a word petrolheads want to hear.
** ''Paradise'' also held distinction for being the first video game with political in-game advertising, with ads calling for votes for UsefulNotes/BarackObama on Paradise City's billboards in some earlier Xbox 360 versions.



** And Paradise has this along with ShoutOut Names: "Angus Wharfare", "Go West", "River City Rampage", etc.



* RealSongThemeTune: ''Burnout Paradise'' takes place in Paradise City. [[Music/GunsNRoses Three guesses on the song]] that greets you at the press start screen, and the first two don't count.
** The neat thing is that Criterion didn't even get the rights to the song initially, despite how good a choice it would be. It was only confirmed later that they secured the rights to it. The game also has its own theme song ("Burnout Paradise Theme"), which is an updated spin on the ''Burnout 2'' theme.
** Somehow, the last two ''Burnout'' games are titled from the game's theme song. The other (''Burnout CRASH!'') is Music/ThePrimitives' "Crash", which also names this game's location.

to:

* RealSongThemeTune: ''Burnout Paradise'' takes place in Paradise City. [[Music/GunsNRoses Three guesses on the song]] that greets you at the press start screen, and the first two don't count.
** The neat thing is that Criterion didn't even get the rights to the song initially, despite how good a choice it would be. It was only confirmed later that they secured the rights to it. The game also has its own theme song ("Burnout Paradise Theme"), which is an updated spin on the ''Burnout 2'' theme.
**
Somehow, the last two ''Burnout'' games are titled from the game's theme song. The other (''Burnout CRASH!'') is ''Paradise'' has the fitting [[Music/GunsNRoses "Paradise]] [[Music/AppetiteForDestruction City"]], while ''CRASH!'' has Music/ThePrimitives' "Crash", which also names this game's location.



* SequelDifficultyDrop: ''Paradise'' is this to ''Revenge''. Unless you were only going for Bronze medals, Revenge could get [[NintendoHard pretty damn hard]] (especially the Burning Routes, where if you wrecked even once you could kiss that Gold medal goodbye). ''Paradise'''s Burning Routes, on the other hand, can easily be finished with over 30 seconds to spare if you drive well enough. Most of the events are an absolute cakewalk for most of the game, and the challenge seems to come from simply not missing a turn and going the wrong way. The game ''does'' start to get some of its edge back when you're going for the Burnout Elite license, but even then it's not as hard as ''Revenge''. This could have something to do with the fact that there's no medals in ''Paradise''; Just one target that you either pass or you don't.
* ShoutOut: The "Legendary Cars" pack for ''Burnout Paradise'' has [[{{Expy}} expies]] of the [=DeLorean=] from ''Film/BackToTheFuture'', the General Lee from ''Series/DukesOfHazzard'', KITT from ''Series/KnightRider'', and the Ecto-1 from ''Film/{{Ghostbusters}}''. You get trophies/achievements for doing specific things in the cars, in particular, driving off a cliff with the horns blaring in the General Lee.



* SloMoBigAir: Whenever you hit one of the specially marked jumps. [[GoodBadBugs Which gets annoying and then just stupid]] after you hit one at 20 mph, or reverse into one, or hit one at such an angle that the slo-mo highlights your car smashing bumper-first into a cliff or falling into a ravine, etc.
* SoundtrackDissonance: Pounding your foes into the pavement in Road Rage or Marked Man to the sound of Vivaldi's "Four Seasons" or Beethoven's "Moonlight Sonata" in ''Burnout Paradise''.



* UpToEleven: In ''Burnout Paradise'', the SFX volume goes to eleven.



* WideOpenSandbox: ''Burnout Paradise'' makes the actual races work with the "go anywhere" feature still on. Your car's blinkers and the flashing signs at the top of the screen indicate recommended turns, but knowledge of the streets is still necessary to accomplish anything.
24th Nov '14 1:30:22 AM RisefromYourGrave
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* '''''Burnout Paradise'' (2008):''' The first ''Burnout'' game to come out on [[PlayStationThree PS3]] and Windows PC, along with the Xbox 360. This game completely overhauled the series, putting it in a WideOpenSandbox called Paradise City. Crash mode was replaced with Showtime mode, which allowed players to instantly turn any road into a crash junction in what almost feels like ''KatamariDamacy'' with explosions. Takedowns and Road Rage mode returned, but traffic checking could only be done by the heaviest vehicles, and Aftertouch Takedowns were sadly removed. New for the series were Stunt Runs, where players had to rack up points pulling off stunts (essentially a skateboarding game with a car), and Marked Man mode, where you have to get to a destination while being hounded by supercharged armored cars trying to wreck you.

to:

* '''''Burnout Paradise'' '''''VideoGame/BurnoutParadise'' (2008):''' The first ''Burnout'' game to come out on [[PlayStationThree PS3]] UsefulNotes/PlayStation3 and Windows PC, UsefulNotes/MicrosoftWindows, along with the Xbox 360. This game completely overhauled the series, putting it in a WideOpenSandbox called Paradise City. Crash mode was replaced with Showtime mode, which allowed players to instantly turn any road into a crash junction in what almost feels like ''KatamariDamacy'' ''VideoGame/KatamariDamacy'' with explosions. Takedowns and Road Rage mode returned, but traffic checking could only be done by the heaviest vehicles, and Aftertouch Takedowns were sadly removed. New for the series were Stunt Runs, where players had to rack up points pulling off stunts (essentially a skateboarding game with a car), and Marked Man mode, where you have to get to a destination while being hounded by supercharged armored cars trying to wreck you.




* AltumVidetur: The motto of Paradise City:
--->''Loco Pedal ut Metal, Ledo is''[[labelnote:Translation]]Put the pedal on the metal, hit it.[[/labelnote]]



* AutomaticNewGame: Burnout Paradise drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''VideoGame/GrandTheftAuto'', it also auto-loads your most recent autosave if one is found.
* BadassAdorable: The Toy cars in ''Paradise''. They are tiny little versions of existing cars in the game. They can take on the bigger cars just as easily as their bigger counterparts. Wrecking them via a crash is virtually impossible in some cases.



* BenevolentArchitecture: Ramps everywhere, highways with gaps in the walls, a rail system that is never used and seems to exist solely as a shortcut... Paradise City has it all. It's even lampshaded by the game's DJ, who every so often thanks the "lazy Public Works Department" for not fixing the bridges and highways.
** Not to mention that almost all of the shortcuts are laid out in such a way that they can be navigated both forwards and backwards, like they were deliberately intended to be taken in either direction.
* BetterThanABareBulb: One of DJ Atomika's jobs is to lampshade classic racing game tropes and AcceptableBreaksFromReality.



* TheComputerIsACheatingBastard: ''Paradise''. When you move from a B license to an A license, your car quite suddenly handles like a brick of depleted uranium with tires made of snot, and yet is apparently made of wet tissue, for how easily you get wrecked.
** The same goes with ''Burnout Legends'', in which your car seems to be made of glass with the high chances of crashing for some reason. The rivals also ''blatantly teleport to safety'' whenever they're about to crash into traffic.
** The horrible rubber band AI during Marked Man should also get a mention.

to:

* TheComputerIsACheatingBastard: ''Paradise''. When you move from a B license to an A license, your car quite suddenly handles like a brick of depleted uranium with tires made of snot, and yet is apparently made of wet tissue, for how easily you get wrecked.
** The same goes with
''Burnout Legends'', in which your car seems to be made of glass with the high chances of crashing for some reason. The rivals also ''blatantly teleport to safety'' whenever they're about to crash into traffic.
** The horrible rubber band AI during Marked Man should also get a mention.
traffic.



* DevelopmentGag: Atomika mentions that Paradise City used to have an airport off the waterfront, which apparently sank in a freak storm. This refers to a [[http://farm5.static.flickr.com/4004/4227549830_f536607a75.jpg beta map]] which had an airport off the Waterfront, before South Paradise and the airport were culled a little into development, and eventually replaced by Big Surf Island.



* DownloadableContent: ''Burnout Paradise'' has had a ton. There's been over twenty new cars, motorcycles, and an entire island.
** For point of reference, the game first came out in January 2008. It continued getting DLC all the way through June of 2009, and only the more recent expansions had Criterion making gamers pay cash for it.
*** This may have been because there was a bit of ObviousBeta going on here, and everything released for free was probably meant to be in the vanilla game. Search up the whole debacle about not being to reset races on the fly for an example of this.



*** ''NeedForSpeed: Most Wanted'' (2012) is essentially ''Burnout Paradise 2''. Also made by Criterion.



* JackOfAllStats: Stunt-style cars. Not as fast as speed cars, but more durable and easier to boost.
* [[LastLousyPoint Last Lousy Smash Gate]]: Lampshaded by Atomika; you will get stuck in the high 300s trying to find the last ones.
* LethalJokeCharacter: The Toy Hunter Takedown 4x4 takes the cake. It can plough through traffic with reckless abandon and not even hitting a bus head on isn't enough to total it. The only downside is that it shares its full size version's lack of agility.
* LightningBruiser: Half the Aggression-style cars, including the [[http://burnout.wikia.com/wiki/Hunter_Racing_Oval_Champ Hunter Racing Oval Champ]] is the fastest car in Paradise City with the Aggression boost type. The [[http://burnout.wikia.com/wiki/Hunter_Citizen Hunter Citizen police car]] also qualifies for this trope.



* MightyGlacier: The other half of the aggression-style cars. The [[http://burnout.wikia.com/wiki/Carson_Inferno_Van Carson Inferno Van]] and [[http://burnout.wikia.com/wiki/Hunter_Takedown_4x4 Hunter Takedown 4X4]] are the two slowest cars in terms of acceleration and top speed, and also the two heaviest. Useless in races or stunt runs, near-godlike in Marked Man or Road Rage events.
** The Big Surf Island DLC introduces the [[http://burnout.wikia.com/wiki/Hunter_Olympus_Governor Hunter Olympus Governor]], an unholy hybrid of a Range Rover and a Hummer.



* {{Nerf}}: Paradise after one of the patches. No longer could one have an unlimited timer in Road Rage. The timer now stops counting up after you hit the takedown target.
** Also, in another patch the beginner cars were made slower for more inexperienced drivers, and most of the previously awesome cars (like the Hunter Manhattan, an extremely useful all-around car found early on) had their stats whittled down a few notches.
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