History VideoGame / BombJack

2nd Feb '16 5:33:43 PM GrammarNavi
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''NMK,'' a company associated with Tecmo in the early 1990's, released the ArcadeGame ''Bomb Jack Twin,'' which introduced a two- player cooperative mode.

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''NMK,'' a company associated with Tecmo in the early 1990's, released the ArcadeGame UsefulNotes/ArcadeGame ''Bomb Jack Twin,'' which introduced a two- player cooperative mode.
2nd Feb '16 5:33:30 PM GrammarNavi
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''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/GameBoy and various computers.

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''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/GameBoy and various computers.
30th Jan '16 7:33:13 PM spirasen
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''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] GameBoy and various computers.

Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the NintendoEntertainmentSystem (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling and vertical-scrolling levels set inside a pyramid.

Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.

NMK, a company associated with Tecmo in the early 1990s, released the ArcadeGame ''Bomb Jack Twin'', which introduced a two-player cooperative mode.

to:

''Bomb Jack'' is a single-screen single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] GameBoy UsefulNotes/GameBoy and various computers.

Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling horizontal scrolling and vertical-scrolling vertical scrolling levels set inside a pyramid.

Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', II,'' for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC UsefulNotes/Commodore64, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single-screen single screen layout of the original game, but drastically altered the jumping mechanics.

NMK, ''NMK,'' a company associated with Tecmo in the early 1990s, 1990's, released the ArcadeGame ''Bomb Jack Twin'', Twin,'' which introduced a two-player two- player cooperative mode.



!!''Bomb Jack'' contains examples of:

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!!''Bomb
!! ''Bomb
Jack'' contains examples of:of:



* FloatingPlatforms: Almost every level has these, and they're more noticeable given the real-world skylines used as backdrops.

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* FloatingPlatforms: Almost every level has these, and they're more noticeable given the real-world real world skylines used as backdrops.



* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels [[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].

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* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''MrsPepperpot'') ''Literature/MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels [[note]]Research levels. [[note]] Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].WesternAnimation/{{Thundercats}} game. [[/note]]
30th Jan '16 7:25:43 PM spirasen
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''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000, GameBoy and various computers.

to:

''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000, [[UsefulNotes/OtherSegaSystems SG-1000,]] GameBoy and various computers.



** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels[[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].

to:

** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels[[note]]Research its levels [[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]]. game[[/note]].




!!''Mighty Bomb Jack'' also contains examples of:

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\n!!''Mighty ----

!! ''Mighty
Bomb Jack'' also contains examples of:of:



* TheMaze: A largish maze in the twelfth level. The second crystal ball (and the Sphinx key to its room) is hidden within this maze, whose entrance is itself hidden.

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* TheMaze: A largish maze in the twelfth 12th level. The second crystal ball (and the Sphinx key to its room) is hidden within this maze, whose entrance is itself hidden.



* PowerupFullColorChange: Jack turns blue, orange and green with increasing levels of Mighty Power.

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* PowerupFullColorChange: Jack turns blue, orange orange, and green with increasing levels of Mighty Power.



* TimedMission: There's a timer counting down slowly from 60 on each level. A powerup can increase the timer, but trying to push it past 99 will deliver the greedy player to a torture chamber.

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* TimedMission: There's a timer counting down slowly from 60 on each level. A powerup power-up can increase the timer, but trying to push it past 99 will deliver the greedy player to a torture chamber.
18th Jan '15 8:33:18 PM RAMChYLD
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** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels.

to:

** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels.levels[[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].
18th Jan '15 8:25:53 PM RAMChYLD
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** As noted by Guru Larry, the C64 version actually used Magnetic Fields Part II by ''Jean-Michel Jarre''.

to:

** As noted by Guru Larry, the C64 version actually used Magnetic ''Magnetic Fields Part II 2'' by ''Jean-Michel Jarre''.Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels.
18th Jan '15 8:21:55 PM RAMChYLD
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Added DiffLines:

** As noted by Guru Larry, the C64 version actually used Magnetic Fields Part II by ''Jean-Michel Jarre''.
16th Jan '15 6:41:17 PM Mhoram
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.

to:

Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
9th Aug '14 3:44:41 PM TheOneWhoTropes
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.

to:

Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
8th Aug '14 7:39:00 AM TheOneWhoTropes
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.

to:

Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and ZXSpectrum.UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
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