History VideoGame / BorderDown

21st Sep '17 5:10:37 PM Luigifan
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In the future, humans have colonized Mars for three centuries and are near completion of its terra-formation. Other than political friction with Earth, it is considered humanity's Golden Age. One day, contact with the Vesta asteroid mine was lost. The asteroid had been taken over by a hostile alien force that would be become known as "First Approach" (F.A). The F.A began causing terrible destruction and then suddenly vanish before anything can be done to stop them. In order to combat this threat the Solar system Defense Force ([=SDF=]) was established. However, irregular electromagnetic waves from The Seed, F.A's power source, will cause the [=SDF=]'s unmanned fighters to malfunction. In response, the [=SDF=] adapted the Remote Artificial Intelligence Network to allow remote control of their newly developed space fighter, Antares.

to:

In the future, humans have colonized Mars for three centuries and are near completion of its terra-formation. Other than political friction with Earth, it is considered humanity's Golden Age. One day, contact with the Vesta asteroid mine was lost. The asteroid had been taken over by a hostile alien force that would be become known as "First Approach" (F.A). The F.A began causing terrible destruction and then suddenly vanish before anything can be done to stop them. In order to combat this threat threat, the Solar system Defense Force ([=SDF=]) was established. However, irregular electromagnetic waves from The Seed, F.A's power source, will cause the [=SDF=]'s unmanned fighters to malfunction. In response, the [=SDF=] adapted the Remote Artificial Intelligence Network to allow remote control of their newly developed space fighter, Antares.



* ContinuingIsPainful: The Border System. When you start the game, you are given a choice of three difficulties/paths: Border Green for easy, Border Yellow for medium, and Border Red for hard. Choosing a harder difficulty allows for a higher score, but you technically only have one life on each Border. If you're on Green and you die, you [[TitleDrop Border Down]] to Border Yellow. If you die on Border Yellow, you Border Down to Border Red. And if you die on Border Red, it's game over.

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* ContinuingIsPainful: The Border System. When you start the game, you are given a choice of three difficulties/paths: Border Green for easy, Border Yellow for medium, and Border Red for hard. Choosing a harder difficulty allows for a higher score, but you technically only have one life on each Border. If you're on Green and you die, you [[TitleDrop Border Down]] to Border Yellow. If you die on Border Yellow, you Border Down to Border Red. And if you die on Border Red, it's game over.GameOver.



* DoWellButNotPerfect: [[spoiler: Which version of stage 6 you get is determined by which Border you've spent most of your time in. 6-A is if you don't have a dominant border (meaning you've probably been choosing at random), 6-B if Green, 6-C if Yellow, 6-D if Red. 6-D might ''sound'' like the best idea, given you have to prove yourself in the toughest Borders, but that actually gets you a ''[[DownerEnding worse]]'' ending than [[BittersweetEnding 6-C]]. In effect, you have to avoid taking the easy path (lest you get stuck in the simulacrum), but also want to give yourself some wiggle room. It may also reflect the idea that in-story, "Red Border" usually means "got clocked in the Yellow Border"--you didn't do perfectly after all.]]

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* DoWellButNotPerfect: [[spoiler: Which [[spoiler:Which version of stage 6 you get is determined by which Border you've spent most of your time in. 6-A is if you don't have a dominant border (meaning you've probably been choosing at random), 6-B if Green, 6-C if Yellow, 6-D if Red. 6-D might ''sound'' like the best idea, given you have to prove yourself in the toughest Borders, but that actually gets you a ''[[DownerEnding worse]]'' ending than [[BittersweetEnding 6-C]]. In effect, you have to avoid taking the easy path (lest you get stuck in the simulacrum), but also want to give yourself some wiggle room. It may also reflect the idea that in-story, "Red Border" usually means "got clocked in the Yellow Border"--you Border" -- you didn't do perfectly after all.]]



* EarnYourBadEnding: [[spoiler: 6-D. See DoWellButNotPerfect and DownerEnding above for more information.]]

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* EarnYourBadEnding: [[spoiler: 6-D.[[spoiler:6-D. See DoWellButNotPerfect and DownerEnding above for more information.]]



* MirrorBoss: [[spoiler: The FinalBoss in Stage 6-C/D.]]

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* MirrorBoss: [[spoiler: The [[spoiler:The FinalBoss in Stage 6-C/D.]]



* NoEnding: [[spoiler: Fail to defeat the FinalBoss in either version of Stage 6 within the time limit, you get ''no ending at all''.]]

to:

* NoEnding: [[spoiler: Fail [[spoiler:Fail to defeat the FinalBoss in either version of Stage 6 within the time limit, you get ''no ending at all''.]]



* SpaceElevator: F.A. tries to topple one on Mars to destroy the capital city. [[spoiler:Frank tries to stop then, but hallucinations cause him to destroy the elevator by mistake.]]

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* SpaceElevator: F.A. tries to topple one on Mars to destroy the capital city. [[spoiler:Frank tries to stop then, them, but hallucinations cause him to destroy the elevator by mistake.]]



** Let it hit -30, and it's game over, playing the trope straight.

to:

** Let it hit -30, -30 in Level 6, and it's game over, playing the trope straight.
12th Jan '17 7:21:49 PM contrafanxxx
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Added DiffLines:

* MirrorBoss: [[spoiler: The FinalBoss in Stage 6-C/D.]]
5th Jan '17 1:35:21 PM contrafanxxx
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Added DiffLines:

* NoEnding: [[spoiler: Fail to defeat the FinalBoss in either version of Stage 6 within the time limit, you get ''no ending at all''.]]
5th Jan '17 1:30:28 PM contrafanxxx
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Added DiffLines:

* EarnYourBadEnding: [[spoiler: 6-D. See DoWellButNotPerfect and DownerEnding above for more information.]]
31st Oct '16 9:34:11 PM LucaEarlgrey
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* NintendoHard:
** The game itself is hard. It seems impossible at first because you can only play sections of a level in Practice Mode that you've reached in Arcade or Remix mode, continues unlock over time, and ''you don't start with any.''

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* NintendoHard:
**
NintendoHard: The game itself is hard. It seems impossible at first because you can only play sections of a level in Practice Mode that you've reached in Arcade or Remix mode, continues unlock over time, and ''you don't start with any.'''' Worse, the Border system means that the game gets ''harder'' the more you die.
31st Oct '16 9:33:44 PM LucaEarlgrey
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Added DiffLines:

* SpaceElevator: F.A. tries to topple one on Mars to destroy the capital city. [[spoiler:Frank tries to stop then, but hallucinations cause him to destroy the elevator by mistake.]]
12th Jun '16 3:00:58 PM Skyknight
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Added DiffLines:

* DoWellButNotPerfect: [[spoiler: Which version of stage 6 you get is determined by which Border you've spent most of your time in. 6-A is if you don't have a dominant border (meaning you've probably been choosing at random), 6-B if Green, 6-C if Yellow, 6-D if Red. 6-D might ''sound'' like the best idea, given you have to prove yourself in the toughest Borders, but that actually gets you a ''[[DownerEnding worse]]'' ending than [[BittersweetEnding 6-C]]. In effect, you have to avoid taking the easy path (lest you get stuck in the simulacrum), but also want to give yourself some wiggle room. It may also reflect the idea that in-story, "Red Border" usually means "got clocked in the Yellow Border"--you didn't do perfectly after all.]]
28th Nov '15 10:22:11 PM nombretomado
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/BorderDownLECover_3262.jpg]]''Border Down'' is a horizontally scrolling ShootEmUp arcade game released by [=G.rev=] in 2003, and then later ported to the SegaDreamcast [[NoExportForYou in Japan]].

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/BorderDownLECover_3262.jpg]]''Border Down'' is a horizontally scrolling ShootEmUp arcade game released by [=G.rev=] in 2003, and then later ported to the SegaDreamcast UsefulNotes/SegaDreamcast [[NoExportForYou in Japan]].
4th Apr '15 4:51:06 PM tenryufan
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* NoExportForYou: Only released in Japan. The game should work on an American Dreamcast and the menus are in English.
6th Jul '14 7:40:50 PM ReiKusanagi
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Added DiffLines:

** Let it hit -30, and it's game over, playing the trope straight.
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