History VideoGame / Bioshock

14th Aug '16 4:15:27 AM Morgenthaler
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* HackingMinigame / PipeMania: The vending machines (among other things) can be hacked.

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* HackingMinigame / PipeMania: HackingMinigame: The vending machines (among other things) can be hacked.
18th Jul '16 8:46:00 AM SinDustries
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Added DiffLines:

An UpdatedRerelease of ''Infinite'' containing all [=DLCs=] came out in November 2014, and another of all three games is due out September 15, 2016.
16th Jun '16 6:07:42 PM Tightwire
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* KarmaMeter: The first one attempted it with the Rescue/Harvest choice for dealing with Little Sisters, and even the game's director admitted the black or white choice was a poor implementation. It was also incredibly harsh: harvest just two out of 21 Little Sisters and you get the evil ending. The sequel seems to go through the motions by giving you the same choices again, just twice, ''but'' there are also three characters whom you can choose to kill or spare, which also affects the ending, giving a total of four; Mother Theresa, baby-eater, ComicBook/JudgeDredd, and IDidWhatIHadToDo (Aka, baby-eating at the weekend).

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* KarmaMeter: The first one attempted it with the Rescue/Harvest choice for dealing with Little Sisters, and even the game's director admitted the black or white choice was a poor implementation. It was also incredibly harsh: harsh; you bave to make your choice about what you want to see almost at the beginning, because harvest just two out of 21 Little Sisters and you get the evil ending. turn into some kind of baby-eater. The sequel seems to go through the motions by giving you the same choices again, just twice, ''but'' there are also three characters whom you can choose to kill or spare, which also affects the ending, giving a total of four; Mother Theresa, baby-eater, ComicBook/JudgeDredd, and IDidWhatIHadToDo (Aka, (ie, baby-eating at the weekend).
4th Jun '16 11:58:38 AM TheOneWhoTropes
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''[=BioShock=]'' takes place in an alternative history BioPunk with a heavy dose of DieselPunk. Similarly to ''System Shock'', the plot unfolds in a SoiledCityOnAHill, now under the control of a lunatic with a God complex. Again, the general backstory of the city elaborated on in ApocalypticLogs scattered about. There are heavy ethical or philosophical themes in the games this time around: The first two chapters meditate on the ethics of gene editing, {{Objectivism}} versus Collectivism, and innate human power-drive which overrides good sense, among other things.

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''[=BioShock=]'' takes place in an alternative history BioPunk with a heavy dose of DieselPunk. Similarly to ''System Shock'', the plot unfolds in a SoiledCityOnAHill, now under the control of a lunatic with a God complex. Again, the general backstory of the city elaborated on in ApocalypticLogs scattered about. There are heavy ethical or philosophical themes in the games this time around: The first two chapters meditate on the ethics of gene editing, {{Objectivism}} UsefulNotes/{{Objectivism}} versus Collectivism, and innate human power-drive which overrides good sense, among other things.
20th May '16 8:50:26 PM Trogdor
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* TheRevolutionWillNotBeCivilized: The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the [[OverlyLongGag attack-you on sight, mutated, insane Splicers]] that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters.

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* TheRevolutionWillNotBeCivilized: TheRevolutionWillNotBeCivilized:
**
The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the [[OverlyLongGag attack-you on sight, mutated, insane Splicers]] that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters.
19th May '16 1:26:22 PM ProfessorDetective
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* TheRevolutionWillNotBeCivilized:
The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the [[OverlyLongGag attack-you on sight, mutated, insane Splicers]] that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters.

to:

* TheRevolutionWillNotBeCivilized:
TheRevolutionWillNotBeCivilized: The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the [[OverlyLongGag attack-you on sight, mutated, insane Splicers]] that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters.
11th May '16 6:24:33 AM TheOneWhoTropes
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* HarderThanHard: The {{Playstation 3}} port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies force you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[IronicEcho "A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the {{Xbox 360}} version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").

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* HarderThanHard: The {{Playstation UsefulNotes/{{Playstation 3}} port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies force you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[IronicEcho "A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the {{Xbox 360}} version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").
11th May '16 2:17:15 AM GreenLady
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''[=BioShock=]'' takes place in an alternative history BioPunk with a heavy dose of DieselPunk. Similarly to ''System Shock'', the plot unfolds in a SoiledCityOnAHill, now under the control of a lunatic with a God complex. Again, the general backstory of the city elaborated on in ApocalypticLogs scattered about. There are heavy ethical or philosophical themes in the games this time around: The first two chapters meditate on the ethics of stem cell research, {{Objectivism}} versus Collectivism, and innate human power-drive which overrides good sense, among other things.

to:

''[=BioShock=]'' takes place in an alternative history BioPunk with a heavy dose of DieselPunk. Similarly to ''System Shock'', the plot unfolds in a SoiledCityOnAHill, now under the control of a lunatic with a God complex. Again, the general backstory of the city elaborated on in ApocalypticLogs scattered about. There are heavy ethical or philosophical themes in the games this time around: The first two chapters meditate on the ethics of stem cell research, gene editing, {{Objectivism}} versus Collectivism, and innate human power-drive which overrides good sense, among other things.



* ''VideoGame/BioShock1'': Released in 2007. After his plane crashes over the Atlantic Ocean in 1960, our protagonist, Jack, stumbles upon the underwater city of Rapture: an Objectivist utopia that has descended into chaos after the residents began mining a PsychoSerum from the ocean floor. With the help of RebelLeader Atlas and a defector scientist, Brigid Tenenbaum, Jack must stop Rapture's Mayor and his army of mutant "Splicers". To do this, Jack will have to harness the Splicers' power, which can only be harvested through [[HumanResources morally dubious means]]. A {{prequel}} novel titled ''Literature/BioShockRapture'' was released in 2011.

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* ''VideoGame/BioShock1'': Released in 2007. After his plane crashes over the Atlantic Ocean in 1960, our protagonist, Jack, stumbles upon the underwater city of Rapture: an Objectivist utopia that has descended into chaos after the residents began mining a PsychoSerum from the ocean floor. With the help of RebelLeader Atlas and a defector scientist, Brigid Tenenbaum, Jack must stop Rapture's Mayor and his army of mutant "Splicers". To do this, Jack will have to harness the Splicers' power, which can only be harvested through [[HumanResources morally dubious means]]. A {{prequel}} novel titled ''Literature/BioShockRapture'' was released in 2011.


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*** A {{prequel}} novel to the first two games, titled ''Literature/BioShockRapture'', was released in 2011.
10th May '16 12:38:43 AM erforce
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* ''VideoGame/BioShock2'': Released in 2010, but developed by 2K Marin instead of directly by Irrational. Eight years after the events of ''[=BioShock=]'', in 1968, Rapture has been taken over by Sofia Lamb, a staunch Collectivist who has declared [[TheEvilsOfFreeWill war on free will]] and set up a cult centered around her daughter Eleanor. The player controls a RogueDrone named Subject Delta (one of the Big Daddy mooks from the previous game), who is reprogrammed by Eleanor to rescue her from her mother. Of course, no ''{{Terminator}}'' yarn would be complete with a malevolent [[DistaffCounterpart female counterpart]], Big Sister.

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* ''VideoGame/BioShock2'': Released in 2010, but developed by 2K Marin instead of directly by Irrational. Eight years after the events of ''[=BioShock=]'', in 1968, Rapture has been taken over by Sofia Lamb, a staunch Collectivist who has declared [[TheEvilsOfFreeWill war on free will]] and set up a cult centered around her daughter Eleanor. The player controls a RogueDrone named Subject Delta (one of the Big Daddy mooks from the previous game), who is reprogrammed by Eleanor to rescue her from her mother. Of course, no ''{{Terminator}}'' ''Franchise/{{Terminator}}'' yarn would be complete with a malevolent [[DistaffCounterpart female counterpart]], Big Sister.
8th May '16 7:30:40 AM DeisTheAlcano
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** On the other side of things, the Head of Rapture's security forces failed to convince Peach Wilkins to report Fontaine's crimes, because even though Wilkins hated Fontaine, he had know way of knowing that Rapture's security didn't secretly work for Fontaine.

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** On the other side of things, the Head of Rapture's security forces failed to convince Peach Wilkins to report Fontaine's crimes, because even though Wilkins hated Fontaine, he had know no way of knowing that Rapture's security didn't secretly work for Fontaine.
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