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** Nightmare version allows extra changes such as different hairstyles, hair color, and length, width, and spacial sliders of facial features. They also allow the player to have multiple characters for one playthrough.

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** Nightmare version **''Nightmare'' allows extra additional changes such as different hairstyles, hair color, and length, width, and spacial sliders of facial features. They also allow the player to have multiple characters for one playthrough.
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** ''Nightmare'' changes this distinction on the in-game map, with yellow for the combined [=English/French=] army and [[TechnicolorMagic purple for the invading monsters.]]

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** ''Nightmare'' changes this distinction on the in-game map, with yellow for the combined [=English/French=] army and [[TechnicolorMagic [[PurpleIsPowerful purple for the invading monsters.]]
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** ''Nightmare'' changes this distinction on the in-game map, with yellow for the combined [=English/French=] army and [[SupernaturalIsPurple purple for the invading monsters.]]

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** ''Nightmare'' changes this distinction on the in-game map, with yellow for the combined [=English/French=] army and [[SupernaturalIsPurple [[TechnicolorMagic purple for the invading monsters.]]

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* ShopFodder: Enemy officers and captured bases can drop a variety of "replica" artworks that sell for very small amounts of money.



* VendorTrash: Enemy officers and captured bases can drop a variety of "replica" artworks that sell for very small amounts of money.
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* DudeWheresMyRespect: Happens after the battle of Crecy. Regardless of which side you fight for, English or French, they will extoll the exploits of their regular forces, and then give just the slightest nod to the mercenaries. Well, the French will. The English will ''not'', even though you essentially won the battle for them.

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* DudeWheresMyRespect: Happens after the battle of Crecy. Regardless of which side you fight for, English or French, they will extoll the exploits of their regular forces, and then give just the slightest nod to the mercenaries. Well, the French will. The English will ''not'', even though you essentially won the battle for them. Possibly a clever reference to the fact that the French did use mercenaries during this battle whilst the English in real life did not.
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* StandardStatusEffects: There are a couple in the game, such as being on fire draining health, but like most other games, they're not practical in most areas, so you're still better off just killing everything as fast as you can.

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* StandardStatusEffects: StatusEffects: There are a couple in the game, such as being on fire draining health, but like most other games, they're not practical in most areas, so you're still better off just killing everything as fast as you can.
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* CharacterCustomization: The vanilla version allows you to make a character's gender, facial features, voice, and name.
** Nightmare version allows extra changes such as different hairstyles, hair color, and length, width, and spacial sliders of facial features. They also allow the player to have multiple characters for one playthrough.

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* DiskOneNuke: In a roundabout way. The short story is, in nightmare, you are supposed to tackle 100 years war first and then do the new nightmare scenario, but that has an easy mode that even says it can be done with a fresh character. So you can play "Disk 2" Before going back and playing "Disk 1" with all the bonuses and upgrades you got for your character, ''Including'' all skill books for mundane classes, the speical ones don't transfer over.

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* DiskOneNuke: In a roundabout way. The short story is, in nightmare, you are supposed Nightmare storyline is intended to tackle 100 years war first be completed ''after'' you've finished the main storyline (Hundred Years War), carrying over your character, skill books, equipment and then do the new nightmare scenario, but that so on. However, Nightmare has an easy "easy" mode that even says it for new characters at level 1, and characters can be done played with a fresh character. either scenario interchangeably. So you can play "Disk 2" Before going back Nightmare and playing "Disk 1" complete it, then take that character into Hundred Years War with all the bonuses and upgrades you got for your character, ''Including'' all earned, ''including'' skill books for mundane non-fantastic classes, which are normally rare, expensive, or both.
* DudeWheresMyRespect: Happens after
the speical ones don't transfer over.battle of Crecy. Regardless of which side you fight for, English or French, they will extoll the exploits of their regular forces, and then give just the slightest nod to the mercenaries. Well, the French will. The English will ''not'', even though you essentially won the battle for them.



** Capturing a town also lets you reinforce your current squad from the town, even if it's ''far'' behind enemy lines.



* HeroMustSurvive: While your soldiers can be sent off to die without you, if your character is defeated in battle, the mission ends immediately, and your only reward is whatever pitiful items you managed to grab before being defeated. You are also sent back to the tavern.

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* HeroMustSurvive: While your You can lose as many soldiers can be sent off to die without you, or squads as you like, but if ''you'' are defeated, you immediately fail your character is defeated in battle, contract and retreat back to the mission ends immediately, and your tavern. You only reward is get paid for the days you actually survived and whatever pitiful items loot you managed to grab scavenge before being defeated. you fell. You are also sent back to don't get injured, fortunately, but the tavern.war grinds on without you, and you ''can'' find yourself underleveled or underequipped for the story battles if you fail a lot.



* HoldTheLine: You can theoretically do this with any troops, attempting to slow down enemy forces by engaging them until you can either defeat them, or at least buy enough time to escape. Also taken literally with one of the pikemen's attacks, where they brace themselves on the ground while holding their extremely long poles in front, which will usually destroy any mounted troops foolish enough to run into it. However, keep in mind this applies to you as well when controlling a mounted unit.

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* HoldTheLine: You can theoretically do this with any troops, attempting to slow down enemy forces by engaging them until you can either defeat them, or at least buy enough time to escape. Also taken
** Taken
literally with one of the pikemen's pikemen attacks, where they brace themselves on the ground while holding their extremely long poles in front, which will usually destroy any mounted troops foolish enough to run into it. However, keep Which might be you, if you're not paying attention. TruthInTelevision: Pikemen utterly ''wrecked'' mounted charges in mind this applies to you as well when controlling the Medieval eras, and were significantly more cost-effective than a mounted unit.soldier: while the pikes in this game are huge polearms with fashioned metal heads, countering a mounted charge could be as simple as a long shaft of wood with a stabbing tip carved in it.



*** Perfectly [[JustifiedTrope justified]]: That condition is the one on your mercenary contract. Why would you risk your life for a second longer than what you were paid for? [[spoiler: [[MoneyDearBoy Because you can usually complete a contract in a single day, and if you want to maximize your pay and rating, you need to completely ignore your contract requirements until the last day, running around doing "optional objectives" and getting all that sweet loot]].]]
* InvincibilityPowerUp: When you activate "Bladestorm" mode (via a full morale bar, gained largely from killing enemies, but can also be acquired by touching deer or an enemy dropping a wine bottle, and fills gradually when your health bar gets low), where your character/squad is immune from damage, and can attack/move around much faster. However, keep in mind that enemy generals can also activate this ability, and on harder missions [[TheComputerIsACheatingBastard will do so with impunity.]]
* LeeroyJenkins: Joan of Arc does one in one mission, and the player can invoke this as well if they rush towards an enemy stronghold or large group of enemy troops before their backup can get there.

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*** Perfectly [[JustifiedTrope justified]]: That condition is the one on your mercenary contract. Why would you risk your life for a second longer than what you were paid for? [[spoiler: [[MoneyDearBoy Because you can usually complete a contract in a single day, and if you want to maximize your pay and rating, you need to completely ignore your contract requirements until the last day, running around doing "optional objectives" and getting all that sweet loot]].loot.]]
* InvincibilityPowerUp: When you activate "Bladestorm" mode (via mode, which activates automatically when you get a full morale bar, gained largely bar (largely from killing enemies, but can also be acquired by touching deer or an enemy dropping a wine bottle, and fills bottle; [[DesperationAttack it also gradually increases when your health bar gets low), where is low]]) makes your character/squad is squad immune from to damage, much stronger, and can attack/move around much faster. It's one of the only ways to defeat a squad that your squad is weak against, and will utterly crush a squad you're strong against. However, keep in mind that enemy generals can also activate this ability, and on harder missions [[TheComputerIsACheatingBastard will do so with impunity.whenever they want.]]
* LeeroyJenkins: Joan of Arc does one this in one mission, and the player can invoke this as well if they rush towards an enemy stronghold or large group of enemy troops before their backup can get there.



* PrivateMilitaryContractors: You are essentially a medieval equivalent of one. The game mentions the heavy use of mercenaries on both sides, and you can change sides freely with no repercussions whatsoever. So you could theoretically take over one town for the English in one mission, then the very next mission requires you to take back that town for the French.

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* PrivateMilitaryContractors: You are essentially a the medieval equivalent of one. The game mentions the heavy use of mercenaries on both sides, and you can change sides freely with no repercussions whatsoever. So you could theoretically take over one town for the English in one mission, then the very next mission requires you to take back that town for the French. In fact, an easy way to get money is to take a 5+ day contract for one faction, take over as many towns as possible on the map before completing your contract, and then taking a 5+ day contract for the other faction and doing the same thing!



* TimedMission: Each day of battle is 10 minutes. After the 10 minutes is up, then it's Nightfall and everyone have to rest and fight another day.

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* TimedMission: Each day of battle is 10 minutes. After the 10 minutes is up, then it's Nightfall night falls and everyone have the battle stops. Entirely justified (and somewhat historically accurate): night fighting is a ''very'' specialized technique that didn't really start to rest gain traction until the 18th century, and fight another was incredibly dangerous even then. While battles could rage for days, weeks, even ''months'' in the various Medieval eras, when night fell, opposing armies would disengage and regroup for the next day.




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* YouAreInCommandNow: Regardless of the circumstances, if you walk up to a squad of soldiers not already under the command of a general, you can ''demand'' they follow you and they will do it. While this makes sense when you're a mercenary of renown, you can also do it when you're just starting out, and the soldiers will follow you just as readily.
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* AntiFrustrationFeatures: There are 18 different unit types in the base game, and those unit types have sub-unit types that have different strengths and weaknesses, making it almost impossible to know what your current squad is strong or weak against. Fortunately, if you're weak against something, that unit's icon glares an angry red, and if you're strong against something, it glows a refreshing blue. Avoid the red, crush the blue, swap when needed.


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* NoSell: If a squad is weak against another squad, even if they have a numerical advantage, their attacks will do almost zero damage. While this might make sense when using, say, daggers against armored knights, it can strain credulity when your squad of armored badasses carrying swords as big as they are can't even scratch the squad of essentially unarmored rapier wielders.
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* TheSiege: The Siege of Orleans mission. If you side with the English, you have to HoldTheLine in Orleans long enough to escape, while siding with the French will have you assault Orleans and drive out the English instead. Also played straight with larger, walled towns, where you need siege equipment to break the doors down in order to attack it.

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* TheSiege: The Siege of Orleans mission. If you side with the English, you have to HoldTheLine in Orleans long enough to escape, while siding with the French will have you assault Orleans and drive out the English instead. Also played straight with larger, walled towns, where you need siege equipment to break the doors down in order to attack it. [[spoiler: Capturing all the surrounding towns will also open the doors.]]
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* InstantWinCondition: When the town's enemy commander appears, if you can defeat him, every other enemy unit in the town will disperse and flee, and the town immediately falls under your faction's control.

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* InstantWinCondition: When the town's enemy commander appears, if you can defeat him, every other enemy unit in the town will disperse and flee, and the town immediately falls under your faction's control. However, getting the commander to appear isn't as easy as just rushing to the town: you need to defeat defense squads (and for castle towns, capture surrounding towns) to lower the town's defense rating, and more fortified towns have higher defense ratings, requiring you to actually ''wage war'' to capture towns instead of just rushing about.



*** Perfectly [[JustifiedTrope justified]]: That condition is the one on your mercenary contract. Would would you risk your life for a second longer than what you were paid for?

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*** Perfectly [[JustifiedTrope justified]]: That condition is the one on your mercenary contract. Would Why would you risk your life for a second longer than what you were paid for?for? [[spoiler: [[MoneyDearBoy Because you can usually complete a contract in a single day, and if you want to maximize your pay and rating, you need to completely ignore your contract requirements until the last day, running around doing "optional objectives" and getting all that sweet loot]].]]
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This game from Creator/{{Koei}} is loosely based on UsefulNotes/TheHundredYearsWar, with many gameplay elements from the VideoGame/DynastyWarriors series. The player creates and plays a single mercenary, but that character in turn can join or summon squads of soldiers to support him or her in battle. It's possible to run around unaccompanied, but it's very easy for a single soldier to be overwhelmed by enemy squads.

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This game from Creator/{{Koei}} Creator/{{Koei|Tecmo}} is loosely based on UsefulNotes/TheHundredYearsWar, with many gameplay elements from the VideoGame/DynastyWarriors series. The player creates and plays a single mercenary, but that character in turn can join or summon squads of soldiers to support him or her in battle. It's possible to run around unaccompanied, but it's very easy for a single soldier to be overwhelmed by enemy squads.
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* ButThouMust: At several points in the game you have to fight decisive battles for the differing sides, effectively playing both sides, in order for the story to progress.



* TheComputerIsACheatingBastard: On higher difficulty missions, enemy generals will often activate their bladestorm ability frequently, and seem to have a high health pool. They also hit rather hard unless your current troop levels are close to theirs, but even then they will make your squad seem like a RedShirtArmy, wiping them out rather quickly.

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* TheComputerIsACheatingBastard: On higher difficulty missions, enemy generals will often activate their bladestorm Bladestorm ability frequently, and seem to have a high health pool. They also hit rather hard unless your current troop levels are close to theirs, but even then they will make your squad seem like a RedShirtArmy, wiping them out rather quickly.
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* TakeYourTime: While many missions are limited in scope (usually 3-6 days, which each day lasting about 10 minutes or so), story missions have an "indefinite" time period, meaning you can conquer the entire map for your side before doing the actual mission if you wanted to

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* TakeYourTime: While many missions are limited in scope (usually 3-6 days, which each day lasting about 10 minutes or so), story missions have an "indefinite" time period, meaning you can conquer the entire map for your side before doing the actual mission if you wanted toto.
* TimedMission: Each day of battle is 10 minutes. After the 10 minutes is up, then it's Nightfall and everyone have to rest and fight another day.

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* TookALevelInBadAss: Played straight with Joan of Arc. When you first meet her, she's just a peasant girl on foot without much combat abilities who gets defeated easily. Later on, she's wearing plate armor and riding on a horse leading an elite unit of cavalry.

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* TookALevelInBadAss: TookALevelInBadAss:
**
Played straight with Joan of Arc. When you first meet her, she's just a peasant girl on foot without much combat abilities who gets defeated easily. Later on, she's wearing plate armor and riding on a horse leading an elite unit of cavalry.
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* EasyCommunication: Like in Franchise/DynastyWarriors, you can always see where units are, and where enemy and friendly generals are located. In addition, when you take over a town, you'll get congratulated by a friendly general even if they are on the other side of the map. Also, when generals are defeated, they will say something to you before they leave the battlefield for a few minutes, particularly if you defeated them.

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* EasyCommunication: Like in Franchise/DynastyWarriors, ''VideoGame/DynastyWarriors'', you can always see where units are, and where enemy and friendly generals are located. In addition, when you take over a town, you'll get congratulated by a friendly general even if they are on the other side of the map. Also, when generals are defeated, they will say something to you before they leave the battlefield for a few minutes, particularly if you defeated them.
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This game from {{Koei}} is loosely based on UsefulNotes/TheHundredYearsWar, with many gameplay elements from the VideoGame/DynastyWarriors series. The player creates and plays a single mercenary, but that character in turn can join or summon squads of soldiers to support him or her in battle. It's possible to run around unaccompanied, but it's very easy for a single soldier to be overwhelmed by enemy squads.

to:

This game from {{Koei}} Creator/{{Koei}} is loosely based on UsefulNotes/TheHundredYearsWar, with many gameplay elements from the VideoGame/DynastyWarriors series. The player creates and plays a single mercenary, but that character in turn can join or summon squads of soldiers to support him or her in battle. It's possible to run around unaccompanied, but it's very easy for a single soldier to be overwhelmed by enemy squads.

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