History VideoGame / BlackMesa

18th Sep '17 6:38:42 AM theenglishman
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''[[http://www.blackmesagame.com/ Black Mesa]]'' is a full conversion mod by [[http://www.moddb.com/company/crowbar-collective the Crowbar Collective]] (formerly known as the Black Mesa Development Team) for the Source Engine that recreates ''VideoGame/HalfLife1''. It has been in development since the release of ''VideoGame/HalfLife2'' in 2004, and has had its first release, which runs from the starting chapter ''Black Mesa Inbound'' to the climactic ''Lambda Core'' chapter, [[DevelopmentHell in September 2012]]. The final four chapters, constituting the Xen part of the game, and a multiplayer component are still under development and will be released at a later point, with a [[http://steamcommunity.com/games/362890/announcements/detail/2767873904708195662 target release date]] of December 2017.

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''[[http://www.blackmesagame.com/ Black Mesa]]'' is a full conversion mod by [[http://www.moddb.com/company/crowbar-collective the Crowbar Collective]] (formerly known as the Black Mesa Development Team) for the Source Engine that recreates ''VideoGame/HalfLife1''. It has been in development since the release of ''VideoGame/HalfLife2'' in 2004, and has had its first release, which runs from the starting chapter ''Black Mesa Inbound'' to the climactic ''Lambda Core'' chapter, [[DevelopmentHell in September 2012]]. The final four chapters, constituting (constituting the Xen part of the game, and a multiplayer component game) are still under development and will be released at a later point, with a [[http://steamcommunity.com/games/362890/announcements/detail/2767873904708195662 target release date]] of December 2017.
17th Sep '17 3:10:00 PM thatother1dude
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** One as early as Unforeseen Consequences. At the elevator that plummets to the bottom of the shaft, you can throw a physics object through the glass, allowing the player to climb up the emergency ladder a little earlier then the player is suppose to. The elevator would still fall, but the scientists would, for some odd reason, be alive and well at the bottom of the shaft.
*** You can also place the chair near the edge of the elevator platform before the elevator falls, which actually ''stops the thing from falling''. The scientists on the elevator will still be stuck in their "scared" poses though.

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** One as early as Unforeseen Consequences. At the elevator that plummets to the bottom of the shaft, you can throw a physics object through the glass, allowing the player to climb up the emergency ladder a little earlier then the player is suppose to. The elevator would still fall, but the scientists would, for some odd reason, be alive and well at the bottom of the shaft.
***
shaft. You can also place the chair near the edge of the elevator platform before the elevator falls, which actually ''stops the thing from falling''. The scientists on the elevator will still be stuck in their "scared" poses though.



** During Surface Tension, Crowbar Collective added a cut-scene where you witness a scientist run out of a nearby structure to help a downed security guard that was shot by a HECU sniper in the area. A few moments later, the sniper would then kill the scientist as he tries to help the security guard. If you kill the sniper before he shoots the scientist however, the scientist remains on the field forever kneeling before the now dead security guard; showing that the Collective didn't take into account what would happen if the player kills the sniper before the scientist is shot.
*** This is fixed in the retail version. After the sniper is killed, the scientist will be startled, run into the nearby minefield, and die anyway.

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** During Surface Tension, Crowbar Collective added a cut-scene where you witness a scientist run out of a nearby structure to help a downed security guard that was shot by a HECU sniper in the area. A few moments later, the sniper would then kill the scientist as he tries to help the security guard. If you kill the sniper before he shoots the scientist however, the scientist remains on the field forever kneeling before the now dead security guard; showing that the Collective didn't take into account what would happen if the player kills the sniper before the scientist is shot.
***
guard. This is fixed in the retail version. After the sniper is killed, the scientist will be startled, run into the nearby minefield, and die anyway.
9th Sep '17 7:58:05 PM Dirtyblue929
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* AlternateRealityGame: [[http://forums.blackmesasource.com/showthread.php?t=13735 The "Pizza Code" mystery.]] Initially believed to be a simple easter egg ("The Pizza is a Lie!"), a number of cryptic hints and puzzles were found scattered throughout the game, and as forum users made progress solving puzzles, more layers were discreetly revealed by the developers. For a sense of how in-depth the ARG is, it's been over ''four years'' since it was discovered and it still has yet to be solved.

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* AlternateRealityGame: [[http://forums.blackmesasource.com/showthread.php?t=13735 The "Pizza Code" mystery.]] Initially believed to be a simple easter egg ("The Pizza is a Lie!"), a number of cryptic hints and puzzles were found scattered throughout the game, and as forum users made progress solving puzzles, more layers were discreetly revealed by the developers. For a sense of how in-depth the ARG is, it's been over ''four ''five years'' since it was discovered and it still has yet to be solved.
25th Jul '17 11:20:32 PM ZuTheSkunk
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* AchievementMockery: There are achievements for being killed by your own snarks, killed by [[TheGoomba a headcrab]], overcharging the Tau Cannon (which inflicts massive damage on the user), and even drowning in the Lambda Core's coolant.
8th Jul '17 12:03:17 PM ThePest179
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* Other areas in the Facility (most noticeably the Surface Tension dam and the Questionable Ethics lobby fight) have been significantly expanded, along with extended NPC reactions and why quite a few of them can't come along with you (for example, the first security guard stays to attempt to contact the surface, a scientist in a dumpster [[BringMyBrownPants craps himself when he sees a headcrab fly at him]], the scientists in Office Complex are either too cowardly, or can't leap across the broken elevator shaft, et cetera, et cetera). There are also female scientists this time. The mined building in Surface Tension is greatly increased in size and there's even [[UpToEleven MORE mines in it than before.]]

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* ** Other areas in the Facility (most noticeably the Surface Tension dam and the Questionable Ethics lobby fight) have been significantly expanded, along with extended NPC reactions and why quite a few of them can't come along with you (for example, the first security guard stays to attempt to contact the surface, a scientist in a dumpster [[BringMyBrownPants craps himself when he sees a headcrab fly at him]], the scientists in Office Complex are either too cowardly, or can't leap across the broken elevator shaft, et cetera, et cetera). There are also female scientists this time. The mined building in Surface Tension is greatly increased in size and there's even [[UpToEleven MORE mines in it than before.]]
25th Jun '17 9:47:22 PM Enderguy059
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** Houndeyes. They didn't pose much of a threat in first game, but if you're not careful here, they'll ''mess you up''.
** Bullsquids, despite their larger size, are now much quieter, and typically the last thing you'll hear before one comes out of cover and starts attacking you is the sound of it inhaling to fire ink. You won't hear their iconic screaming in this game.

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** Houndeyes. They didn't pose much of a threat in first the original game, but if you're not careful here, they'll ''mess you up''.
** Bullsquids, despite their larger size, are now much quieter, and typically the last thing you'll hear before one comes out of cover and starts attacking you is the sound of it inhaling to fire ink.a glob of toxic bile. You won't hear their iconic screaming in this game.



* AdaptationExpansion: Other areas (most noticeably the Surface Tension dam and the Questionable Ethics lobby fight) have been significantly expanded, along with extended NPC reactions and why quite a few of them can't come along with you (for example, the first security guard stays to attempt to contact the surface, a scientist in a dumpster [[BringMyBrownPants craps himself when he sees a headcrab fly at him]], the scientists in Office Complex are either too cowardly, or can't leap across the broken elevator shaft, et cetera, et cetera). There are also female scientists this time. The mined building in Surface Tension is greatly increased in size and there's even [[UpToEleven MORE mines in it than before.]]

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* AdaptationExpansion: AdaptationExpansion:
*
Other areas in the Facility (most noticeably the Surface Tension dam and the Questionable Ethics lobby fight) have been significantly expanded, along with extended NPC reactions and why quite a few of them can't come along with you (for example, the first security guard stays to attempt to contact the surface, a scientist in a dumpster [[BringMyBrownPants craps himself when he sees a headcrab fly at him]], the scientists in Office Complex are either too cowardly, or can't leap across the broken elevator shaft, et cetera, et cetera). There are also female scientists this time. The mined building in Surface Tension is greatly increased in size and there's even [[UpToEleven MORE mines in it than before.]]



* ArmiesAreEvil: There aren't many games these days that have you actively fighting against the US Military. The US Marine taskforce attempting to cover-up the disaster at Black Mesa, the "Hazardous Environment Combat Unit" or "HECU", are [[AlwaysChaoticEvil unilaterally portrayed as monstrous]], callously joking about [[RapeIsASpecialKindOfEvil raping female scientists]] at the least [[note]]Although the related dialogue lines have been removed in the Steam release of the game[[/note]] and murdering defenseless old men begging for help at the worst. The situation is made even worse by the fact that, at first, they are expected as a relief and rescue force by the people trapped in buildings and bunkers infested with alien monsters. The soldiers make full use of this, drawing in the scientists before executing them.

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* ArmiesAreEvil: There aren't many games these days that have you actively fighting against the US Military. The US Marine taskforce attempting to cover-up the disaster at Black Mesa, the "Hazardous Environment Combat Unit" or "HECU", are [[AlwaysChaoticEvil unilaterally portrayed as monstrous]], callously joking about [[RapeIsASpecialKindOfEvil raping female scientists]] at the least [[note]]Although the related dialogue lines have been removed in the Steam release of the game[[/note]] and murdering defenseless old men begging for help at the worst.most. The situation is made even worse by the fact that, at first, they are expected as a relief and rescue force by the people trapped in buildings and bunkers infested with alien monsters. The soldiers make full use of this, drawing in the scientists before executing them.



** The marines now use more appropriate vehicles (the Bradley was replaced with a LAV, the F-16s were replaced with Harriers, the trucks were replaced with Humvees) and wear more realistic looking uniforms (the "powered combat vest" was replaced with modern plated body armor and they no longer wear balaclavas). The various mortar pieces throughout ''Surface Tension'' were also replaced by TOW missiles, and the weird double turrets in ''On A Rail'' were replaced with normal M2 Browning machine guns.

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** The marines now use more appropriate vehicles (the Bradley was replaced with a an LAV, the F-16s were replaced with Harriers, the trucks were replaced with Humvees) and wear more realistic looking uniforms (the "powered combat vest" was replaced with modern plated body armor and they no longer wear balaclavas). The various mortar pieces throughout ''Surface Tension'' were also replaced by TOW missiles, and the weird double turrets in ''On A Rail'' were replaced with normal M2 Browning machine guns.



** There are small but nice touches made to the design of some of the weapons. A prime example is the shotgun: in the original game, the secondary fire of the shotgun would cause it fire both barrels at once, at the cost of accuracy and pump time. The problem? The shotgun didn't have two barrels- unless the ammo tube was supposed to be the second barrel, but that would leave no room for the ammo. ''Black Mesa'' changes this so that, instead of firing both barrels at once, the secondary fire simply fires two shots in quick succession, which is possible with a real life SPAS-12. Gameplay wise, it amounts to the same thing, but the attention to detail is certainly appreciated.

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** There are small but nice touches made to the design of some of the weapons. A prime example is the shotgun: SPAS-12 Shotgun: in the original game, the secondary fire of the shotgun would cause it fire both barrels at once, at the cost of accuracy and pump time. The problem? The shotgun didn't have two barrels- unless barrels (unless the ammo tube was supposed to be the second barrel, but that would leave no room for the ammo.ammo). ''Black Mesa'' changes this so that, instead of firing both barrels at once, the secondary fire simply fires two shots in quick succession, which is possible with a real life SPAS-12. Gameplay wise, it amounts to the same thing, but the attention to detail is certainly appreciated.



** The marines. They flank, use teamwork, throw grenades to flush you out, and cover each other just like the marines in the original game. However, unlike those marines, these enemies don't depend on hard scripting to perform those actions, so they can run and shoot at the same time and are even ''more'' accurate with their automatic weapons.

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** The marines.HECU Marines. They flank, use teamwork, throw grenades to flush you out, and cover each other just like the marines in the original game. However, unlike those marines, these enemies don't depend on hard scripting to perform those actions, so they can run and shoot at the same time and are even ''more'' accurate with their automatic weapons.



* AssShove: [[http://www.youtube.com/watch?v=Ka-QAUwVCdw How DOES one wield a hivehand, anyway?]] The world may never know.

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* AssShove: [[http://www.youtube.com/watch?v=Ka-QAUwVCdw How DOES one wield a hivehand, Hivehand, anyway?]] The world may never know.



** The added detail available from the new Source engine allows for unprecedented levels of gore in Black Mesa. Along with the usual blood splatters from kills, almost every enemy can be gibbed by explosions or especially powerful weapons, and blood (both human and alien) and bullsquid acid will regularly splash on Gordon's arms and weapon in disturbing detail should he be injured, attack an enemy up close, or get caught in an enemy's gibbing. Dismembered body parts also litter Black Mesa.

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** The added detail available from the new Source engine allows for unprecedented levels of gore in Black Mesa. Along with the usual blood splatters from kills, almost every enemy can be gibbed by explosions or especially powerful weapons, and while blood (both human and alien) and bullsquid acid will regularly splash on Gordon's arms and weapon in disturbing detail should he be injured, attack an enemy up close, or get caught in an enemy's gibbing. Dismembered body parts also litter Black Mesa.



** The dev teams seems to have made an effort to justify Freeman's OneManArmy reputation from ''Half-Life 2''. The scientists in ''Questionable Ethics'' are in awe of you fighting off an HECU ambush, and one of the survivors in the Lambda labs outright calls you a "[[KnightInShiningArmor knight in shining]] [[PoweredArmor high-impact reactive armor]]".
** You even meet Isaac Kleiner and Eli Vance before and after the Cascade.

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** The dev teams seems to have made an effort to justify Freeman's OneManArmy reputation from ''Half-Life 2''. The scientists in ''Questionable Ethics'' are in awe of you fighting off an HECU ambush, and one of the survivors in the Lambda labs outright calls you a "[[KnightInShiningArmor knight in shining]] [[PoweredArmor high-impact reactive armor]]".
armour]]".
** You even meet Isaac Kleiner and Eli Vance before and after the Resonance Cascade.



** Required in the first level of the area - you don't get a crowbar right off the bat. Instead, you need to chuck flares at the zombies, and let them burn to death.

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** Required in the first level part of the area Unforeseen Consequences - you don't get a crowbar right off the bat. Instead, you need to chuck flares at the zombies, and let zombies to set them burn to death.on fire and/or get them into the accompanying Security Guards line of sight.



** Sentry guns set up by the marines have unlimited ammunition… unless you grab one and turn it to your side (or rather to "shoot everything" mode), and then it will run out of ammunition after a few bursts.

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** Sentry guns set up by the marines have unlimited ammunition… unless you grab one and turn one, which will reprogram it to your side (or rather to "shoot everything" mode), and then it will run out of ammunition after a few bursts.



*** You can backtrack, grab a physics object, and break an elevator window with it, but as soon as you crawl through, the elevator comes right down.[[note]]However, thanks to a quirk of the Source engine, you can then wedge said physics object between [[https://www.youtube.com/watch?v=pJy1K2z7yLw the ledge you're on and the elevator]], causing it to get stuck there forever (or at least until you load the next area, in which case the elevator will still be crashed but the scientists will be down at the bottom of the elevator shaft, alive and well).[[/note]]

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*** You can backtrack, grab a physics object, and break an elevator window with it, but as soon as you crawl through, the elevator comes right down.[[note]]However, thanks to a quirk of the Source engine, you can then wedge said physics object between [[https://www.youtube.com/watch?v=pJy1K2z7yLw the ledge you're on and the elevator]], causing it to get stuck there forever (or at least until you load the next area, in which case the elevator will still be have loaded in as crashed but the scientists will be down at the bottom of the elevator shaft, alive and well).[[/note]]



* EarlyBirdCameo: Barney, Eli Vance and Isaac Kleiner, major characters introduced in ''Half-Life 2'', replace the guard banging on the door (according to ''Blue Shift'') and two of the generic scientists from the original. Eli ''[[RetCon is]]'' the scientist who sends you up to call for help and Kleiner greets you in the Spectrometer control room; their placement was based on comments by the series' writer, [[WordOfGod Marc Laidlaw]], and the fact Eli states that he is the one who sent you to the surface.

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* EarlyBirdCameo: Barney, Barney Calhoun, Eli Vance and Isaac Kleiner, major characters introduced in ''Half-Life 2'', replace the guard banging on the door (according to ''Blue Shift'') and two of the generic scientists from the original. Eli ''[[RetCon is]]'' the scientist who sends you up to call for help and Kleiner greets you in the Spectrometer control room; their placement was based on comments by the series' writer, [[WordOfGod Marc Laidlaw]], and the fact Eli states that he is the one who sent you to the surface.



** Through use of the console, the Vox system can be used to [[https://youtu.be/q-i0M-PdUS4 say nearly anything.]]

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** Through use of the console, the Vox VOX system can be used to [[https://youtu.be/q-i0M-PdUS4 say nearly anything.]]



* EEqualsMCHammer: While the original game was very guilty of this, the mod averts it. The blackboards are full of complex-looking equations, graphs, and notes, with enough variation that if there is repetition, it is not immediately obvious.

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* EEqualsMCHammer: While the original game was very guilty of this, the mod averts it. The blackboards whiteboards are full of complex-looking equations, graphs, and notes, with enough variation that if there is repetition, it is not immediately obvious.



* GasMaskMooks: The HECU marines, just as they were in the original game, with the exception of the commanders, who like in the original just wear berets. However, averted with the new medics, who wear helmets but no gas masks.

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* GasMaskMooks: The HECU marines, Marines, just as they were in the original game, with the exception of the commanders, Commanders, who like in the original just wear crimson berets. However, averted with the new medics, Medics, who wear unique helmets but no gas masks.



** The first (alive) security guard you encounter after the cascade comments about the situation being "out of a sci-fi movie".

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** The first (alive) security guard you encounter after the cascade Cascade comments about the situation being "out of a sci-fi Sci-Fi movie".



** A security guard at the Sector C security checkpoint mentions that Gordon used to have a pony-tail, as he did in the original ''Half-Life''. He also tells Gordon to say "hi" to Dr. Cross, the HEV suit training instructor and one of the main characters in ''Half-Life: Decay'', from him.

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** A security guard at the Sector C security checkpoint mentions that Gordon used to have a pony-tail, as he did in the original ''Half-Life''. He also tells Gordon to say "hi" "Hi" to Dr. Cross, the HEV suit training instructor and one of the main characters in ''Half-Life: Decay'', from for him.



** On one of the bulletin boards is a note from Otis that Security Desk B3 needs more donuts, Otis being the fat security guard armed with a Desert Eagle in ''Opposing Force & Blue Shift''. You even find one instance of him holding a donut instead of practicing at the firing range in ''Blue Shift''.

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** On one of the bulletin boards is a note from Otis that Security Desk B3 needs more donuts, Otis being the fat security guard armed with a Desert Eagle in ''Opposing Force Force" & Blue "Blue Shift''. You even find one instance of him holding a donut instead of practicing at the firing range in ''Blue Shift''.



*** A guard says that Barney's bar tab is past due and he's dependent on others to buy him drinks. When you first meet him in ''[=HL2=]'', he mentions that he owes you a beer. This in turn was reference to the generic guards' comments in ''Half-Life 1'', pre-disaster, where they'd say "Catch me later, and I'll buy you a beer."

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*** A guard says that Barney's bar tab is past due and he's dependent on others to buy him drinks. When you first meet him in ''[=HL2=]'', he mentions that he owes you a beer. This in turn was a reference to the generic guards' comments in ''Half-Life 1'', pre-disaster, where they'd say "Catch me later, and I'll buy you a beer."



** In an EasterEgg location, you can find Dr. Breen's [[YouMakeMeSic poorly spelt]] plans for world domination, which involves befriending aliens and getting them to build him a huge tower. You also learn that he really, really, ''really'' doesn't like Dr. Vance.

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** In an EasterEgg location, you can find Dr. Breen's [[YouMakeMeSic poorly spelt]] spelled]] plans for world domination, which involves befriending aliens and getting them to build him a huge tower. You also learn that he really, really, ''really'' doesn't like Dr. Vance.



** The Black Ops assassins appear to be wearing [[VideoGame/{{Portal2}} Long Fall Boots]], which explains how they can jump around without breaking their legs. It's also rather funny when you realize that not only are the military trying to kill them, they're doing so with gear from Black Mesa's primary competitor.

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** The Black Ops assassins appear to be wearing modified [[VideoGame/{{Portal2}} Long Fall Boots]], which explains how they can jump around without breaking their legs. It's also rather funny when you realize that not only are the military trying to kill them, eliminate the Black Mesa Research Facility, they're doing so with gear from Black Mesa's the company's primary competitor.



** The [[VideoGame/CommanderKeen Dopefish]] has an obligatory cameo, this time as a drawing on a white board.

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** The [[VideoGame/CommanderKeen Dopefish]] has an obligatory cameo, this time as a drawing on a white board.whiteboard.



** Thankfully, one is to the player's advantage: Black Ops Assassins don't do the insane damage they did, or have their insane firing rate from the first game. They also retreat to hide more often, backing away when too much damage is done, and aren't as fast as they were, despite the higher jumps they can do. Even on Hard mode, they're easier to track down by the lights of their goggles (see LaserSight above).

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** Thankfully, one is to the player's advantage: Black Ops Assassins don't do the insane damage they did, or have their insane firing rate from the first game. They also retreat to hide more often, backing away when too much damage is done, and aren't as fast as they were, despite the higher jumps they can do. Even when they become cloaked on Hard mode, they're easier to track down by the lights of their goggles (see LaserSight above).



* NintendoHard: This game is considerably more difficult than the original. For starters, the Tentacles in Blast Pit are ''far'' more sensitive this time around (because they have an eye on top of their tentacle, according to a research note on one of the boards), the HECU's firing rate is no longer restricted to burst firing, now eating up your health like a cocaine addict with crack, barnacles can take ''four'' crowbar whacks instead of one in the series' official games, and the Vortigaunts, in addition to using basic squad tactics, charge up their attacks at the speed of the original's hard mode (read: almost instantly), and can actually take a few hits before dropping. Even the ''headcrabs'' react a bit faster than average. See also ArtificialBrilliance.

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* NintendoHard: This game is considerably more difficult than the original. For starters, the Tentacles in Blast Pit are ''far'' more sensitive to noise this time around (because they have (which most likely has to to with an eye on top of their tentacle, according to as pointed out by a research note on one of the boards), the HECU's firing rate is no longer restricted to burst firing, now eating up your health like a cocaine addict with crack, barnacles Barnacles can take ''four'' crowbar whacks instead of one in the series' official games, and the Vortigaunts, in addition to using basic squad tactics, charge up their attacks at the speed of the original's hard mode (read: almost instantly), and can actually take a few hits before dropping. Even the ''headcrabs'' react a bit faster than average. See also ArtificialBrilliance.



** There's another you can get an achievement for: [[spoiler:if you decide not to push in the specimen, and wait long enough, the scientists in the room will go [[https://www.youtube.com/watch?v=iitFrs5-TYQ&t=1m20s "It's too unstable!"]]]]

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** There's another you can get an achievement for: [[spoiler:if you decide not to push in the specimen, and wait long enough, the scientists in the room will go yell out [[https://www.youtube.com/watch?v=iitFrs5-TYQ&t=1m20s "It's too unstable!"]]]]



* NoOSHACompliance: Zig zagged. While going through the game you can see safety posters and equipment around the environment (the labs in "Questionable Ethics", for example, are rigged so the personnel are never exposed to the testing conditions) as well as handrails and safety fences everywhere (in fact, "Residue Processing" relies on you actually ''going out of your way to violate the safeties'' to proceed), but it's still played straight with the failsafes on the Anti-Mass Spectrometer and the giant fan in "Blast Pit" is just as unsafe and even ''more'' lethal.

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* NoOSHACompliance: Zig zagged. While going through the game you can see safety posters and equipment around the environment (the labs in "Questionable Ethics", for example, are rigged so the personnel are never exposed to the testing conditions) as well as handrails and safety fences everywhere (in fact, "Residue Processing" relies on you actually ''going out of your way to violate the safeties'' to proceed), but it's still played straight with the failsafes on the Anti-Mass Spectrometer and the giant fan in "Blast Pit" Pit", the latter which is just as unsafe and even ''more'' lethal.



** Most weapons in general are available in different locations compared to where they're found in the original game. The only weapons that don't follow this example are the Crossbow and all of the weapons in the fourth slot.

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** Most weapons in general are available in different locations compared to where they're found in the original game. The only weapons that don't follow this example are the Crossbow and all of the weapons in the fourth slot.slot (Rocket Launcher, Tau Cannon, Gluon Gun and Hivehand).



*** The [=MP5=] isn't on the dead soldier's corpse near "We've Got Hostiles"; the shipping room where a scientist gets killed by the first live soldier Gordon meets has the first available one.
*** The revolver is available ''significantly'' earlier than it was in the original - there, it couldn't be found until you've defeated the Tentacles in "Blast Pit." Now, it can be obtained in "Office Complex" at the location where you would have first obtained the Shotgun.

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*** The [=MP5=] isn't on the dead soldier's corpse near the beginning of "We've Got Hostiles"; the shipping room where a scientist gets killed by the first live soldier Gordon meets has the first available one.
*** The revolver Revolver is available ''significantly'' earlier than it was in the original - there, it couldn't be found until you've defeated the Tentacles in "Blast Pit." Now, it can be obtained in "Office Complex" at the location where you would have would've normally first obtained the Shotgun.



* [[SequelEscalation Remake Escalation]]: A memorable scene in Surface Tension is when Gordon crawls out of a drainage pipe to witness fighter jets flying through a vast canyon. In the original game, there was just one. In Source, there were two. In this game, there are three.
* SceneryPorn: The devs really went crazy with the Source engine's considerable capabilities. The facility's large pieces of machinery (like the anti-mass spectrometer and Lambda portal generator) are [[TechnologyPorn considerably more detailed]] and feature complex moving parts. Meanwhile, outdoor areas have been completely redesigned to have a considerable "WOW!" factor. An example would be the scene where the player must fight an Abrams tank and a squad of Marines, while overhead military Ospreys are seen abandoning the facility as Air Force jets engage the aliens' organic flyers, or the scene where the player witnesses Harrier jets screaming past to bomb a distant target, which creates a visible shockwave that rattles the mesa as it hits.

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* [[SequelEscalation Remake Escalation]]: A memorable scene in Surface Tension is when Gordon crawls out of a drainage pipe to witness fighter jets flying through a vast canyon. In the original game, there was just one. In Source, the Source remake of the original, there were two. In this game, there are three.
* SceneryPorn: The devs really went crazy with the Source engine's considerable capabilities. The facility's large pieces of machinery (like the anti-mass spectrometer Anti-Mass Spectrometer and Lambda portal generator) are [[TechnologyPorn considerably more detailed]] and feature complex moving parts. Meanwhile, outdoor areas have been completely redesigned to have a considerable "WOW!" factor. An example would be the scene where the player must fight an Abrams tank and a squad of Marines, while overhead military Ospreys are seen abandoning the facility as Air Force jets engage the aliens' organic flyers, or the scene where the player witnesses Harrier jets screaming past to bomb a distant target, which creates a visible shockwave that rattles the mesa as it hits.



** One as early as Unforeseen Consequences. At the elevator that plummets to the bottom of the shaft, you can throw a chair through the glass, allowing the player to climb up the emergency ladder a little earlier then the player is suppose to. The elevator would still fall, but the scientists would, for some odd reason, be alive and well at the bottom of the shaft.

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** One as early as Unforeseen Consequences. At the elevator that plummets to the bottom of the shaft, you can throw a chair physics object through the glass, allowing the player to climb up the emergency ladder a little earlier then the player is suppose to. The elevator would still fall, but the scientists would, for some odd reason, be alive and well at the bottom of the shaft.



** By abusing the way that rocket testing chamber loads in Blast Pit, along with quick thinking and strategic Satchel Charge/grenade placement, its possible to save Leeroy Jenkins. Naturally the Dev team didn't account for the slim chance that this would happen, as once you've defeated the Tentacles, Leeroy (who would've just shrugged off a face full rocket exhaust) just stands still and makes idle comments.
** During Surface Tension, the modders added a cut-scene where you witness a scientist run out of a nearby structure to help a downed security guard that was shot by a HECU sniper in the area. A few moments later, the sniper would then kill the scientist as he tries to help the security guard. If you kill the sniper before he shoots the scientist however, the scientist remains on the field forever kneeling before the now dead security guard; showing that the modders didn't take into account what would happen if the player kills the sniper before the scientist is shot.

to:

** By abusing the way that rocket testing chamber loads in Blast Pit, along with quick thinking and strategic Satchel Charge/grenade placement, its possible to save Leeroy Jenkins. Naturally the Dev team didn't account for the slim chance that this would happen, as once you've defeated the Tentacles, Leeroy Jenkins (who would've just shrugged off a face full rocket exhaust) just stands still and makes idle comments.
** During Surface Tension, the modders Crowbar Collective added a cut-scene where you witness a scientist run out of a nearby structure to help a downed security guard that was shot by a HECU sniper in the area. A few moments later, the sniper would then kill the scientist as he tries to help the security guard. If you kill the sniper before he shoots the scientist however, the scientist remains on the field forever kneeling before the now dead security guard; showing that the modders Collective didn't take into account what would happen if the player kills the sniper before the scientist is shot.



** A white-board notes that the high powered laser requires [[Film/BackToTheFuture 1.21 Gigawatts]].
** Another white-board in the snark-cannon observatory exclaims that [[Literature/TheHuntingOfTheSnark "the snark was a boojum!"]]

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** A white-board whiteboard notes that the high powered laser requires [[Film/BackToTheFuture 1.21 Gigawatts]].
** Another white-board whiteboard in the snark-cannon observatory exclaims that [[Literature/TheHuntingOfTheSnark "the snark was a boojum!"]]



* TheStinger: If you successfully complete the Rare Specimen achievement (where you take a [[NiceHat purple top hat]] found at the start of the Lambda Complex chapter and send it through the portal to Xen) and then beat the game, after the credits roll, [[spoiler:a short bit plays out where a Vortigaunt finds the hat in question and tries it on.]]

to:

* TheStinger: If you successfully complete the Rare Specimen achievement (where you take a [[NiceHat purple top hat]] found at the start of Unforeseen Consequences (Lambda Core in the Lambda Complex chapter mod version) and send it through the portal to Xen) and then beat the game, after the credits roll, [[spoiler:a short bit plays out where a Vortigaunt finds the hat in question and tries it on.]]



** Surface Tension has you pick up and carry missiles to reload a turret.

to:

** Surface Tension has you pick up and carry TOW missiles to reload a turret.



* YouAllLookFamiliar: Averted, thanks to the face creation system.

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* YouAllLookFamiliar: Averted, thanks to the face creation system.system which randomly generates human NPC faces for each playthrough.
25th Jun '17 6:09:33 PM Enderguy059
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* ArmiesAreEvil: There aren't many games these days that have you actively fighting against the US Military. The US Marine taskforce attempting to cover-up the disaster at Black Mesa, the "Hazardous Environment Combat Unit", are [[AlwaysChaoticEvil unilaterally portrayed as monstrous]], callously joking about [[RapeIsASpecialKindOfEvil raping female scientists]] at the least (in the mod version that is) and murdering defenseless old men begging for help at the worst. The situation is made even worse by the fact that, at first, they are expected as a relief and rescue force by the people trapped in buildings and bunkers infested with alien monsters. The soldiers make full use of this, drawing in the scientists before executing them.
** That being said, one marine in the rocket launch room expresses discontent with shooting civilians, either on [[EvenEvilHasStandards moral grounds]] or because he thinks it's a [[StupidEvil bad idea]]. He even wonders out loud who ordered them to open fire on civilians. The marines also really hate Freeman because he's killing their comrades, though this also is a form of MoralMyopia because he's doing it out of ''self-defense''.

to:

* ArmiesAreEvil: There aren't many games these days that have you actively fighting against the US Military. The US Marine taskforce attempting to cover-up the disaster at Black Mesa, the "Hazardous Environment Combat Unit", Unit" or "HECU", are [[AlwaysChaoticEvil unilaterally portrayed as monstrous]], callously joking about [[RapeIsASpecialKindOfEvil raping female scientists]] at the least (in [[note]]Although the mod version that is) related dialogue lines have been removed in the Steam release of the game[[/note]] and murdering defenseless old men begging for help at the worst. The situation is made even worse by the fact that, at first, they are expected as a relief and rescue force by the people trapped in buildings and bunkers infested with alien monsters. The soldiers make full use of this, drawing in the scientists before executing them.
** That being said, one marine in the rocket launch Rocket control room expresses discontent with shooting civilians, either on [[EvenEvilHasStandards moral grounds]] or because he thinks it's a [[StupidEvil bad idea]]. He even wonders out loud who ordered them to open fire on civilians. The marines also really hate Freeman because he's killing their comrades, though this also is a form of MoralMyopia because he's doing it out of ''self-defense''.



** Zombies now come in a security guard and (as of the October 2016 Halloween Update) a marine variant. In the original games, they only showed up in ''Opposing Force'', with the former also appearing in ''Blue Shift''. In addition, the headcrabs now can leap off corpses if they're not headshot, a feature that was in ''Half-Life 2'' and was supposed to be implemented in the original ''Half-Life'', but was ultimately cut due to being too complex.

to:

** Zombies now come in a security guard Security Guard and (as of the October 2016 Halloween Update) a marine Marine variant. In the original games, they only showed up in ''Opposing Force'', with the former also appearing in ''Blue Shift''. In addition, the headcrabs now can leap off corpses if they're not headshot, a feature that was in ''Half-Life 2'' and was supposed to be implemented in the original ''Half-Life'', but was ultimately cut due to being too complex.
25th Jun '17 2:31:03 PM Simpsonwatcher314
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''[[http://www.blackmesagame.com/ Black Mesa]]'' is a full conversion mod by [[http://www.moddb.com/company/crowbar-collective the Crowbar Collective]] (formerly known as the Black Mesa Development Team) for the Source Engine that recreates ''VideoGame/HalfLife1''. It has been in development since the release of ''VideoGame/HalfLife2'' in 2004, and has had its first release, which runs from the starting chapter ''Black Mesa Inbound'' to the climactic ''Lambda Core'' chapter, [[DevelopmentHell in September 2012]]. The final four chapters, constituting the Xen part of the game, and a multiplayer component are still under development and will be released at a later point, with a [[http://http://steamcommunity.com/games/362890/announcements/detail/2767873904708195662 target release date]] of December 2017.

to:

''[[http://www.blackmesagame.com/ Black Mesa]]'' is a full conversion mod by [[http://www.moddb.com/company/crowbar-collective the Crowbar Collective]] (formerly known as the Black Mesa Development Team) for the Source Engine that recreates ''VideoGame/HalfLife1''. It has been in development since the release of ''VideoGame/HalfLife2'' in 2004, and has had its first release, which runs from the starting chapter ''Black Mesa Inbound'' to the climactic ''Lambda Core'' chapter, [[DevelopmentHell in September 2012]]. The final four chapters, constituting the Xen part of the game, and a multiplayer component are still under development and will be released at a later point, with a [[http://http://steamcommunity.[[http://steamcommunity.com/games/362890/announcements/detail/2767873904708195662 target release date]] of December 2017.
25th Jun '17 2:30:37 PM Simpsonwatcher314
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''[[http://www.blackmesagame.com/ Black Mesa]]'' is a full conversion mod by [[http://www.moddb.com/company/crowbar-collective the Crowbar Collective]] (formerly known as the Black Mesa Development Team) for the Source Engine that recreates ''VideoGame/HalfLife1''. It has been in development since the release of ''VideoGame/HalfLife2'' in 2004, and has had its first release, which runs from the starting chapter ''Black Mesa Inbound'' to the climactic ''Lambda Core'' chapter, [[DevelopmentHell in September 2012]]. The final four chapters, constituting the Xen part of the game, and a multiplayer component are still under development and will be released at a later point, with a [[http://steamcommunity.com/games/362890/announcements/detail/548704690350103809 target release date]] of Summer 2017.

to:

''[[http://www.blackmesagame.com/ Black Mesa]]'' is a full conversion mod by [[http://www.moddb.com/company/crowbar-collective the Crowbar Collective]] (formerly known as the Black Mesa Development Team) for the Source Engine that recreates ''VideoGame/HalfLife1''. It has been in development since the release of ''VideoGame/HalfLife2'' in 2004, and has had its first release, which runs from the starting chapter ''Black Mesa Inbound'' to the climactic ''Lambda Core'' chapter, [[DevelopmentHell in September 2012]]. The final four chapters, constituting the Xen part of the game, and a multiplayer component are still under development and will be released at a later point, with a [[http://steamcommunity.com/games/362890/announcements/detail/548704690350103809 [[http://http://steamcommunity.com/games/362890/announcements/detail/2767873904708195662 target release date]] of Summer December 2017.
20th Apr '17 11:37:47 PM Cronosonic
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** The HECU helicopters are a lot more durable. Originally, they would be destroyed after being hit with just one rocket. Here, they can take up to at least a ''dozen'' rockets before going down.

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** The HECU helicopters are a lot more durable. Originally, they would be destroyed after being hit with just one rocket. Here, they can take up to at least a ''dozen'' rockets before going down. It's actually much more effective to hit them twice with fully-charged Tau Cannon shots, but ammunition for the Tau Cannon is much rarer than the infinite rockets you receive when fighting the helicopter.
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