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When it became apparent that the UsefulNotes/NintendoWii was a runaway success, the system began attracting developers that had never before thought to develop a video game. One of those developers was Creator/StevenSpielberg who wanted to create a unique game that specifically made use of the Wii's motion controls and was easy to pick up and play. Enter ''Boom Blox'', a physics-based action puzzle game.

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When it became apparent that the UsefulNotes/NintendoWii Platform/NintendoWii was a runaway success, the system began attracting developers that had never before thought to develop a video game. One of those developers was Creator/StevenSpielberg who wanted to create a unique game that specifically made use of the Wii's motion controls and was easy to pick up and play. Enter ''Boom Blox'', a physics-based action puzzle game.
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* OneHitPointWonder: In the original game, one hit is all it took for the characters to disappear in a puff of smoke. Averted in ''Bash Party'', where the characters can endure any hit they take, as long as they don't fall into a {{Bottomless Pit|s}}.
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* VideoGameCrueltyPotential: There is nothing stopping you from attacking the block characters throughout the levels. Some levels even position the characters in such a way that attacking them is encouraged.


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* TheComputerShallTauntYou: Whereas most characters cheer if you score points and cower if you miss, Skully will dance if you fail to score any points.


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* CircusEpisode: One of the worlds in this game takes place in a circus.

Changed: 68

Removed: 47

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Misused trope which is now part of Just For Fun


* RecycledInSpace: The space environment in ''Bash Party'' where thrown objects fly a lot slower and blocks float away instead of falling over.
* SpaceZone: The Space world in ''Bash Party''.

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* RecycledInSpace: The space environment in ''Bash Party'' where thrown objects fly a lot slower and blocks float away instead of falling over.
* SpaceZone: The Space world in ''Bash Party''. One level is set in reduced gravity, where thrown objects fly a lot slower and blocks float away instead of falling over.
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* CreatorCameo: One level in Explore mode in the first game is designed to look like the logo for Creator/ElectronicArts, the game's publisher.

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* CreatorCameo: CompanyCameo: One level in Explore mode in the first game is designed to look like the logo for Creator/ElectronicArts, the game's publisher.
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* MadScienceLaboratory: Two level themes in the Heroic world take place in a laboratory. One of them is above the surface, with water serving as an out of bounds zone, while the other takes place in an underwater dome.

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* MadScienceLaboratory: MadScientistLaboratory: Two level themes in the Heroic world take place in a laboratory. One of them is above the surface, with water serving as an out of bounds zone, while the other takes place in an underwater dome.

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Changed: 79

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* MadScienceLaboratory: Two level themes in the Heroic world take place in a laboratory. One of them is above the surface, with water serving as an out of bounds zone, while the other takes place in an underwater dome.



* UnderTheSea: One of the level themes in the Pirate world takes place here.

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* UnderTheSea: One of the level themes in the Pirate world takes place here. Gravity in this level is reduced, though not to the extent of the space level.
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* RhymingEpisode: The cutscenes in the first game tell the story in rhyme. This was dropped in the sequel.

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Removed: 356

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[[folder: Both games]]



* AxCrazy: Some of the levels require the player to hit blocks with an axe to begin the knockdown.
* BigBoosHaunt: The fourth and final campaign in the first game's Adventure mode has this theme.
* CreatorCameo: One level in Explore mode in the first game is designed to look like the logo for Creator/ElectronicArts, the game's publisher.



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* GangplankGalleon: The Pirate world in ''Bash Party''.
* LevelEditor: Both games have a very extensive one. The game allows you to either create a level from scratch, or modify any existing ones.

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* GangplankGalleon: The Pirate world in ''Bash Party''.
* LevelEditor: Both games have a very extensive one. The game allows you to either create a level from scratch, or modify any existing ones.ones.
* ScoreMultiplier: In certain modes involving Point Blox, these appear in the form of colored fields. If the Point Blox are hit into the fields, they will have their point value multiplied by the specified amount. This also applies to Penalty Blox, however.
* StuffBlowingUp: Naturally.
** One of the Toys the player can use is a bomb ball that explodes on contact.
** Bomb Blox, a specific block type that explodes when hit by anything.
** Chemical Blox, which explode when two come into contact.
* XtremeKoolLetterz: "Boom Blo'''x'''". In-game, the word is always spelled that way as well.
[[/folder]]

[[folder: ''Boom Blox'']]
* BearsAreBadNews: The second chapter of the Gem Kingdom chapter involves an army of bears attempting to steal Woolington's gems they collected in the first chapter.
* BigBoosHaunt: The fourth and final campaign in Adventure mode has this theme.
* CreatorCameo: One level in Explore mode in the first game is designed to look like the logo for Creator/ElectronicArts, the game's publisher.
* EscortMission: Certain chapters in Adventure mode have missions of this type, primarily in the "Gorilda Rescue" chapter.
* GentleGorilla: Gorilda, the protagonist of the second campaign in Adventure mode, the loving mother on a quest to rescue her baby Gerts.
* TheWildWest: The third world in adventure mode has this theme.
[[/folder]]

[[folder: ''Boom Blox: Bash Party'']]
* GangplankGalleon: The Pirate world.



* UnderTheSea: One of the level themes in the Pirate world in ''Bash Party'' takes place here.
* TheWildWest: The third world in the first game's adventure mode has this theme.
* XtremeKoolLetterz: "Boom Blo'''x'''". In-game, the word is always spelled that way as well.

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* UnderTheSea: One of the level themes in the Pirate world in ''Bash Party'' takes place here.
* TheWildWest: The third world in the first game's adventure mode has this theme.
* XtremeKoolLetterz: "Boom Blo'''x'''". In-game, the word is always spelled that way as well.
[[/folder]]





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Added: 1240

Changed: 173

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* RecycledInSpace: The space environment in ''Bash Party'' where thrown objects fly a lot slower and blocks float away instead of falling over.

to:

* BigBoosHaunt: The fourth and final campaign in the first game's Adventure mode has this theme.
* CreatorCameo: One level in Explore mode in the first game is designed to look like the logo for Creator/ElectronicArts, the game's publisher.
* ColorCodedMultiplayer: Blue for Player 1, Red for Player 2, green for Player 3, and yellow for Player 4.
* DemBones: Skully "Bones" [=McGill=], a skeleton character who appears as an enemy in the Spooky world in the first game's adventure mode.
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* GameplayGrading: The single-player modes grade you with a bronze, silver, or gold medal depending on your score. The game always show the goal for each medal before each stage.
* GangplankGalleon: The Pirate world in ''Bash Party''.
* LevelEditor: Both games have a very extensive one. The game allows you to either create a level from scratch, or modify any existing ones.
* RecycledInSpace: The space environment in ''Bash Party'' where thrown objects fly a lot slower and blocks float away instead of falling over.over.
* SpaceZone: The Space world in ''Bash Party''.
* UnderTheSea: One of the level themes in the Pirate world in ''Bash Party'' takes place here.
* TheWildWest: The third world in the first game's adventure mode has this theme.
* XtremeKoolLetterz: "Boom Blo'''x'''". In-game, the word is always spelled that way as well.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/boomblox_box.jpg]]
[[caption-width-right:256:Throw, knock down, boom!]]
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* AxCrazy: Some of the levels require the player to hit blocks with an axe to begin the knockdown.

Added: 350

Changed: 2

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In 2009 a sequel was released named ''Boom Blox: Bash Party'' which adds new elements such as underwater and out space environments as well as new block shapes like cylinders and ramps.

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In 2009 a sequel was released named ''Boom Blox: Bash Party'' which adds new elements such as underwater and out outer space environments as well as new block shapes like cylinders and ramps.ramps.

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!!Both games provide examples of:
* ArtisticLicensePhysics: Fully averted. Both games feature a very realistic physics engine in regards to throwing objects, chain reaction events, and actual block falls.
* RecycledInSpace: The space environment in ''Bash Party'' where thrown objects fly a lot slower and blocks float away instead of falling over.
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Added DiffLines:

When it became apparent that the UsefulNotes/NintendoWii was a runaway success, the system began attracting developers that had never before thought to develop a video game. One of those developers was Creator/StevenSpielberg who wanted to create a unique game that specifically made use of the Wii's motion controls and was easy to pick up and play. Enter ''Boom Blox'', a physics-based action puzzle game.

In ''Boom Blox'', each level consists of a different block structure. The player must either manipulate a different object and throw it at the blocks to knock them down, or remove the blocks one-by-one without disturbing the structure in the same gameplay style as ''Jenga''. Later levels introduce new tactics for beating levels such as avoiding destruction of negative point blocks or setting up chain reactions.

The game features two main modes. Adventure and Explore Modes are the single-player mode with the Adventure mode featuring four small stories and Explore mode being more open-world. The game also features a level creator to allow the player to build their own levels.

In 2009 a sequel was released named ''Boom Blox: Bash Party'' which adds new elements such as underwater and out space environments as well as new block shapes like cylinders and ramps.

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