History VideoGame / BoulderDash

25th Jul '17 7:22:43 AM FuzzyBoots
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* CameraScrew: While the camera tries to keep the plater in-view, it's possible to outrun the camera if the speed is high enough. Even without outrunning the camera, you have to be dangerously close to the edge to cause it to pan.

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* CameraScrew: While the camera tries to keep the plater player in-view, it's possible to outrun the camera if the speed is high enough. Even without outrunning the camera, you have to be dangerously close to the edge to cause it to pan.



* RemixedLevel: Each base layout is remixed five times, with a random sprinkling of boulders and the like. The random sprinkle somtimes forces you to use different tactics, especially in crowded levels. Other levels remain dientical, changing only in time or gems needed.

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* RemixedLevel: Each base layout is remixed five times, with a random sprinkling of boulders and the like. The random sprinkle somtimes sometimes forces you to use different tactics, especially in crowded levels. Other levels remain dientical, identical, changing only in time or gems needed.
3rd Jun '17 5:09:15 AM Plastiware
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Added DiffLines:

* EenieMeenieMinyMoai: In the NES port, moai heads replace boulders in Ocean World.


Added DiffLines:

* SuperNotDrowningSkills: Rockford doesn't seem to have any more trouble than usual breathing in Ocean World in the NES port. In fact, despite appearing to take place underwater, it doesn't play any fundamentally different from the other worlds.
21st Dec '16 11:34:41 PM Nylsa
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* BrutalBonusLevel: the V-shaped (and thankfully optional) bonus round, depicted [[http://static.tvtropes.org/pmwiki/pub/images/BD_BrutalBonusLevel_2125.JPG here]].

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* BrutalBonusLevel: the The V-shaped (and thankfully optional) bonus round, depicted [[http://static.tvtropes.org/pmwiki/pub/images/BD_BrutalBonusLevel_2125.JPG here]].



* NothingIsScarier: the only music outside the title theme is heard [[SongsInTheKeyOfPanic when the clock is ticking out]]. Imagine if the last ten seconds were represented by ascending notes, coming in the same number. As one Website/YouTube user commented on the above link (see "Ear Worm"):

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* NothingIsScarier: the The only music outside besides the title theme is heard [[SongsInTheKeyOfPanic when the clock is ticking out]]. Imagine if the last ten seconds were represented by ascending notes, coming in the same number. As one Website/YouTube user commented on the above link (see "Ear Worm"):



* SelectiveGravity: An inversion of most video game examples: Everything is subject to gravity ''but you''.
* SequelDifficultySpike: it can be argued that the less-known "Boulder Dash 2", both for the Commodore64 and designed by Peter Liepa, [[MissionPackSequel requires the player to have played the first one before the second]], given that ''the very first level of the second'' [[http://www.youtube.com/watch?v=o4Iv6WZ63XM requires the player to blast a hole in a wall by killing a dragonfly (the square-shaped enemy)]]. This game mechanic, alongside the Magic Wall that ''also'' shows up in the aforementioned first level, doesn't show up until halfway through the first game, and it's usually exclusive to advanced players [[ItMakesSenseInContext (trust us on this one)]].

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* SelectiveGravity: An inversion of most video game examples: examples- Everything is subject to gravity ''but you''.
* SequelDifficultySpike: it It can be argued that the less-known "Boulder Dash 2", both for the Commodore64 and designed by Peter Liepa, [[MissionPackSequel requires the player to have played the first one before the second]], given that ''the very first level of the second'' [[http://www.youtube.com/watch?v=o4Iv6WZ63XM requires the player to blast a hole in a wall by killing a dragonfly (the square-shaped enemy)]]. This game mechanic, alongside the Magic Wall that ''also'' shows up in the aforementioned first level, doesn't show up until halfway through the first game, and it's usually exclusive to advanced players [[ItMakesSenseInContext (trust us on this one)]].
21st Dec '16 11:29:33 PM Nylsa
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* FollowTheLeader: Clones of this game eventually emerged. Many, like ''{{VideoGame/Supaplex}}'' and ''VideoGame/SubTerra'', were considered an improvement to the formula.
9th Dec '15 10:13:25 AM Morgenthaler
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* FollowTheLeader: Clones of this game eventually emerged. Many, like ''{{VideoGame/Supaplex}}'' and ''SubTerra'', were considered an improvement to the formula.

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* FollowTheLeader: Clones of this game eventually emerged. Many, like ''{{VideoGame/Supaplex}}'' and ''SubTerra'', ''VideoGame/SubTerra'', were considered an improvement to the formula.
15th Oct '15 12:06:50 PM Exxolon
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http://static.tvtropes.org/pmwiki/pub/images/BD_TitleScreen_7746.JPG
[[caption-width:645: [[EarWorm Do-do-do-do-do-do-do-do-do-do-do-do-doooh-dooooooooh]]...]]

''Boulder Dash'' was one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for UsefulNotes/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like ''VideoGame/{{Sokoban}}'' or a hectic arcade game similar to ''VideoGame/DigDug'', minus the player's capacity to directly defend himself.

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/BD_TitleScreen_7746.JPG
[[caption-width:645:
JPG]]
[[caption-width-right:300:
[[EarWorm Do-do-do-do-do-do-do-do-do-do-do-do-doooh-dooooooooh]]...]]

]]
''Boulder Dash'' was is one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for UsefulNotes/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like ''VideoGame/{{Sokoban}}'' or a hectic arcade game similar to ''VideoGame/DigDug'', minus the player's capacity to directly defend himself.
10th Oct '15 7:54:58 PM WillBGood
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''Boulder Dash'' was one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for UsefulNotes/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like {{Sokoban}} or a hectic arcade game similar to DigDug, minus the player's capacity to directly defend himself.

to:

''Boulder Dash'' was one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for UsefulNotes/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like {{Sokoban}} ''VideoGame/{{Sokoban}}'' or a hectic arcade game similar to DigDug, ''VideoGame/DigDug'', minus the player's capacity to directly defend himself.
10th Oct '15 7:54:58 PM WillBGood
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13th May '15 2:03:50 AM Trueman001
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* ArcadePerfectPort: ''Inverted'', as bizarre as that may sound. Boulder Dash was the first game to be ported from a home computer system ''to'' the arcade.

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* ArcadePerfectPort: ''Inverted'', as bizarre as that may sound. Boulder Dash was the first game to be ported from a home computer system ''to'' the arcade. (There were at least two coin-op versions, ''Rockford'' by Mastertronic and ''Boulder Dash'' by Data East.)



* FanSequel: Visit sites that offer ROM files of C-64 games and you will find literally ''hundreds'' of home-grown Boulder Dash sequels.

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* FanSequel: Visit sites that offer ROM files of C-64 games and you will find literally ''hundreds'' of home-grown Boulder Dash sequels. ''Megablasters'' for the UsefulNotes/AmstradCPC was also massive.
8th Oct '14 8:38:45 AM rexpensive
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''Boulder Dash'' was one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[NintendoEntertainmentSystem NES]] and VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like {{Sokoban}} or a hectic arcade game similar to DigDug, minus the player's capacity to directly defend himself.

to:

''Boulder Dash'' was one of the more popular action-puzzle games of the 8-bit era, and remains the archetypal DiggingGame. First released for Atari8BitComputers UsefulNotes/Atari8BitComputers in 1984 and [[MultiPlatform endlessly ported]], including to the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] and VirtualConsole.UsefulNotes/VirtualConsole. In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. Depending on how a level is designed, it could be evocative of {{Block Puzzle}}s like {{Sokoban}} or a hectic arcade game similar to DigDug, minus the player's capacity to directly defend himself.
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