History VideoGame / Black

23rd May '17 12:47:36 PM Jake18
Is there an issue? Send a Message


* BoomHeadshot: The last gun you unlock, the [=M16A2=], can one-shot ''any'' mook as long as you hit them in the head. Even the ones with masks, which you'd normally have to knock off with two or three shots beforehand.

to:

* BoomHeadshot: Aiming for the head deals imcreased damage, which is good since enemies take a ''lot'' of bullets to kill otherwise. The last gun you unlock, the [=M16A2=], can one-shot ''any'' mook as long as you hit them in the head. Even the ones with masks, which you'd normally have to knock off with two or three shots beforehand.
29th Dec '16 10:39:26 AM Morgenthaler
Is there an issue? Send a Message


* {{Badass}}: How you should feel when playing this game.
25th May '16 2:38:26 AM erforce
Is there an issue? Send a Message


''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, an black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

to:

''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, an black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.



----


Added DiffLines:

13th Nov '15 3:59:39 PM jormis29
Is there an issue? Send a Message


http://static.tvtropes.org/pmwiki/pub/images/Black_Ps2_2_2197.jpg

to:

http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Black_Ps2_2_2197.jpg
jpg]]
6th Jan '15 4:11:21 PM MauiWowie
Is there an issue? Send a Message


* BangBangBang: Deliberately used. The guns are all sampled from films such as ''DieHard''.

to:

* BangBangBang: Deliberately used. The guns are all sampled from films such as ''DieHard''.''Film/DieHard'' and amped to increase the bass and punchiness.
11th Nov '14 3:27:06 AM REV6Pilot
Is there an issue? Send a Message


* RegeneratingHealth: To a minor extent. If your health is at only one bar, the screen will flash black and white with a fast thumping heartbeat sound. Take cover and wait for about ten seconds and the meter rises back up to two bars, the monochrome flashes fade, and the heartbeat calms down a tad.



* UnreliableNarrator: The intensity of the game is a reflection of Keller's recollection of combat under intense psychological pressure - both in the battlefield and in the interrogation room. So the winding levels, seeming endlessly respawning enemies that take a ''lot'' of damage to kill, ambushes, useless/missing squadmates that randomly drop in and out with no mention of where they went, labyrinthine level design, etc. are just how Keller recalls each mission, not how it actually was. This also explains the disjointed, almost non-existent story, as that doesn't matter to Keller as much as the accomplishing the mission does.

to:

* UnreliableNarrator: The intensity of the game is a reflection of Keller's recollection of combat under intense psychological pressure - both in the battlefield and in the interrogation room. So the winding levels, seeming endlessly respawning enemies that take a ''lot'' of damage to kill, ambushes, useless/missing squadmates that randomly drop in and out with no mention of where they went, labyrinthine level design, etc. are just how Keller recalls each mission, not how it actually was. This also explains the disjointed, in-level story being so disjointed and almost non-existent story, non-existent, as that the fine print doesn't matter to Keller as much as the accomplishing the mission does.



* WalkItOff: If your health is very low the screen will flash black and white with a thumping heartbeat sound. The player has to take cover and wait for their health to go back up slightly.
15th May '14 12:39:04 AM darkrage6
Is there an issue? Send a Message


Black received good to lukewarm reviews for its explosive action, detailed guns and impressive technology, even picking up awards for its sound design. However, there was no multiplayer and only a short singleplayer campaign, leaving many people to feel that there was little content to the game.

to:

Black received good to lukewarm reviews for its explosive action, detailed guns and impressive technology, even picking up awards for its sound design. However, there was no multiplayer and only a short singleplayer campaign, leaving many people to feel that there was little content to the game.\n
6th Mar '14 6:48:25 AM AckSed
Is there an issue? Send a Message

Added DiffLines:

*BangBangBang: Deliberately used. The guns are all sampled from films such as ''DieHard''.
22nd Feb '14 9:11:47 PM REV6Pilot
Is there an issue? Send a Message


* CheckPointStarvation: There's always one after a point of no return (normally an InsurmountableWaistHighFence you can jump over to proceed). Problem is, there are between two and five of those for every mission, and starting from the second one, those are ''[[MarathonLevel very]]'' [[[[MarathonLevel large]]. The second-to-last leg of the final level alone is more than twenty minutes of pure gunfighting.

to:

* CheckPointStarvation: There's always one after a point of no return (normally an InsurmountableWaistHighFence you can jump over to proceed). Problem is, there are between two and five of those for every mission, and starting from the second one, those are ''[[MarathonLevel very]]'' [[[[MarathonLevel [[MarathonLevel large]]. The second-to-last leg of the final level alone is more than twenty minutes of pure gunfighting.
28th Dec '13 7:17:36 PM skbc1p4res
Is there an issue? Send a Message

Added DiffLines:

* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''.
This list shows the last 10 events of 93. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Black