History VideoGame / BombermanActZero

5th Jul '15 9:49:56 PM TheNewPlague
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* AWinnerIsYou: Completed 99 levels in one go, without dying? Congratulations, you get to see the final level open up to what is basically a wallpaper of the start screen. Heck, the game doesn't even tell you that ''that'' is it.
14th Feb '15 8:33:32 PM neonyoshi150
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In short, it [[AWorldwidePunomenon bombed]]. Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].

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In short, it [[AWorldwidePunomenon bombed]]. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].
14th Feb '15 8:32:38 PM neonyoshi150
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In short, it [[AWorldwidePunomenon bombed]]. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].

to:

In short, it [[AWorldwidePunomenon bombed]]. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].
1st Feb '15 3:30:21 PM SAMAS
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''Act Zero'' is one of the most [[EpicFail infamous and critically panned reboots in gaming]] ''[[EpicFail history]]''. Not only did the [[DarkerAndEdgier new grim and gritty design]] win no new fans, but the gameplay was considered tedious and repetitive, giving the player [[NintendoHard 99 levels with no save options, one life, and no continues]]. The game also introduced ''First Person Bomber'', which places the camera behind the player -- in what's technically a ''Third'' Person View -- who must control it while they play because it doesn't adjust otherwise. There are literally no other gameplay changes in this mode. [[ScrappyMechanic It worked about as well as you'd expect]]. The multiplayer, the ''Bomberman'' franchise's cornerstone, had its problems as well, offering no offline multiplayer and generally feeling as thin as the rest of the game.

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''Act Zero'' is one of the most [[EpicFail infamous and critically panned reboots in gaming]] ''[[EpicFail history]]''. Not only did the [[DarkerAndEdgier new grim and gritty design]] win no new fans, but the gameplay was considered tedious and repetitive, giving the player [[NintendoHard 99 levels with no save options, one life, and no continues]].continues]] (Admittedly just like the original game, but that was twenty years ago). The game also introduced ''First Person Bomber'', which places the camera behind the player -- in what's technically a ''Third'' Person View -- who must control it while they play because it doesn't adjust otherwise. There are literally no other gameplay changes in this mode. [[ScrappyMechanic It worked about as well as you'd expect]]. The multiplayer, the ''Bomberman'' franchise's cornerstone, had its problems as well, offering no offline multiplayer and generally feeling as thin as the rest of the game.
2nd Dec '14 5:49:18 AM REV6Pilot
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In short, it [[IncrediblyLamePun bombed]]. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].

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In short, it [[IncrediblyLamePun [[AWorldwidePunomenon bombed]]. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].
17th Sep '14 11:27:34 AM Prfnoff
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* MutuallyExclusivePowerups: Penetrating Bomb overrides Remote Control, which becomes a PowerupLetdown in the midgame once all the soft blocks are destroyed. However, it's possible to take a hit and lose Penetrating Bomb but keep Remote Control.
14th Sep '14 10:41:00 AM Prfnoff
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* GraphicsInducedSuperDeformed: The reason this game looks like it does: in the first game, Bomberman was supposed to look like the box art, but was deformed in the low-res gameplay. The cartoony version was eventually adapted as the default version. The designs in ''Act Zero'' are based on the original Bomberman.

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* GraphicsInducedSuperDeformed: The reason this game looks like it does: in JigglePhysics: Done with the first game, Bomberman was supposed to look like female character's breasts (oddly enough, considering the box art, but was deformed in tone of the low-res gameplay. The cartoony version was eventually adapted as the default version. The designs in ''Act Zero'' are based on the original Bomberman.game).
13th Sep '14 8:07:22 AM Prfnoff
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* OneHitPointWonder: Despite retaining the series' core gameplay, ''Act Zero'' averts this by having a health meter.

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* OneHitPointWonder: Despite retaining the series' core gameplay, ''Act Zero'' averts this by having a health meter.meter in "First Person Bomber" mode.
22nd Jun '14 12:53:37 PM RisefromYourGrave
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* DarkerAndEdgier: A prime example of how this trope can be misused.

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* DarkerAndEdgier: [[TropesAreNotGood A prime example of how this trope can be misused.]]



* [[TheRightHandOfDoom The Left Hand Of Doom]]: Bomberman has an oversized claw glove on his left hand.

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* [[TheRightHandOfDoom The Left Hand Of of Doom]]: Bomberman has an oversized claw glove on his left hand.
26th Mar '14 9:58:10 AM SeaRover
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In short, nobody liked it. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].

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In short, nobody liked it.it [[IncrediblyLamePun bombed]]. Even Hudson Soft, despite a brief attempt to defend the game, [[OldShame eventually abandoned it]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BombermanActZero