History VideoGame / Black

25th Jan '18 6:46:54 PM BaronVonFistcrunch
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* AKA47: Largely averted, although some weapons are simply given generic names instead (the RPG is simply called "RPG"). Curiously, in spite of this many of the actual models for the guns are different from their real-life counterparts.

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* AKA47: Largely averted, although some weapons are simply given generic names instead (the RPG is simply called "RPG")."RPG"), and there's the "[=DC3=] Elite" handgun that appears to be a cross between the real-world Beretta 92FS and the Desert Eagle. Curiously, in spite of this many of the actual models for the guns are different from their real-life counterparts.



* OneBulletClips: Averted with the shotguns in the game, which load shell-by-shell and can be interrupted at any time, but otherwise played straight. The Magnum speedloader is particularly egregrious (in the "loading more rounds than the player actually has" sense).

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* OneBulletClips: Averted with the shotguns in the game, which load shell-by-shell and can be interrupted at any time, but otherwise played straight. The Magnum speedloader is particularly egregrious egregious (in the "loading more rounds than the player actually has" sense).



* RightHandedLeftHandedGuns: Somehow every, weapon you pick up is configured for a left-handed shooter, despite Keller being right handed. [[RuleOfCool Of course, that's so that the player can watch the reloading process from start to finish]].

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* RightHandedLeftHandedGuns: Somehow every, weapon you pick up is configured for a left-handed shooter, despite Keller being right handed.Some weapons like the AK-47 are deliberate modeled this way. [[RuleOfCool Of course, that's so that the player can watch the reloading process from start to finish]].



* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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* ShoutOut: One of ShoutOut:
** The showers area in
the game's locations Tivliz Asylum level is based on the shower room from ''Film/TheRock''. ''Film/TheRock''.
**
Many of the game's gun sound effects were sampled from other movies and TV series too, series, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. ''Film/TrueLies''.
**
The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".


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* UnexpectedlyRealisticGameplay: Despite the game openly reveling in Hollywood gunplay tropes, there's some surprisingly realistic touches to how the game handles weapons. Bullets in general avert HitScan, taking time to reach long-distance targets. Ricochets are also modeled somewhat accurately, with bullets bouncing off surfaces at certain angles. Explosions deal damage not just by the explosion itself, but also by the concussive force emitted. For example, you'll take a small amount of damage if a rocket hits a wall you are standing behind.
8th Dec '17 9:23:55 PM Joylock
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* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.

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* EliteMooks: Appear in the last couple of few missions wearing black balaclavas and blue uniforms; they can soak about 14-15 14 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.
8th Dec '17 9:22:26 PM Joylock
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* NewGamePlus: After beating the game, you can replay any of the missions with special silver[=/=]gold weapons that have infinite ammo. Oddly, there's no way to turn these off and replay the missions normally.
8th Dec '17 9:18:32 PM Joylock
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* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a few dozen bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.

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* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a few dozen about 30 bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.
3rd Dec '17 8:49:23 PM Joylock
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* RevolversAreJustBetter: The Magnum is one of the most powerful guns in the game, a guaranteed OneHitKill on Normal difficulty for all but the strongest enemies. Even the HeavilyArmoredMook enemies go down in two shots or one headshot.

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* RevolversAreJustBetter: The Magnum is one of the most powerful guns in the game, a guaranteed OneHitKill on Normal difficulty for all but the strongest enemies. Even the HeavilyArmoredMook enemies go down in two shots or one headshot. Having one is almost essential to winning the incredibly hard final fight.
3rd Dec '17 8:47:59 PM Joylock
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* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/Sneakers SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

to:

* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/Sneakers "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".
3rd Dec '17 8:47:36 PM Joylock
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* ShieldBearingMook: Probably the toughest enemy type in the game. Not only do they carry a bulletproof shield in one hand and a SMG or magnum revolver in the other hand, but on top of their shield they're also heavily armored and can soak about as much damage as a HeavilyArmoredMook. They're best dispatched either with explosives or high-powered weaponry.
3rd Dec '17 8:43:51 PM Joylock
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* IncrediblyDurableEnemies: Enemies wearing body armor (who are the most common type after the first couple of missions) can take quite a lot of bullets to bring down, about 8-9 torso shots on Normal difficulty. This is reasonable at close range, but quite annoying at long range considering how inaccurate the game's automatic weapons are. In the last couple of missions you fight EliteMooks who are even tougher. Then there are the HeavilyArmoredMook enemies that appear throughout the entire game.



* RuleOfCool: The guns in the game aren't an accurate reflection of their real-life inspirations. Almost all of them carry ''way'' more bullets than they realistically should (the M16 has a 90 round magazine, for example), and many of the operational details of the guns have been animated to "look cool" rather than be accurate or realistic.

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* RuleOfCool: The guns in the game aren't an accurate reflection of their real-life inspirations. Almost all of them carry ''way'' more bullets than they realistically should (the M16 has a 90 95 round magazine, for example), and many of the operational details of the guns have been animated to "look cool" rather than be accurate or realistic.
3rd Dec '17 8:39:58 PM Joylock
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* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies.

to:

* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.
3rd Dec '17 8:39:19 PM Joylock
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* ActionGirl: Lt. [=MacCarver=] assists you in-game as a friendly NPC in a couple of missions.

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* ActionGirl: Lt. [=MacCarver=] assists you in-game as a friendly NPC in a couple of few missions.



* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies.



* MultiMookMelee: The game uses these instead of boss fights for climactic confrontations.



* OneManArmy: Keller comes across as one, as per usual for FPS protagonists. Lennox is also indicated to be one in the cutscenes, on two occasions singlehandedly slaughtering entire squads of American special ops soldiers sent in to kill him.



* RenegadeRussian: All the 7th wave soldiers you fight seem to be these, as they all speak exclusively in Russian. This does sort of make sense as the game appears to take place in Russia.



* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''.

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* RogueAgent: Lennox was apparently an American black ops agent running U.S.-backed wetwork under the guise of a terrorist cell. He either went rogue after being burned or faked his own death to go into business for himself.
* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/Sneakers SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Black