History VideoGame / Bioshock

8th Jul '17 1:10:04 AM SamMax
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* CompilationRerelease: ''[=BioShock=]: The Collection'' consists of all three games and their DLC in a single package. In the case of the physical release, the first two games are in a single disc, while ''Infinite'' gets its own separate disc instead.
7th Jul '17 12:58:59 AM JulianLapostat
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* ConceptsAreCheap: The Bioshock games are against extremism and utopias but never quite defines coherently what particular ideas are utopian in relation to, or what ideas are extreme in relation with, mostly because it categorizes extremism as a separate notion rather than a point in a particular spectrum.
15th Jun '17 9:48:27 AM rjd1922
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* AluminumChristmasTrees: The idea to creating an undersea city isn't too far fetched, and there are in fact underwater hotels. In fact, the tech has been around for quite a while. As for Rapture and Columbia, there's been an idea to combine the two, basically traveling ocean countries that goes via Libertarian principles, such as Laissez-faire. [[http://www.youtube.com/watch?v=Hf3TCNjyshc See here]]

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* AluminumChristmasTrees: The idea to creating an undersea city isn't too far fetched, and there are in fact underwater hotels. In fact, the tech has been around for quite a while. As for Rapture and Columbia, there's been an idea to combine the two, basically traveling ocean countries that goes via Libertarian principles, such as Laissez-faire. [[http://www.youtube.com/watch?v=Hf3TCNjyshc See here]]here.]]
** Also building an objectivist (or in this case Libertarian) haven in the middle of the ocean has been attempted before with micronation of Minerva. Minerva was a plan to build a city on top of the Minerva reefs, which may or may not be in international waters. Before the project got under way it was shut down by Fiji who claims the reefs as their own.



** Also building an objectivist (or in this case Libertarian) haven in the middle of the ocean has been attempted before with micro nation of Minerva. Minerva was a plan to build a large city on top of the Minerva reefs, which may or may not be in international waters. Before the project got under way it was shut down by Fiji who claims the reefs as their own.
15th Jun '17 9:47:27 AM rjd1922
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** Also noteworthy is the fact that the design for the Splicers in Bioshock 1 and 2 was based on the real life work of Dr. Harold Gillies, a post UsefulNotes/WW1 surgeon who practiced many surgeries on disfigured veterans. His intentions were to make them feel less ostracized by society, to do so he created a face from the remaining tissue as well as prosthetics. His work was revolutionary for his time, getting him hailed as "the father of plastic surgery." However, his works seem pretty primitive and borderline macabre now. A gallery is available but fair warning; it's fairly Squick-y [[http://gilliesarchives.org.uk/pcofweek.htm]]

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** Also noteworthy is the fact that the design for the Splicers in Bioshock ''[=BioShock=]'' 1 and 2 was based on the real life work of Dr. Harold Gillies, a post UsefulNotes/WW1 surgeon who practiced many surgeries on disfigured veterans. His intentions were to make them feel less ostracized by society, to do so he created a face from the remaining tissue as well as prosthetics. His work was revolutionary for his time, getting him hailed as "the father of plastic surgery." However, his works seem pretty primitive and borderline macabre now. A gallery is available but fair warning; it's fairly Squick-y [[http://gilliesarchives.org.uk/pcofweek.htm]]
15th Jun '17 9:46:04 AM rjd1922
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** Justified, since Rapture's regulation-free economy means that shopkeepers can charge people for weaponry to defend themselves during a civil war. Subverted, since you can hack most of the game's vending machines to get yourself greatly reduced prices. In an audio diary, Andrew Ryan even complains that hacking of the vending machines undermines Rapture's capitalist values. It also shows up in places where businesses ''will'' rip-off their customers, like a fancy theater or lounge - a snack bar, even when hacked, sells for the "low, low" price of $80. Also justified in that there are no shopkeepers in the desolate Rapture, so there is no economy to begin with. Player characters can buy anything only by using vending machines that have predetermined prices.

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** Justified, since Rapture's regulation-free economy means that shopkeepers can charge people for weaponry to defend themselves during a civil war. Subverted, since you can hack most of the game's vending machines to get yourself greatly reduced prices. In an audio diary, Andrew Ryan even complains that hacking of the vending machines undermines Rapture's capitalist values. It also shows up in places where businesses ''will'' rip-off their customers, [[{{Snacksploitation}} like a fancy theater or lounge lounge]] - a snack bar, even when hacked, sells for the "low, low" price of $80. Also justified in that there are no shopkeepers in the desolate Rapture, so there is no economy to begin with. Player characters can buy anything only by using vending machines that have predetermined prices.
11th Jun '17 4:28:28 PM nombretomado
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An UpdatedRerelease of ''Infinite'' containing all [=DLCs=] came out in November 2014. Another rerelease compiling all three games (minus the multiplayer elements of ''[=BioShock=] 2'') came out on September 13, 2016 for the XBoxOne and Playstation4, and on September 15 for PC.

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An UpdatedRerelease of ''Infinite'' containing all [=DLCs=] came out in November 2014. Another rerelease compiling all three games (minus the multiplayer elements of ''[=BioShock=] 2'') came out on September 13, 2016 for the XBoxOne UsefulNotes/XBoxOne and Playstation4, UsefulNotes/Playstation4, and on September 15 for PC.



* HarderThanHard: The UsefulNotes/{{Playstation 3}} port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies force you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[IronicEcho "A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the {{Xbox 360}} version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").

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* HarderThanHard: The UsefulNotes/{{Playstation 3}} port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies force you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[IronicEcho "A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the {{Xbox UsefulNotes/{{Xbox 360}} version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").
15th Apr '17 9:51:50 AM MotiveFan
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* OriginalPositionFallacy: Frequently comes up. In the first game, talented and hard-working people come to Rapture hoping to be captains of industry, only to get shuffled in menial labor. The second game highlighted how the massive poverty resulting from Ryan's capitalist dream created a backlash with nasty consequences for everyone involved. And while it isn't as prevalent, part of the reason so many foreign workers had to be brought into Columbia (who eventually became the Vox Populi) was because none of the Founders were willing to do the menial work needed to maintain the flying city.
6th Feb '17 3:56:26 PM DeisTheAlcano
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** In ''BioshockRapture'' it is explained that when you come to Rapture, you exchange your money for Rapture Dollars, which of course can never be changed back since Rapture is a secret city, which is another reason nobody can leave.

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** In ''BioshockRapture'' ''Literature/BioShockRapture'' it is explained that when you come to Rapture, you exchange your money for Rapture Dollars, which of course can never be changed back since Rapture is a secret city, which is another reason nobody can leave.
6th Feb '17 6:14:37 AM Tightwire
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** In the expansion novel it is explained that when you come to Rapture, you exchange your money for Rapture Dollars, which of course can never be changed back since Rapture is a secret city, which is another reason nobody can leave.

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** In the expansion novel ''BioshockRapture'' it is explained that when you come to Rapture, you exchange your money for Rapture Dollars, which of course can never be changed back since Rapture is a secret city, which is another reason nobody can leave.
6th Feb '17 6:11:43 AM Tightwire
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** In the expansion novel it is explained that when you come to Rapture, you exchange your money for Rapture Dollars, which of course can never be changed back since Rapture is a secret city, which is another reason nobody can leave.
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