Follow TV Tropes

Following

History VideoGame / BoulderDash

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

The series has received various entries throughout the years, including ''Boulder Dash EX'' for the UsefulNotes/GameBoyAdvance in 2002, which stars a new character named Alex saving his friend Sonya from the Dark King. And ''Boulder Dash Rocks!'' for the UsefulNotes/NintendoDS in 2007, featuring the return of Rockford ([[AdaptationSpeciesChange as some sort of alien creature]]) traveling through various planets trying to find the perfect jewel for his love interest Crystal.
Is there an issue? Send a MessageReason:
None


''Boulder Dash'' is one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for UsefulNotes/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like ''VideoGame/{{Sokoban}}'' or a hectic arcade game similar to ''VideoGame/DigDug'', minus the player's capacity to directly defend himself.

to:

''Boulder Dash'' is one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] and UsefulNotes/VirtualConsole.Platform/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like ''VideoGame/{{Sokoban}}'' or a hectic arcade game similar to ''VideoGame/DigDug'', minus the player's capacity to directly defend himself.



* FanSequel: Visit sites that offer ROM files of C-64 games and you will find literally ''hundreds'' of home-grown ''Boulder Dash'' sequels. ''Megablasters'' for the UsefulNotes/AmstradCPC was also massive.

to:

* FanSequel: Visit sites that offer ROM files of C-64 games and you will find literally ''hundreds'' of home-grown ''Boulder Dash'' sequels. ''Megablasters'' for the UsefulNotes/AmstradCPC Platform/AmstradCPC was also massive.
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* CameraScrew: While the camera tries to keep the player in-view, it's possible to outrun the camera if the speed is high enough. Even without outrunning the camera, you have to be dangerously close to the edge to cause it to pan.
Is there an issue? Send a MessageReason:
EMMM disambig


* EenieMeenieMinyMoai: In the NES port, moai heads replace boulders in Ocean World.

Changed: 74

Removed: 87

Is there an issue? Send a MessageReason:
Entry refers to another entry, which has been deleted.


* NothingIsScarier: The only music besides the title theme is heard [[SongsInTheKeyOfPanic when the clock is ticking out]]. Imagine if the last ten seconds were represented by ascending notes, coming in the same number. As one Website/YouTube user commented on the above link (see "Ear Worm"):
--> ''The [[HellIsThatNoise "last seconds sound"]] is still making me pee my pants.''

to:

* NothingIsScarier: The only music besides the title theme is heard [[SongsInTheKeyOfPanic when the clock is ticking out]]. Imagine if the last ten seconds were represented by ascending notes, coming in the same number. As one Website/YouTube user commented on the above link (see "Ear Worm"):\n--> ''The [[HellIsThatNoise "last seconds sound"]] is still making me pee my pants.''

Added: 286

Changed: 90

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boulder_dash_option.png]]

to:

%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16684593280.53664900
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boulder_dash_option.png]]org/pmwiki/pub/images/110617_boulder_dash_pc_booter_front_cover.jpg]]
Is there an issue? Send a MessageReason:
Sequel Difficulty Spike is now YMMV. Not moving this as Examples Are Not Arguable.


* SequelDifficultySpike: It can be argued that the less-known "Boulder Dash 2", both for the UsefulNotes/Commodore64 and designed by Peter Liepa, [[MissionPackSequel requires the player to have played the first one before the second]], given that ''the very first level of the second'' [[https://www.youtube.com/watch?v=o4Iv6WZ63XM requires the player to blast a hole in a wall by killing a dragonfly (the square-shaped enemy)]]. This game mechanic, alongside the Magic Wall that ''also'' shows up in the aforementioned first level, doesn't show up until halfway through the first game, and it's usually exclusive to advanced players [[ItMakesSenseInContext (trust us on this one)]].
** It ''is'' AllThereInTheManual, of course. Then again, not every player had access to the manual.

Top