3 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History VideoGame / BionicCommando

20th May '16 7:03:57 PM nombretomado
Is there an issue? Send a Message


** Why yes it is. In the 360 / PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor." This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of bio mechanical armor, presumably either under his skin or nanotech.

to:

** Why yes it is. In the 360 / PS3 [=PS3=] version, the in-game text actually outright says he possesses some kind of "bionic armor." This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of bio mechanical armor, presumably either under his skin or nanotech.
15th Mar '16 12:56:43 AM Juicehead_Baby
Is there an issue? Send a Message

Added DiffLines:

* DividedStatesOfAmerica: In the ''Rearmed'' series. The US balkanized in the past, but has mostly reformed by the time the game takes place.
15th Feb '16 8:39:58 AM spirasen
Is there an issue? Send a Message


* {{Interquel}}: Rearmed 2 takes place between Rearmed 1 and the next generation console version. Among other things it shows Spencer and Magdalene working together and sheds some light on the reasoning behind the "Bionic Purge."

to:

* {{Interquel}}: Rearmed 2 ''Rearmed 2'' takes place between Rearmed 1 ''Rearmed 1'' and the next generation console version. Among other things it shows Spencer and Magdalene working together and sheds some light on the reasoning behind the "Bionic Purge."



** Played straight in ''Rearmed''; opening fire in a [[strike: neutral zone]] FSA camp doesn't trigger anything.

to:

** Played straight in ''Rearmed''; ''Rearmed;'' opening fire in a [[strike: neutral zone]] FSA camp doesn't trigger anything.



* LawyerFriendlyCameo: Master D is an obvious stand in for Hitler, especially since despite bowdlerizing all other Nazi references, they left Hitler's very recognizable ''face'' in the game. In ''Rearmed'', he is known simply as "The Leader" and his face is obscured by a breathing mask, but you can still see the top of his iconic mustache poking out beneath it. ''Rearmed 2'' gives us new antagonist Sabio, dictator of an island nation threatening to launch missiles at the FSA. Obviously a stand in for Fidel Castro and Cuba.
* LeapOfFaith: A few notable instances in some parts of the game (particularly Stage 6). Also the title of one of the songs from Rearmed, appropriately enough.

to:

* LawyerFriendlyCameo: Master D Master-D is an obvious stand in for Hitler, especially since despite bowdlerizing all other Nazi references, they left Hitler's very recognizable ''face'' in the game. In ''Rearmed'', ''Rearmed,'' he is known simply as "The Leader" and his face is obscured by a breathing mask, but you can still see the top of his iconic mustache poking out beneath it. ''Rearmed 2'' gives us new antagonist Sabio, dictator of an island nation threatening to launch missiles at the FSA. Obviously a stand in for Fidel Castro and Cuba.
* LeapOfFaith: A few notable instances in some parts of the game (particularly Stage 6). Also the title of one of the songs from Rearmed, ''Rearmed,'' appropriately enough.



* TheManBehindTheMan: In the sequel, [[spoiler: Groeder is the last boss proper, but Super Joe is the actual mastermind behind the whole mess]]. Sort of a reversal of roles in terms of difficulty, though.

to:

* TheManBehindTheMan: In the sequel, [[spoiler: Groeder is the last boss proper, but Super Joe is the actual mastermind behind the whole mess]]. mess.]] Sort of a reversal of roles in terms of difficulty, though.



* MookChivalry: {{Subverted}} in the sequel. [=BioReign=] soldiers duck and cover, attack in groups, spot you from long distances and try to kill you dead from that range if possible. The list of things they do correctly is astonishing, and it's clear from the get-go that these guys want to survive, go home and see their families. [[DoubleSubversion Double Subverted]] in that none [[SuperSoldier of this manages]] [[OneManArmy to accomplish a damn thing.]]
* MookPromotion: In the original NES game, the rival enemy bionic "[[EvilKnockoff Giant Soldiers]]" were simply unnamed minibosses. In the ''Rearmed'' remake, they were all made into a [[CompositeCharacter single character]], [[NominalImportance Gottfried Groeder]], who served as a Recurring Boss and TheDragon to the BigBad, and [[spoiler: who returns in the sequel as the final boss.]]
* NintendoHard: This game is really difficult. Rearmed on the hardest difficulty cranks it UpToEleven.

to:

* MookChivalry: {{Subverted}} {{Subverted|Trope}} in the sequel. [=BioReign=] soldiers duck and cover, attack in groups, spot you from long distances and try to kill you dead from that range if possible. The list of things they do correctly is astonishing, and it's clear from the get-go that these guys want to survive, go home home, and see their families. [[DoubleSubversion Double Subverted]] in that none [[SuperSoldier of this manages]] [[OneManArmy to accomplish a damn thing.]]
* MookPromotion: In the original NES game, the rival enemy bionic "[[EvilKnockoff Giant Soldiers]]" were simply unnamed minibosses. In the ''Rearmed'' remake, they were all made into a [[CompositeCharacter single character]], character,]] [[NominalImportance Gottfried Groeder]], Groeder,]] who served as a Recurring Boss and TheDragon to the BigBad, and [[spoiler: who returns in the sequel as the final boss.]]
* NintendoHard: This game is really difficult. Rearmed ''Rearmed'' on the hardest difficulty cranks it UpToEleven.



** ''Rearmed'' starts out harder than the later levels of the [=NES=] version, mainly due to intelligent enemies (they duck behind stuff to avoid your fire, etc...)
** The 2009 game is notoriously difficult due to a mix of [[PlayerCharacter Spencer]] almost being a OneHitPointWonder, big guns ammunition and grenades being rarer than rare while your small gun eats through its own ammo like popcorn, ennemies having ImprobableAimingSkills and Spencer having SuperDrowningSkills [[JustifiedTrope due to the sheer weight of his bionic arm]] (although it doesn't explain why a trained supersoldier can only hold his breath underwater for ten seconds before suffering CriticalExistenceFailure). The CheckPointStarvation, forcing you to go through whole levels again should you get killed inches away from your goal, and the TrialAndErrorGameplay nature of certain levels don't help either...

to:

** ''Rearmed'' starts out harder than the later levels of the [=NES=] NES version, mainly due to intelligent enemies (they duck behind stuff to avoid your fire, etc...)
** The 2009 game is notoriously difficult due to a mix of [[PlayerCharacter Spencer]] almost being a OneHitPointWonder, big guns ammunition ammunition, and grenades being rarer than rare while your small gun eats through its own ammo like popcorn, ennemies enemies having ImprobableAimingSkills and Spencer having SuperDrowningSkills [[JustifiedTrope due to the sheer weight of his bionic arm]] (although it doesn't explain why a trained supersoldier can only hold his breath underwater for ten seconds before suffering CriticalExistenceFailure). The CheckPointStarvation, forcing you to go through whole levels again should you get killed inches away from your goal, and the TrialAndErrorGameplay nature of certain levels don't help either...



* NoSwastikas: In the translation, the Nazis were changed to the "Badds", swastikas were removed, and Hitler was renamed Master D. Strangely enough, his dialogue portrait, which clearly shows Hitler, wasn't changed at all. In ''Rearmed'', the Nazis are simply referred to as a "fascist regime."
** What ''is'' strange is that there's symbols and powerups scattered around in both the NES game and the updated remake which resemble [[https://en.wikipedia.org/wiki/File:Reichsadler_der_Deutsches_Reich_%281933%E2%80%931945%29.svg the Imperial Eagle.]] That can't be coincidental.

to:

* NoSwastikas: In the translation, the Nazis were changed to the "Badds", "Badds," swastikas were removed, and Hitler was renamed Master D.Master-D. Strangely enough, his dialogue portrait, which clearly shows Hitler, wasn't changed at all. In ''Rearmed'', ''Rearmed,'' the Nazis are simply referred to as a "fascist regime."
** What ''is'' strange is that there's symbols and powerups power-ups scattered around in both the NES game and the updated remake which resemble [[https://en.wikipedia.org/wiki/File:Reichsadler_der_Deutsches_Reich_%281933%E2%80%931945%29.svg the Imperial Eagle.]] That can't be coincidental.



* OneManArmy: And Spencer is called out on this in the sequel. According to Armstrong, over 10,000 troops fought against the Imperials, but "Rad" Spencer and Super Joe got all the glory. For their part, the soldiers in Rearmed all say how much easier Spencer's actions are making the fight, and the Imperials are hugely demoralized because of how bad Radd is kicking their asses.
** Also the reason why he's pulled out of death row and sent to Ascension City in the sequel: even after ten years in prison, he's considered so capable and uniquely adapted to the situation that he's the best shot the Federation has.
* PaletteSwap: Notably, the peacekeepers in the neutral zones are just white versions of the {{Mooks}} from the rest of the game.
* PoweredArmor: About half the bosses of Elite Forces are guys wearing this.
** Also shows up in the sequel in several variants. Because they're not nearly as vulnerable as basic infantry, they need special tactics to take down. [[CombatPragmatist Or you can hit them hard with the secondary weapons]], that works too.

to:

* OneManArmy: And Spencer is called out on this in the sequel. According to Armstrong, over 10,000 troops fought against the Imperials, but "Rad" Spencer and Super Joe got all the glory. For their part, the soldiers in Rearmed ''Rearmed'' all say how much easier Spencer's actions are making the fight, and the Imperials are hugely demoralized because of how bad Radd is kicking their asses.
** Also the reason why he's pulled out of death row and sent to Ascension City in the sequel: even Even after ten years in prison, he's considered so capable and uniquely adapted to the situation that he's the best shot the Federation has.
* PaletteSwap: Notably, the peacekeepers in the neutral zones are just white versions of the {{Mooks}} {{mooks}} from the rest of the game.
* PoweredArmor: About half the bosses of Elite Forces ''Elite Forces'' are guys wearing this.
** Also shows up in the sequel in several variants. Because they're not nearly as vulnerable as basic infantry, they need special tactics to take down. [[CombatPragmatist Or you can hit them hard with the secondary weapons]], weapons,]] that works too.



* PreviousPlayerCharacterCameo: Super Joe, from the original ''Commando'', appears briefly in the NES version.

to:

* PreviousPlayerCharacterCameo: Super Joe, from the original ''Commando'', ''Commando,'' appears briefly in the NES version.



* RequiredSecondaryPowers: In the sequel, Spencer is outrageously tough to kill, and can deal great heaping gobs of damage just by ''landing correctly.'' (Generally that means arm-first...) Wholly justified--his body must be bionically reinforced to keep up with the rigors of his bionic arm.
** Why yes it is. In the 360/PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor". This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of biomechanical armor, presumably either under his skin or nanotech.
** Still won't prevent him from getting killed with a couple bullets from even the lowest-ranking Mooks; Spencer doesn't really take ''less'' damage than a regular human would, but he ''does'' have RegeneratingHealth.

to:

* RequiredSecondaryPowers: In the sequel, Spencer is outrageously tough to kill, and can deal great heaping gobs of damage just by ''landing correctly.'' (Generally that means arm-first...arm first...) Wholly justified--his justified -- his body must be bionically reinforced to keep up with the rigors of his bionic arm.
** Why yes it is. In the 360/PS3 360 / PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor". armor." This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of biomechanical bio mechanical armor, presumably either under his skin or nanotech.
** Still won't prevent him from getting killed with a couple bullets from even the lowest-ranking lowest ranking Mooks; Spencer doesn't really take ''less'' damage than a regular human would, but he ''does'' have RegeneratingHealth.



* RetCanon: The connection between the original ''Commando'' and ''Bionic Commando'' was originally an American invention for the arcade game when they were promoting it, claiming that the nameless player character were controlling was actually Super Joe himself. The NES version added ''Commando''-like overhead segments and made Super Joe into a real character in the game. The 2009 sequel retconned Super Joe's identity into "Joseph Gibson", essentially linking the original ''Commando'' with its sequel ''Mercs.''
* RightHandOfDoom: The bionic arm, not really noticeable when two pixels wide, was upgraded to a design worthy of a piece of farming equipment in ''Bionic Commando: Rearmed'' and the sequel. [[RuleOfCool But damn if it isn't cool as hell.]]

to:

* RetCanon: The connection between the original ''Commando'' and ''Bionic Commando'' was originally an American invention for the arcade Arcade game when they were promoting it, claiming that the nameless player character were controlling was actually Super Joe himself. The NES version added ''Commando''-like ''Commando'' like overhead segments and made Super Joe into a real character in the game. The 2009 sequel retconned Super Joe's identity into "Joseph Gibson", Gibson," essentially linking the original ''Commando'' with its sequel ''Mercs.''
* RightHandOfDoom: The bionic arm, not really noticeable when two pixels wide, was upgraded to a design worthy of a piece of farming equipment in ''Bionic Commando: Rearmed'' ''Rearmed'' and the sequel. [[RuleOfCool But damn if it isn't cool as hell.]]



* SchrodingersPlayerCharacter: Averted in ''Elite Forces'', which grants the player a choice between a male and female commando. The commando you don't choose must be rendezvoused with throughout the game.

to:

* SchrodingersPlayerCharacter: Averted in ''Elite Forces'', Forces,'' which grants the player a choice between a male and female commando. The commando you don't choose must be rendezvoused with throughout the game.



** The Rearmed shotgun is extremely powerful up close, beaten only by the rocket launcher and a full machine-gun clip, but the range is so short, even with the range-extending duckbill upgrade, that it's best used to get swinging again than as a weapon.

to:

** The Rearmed ''Rearmed'' shotgun is extremely powerful up close, beaten only by the rocket launcher and a full machine-gun machine gun clip, but the range is so short, even with the range-extending range extending duckbill upgrade, that it's best used to get swinging again than as a weapon.



** [[Film/PlanetOfTheApes1968 "Take your stinking paws off me you damn dirty ape!"]]

to:

** [[Film/PlanetOfTheApes1968 "Take "[[Film/PlanetOfTheApes1968 Take your stinking paws off me you damn dirty ape!"]]ape!]]"



* ShutUpHannibal: As an AntiFrustrationFeature, you're allowed to skip a boss' BossBanter about how Spencer is just a pawn if you restart the battle enough times. This is represented in-game as Spencer literally telling him to [[BigShutUp shut the fuck up.]]

to:

* ShutUpHannibal: As an AntiFrustrationFeature, {{Anti Frustration Feature|s}}, you're allowed to skip a boss' BossBanter about how Spencer is just a pawn if you restart the battle enough times. This is represented in-game as Spencer literally telling him to [[BigShutUp shut the fuck up.]]



* SpellMyNameWithAnS: The NES version calls the main character "Ladd", while the Game Boy version uses "Rad Spencer". ''Rearmed'' renames the character "Nathan Spencer", but uses "Rad" as his nickname. [[note]] He was the first bionic solder, and spent a lot of his time in Research and Development, enough that people started calling him "R And D." When he went into the field, this nickname was shortened into his codename, "Rad." [[/note]]

to:

* SpellMyNameWithAnS: The NES version calls the main character "Ladd", "Ladd," while the Game Boy version uses "Rad Spencer". Spencer." ''Rearmed'' renames the character "Nathan Spencer", Spencer," but uses "Rad" as his nickname. [[note]] He was the first bionic solder, and spent a lot of his time in Research and Development, enough that people started calling him "R And D." When he went into the field, this nickname was shortened into his codename, "Rad." [[/note]]



* [[StupidJetpackHitler Stupid Helicopter Hitler]]: Among other things, the Imperial Force utilize wired, cybernetic soldiers, experiment on plant-life and bugs in Area 3 in the NES version, have mobilized droids in their ranks, keep their master in a status tube, and they also made the Albatross.
* ThoseTwoBadGuys: The Imperial private and his commander you eavesdrop on in the NES game -- and especially in ''Rearmed'', which uses them for comic relief.
* TranslationMatchmaking: Originally called ''Top Secret'' in Japan, the arcade game was re-titled ''Bionic Commando'' and marketed as a ''Commando'' spinoff.

to:

* [[StupidJetpackHitler Stupid Helicopter Hitler]]: Among other things, the Imperial Force utilize wired, cybernetic soldiers, experiment on plant-life plant life and bugs in Area 3 in the NES version, have mobilized droids in their ranks, keep their master in a status tube, and they also made the Albatross.
* ThoseTwoBadGuys: The Imperial private and his commander you eavesdrop on in the NES game -- and especially in ''Rearmed'', ''Rearmed,'' which uses them for comic relief.
* TranslationMatchmaking: Originally called ''Top Secret'' in Japan, the arcade game was re-titled ''Bionic Commando'' and marketed as a ''Commando'' spinoff.spin-off.



* UltimateUniverse: Elite Forces seems to be this. It starts with a similar premise -- long time war, Super-- er, I mean, Commander Joe missing, etc, but everything else is just completely different. New fictional countries, no Nazis or Hitler, different villainous motivation, a whole bionic corp. Even the final boss seems like something out of an Ultimate book.

to:

* UltimateUniverse: Elite Forces ''Elite Forces'' seems to be this. It starts with a similar premise -- long time war, Super-- er, I mean, Commander Joe missing, etc, but everything else is just completely different. New fictional countries, no Nazis or Hitler, different villainous motivation, a whole bionic corp. Even the final boss seems like something out of an Ultimate book.



* WeaksauceWeakness: Spencer is weighed down by his bionics and can't swim. Further, he's even more succeptible to radiation due to the sensitive electronics keeping him plugged in and bionic. While only justifying BottomlessPits in the original and Rearmed, the radiation-cloaked Ascension City is a lot more dangerous for Spencer.

to:

* WeaksauceWeakness: Spencer is weighed down by his bionics and can't swim. Further, he's even more succeptible susceptible to radiation due to the sensitive electronics keeping him plugged in and bionic. While only justifying BottomlessPits in the original and Rearmed, the radiation-cloaked radiation cloaked Ascension City is a lot more dangerous for Spencer.



* YouHaveOutlivedYourUsefulness: Said word for word at the end of ''Rearmed'' right after Master D's revival.

to:

* YouHaveOutlivedYourUsefulness: Said word for word at the end of ''Rearmed'' right after Master D's Master-D's revival.
15th Feb '16 8:08:53 AM spirasen
Is there an issue? Send a Message


[[caption-width-right:300:Our hero Ladd Spencer, as he fights the evil imperialistic forces of Master-D ([[NoSwastikas clearly not Hitler with a fake beard and sunglasses]]).]]

to:

[[caption-width-right:300:Our [[caption-width-right:300: Our hero Ladd Spencer, as he fights the evil imperialistic forces of Master-D ([[NoSwastikas clearly not Hitler with a fake beard and sunglasses]]).]]
sunglasses.]])]]



''Bionic Commando'' (aka ''Top Secret'' in Japan) is a side-scrolling platformer by {{Capcom}} originally released for the arcades in 1987. The game stars a nameless soldier who must fight his way into enemy territory to destroy their missiles. At first sight, ''Bionic Commando'' seemed like a conventional platformer, but there's a catch: [[GenreBusting there is no jump button.]] Instead, the protagonist is equipped with a [[GrapplingHookPistol grappling hook]] to swing and climb places. The game was marketed outside Japan as a sequel to Capcom's earlier arcade game ''VideoGame/{{Commando}}'' (hence the [[TranslationMatchmaking similar titles]]), to the point that the promotional flyer claimed that the game's protagonist is none other than Super Joe himself, although the two games were not connected... at first. It was ported to a variety of home computer platforms following its release.

A console version for the NintendoEntertainmentSystem was released in 1988. However, this NES version of ''Bionic Commando'' was actually a sequel to the arcade game than a conventional port or [[ReformulatedGame reworking]] of the same. The NES version not only refines the wire swinging gimmick of the arcade game, but also fleshes out the rest of the game with an added emphasis on exploration such as the addition of a life bar that the player can extend through bullet collecting, the procurement of items and weapons (which are chosen at the start of each mission) which help facilitate the player's mission, and the ability to communicate with friendly agents and wiretap enemy conversations for additional information. The game now starts in an overworld map in which the player uses an helicopter to not only transport the protagonist to [[GameLevel enemy areas]] in any order (although some stages required proper equipment in order to be explored), but also visit neutral zones to meet up with allies and enemies alike, and even engage against enemy convoys through optional [[UnexpectedGameplayChange top-down scrolling stages]] akin to the original ''Commando''.

to:

''Bionic Commando'' (aka ''Top Secret'' in Japan) is a side-scrolling platformer by {{Capcom}} Creator/{{Capcom}} originally released for the arcades in 1987. The game stars a nameless soldier who must fight his way into enemy territory to destroy their missiles. At first sight, ''Bionic Commando'' seemed like a conventional platformer, but there's a catch: [[GenreBusting there is no jump button.]] Instead, the protagonist is equipped with a [[GrapplingHookPistol grappling hook]] to swing and climb places. The game was marketed outside Japan as a sequel to Capcom's earlier arcade game ''VideoGame/{{Commando}}'' (hence the [[TranslationMatchmaking similar titles]]), to the point that the promotional flyer claimed that the game's protagonist is none other than Super Joe himself, although the two games were not connected... at At first. It was ported to a variety of home computer platforms following its release.

A console version for the NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] was released in 1988. However, this NES version of ''Bionic Commando'' was actually a sequel to the arcade game than a conventional port or [[ReformulatedGame reworking]] of the same. The NES version not only refines the wire swinging gimmick of the arcade game, but also fleshes out the rest of the game with an added emphasis on exploration such as the addition of a life bar that the player can extend through bullet collecting, the procurement of items and weapons (which are chosen at the start of each mission) which help facilitate the player's mission, and the ability to communicate with friendly agents and wiretap enemy conversations for additional information. The game now starts in an overworld map in which the player uses an helicopter to not only transport the protagonist to [[GameLevel enemy areas]] in any order (although some stages required proper equipment in order to be explored), but also visit neutral zones to meet up with allies and enemies alike, and even engage against enemy convoys through optional [[UnexpectedGameplayChange top-down scrolling stages]] akin to the original ''Commando''.
''Commando.''



All references to the Nazis were [[NoSwastikas edited out]] from the NES version's overseas release, with Hitler himself being renamed Master D, although the controversial dictator's likeness was left unchanged (making it obvious who he is meant to be), along with a particularly gory death sequence [[GettingCrapPastTheRadar that managed to sneaked by unnoticed]].

Despite this, the NES version of ''Bionic Commando'' was a cult success and the game inspired a few remakes and successors throughout the years, most notably a 2009 sequel simply ''[[RecycledTitle Bionic Commando]]'' for seventh generation consoles, which was developed by the now-defunct Sweden-based developer GRIN. The 2009 incarnation of Spencer also appeared as a character in ''VideoGame/MarvelVsCapcom3''.

The ''Rearmed 2'' website can be found [[http://www.bioniccommando.com/rearmed2/ here]].

!!List of titles:

to:

All references to the Nazis were [[NoSwastikas edited out]] from the NES version's overseas release, with Hitler himself being renamed Master D, although the controversial dictator's likeness was left unchanged (making it obvious who he is meant to be), along with a particularly gory death sequence [[GettingCrapPastTheRadar that managed to sneaked by unnoticed]].

unnoticed.]]

Despite this, the NES version of ''Bionic Commando'' was a cult success and the game inspired a few remakes and successors throughout the years, most notably a 2009 sequel simply ''[[RecycledTitle Bionic Commando]]'' for seventh generation consoles, which was developed by the now-defunct Sweden-based developer GRIN. The 2009 incarnation of Spencer also appeared as a character in ''VideoGame/MarvelVsCapcom3''.

''VideoGame/MarvelVsCapcom3.''

The ''Rearmed 2'' website can be found [[http://www.bioniccommando.com/rearmed2/ here]].

!!List
here.]]
----

!! List
of titles:titles:



* ''Bionic Commando: Rearmed'' (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3[=/=]PC, 2008) - Titled ''Bionic Commando: Master D Fukkatsu Keikaku'' in Japan
* ''Bionic Commando'' (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3[=/=]PC, 2009)
* ''Bionic Commando: Rearmed 2'' (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3, 2011)

to:

* ''Bionic Commando: Rearmed'' (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3[=/=]PC, (UsefulNotes/XBox360 / UsefulNotes/PlayStation3 / PC, 2008) - Titled ''Bionic Commando: Master D Fukkatsu Keikaku'' in Japan
Japan.
* ''Bionic Commando'' (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3[=/=]PC, (UsefulNotes/XBox360 / UsefulNotes/PlayStation3 / PC, 2009)
* ''Bionic Commando: Rearmed 2'' (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3, 2011)
(UsefulNotes/XBox360 / UsefulNotes/PlayStation3, 2011)






* AlasPoorVillain: The ending to ''Rearmed 2'' has a lot of this, with Super Joe remarking that none of the game's villains were bad people, just decent folks who ended up doing bad things due to a series of unfortunate events. It also includes a HeelRealization by Super Joe, which somewhat humanizes his previous portrayal in the next-gen game.
* AllThereInTheManual: In the sequel, lots of background info is buried in the files you unlock, and the incident leading to Spencer's incarceration is only covered in a webcomic that wound up not being packaged as a print comic as a reservation preorder.

to:

* AlasPoorVillain: The ending to ''Rearmed 2'' has a lot of this, with Super Joe remarking that none of the game's villains were bad people, just decent folks who ended up doing bad things due to a series of unfortunate events. It also includes a HeelRealization by Super Joe, which somewhat humanizes his previous portrayal in the next-gen next gen game.
* AllThereInTheManual: In the sequel, lots of background info is buried in the files you unlock, and the incident leading to Spencer's incarceration is only covered in a webcomic that wound up not being packaged as a print comic as a reservation preorder.pre-order.



* AnimeThemeSong: [[http://www.youtube.com/watch?v=J7nw4cqiC6s "Bionic Commando"]] (sometimes called "Go! Go! Bionic Commando" or just "Go! Go! Bionic!") sung by the inimitable Ichiro Mizuki of JAMProject fame. (There's a song on the Bionic Commando Rearmed OST called "Go Go Bionic", but it's nothing but thirty seconds of a Japanese guy saying "Go! Go! Bionic!" with the NES game's Area 1 tune in the background.)
* ArtEvolution: Although the overall world's art style is similar (enemies with ridiculously colorful uniforms, walking mechs, etc.), the character design has changed drastically from ''Rearmed'' to the sequel. Super Joe now looks like Jack Nicholson in full Joker mode (sans makeup), although the change is somewhat believeably attributable to 10 years of aging and a desk job. There's no plausible explanation to how Spencer went from a red-haired Duke Nukem clone to a grungy rock band frontman who could double for [[Series/StargateAtlantis Ronan Dex]], though. Humorously, [[spoiler: Gottfried Groeder]] looks exactly the same as he did in ''Rearmed'', albeit 20-30 years older (guess the years haven't been kind).

to:

* AnimeThemeSong: [[http://www."[[https://www.youtube.com/watch?v=J7nw4cqiC6s "Bionic Commando"]] Bionic Commando]]" (sometimes called "Go! Go! Bionic Commando" or just "Go! Go! Bionic!") sung by the inimitable Ichiro Mizuki of JAMProject Music/JAMProject fame. (There's a song on the Bionic Commando Rearmed OST called "Go Go Bionic", Bionic," but it's nothing but thirty seconds of a Japanese guy saying "Go! Go! Bionic!" with the NES game's Area 1 tune in the background.)
* ArtEvolution: Although the overall world's art style is similar (enemies with ridiculously colorful uniforms, walking mechs, etc.), the character design has changed drastically from ''Rearmed'' to the sequel. Super Joe now looks like Jack Nicholson in full Joker mode (sans makeup), although the change is somewhat believeably believably attributable to 10 years of aging and a desk job. There's no plausible explanation to how Spencer went from a red-haired Duke Nukem clone to a grungy rock band frontman who could double for [[Series/StargateAtlantis Ronan Dex]], though. Humorously, [[spoiler: Gottfried Groeder]] looks exactly the same as he did in ''Rearmed'', albeit 20-30 years older (guess the years haven't been kind).



* BeatThemAtTheirOwnGame: Inverted; a couple of notable sub-bosses and bosses also have bionic arm weaponry, and yours is largely useless against them (but they can still knock you around with theirs)

to:

* BeatThemAtTheirOwnGame: Inverted; a couple of notable sub-bosses and bosses also have bionic arm weaponry, and yours is largely useless against them (but they can still knock you around with theirs)theirs).



* {{Bowdlerise}}: All references to Nazis were edited out of the game and replaced with "Badds", and there are NoSwastikas. For a more complete list of changes, see [[http://en.wikipedia.org/wiki/Bionic_Commando_%28NES%29 this game's entry]] over at {{Wikipedia}}.

to:

* {{Bowdlerise}}: All references to Nazis were edited out of the game and replaced with "Badds", and there are NoSwastikas. For a more complete list of changes, see [[http://en.wikipedia.org/wiki/Bionic_Commando_%28NES%29 this game's entry]] over at {{Wikipedia}}.Wiki/{{Wikipedia}}.



* CompositeCharacter: The 2009 sequel establishes that Super Joe was just a codename used by a certain Joseph Gibson. Joseph Gibson was one of the playable character in ''Mercs'', the sequel to the original ''Commando''.
* CruelTwistEnding: In the sequel, [[spoiler:discovering that Spencer's missing wife... was taken by TASC and had some part of her uploaded or fashioned into his bionic arm! ...how [[Anime/NeonGenesisEvangelion Evangelionesque]].]] Surprisingly, THIS twist is rather subtly alluded to, [[FridgeBrilliance making several seemingly-inconsequential comments much, much more meaningful.]] Mind, after TheReveal, they really sledgehammer it in, and yet Spencer inexplicably doesn't get it (or is hugely in denial).
** It's denial. It finally sinks in during the last cutscene, [[spoiler:when Emily confronts Radd about his avoiding the issue. Radd finally faces the facts.]]
** It's also potentially because [[spoiler:she may not be dead, because while a section of her is inside his arm if she is dead or if the process is reversible is never commented on.]]

to:

* CompositeCharacter: The 2009 sequel establishes that Super Joe was just a codename used by a certain Joseph Gibson. Joseph Gibson was one of the playable character in ''Mercs'', the sequel to the original ''Commando''.
''Commando.''
* CruelTwistEnding: In the sequel, [[spoiler:discovering [[spoiler: discovering that Spencer's missing wife... was Was taken by TASC and had some part of her uploaded or fashioned into his bionic arm! ...how How [[Anime/NeonGenesisEvangelion Evangelionesque]].]] Evangelionesque.]]]] Surprisingly, THIS twist is rather subtly alluded to, [[FridgeBrilliance making several seemingly-inconsequential comments much, much more meaningful.]] Mind, after TheReveal, they really sledgehammer it in, and yet Spencer inexplicably doesn't get it (or is hugely in denial).
** It's denial. It finally sinks in during the last cutscene, [[spoiler:when [[spoiler: when Emily confronts Radd about his avoiding the issue. Radd finally faces the facts.]]
** It's also potentially because [[spoiler:she [[spoiler: she may not be dead, because while a section of her is inside his arm if she is dead or if the process is reversible is never commented on.]]



* DiscOneFinalBoss: In the sequel, [[spoiler:Super Joe isn't really the final boss--it's more of an interactive ending sequence. Still, take one look at that suit and you'll lament the boss fight that could've been.]]
* DiscOneNuke: In the NES version, you get the rocket launcher, which is ''supremely'' overpowered compared to every other weapon, fairly early in the game (at about the 40% mark). There's only one level (the one with helicopters) where you'd even possibly want to use another gun - in this case, the three-way. The choppers still aren't around enough to make it worthwhile.

to:

* DiscOneFinalBoss: In the sequel, [[spoiler:Super [[spoiler: Super Joe isn't really the final boss--it's boss -- it's more of an interactive ending sequence. Still, take one look at that suit and you'll lament the boss fight that could've been.]]
* DiscOneNuke: In the NES version, you get the rocket launcher, which is ''supremely'' overpowered compared to every other weapon, fairly early in the game (at about the 40% mark). There's only one level (the one with helicopters) where you'd even possibly want to use another gun - -- in this case, the three-way. The choppers still aren't around enough to make it worthwhile.



--> '''Super Joe''': "Spencer! There's no way out! You'll just have to [[PrecisionFStrike fuck it]]!"

to:

--> '''Super -->'''Super Joe''': "Spencer! There's no way out! You'll just have to [[PrecisionFStrike fuck it]]!"it!]]"



* FaceHeelTurn: [[spoiler: Super Joe]].

to:

* FaceHeelTurn: [[spoiler: Super Joe]].Joe.]]



* FinalBoss: Master D in the original and remakes, [[spoiler:Groeder]] in the sequel, and Arturus in ''Elite Forces''.

to:

* FinalBoss: Master D in the original and remakes, [[spoiler:Groeder]] [[spoiler: Groeder]] in the sequel, and Arturus in ''Elite Forces''.Forces.''



** "What? You're going to fight against me? You [[Main/PrecisionFStrike damn]] [[Main/YouFool fool]]."
** Also, [[Main/YourHeadASplode Hitler's head graphically exploding in a gory mess]] at the very end.

to:

** "What? You're going to fight against me? You [[Main/PrecisionFStrike [[PrecisionFStrike damn]] [[Main/YouFool fool]]."
[[YouFool fool.]]"
** Also, [[Main/YourHeadASplode Hitler's head graphically exploding in a gory mess]] at the very end.



* GoshdangItToHeck: An enemy soldier in Area 16 will tell you to "Get the heck out of here, [[{{Narm}} you nerd]]!"

to:

* GoshdangItToHeck: An enemy soldier in Area 16 will tell you to "Get the heck out of here, [[{{Narm}} you nerd]]!"nerd!]]"



* HollywoodHacking: Intercepting enemy communications in ''Rearmed'' requires you to play a short minigame; in the full console sequel, you just grapple the computer and hit B (or "O," or whatever the action button is for the PC version).

to:

* HollywoodHacking: Intercepting enemy communications in ''Rearmed'' requires you to play a short minigame; mini-game; in the full console sequel, you just grapple the computer and hit B (or "O," or whatever the action button is for the PC version).



* IdiotHero: For the most part, Spencer is a fairly competent guy. But in the sequel, [[spoiler:how in the name of all that's holy did he NOT get that his bionic arm has his wife's in it?!]]
** [[spoiler: Partially justified, due to the fact that this comes from denial. His wife rarely if ever interacted with him during Rearmed and a majority of the sequel and the only time she did he was asleep.]]
* {{Interquel}}: Rearmed 2 takes place between Rearmed 1 and the next generation console version. Amoung other things it shows Spencer and Magdalene working together and sheds some light on the reasoning behind the "Bionic Purge."

to:

* IdiotHero: For the most part, Spencer is a fairly competent guy. But in the sequel, [[spoiler:how [[spoiler: how in the name of all that's holy did he NOT get that his bionic arm has his wife's in it?!]]
** [[spoiler: Partially justified, due to the fact that this comes from denial. His wife rarely if ever interacted with him during Rearmed and a majority of the sequel and the only time she did he was asleep.]]
]]
* {{Interquel}}: Rearmed 2 takes place between Rearmed 1 and the next generation console version. Amoung Among other things it shows Spencer and Magdalene working together and sheds some light on the reasoning behind the "Bionic Purge."



* InvulnerableCivilians: Averted - it's very possible to shoot innocent civilians in a neutral area; you'll just set off alarms and the Peacekeeper forces will attempt to kill you.
** Played straight in ''Rearmed''; opening fire in a [[strike:neutral zone]] FSA camp doesn't trigger anything.

to:

* InvulnerableCivilians: Averted - -- it's very possible to shoot innocent civilians in a neutral area; you'll just set off alarms and the Peacekeeper forces will attempt to kill you.
** Played straight in ''Rearmed''; opening fire in a [[strike:neutral [[strike: neutral zone]] FSA camp doesn't trigger anything.



* LostTechnology: In ''Elite Forces'', [[spoiler:Project Albatross is at first thought to be an ancient war machine created by earlier civilizations to repel an alien invasion. In the final battle, BigBad Arturus reveals that the Albatross is actually a long derelict space craft that grants its controller monstrous powers.]]
* TheManBehindTheMan: In the sequel, [[spoiler:Groeder is the last boss proper, but Super Joe is the actual mastermind behind the whole mess]]. Sort of a reversal of roles in terms of difficulty, though.
* MandatoryTwistEnding: More of a twist rising climax in the sequel. [[spoiler:Thanks. Thanks a whooooole lot, Super Joe.]]

to:

* LostTechnology: In ''Elite Forces'', [[spoiler:Project Forces,'' [[spoiler: Project Albatross is at first thought to be an ancient war machine created by earlier civilizations to repel an alien invasion. In the final battle, BigBad Arturus reveals that the Albatross is actually a long derelict space craft that grants its controller monstrous powers.]]
* TheManBehindTheMan: In the sequel, [[spoiler:Groeder [[spoiler: Groeder is the last boss proper, but Super Joe is the actual mastermind behind the whole mess]]. Sort of a reversal of roles in terms of difficulty, though.
* MandatoryTwistEnding: More of a twist rising climax in the sequel. [[spoiler:Thanks. [[spoiler: Thanks. Thanks a whooooole whooole lot, Super Joe.]]



* MookPromotion: In the original NES game, the rival enemy bionic "[[EvilKnockoff Giant Soldiers]]" were simply unnamed minibosses. In the ''Rearmed'' remake, they were all made into a [[CompositeCharacter single character]], [[NominalImportance Gottfried Groeder]], who served as a Recurring Boss and TheDragon to the BigBad, and [[spoiler: who returns in the sequel as the final boss]].

to:

* MookPromotion: In the original NES game, the rival enemy bionic "[[EvilKnockoff Giant Soldiers]]" were simply unnamed minibosses. In the ''Rearmed'' remake, they were all made into a [[CompositeCharacter single character]], [[NominalImportance Gottfried Groeder]], who served as a Recurring Boss and TheDragon to the BigBad, and [[spoiler: who returns in the sequel as the final boss]].boss.]]



* NoSwastikas: In the translation, the Nazis were changed to the "Badds", swastikas were removed, and Hitler was renamed Master D. Strangely enough, his dialogue portrait, which clearly shows Hitler, wasn't changed at all. In ''Rearmed'', the Nazis are simply referred to as a "fascist regime".
** What ''is'' strange is that there's symbols and powerups scattered around in both the NES game and the updated remake which resemble [[http://en.wikipedia.org/wiki/File:Reichsadler_der_Deutsches_Reich_%281933%E2%80%931945%29.svg the Imperial Eagle.]] That can't be coincidental.
* NotAsYouKnowThem: Spencer and Joe in the sequel. In ''spades''.

to:

* NoSwastikas: In the translation, the Nazis were changed to the "Badds", swastikas were removed, and Hitler was renamed Master D. Strangely enough, his dialogue portrait, which clearly shows Hitler, wasn't changed at all. In ''Rearmed'', the Nazis are simply referred to as a "fascist regime".
regime."
** What ''is'' strange is that there's symbols and powerups scattered around in both the NES game and the updated remake which resemble [[http://en.[[https://en.wikipedia.org/wiki/File:Reichsadler_der_Deutsches_Reich_%281933%E2%80%931945%29.svg the Imperial Eagle.]] That can't be coincidental.
* NotAsYouKnowThem: Spencer and Joe in the sequel. In ''spades''.''spades.''



* OldSaveBonus: If you own both ''Rearmed'' and the 2009 game on the same platform, you can unlock Spencer's "classic" ''Rearmed'' skin for use in the 2009 game. Which is a good thing too, when [[TheyChangedItNowItSucks most players vastly prefer that look]].

to:

* OldSaveBonus: If you own both ''Rearmed'' and the 2009 game on the same platform, you can unlock Spencer's "classic" ''Rearmed'' skin for use in the 2009 game. Which is a good thing too, when [[TheyChangedItNowItSucks most players vastly prefer that look]].look.]]



* PoweredByAForsakenChild: In the sequel, it's revealed that all bionic limbs are created [[spoiler:an unknown process using someone with strong emotional ties to the person usually family or spouses.]] It's also a semi-twisted, semi-sweet take on [[spoiler:ThePowerOfLove,]] if you think about it.

to:

* PoweredByAForsakenChild: In the sequel, it's revealed that all bionic limbs are created [[spoiler:an [[spoiler: an unknown process using someone with strong emotional ties to the person usually family or spouses.]] It's also a semi-twisted, semi-sweet take on [[spoiler:ThePowerOfLove,]] [[spoiler: ThePowerOfLove,]] if you think about it.



* ProductPlacement: In the first level of the 2009 game, there are intact Pepsi vending machines, ads for Nvidia and Alienware cards, and plugs for the upcoming DarkVoid.

to:

* ProductPlacement: In the first level of the 2009 game, there are intact Pepsi vending machines, ads for Nvidia and Alienware cards, and plugs for the upcoming DarkVoid.VideoGame/DarkVoid.



** In the original game, more often than not, the puzzle is less about "how do I take this guy out" than it is about "how do I avoid this guy long enough to destroy the reactor and win".

to:

** In the original game, more often than not, the puzzle is less about "how do I take this guy out" than it is about "how do I avoid this guy long enough to destroy the reactor and win".win."



* ReformulatedGame: The NES version, which adapted the wire-swinging concept from the arcade version into an entirely new game with selectable stages and more emphasis on exploration.
* RequiredSecondaryPowers: In the sequel, Spencer is outrageously tough to kill, and can deal great heaping gobs of damage just by ''landing correctly.'' (Generally that means arm-first...) Wholly justified--his body must be bionically reinforced to keep up with the rigors of his bionic arm.
** Why yes it is. In the 360/PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor". This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of biomechanical armor, presumably either under his skin or nanotech.

to:

* ReformulatedGame: The NES version, which adapted the wire-swinging wire swinging concept from the arcade version into an entirely new game with selectable stages and more emphasis on exploration.
* RequiredSecondaryPowers: In the sequel, Spencer is outrageously tough to kill, and can deal great heaping gobs of damage just by ''landing correctly.'' (Generally that means arm-first...) Wholly justified--his body must be bionically reinforced to keep up with the rigors of his bionic arm.
arm.
** Why yes it is. In the 360/PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor". This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of biomechanical armor, presumably either under his skin or nanotech.



* RespawningEnemies: Averted and played straight - unless the enemy spawned from an opening/shutting door, most enemies will stay dead for good no matter how far you stray from them. However, if you leave an area through a doorway, then come back, the enemies will respawn.
* RetCanon: The connection between the original ''Commando'' and ''Bionic Commando'' was originally an American invention for the arcade game when they were promoting it, claiming that the nameless player character were controlling was actually Super Joe himself. The NES version added ''Commando''-like overhead segments and made Super Joe into a real character in the game. The 2009 sequel retconned Super Joe's identity into "Joseph Gibson", essentially linking the original ''Commando'' with its sequel ''Mercs''.

to:

* RespawningEnemies: Averted and played straight - -- unless the enemy spawned from an opening/shutting opening / shutting door, most enemies will stay dead for good no matter how far you stray from them. However, if you leave an area through a doorway, then come back, the enemies will respawn.
* RetCanon: The connection between the original ''Commando'' and ''Bionic Commando'' was originally an American invention for the arcade game when they were promoting it, claiming that the nameless player character were controlling was actually Super Joe himself. The NES version added ''Commando''-like overhead segments and made Super Joe into a real character in the game. The 2009 sequel retconned Super Joe's identity into "Joseph Gibson", essentially linking the original ''Commando'' with its sequel ''Mercs''.''Mercs.''



* ShotgunsAreJustBetter: The '09 game features an ''anti-tank shotgun'' usually aimed at infantry: the Hiker fires nine super-sized-buckshot shells for clearing out armored enemies, and is, in fact, unstoppable against anything that isn't powered armor, while the last shot is specifically a super-heavy armor-piercing giant shell for use against armor.

to:

* ShotgunsAreJustBetter: The '09 game features an ''anti-tank shotgun'' usually aimed at infantry: the The Hiker fires nine super-sized-buckshot super sized buckshot shells for clearing out armored enemies, and is, in fact, unstoppable against anything that isn't powered armor, while the last shot is specifically a super-heavy armor-piercing super heavy armor piercing giant shell for use against armor. armor.



** In ''Rearmed'' There's a challenge run called the "Dragon Run" which is a reference to the Mecha Dragon Boss of ''VideoGame/MegaMan2''.

to:

** In ''Rearmed'' There's a challenge run called the "Dragon Run" which is a reference to the Mecha Dragon Boss of ''VideoGame/MegaMan2''.''VideoGame/MegaMan2.''



** Area 5 of ''Rearmed'' features safety posters reading ''Warning! Falling Objects! Wear a helmet!", depicting a [[VideoGame/MegaManClassic Metool helmet]]. In the same level, there are background decals of a hanging iron balls on chains, an irritating obstacle in the first game which is no longer implemented in the remake.

to:

** Area 5 of ''Rearmed'' features safety posters reading ''Warning! Falling Objects! Wear a helmet!", helmet!" depicting a [[VideoGame/MegaManClassic Metool helmet]]. helmet.]] In the same level, there are background decals of a hanging iron balls on chains, an irritating obstacle in the first game which is no longer implemented in the remake.



* SpellMyNameWithAnS: The NES version calls the main character "Ladd", while the Game Boy version uses "Rad Spencer". ''Rearmed'' renames the character "Nathan Spencer", but uses "Rad" as his nickname.[[note]]He was the first bionic solder, and spent a lot of his time in Research and Development, enough that people started calling him "R And D". When he went into the field, this nickname was shortened into his codename, "Rad."[[/note]]

to:

* SpellMyNameWithAnS: The NES version calls the main character "Ladd", while the Game Boy version uses "Rad Spencer". ''Rearmed'' renames the character "Nathan Spencer", but uses "Rad" as his nickname.[[note]]He [[note]] He was the first bionic solder, and spent a lot of his time in Research and Development, enough that people started calling him "R And D". D." When he went into the field, this nickname was shortened into his codename, "Rad."[[/note]]" [[/note]]



* TranslationMatchmaking: Originally called ''Top Secret'' in Japan, the arcade game was retitled ''Bionic Commando'' and marketed as a ''Commando'' spinoff.

to:

* TranslationMatchmaking: Originally called ''Top Secret'' in Japan, the arcade game was retitled re-titled ''Bionic Commando'' and marketed as a ''Commando'' spinoff.



* UltimateUniverse: Elite Forces seems to be this. It starts with a similar premise--long time war, Super--er, I mean, Commander Joe missing, etc, but everything else is just completely different. New fictional countries, no nazis or Hitler, different villainous motivation, a whole bionic corp. Even the final boss seems like something out of an Ultimate book.

to:

* UltimateUniverse: Elite Forces seems to be this. It starts with a similar premise--long premise -- long time war, Super--er, Super-- er, I mean, Commander Joe missing, etc, but everything else is just completely different. New fictional countries, no nazis Nazis or Hitler, different villainous motivation, a whole bionic corp. Even the final boss seems like something out of an Ultimate book.



4th Feb '16 4:24:25 AM GrammarNavi
Is there an issue? Send a Message


** Included in ''Capcom Classics Collection Vol. 1'' for {{PlayStation 2}} and {{Xbox}} in 2005, and ''Capcom Classics Collection: Remixed'' for {{PlayStation Portable}} in 2006.

to:

** Included in ''Capcom Classics Collection Vol. 1'' for {{PlayStation 2}} UsefulNotes/PlayStation2 and {{Xbox}} UsefulNotes/XBox in 2005, and ''Capcom Classics Collection: Remixed'' for {{PlayStation Portable}} UsefulNotes/PlayStationPortable in 2006.



** Included in ''Capcom Classics Mini-Mix'' for the GameBoyAdvance in 2006.
* ''Bionic Commando'' (GameBoy, 1992) -Titled ''Bionic Commando'' in Japan.
** Released for the Nintendo3DS Virtual Console in 2011.

to:

** Included in ''Capcom Classics Mini-Mix'' for the GameBoyAdvance UsefulNotes/GameBoyAdvance in 2006.
* ''Bionic Commando'' (GameBoy, (UsefulNotes/GameBoy, 1992) -Titled ''Bionic Commando'' in Japan.
** Released for the Nintendo3DS UsefulNotes/Nintendo3DS Virtual Console in 2011.



** Released for the Nintendo3DS Virtual Console in 2014.
* ''Bionic Commando: Rearmed'' ({{Xbox 360}}[=/=]{{PlayStation 3}}[=/=]PC, 2008) - Titled ''Bionic Commando: Master D Fukkatsu Keikaku'' in Japan
* ''Bionic Commando'' ({{Xbox 360}}[=/=]{{PlayStation 3}}[=/=]PC, 2009)
* ''Bionic Commando: Rearmed 2'' ({{Xbox 360}}[=/=]{{PlayStation 3}}, 2011)

to:

** Released for the Nintendo3DS UsefulNotes/Nintendo3DS Virtual Console in 2014.
* ''Bionic Commando: Rearmed'' ({{Xbox 360}}[=/=]{{PlayStation 3}}[=/=]PC, (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3[=/=]PC, 2008) - Titled ''Bionic Commando: Master D Fukkatsu Keikaku'' in Japan
* ''Bionic Commando'' ({{Xbox 360}}[=/=]{{PlayStation 3}}[=/=]PC, (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3[=/=]PC, 2009)
* ''Bionic Commando: Rearmed 2'' ({{Xbox 360}}[=/=]{{PlayStation 3}}, (UsefulNotes/XBox360[=/=]UsefulNotes/PlayStation3, 2011)
30th Nov '15 11:54:47 AM Vorpale
Is there an issue? Send a Message

Added DiffLines:

** Still won't prevent him from getting killed with a couple bullets from even the lowest-ranking Mooks; Spencer doesn't really take ''less'' damage than a regular human would, but he ''does'' have RegeneratingHealth.
30th Nov '15 11:26:37 AM Vorpale
Is there an issue? Send a Message

Added DiffLines:

** The 2009 game is notoriously difficult due to a mix of [[PlayerCharacter Spencer]] almost being a OneHitPointWonder, big guns ammunition and grenades being rarer than rare while your small gun eats through its own ammo like popcorn, ennemies having ImprobableAimingSkills and Spencer having SuperDrowningSkills [[JustifiedTrope due to the sheer weight of his bionic arm]] (although it doesn't explain why a trained supersoldier can only hold his breath underwater for ten seconds before suffering CriticalExistenceFailure). The CheckPointStarvation, forcing you to go through whole levels again should you get killed inches away from your goal, and the TrialAndErrorGameplay nature of certain levels don't help either...
9th Nov '15 7:40:12 PM Saurubiker
Is there an issue? Send a Message


A console version for the NintendoEntertainmentSystem was released in 1988. However, this NES version of ''Bionic Commando'' was actually a sequel to the arcade game than a conventional port or [[ReformulatedGame reworking]] of the same. The NES version not only refines the wire swinging gimmick of the arcade game, but also fleshes out the rest of the game with an added emphasis on exploration such as the addition of a life bar that the player can extend through bullet collecting, the procurement of items and weapons (which are chosen at the start of each mission) which help facilitate the player's mission, and the ability to communicate with friendly agents and wiretap enemy conversations for additional information. The game now starts in an overworld map in which the player uses an helicopter to not only transport the protagonist to [[GameLevel enemy areas]] in any order (although some stages required proper equipment in order to be explored), but also visit neutral zones to meet up with allies and enemies alike, and even engage against enemy convoys through optional [[SuddenGenreShift top-down scrolling stages]] akin to the original ''Commando''.

to:

A console version for the NintendoEntertainmentSystem was released in 1988. However, this NES version of ''Bionic Commando'' was actually a sequel to the arcade game than a conventional port or [[ReformulatedGame reworking]] of the same. The NES version not only refines the wire swinging gimmick of the arcade game, but also fleshes out the rest of the game with an added emphasis on exploration such as the addition of a life bar that the player can extend through bullet collecting, the procurement of items and weapons (which are chosen at the start of each mission) which help facilitate the player's mission, and the ability to communicate with friendly agents and wiretap enemy conversations for additional information. The game now starts in an overworld map in which the player uses an helicopter to not only transport the protagonist to [[GameLevel enemy areas]] in any order (although some stages required proper equipment in order to be explored), but also visit neutral zones to meet up with allies and enemies alike, and even engage against enemy convoys through optional [[SuddenGenreShift [[UnexpectedGameplayChange top-down scrolling stages]] akin to the original ''Commando''.
9th Nov '15 2:29:03 PM Saurubiker
Is there an issue? Send a Message


A console version for the NintendoEntertainmentSystem was released in 1988. However, rather than being a straight port or adaptation, the NES version of ''Bionic Commando'' was actually a sequel of sort to the arcade game (titled ''Hitler's Revival: Top Secret''). In this version, players control a soldier named Ladd Spencer (also known as [[SpellMyNameWithAnS Rad Spencer]]), a member of the Federation Force who goes on a mission to rescue Super Joe from the Imperial Army. In order to accomplish his mission, Ladd uses a helicopter to move from stage to stage in a [[GameLevel lattice fashion]] - he can move from stage to stage and complete them in any order, although some stages require Ladd to be properly equipped to explore. Along the way, he shoots various {{mooks}}, communicates with friendly agents, wiretaps enemy conversations, but most importantly, learns the true nature of the Imperial Army's "Albatross" project: - an abandoned weapon conceived by the [[ThoseWackyNazis Nazi]] which involves the revival of the project's original leader, UsefulNotes/AdolfHitler.

All references to the Nazis were [[NoSwastikas edited out]] from the game's overseas release of the NES ''Bionic Commando'', with Hitler himself being renamed Master D, although his resemblance to the historical dictator was left unchanged, along with a particularly gory death sequence [[GettingCrapPastTheRadar that managed to sneaked by unnoticed]].

to:

A console version for the NintendoEntertainmentSystem was released in 1988. However, rather than being a straight port or adaptation, the this NES version of ''Bionic Commando'' was actually a sequel of sort to the arcade game (titled ''Hitler's Revival: Top Secret''). In this version, players control than a soldier named conventional port or [[ReformulatedGame reworking]] of the same. The NES version not only refines the wire swinging gimmick of the arcade game, but also fleshes out the rest of the game with an added emphasis on exploration such as the addition of a life bar that the player can extend through bullet collecting, the procurement of items and weapons (which are chosen at the start of each mission) which help facilitate the player's mission, and the ability to communicate with friendly agents and wiretap enemy conversations for additional information. The game now starts in an overworld map in which the player uses an helicopter to not only transport the protagonist to [[GameLevel enemy areas]] in any order (although some stages required proper equipment in order to be explored), but also visit neutral zones to meet up with allies and enemies alike, and even engage against enemy convoys through optional [[SuddenGenreShift top-down scrolling stages]] akin to the original ''Commando''.

The NES ''Bionic Commando'' also featured a much more fleshed out plot than its arcade predecessor. As
Ladd Spencer (also known as [[SpellMyNameWithAnS Rad Spencer]]), Spencer]] in some versions, later renamed Nathan Spencer), a member of an elite force of wire gun-equipped commandos known as the Federation Force who goes on a mission [[TheFederation FF Battalion]], is sent to infiltrate the [[TheEmpire Imperial Army]]'s territory in order to rescue his missing comrade Super Joe from (fortifying the Imperial Army. In order to accomplish his mission, Ladd uses a helicopter to move from stage to stage in a [[GameLevel lattice fashion]] - he can move from stage to stage and complete them in any order, although some stages require Ladd to be properly equipped to explore. Along the way, he shoots various {{mooks}}, communicates title's otherwise tenuous ties with friendly agents, wiretaps enemy conversations, but most importantly, learns the true nature of original ''Commando'') and find out what he knows about the Imperial Army's "Albatross" project: - Empire's top secret project codenamed Albatross. After rescuing Joe, Spencer discovers that Albatross is an abandoned weapon conceived by the [[ThoseWackyNazis Nazi]] which involves weapon that the revival of Imperial Army now seeks to complete by reviving the project's original leader, UsefulNotes/AdolfHitler.

originator - UsefulNotes/AdolfHitler himself (hence the game's Japanese title, ''The Resurrection of Hitler'').

All references to the Nazis were [[NoSwastikas edited out]] from the game's NES version's overseas release of the NES ''Bionic Commando'', release, with Hitler himself being renamed Master D, although his resemblance to the historical dictator controversial dictator's likeness was left unchanged, unchanged (making it obvious who he is meant to be), along with a particularly gory death sequence [[GettingCrapPastTheRadar that managed to sneaked by unnoticed]].
8th Nov '15 9:09:43 PM Saurubiker
Is there an issue? Send a Message


''Bionic Commando'' (a.k.a. ''Hitler's Revival: Top Secret'') is an [[ActionAdventure action-adventure]] side-scrolling platformer for the NintendoEntertainmentSystem made by Capcom. You play as Ladd Spencer ([[SpellMyNameWithAnS or Rad in later versions]]), who as the titular commando wields various guns and also has a bionic arm, which he can use as a [[GrapplingHookPistol grappling hook]] to swing across the levels. However, there is a catch: [[GenreBusting there is no jump button.]]

Ladd's job is to rescue a soldier named "Super Joe", (who was the hero of an older Capcom arcade game, called ''[[{{VideoGame/Commando}} Commando]]'') from the Imperial Army (who were a [[ThoseWackyNazis Neo-Nazi nation]] in the Japanese version). Along the way, he shoots various {{Mooks}}, communicates with friendly agents, wiretaps enemy conversations, but most importantly, learns the purpose of the Imperial Army's "Albatross" project: - which involves the revival of the project's original leader, UsefulNotes/AdolfHitler ("Master D" in the American version).

In order to accomplish his mission, Ladd uses his team's helicopter to move from stage to stage in a [[GameLevel lattice fashion]] - he can move from stage to stage and complete them in any order, although some stages (notably the later ones) require "more power" to reach.

Oh, and this game is very NintendoHard. Don't say you weren't warned.

''VideoGame/BionicCommando'' is a sequel of sorts to the very different, top-down shooter ''Commando'' (Super Joe was the hero of Commando), and the game includes several mini-levels based on the original. It in turn had its own sequel, a similar game but with a more sci-fi look, for the GameBoy. It also received a SpinOff title for the GameBoyColor, titled ''Bionic Commando: Elite Forces'' where the basic premise is the same but with new characters.

The series remained dormant for several years before being revived. First an [[{{VideoGameRemake}} enhanced remake]] of the original NES game titled ''Bionic Commando: [[PunBasedTitle Rearmed]]'' was released for [[PlaystationNetwork Playstation Network]] and [[XboxLiveArcade Xbox Live Arcade]] in 2008. Then in 2009 a DarkerAndEdgier sequel was produced, named simply ''Bionic Commando'', and released for [[{{Xbox 360}} Xbox 360]], [[PS3 Playstation3]] and PC. An {{interquel}} to these two games, ''Bionic Commando Rearmed 2'', was released in 2011.

Spencer is a character in ''VideoGame/MarvelVsCapcom3''.

to:

''Bionic Commando'' (a.k.a. ''Hitler's Revival: Top Secret'') (aka ''Top Secret'' in Japan) is an [[ActionAdventure action-adventure]] a side-scrolling platformer by {{Capcom}} originally released for the NintendoEntertainmentSystem made by Capcom. You play as Ladd Spencer ([[SpellMyNameWithAnS or Rad arcades in later versions]]), 1987. The game stars a nameless soldier who as must fight his way into enemy territory to destroy their missiles. At first sight, ''Bionic Commando'' seemed like a conventional platformer, but there's a catch: [[GenreBusting there is no jump button.]] Instead, the titular commando wields various guns and also has a bionic arm, which he can use as protagonist is equipped with a [[GrapplingHookPistol grappling hook]] to swing across and climb places. The game was marketed outside Japan as a sequel to Capcom's earlier arcade game ''VideoGame/{{Commando}}'' (hence the levels. [[TranslationMatchmaking similar titles]]), to the point that the promotional flyer claimed that the game's protagonist is none other than Super Joe himself, although the two games were not connected... at first. It was ported to a variety of home computer platforms following its release.

A console version for the NintendoEntertainmentSystem was released in 1988.
However, there is rather than being a catch: [[GenreBusting there is no jump button.]]

Ladd's job is
straight port or adaptation, the NES version of ''Bionic Commando'' was actually a sequel of sort to rescue the arcade game (titled ''Hitler's Revival: Top Secret''). In this version, players control a soldier named "Super Joe", (who was Ladd Spencer (also known as [[SpellMyNameWithAnS Rad Spencer]]), a member of the hero of an older Capcom arcade game, called ''[[{{VideoGame/Commando}} Commando]]'') Federation Force who goes on a mission to rescue Super Joe from the Imperial Army (who were a [[ThoseWackyNazis Neo-Nazi nation]] in the Japanese version). Along the way, he shoots various {{Mooks}}, communicates with friendly agents, wiretaps enemy conversations, but most importantly, learns the purpose of the Imperial Army's "Albatross" project: - which involves the revival of the project's original leader, UsefulNotes/AdolfHitler ("Master D" in the American version).

Army. In order to accomplish his mission, Ladd uses his team's a helicopter to move from stage to stage in a [[GameLevel lattice fashion]] - he can move from stage to stage and complete them in any order, although some stages (notably the later ones) require "more power" Ladd to reach.

Oh, and this game is very NintendoHard. Don't say you weren't warned.

''VideoGame/BionicCommando'' is a sequel of sorts
be properly equipped to explore. Along the very different, top-down shooter ''Commando'' (Super Joe was the hero of Commando), and the game includes several mini-levels based on the original. It in turn had its own sequel, a similar game but way, he shoots various {{mooks}}, communicates with a more sci-fi look, for friendly agents, wiretaps enemy conversations, but most importantly, learns the GameBoy. It also received a SpinOff title for the GameBoyColor, titled ''Bionic Commando: Elite Forces'' where the basic premise is the same but with new characters.

The series remained dormant for several years before being revived. First an [[{{VideoGameRemake}} enhanced remake]]
true nature of the Imperial Army's "Albatross" project: - an abandoned weapon conceived by the [[ThoseWackyNazis Nazi]] which involves the revival of the project's original leader, UsefulNotes/AdolfHitler.

All references to the Nazis were [[NoSwastikas edited out]] from the game's overseas release of the
NES game titled ''Bionic Commando: [[PunBasedTitle Rearmed]]'' was released for [[PlaystationNetwork Playstation Network]] and [[XboxLiveArcade Xbox Live Arcade]] in 2008. Then in 2009 a DarkerAndEdgier sequel was produced, named simply ''Bionic Commando'', and released for [[{{Xbox 360}} Xbox 360]], [[PS3 Playstation3]] and PC. An {{interquel}} with Hitler himself being renamed Master D, although his resemblance to these two games, the historical dictator was left unchanged, along with a particularly gory death sequence [[GettingCrapPastTheRadar that managed to sneaked by unnoticed]].

Despite this, the NES version of
''Bionic Commando Rearmed 2'', Commando'' was released in 2011.

a cult success and the game inspired a few remakes and successors throughout the years, most notably a 2009 sequel simply ''[[RecycledTitle Bionic Commando]]'' for seventh generation consoles, which was developed by the now-defunct Sweden-based developer GRIN. The 2009 incarnation of Spencer is also appeared as a character in ''VideoGame/MarvelVsCapcom3''.
''VideoGame/MarvelVsCapcom3''.


Added DiffLines:

!!List of titles:
* ''Bionic Commando'' (arcade, 1987) - Titled ''Top Secret'' in Japan.
** Ported to the ZX Spectrum, Amstrad CPC, Commodore 64, Amiga and Atari ST in 1988.
** Included in ''Capcom Classics Collection Vol. 1'' for {{PlayStation 2}} and {{Xbox}} in 2005, and ''Capcom Classics Collection: Remixed'' for {{PlayStation Portable}} in 2006.
* ''Bionic Commando'' (NES, 1988) - Titled ''Hitler no Fukkatsu: Top Secret'' in Japan.
** Included in ''Capcom Classics Mini-Mix'' for the GameBoyAdvance in 2006.
* ''Bionic Commando'' (GameBoy, 1992) -Titled ''Bionic Commando'' in Japan.
** Released for the Nintendo3DS Virtual Console in 2011.
* ''Bionic Commando: Elite Forces'' (GameBoyColor, 1999)
** Released for the Nintendo3DS Virtual Console in 2014.
* ''Bionic Commando: Rearmed'' ({{Xbox 360}}[=/=]{{PlayStation 3}}[=/=]PC, 2008) - Titled ''Bionic Commando: Master D Fukkatsu Keikaku'' in Japan
* ''Bionic Commando'' ({{Xbox 360}}[=/=]{{PlayStation 3}}[=/=]PC, 2009)
* ''Bionic Commando: Rearmed 2'' ({{Xbox 360}}[=/=]{{PlayStation 3}}, 2011)
This list shows the last 10 events of 84. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BionicCommando