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In addition to the AES version that comes standard with Neo Geo titles, the game received multiple home ports. A mobile port for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} was released in 2012 which has Bluetooth controller support, as well as a Wii UsefulNotes/VirtualConsole release exclusive to Japan. HAMSTER Corporation would then port the game to UsefulNotes/NintendoSwitch in 2017 as part of the ''ACA NEO GEO'' series (itself a subset of the ''Arcade Archives'' line), and to UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in 2018.

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In addition to the AES version that comes standard with Neo Geo titles, the game received multiple home ports. A mobile port for UsefulNotes/{{iOS|Games}} Platform/{{iOS}} and UsefulNotes/{{Android|Games}} Platform/{{Android}} was released in 2012 which has Bluetooth controller support, as well as a Wii UsefulNotes/VirtualConsole Platform/VirtualConsole release exclusive to Japan. HAMSTER Corporation would then port the game to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2017 as part of the ''ACA NEO GEO'' series (itself a subset of the ''Arcade Archives'' line), and to UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne in 2018.
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A HorizontalScrollingShooter released for the UsefulNotes/NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").

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A HorizontalScrollingShooter released for the UsefulNotes/NeoGeo Platform/NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").
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* MotionParallax: The second stage's first half has 3D parallax scrolling that runs at 60 fps. The sixth stage has a tunnel modeled with parallax that scrolls toward the foreground. In both cases, the effects are achieved through pre-rendered videos.
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It's actually Stage 6.


* MarathonBoss: The Stage 5 boss has a 5-minute time limit, unlike other bosses that only clock in at 1-2 minutes. It's five minutes for a very good reason.

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* MarathonBoss: The Stage 5 6 boss has a 5-minute time limit, unlike other bosses that only clock in at 1-2 minutes. It's five minutes for a very good reason.
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dewicking disambiguated trope


* FakeBalance: The Peplos ship, classified as a "Difficult" ship (as in DifficultButAwesome), having weaker firepower than the others but with the benefit of never having to worry about powering down and a hefty Secret bonus at the end of every stage to compensate. In practice, this still doesn't put its scoring potential on par with the other ships.
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* BossOnlyLevel: Stage 7 consists of the final battle with Brawshella.
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* CaveBehindTheFalls: The fifth boss is fought in a cave behind a large waterfall.


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* InMyLanguageThatSoundsLike: Leefa. In Spanish, "lefa" is slang for semen.
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* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game and its hectic pace instead of having to retry the same section over and over. In addition, many of the player ships pack more firepower than the Dino 135 from ''Pulstar'' (which itself appears in this game as a playable ship).

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* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game and its hectic pace instead of having to retry the same section over and over. In addition, many of the player ships pack more firepower than the Dino 135 246 from ''Pulstar'' (which itself appears in this game as a playable ship).



* StoneWall: The Dino 135 ship from ''VideoGame/{{Pulstar}}'' is one of the playable ships, complete with its bullet-blocking frontal pod as well as the two side pods that provide extra firepower and shielding. However, it is relatively slow and it doesn't have much in the way of damage output.

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* StoneWall: The Dino 135 246 ship from ''VideoGame/{{Pulstar}}'' is one of the playable ships, complete with its bullet-blocking frontal pod as well as the two side pods that provide extra firepower and shielding. However, it is relatively slow and it doesn't have much in the way of damage output.
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None


* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game and its hectic pace instead of having to retry the same section over and over.

to:

* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game and its hectic pace instead of having to retry the same section over and over. In addition, many of the player ships pack more firepower than the Dino 135 from ''Pulstar'' (which itself appears in this game as a playable ship).
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None


* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].\

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* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].\

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* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].

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* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].\
* ConsolationPrize: You get a very large bonus of points if you [[SpellingBonus collect all five LUCKY panels]], with 50,000 points for doing it on stage 1 and the bonus getting higher for later stages. Fail to collect all the letters, and you only get 1,000-4,000 points depending on how many letters you got.
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* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game instead of having to retry the same section over and over.

to:

* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game and its hectic pace instead of having to retry the same section over and over.
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died.

to:

* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died.died so that lower-skill players can push on with the game instead of having to retry the same section over and over.
Is there an issue? Send a MessageReason:
None


* StoneWall: The Dino 135 ship from ''VideoGame/{{Pulstar}}'' is one of the playable ships, complete with its bullet-blocking frontal pod as well as the two side pods that provide extra firepower and shielding. However, it is relatively slow and it doesn't have much in the way of firepower.

to:

* StoneWall: The Dino 135 ship from ''VideoGame/{{Pulstar}}'' is one of the playable ships, complete with its bullet-blocking frontal pod as well as the two side pods that provide extra firepower and shielding. However, it is relatively slow and it doesn't have much in the way of firepower.damage output.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StoneWall: The Dino 135 ship from ''VideoGame/{{Pulstar}}'' is one of the playable ships, complete with its bullet-blocking frontal pod as well as the two side pods that provide extra firepower and shielding. However, it is relatively slow and it doesn't have much in the way of firepower.
Is there an issue? Send a MessageReason:
None


* ViolationOfCommonSense: You might be tempted to pick up the winged-orb "event items" that appear, but for scoring purposes, you actually want to hold off on collecting them. Each time you ignore one, the next one will be of a different color and will give you a stronger ScoreMultiplier, until you finally get a special "Yumekobo" item that activates a SuperMode.

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* ViolationOfCommonSense: You might be tempted to pick up the winged-orb "event items" that appear, but for scoring purposes, you actually want to hold off on collecting them. Each time you ignore one, the next one will be of a different color and will give you a stronger ScoreMultiplier, until you finally get a special "Yumekobo" item that activates a SuperMode.SuperMode that can potentially generate a large number of items.
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* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 points or more) if you collect all of them; otherwise [[ConsolationPrize you get a measly 1,000 points for every letter you collected]].

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* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 (50,000 points or more) if you collect all of them; otherwise [[ConsolationPrize you get a measly 1,000 points for every letter you collected]].
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None


* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 points or more) if you collect all of them; otherwise [[ConsolationPrize you get 1,000 points for every letter you collected]].

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* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 points or more) if you collect all of them; otherwise [[ConsolationPrize you get a measly 1,000 points for every letter you collected]].
Is there an issue? Send a MessageReason:
None


* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 points or more) if you collect all of them; otherwise you get 1,000 points for every letter you collected.

to:

* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 points or more) if you collect all of them; otherwise [[ConsolationPrize you get 1,000 points for every letter you collected.collected]].

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