History VideoGame / BioShock1

12th Jan '17 4:43:02 AM Yukianesa
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* {{Deconstruction}}: Mainly of ButThouMust and MissionControl, though the setting turns the game into a deconstruction of "Galt's Gulch" from ''Literature/AtlasShrugged'', and potentially the concept of {{utopia}} in general.

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* {{Deconstruction}}: Mainly {{Deconstruction}}:
** A [[WhamLine famously brilliant]] deconstruction
of ButThouMust and MissionControl, though the MissionControl.
** The
setting turns the game into a deconstruction is one of "Galt's Gulch" from ''Literature/AtlasShrugged'', ''Literature/AtlasShrugged'' and potentially generally of {{Objectivism}}. Without proper regulation, the concept of {{utopia}} laissez-faire capitalist utopia becomes overrun by {{Corrupt Corporate Executive}}s and [[TheSocialDarwinist Social Darwinists]] and turns into a WretchedHive where even breathable air is commodified and fitted with a price tag. And the big libertarian visionary who forms the Gulch? Somebody with more acumen and ruthlessness outcompetes him in general.the market, [[{{Hypocrite}} so he turns to state power to get rid]].
26th Dec '16 7:27:48 PM DastardlyDemolition
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** A perceptive player looking around Fort Frolic might notice [[spoiler:posters advertising a musical called "Patrick and Moira", which are the names of Atlas' son and wife respectively.]]

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** A perceptive player looking around Fort Frolic might notice [[spoiler:posters posters advertising a musical called "Patrick [[spoiler:"Patrick and Moira", Moira"]], which are the names of Atlas' [[spoiler:Atlas' son and wife respectively.]]



* LetsYouAndHimFight: It's possible to engineer a one-on-one Big Daddy battle to the death by taking advantage of three facts: 1: Enemies are not immune to damage from other enemies. 2: A Big Daddy that has been attacked [[ImplacableMan will not stop pursuing the unfortunate soul that attacked it until one of them is dead]]. 3: Hypnotize Big Daddy applies the same logic to anything that attacks you, no matter who started it. And it's surprisingly easy too. Just hypnotise a Big Daddy, and find another Big Daddy and aggravate him. Stand back and watch the two of them [[https://www.youtube.com/watch?v=Z2gNzQaAwTs go at it]], with your camera in hand and a Little Sister in the background shouting "Hit him, Mr. B!".

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* LetsYouAndHimFight: It's possible to engineer a one-on-one Big Daddy battle to the death by taking advantage of three facts: 1: Enemies are not immune to damage from other enemies. 2: A Big Daddy that has been attacked [[ImplacableMan will not stop pursuing the unfortunate soul that attacked it until one of them is dead]]. 3: Hypnotize Big Daddy applies the same logic to anything that attacks you, no matter who started it. And it's surprisingly easy too. Just hypnotise hypnotize a Big Daddy, and find another Big Daddy and aggravate him. Stand back and watch the two of them [[https://www.youtube.com/watch?v=Z2gNzQaAwTs go at it]], with your camera in hand and a Little Sister in the background shouting "Hit him, Mr. B!".



* LetThePastBurn: Possibly a villainous example that is more in the spirit of [[IfICantHaveYou If I Can't Have It]]: When the government threatened to nationalize a forest he owned, Andrew Ryan burned it down. This marked the beginnings of his plan to secede from the world.

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* LetThePastBurn: Possibly a villainous example that is more in the spirit of [[IfICantHaveYou "[[IfICantHaveYou If I Can't Have It]]: It]]": When the government threatened to nationalize a forest he owned, Andrew Ryan burned it down. This marked the beginnings of his plan to secede from the world.



* LineOfSightName: The names of [[spoiler:Atlas' family]]. Their names come from posters of a play by Sander Cohen and the posters can be found in [[spoiler:Atlas']] abandoned headquarters, proving he isn't what he appears to be.



* MadArtist: Sander Cohen, Dr. Steinman. The former was so effective that just seeing his name on a billboard in the sequel was enough to spook some players.

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* MadArtist: Sander Cohen, Cohen and Dr. Steinman. The former was so effective that just seeing his name on a billboard in the sequel was enough to spook some players.



* MissionControl: [[DeconstructedTrope Deconstructed]]. [[spoiler:The guy on the other end of the radio telling you what to do? [[MissionControlIsOffItsMeds He isn't helping you]], he's ''[[MindControl controlling your actions]]'' and ''your choices are illusory''.]] After TheReveal, Tenenbaum serves as this.

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* MissionControl: [[DeconstructedTrope Deconstructed]]. [[spoiler:The The guy on the other end of the radio telling you what to do? [[MissionControlIsOffItsMeds [[spoiler:[[MissionControlIsOffItsMeds He isn't helping you]], he's ''[[MindControl controlling your actions]]'' and ''your choices are illusory''.]] After TheReveal, Tenenbaum serves as this.



## If you save all the Little Sisters (or kill only one), it shows them [[spoiler:returning to the surface with Jack, living full lives under his care, and ends heartwarmingly with all five with him at his deathbed]].

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## If you save all the Little Sisters (or kill only one), it shows them [[spoiler:returning to the surface with Jack, living full lives under his care, and ends heartwarmingly with a heartwarmingl scene of all five of them with him at his deathbed]].
27th Oct '16 8:36:32 PM DastardlyDemolition
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Bioshock and its sequels, ''VideoGame/Bioshock2'' and ''VideoGame/BioshockInfinite''[[note]] Console users get a PC port of ''Infinite''[[/note]], received an UpdatedRerelease in ''[=BioShock=]: The Collection'' for PlayStation 4, Xbox One, Microsoft Windows in September, 2016. It includes the all of the singleplayer content in exclusives and DownloadableContent, [[WhatCouldHaveBeen the Museum of Orphaned Concepts]], a developer commentary called '' Imagining [=BioShock=]'', and an upgrade to 1080p resolution and 60 fps on all platforms.

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Bioshock ''Bioshock'' and its sequels, ''VideoGame/Bioshock2'' and ''VideoGame/BioshockInfinite''[[note]] Console users get a PC port of ''Infinite''[[/note]], received an UpdatedRerelease in ''[=BioShock=]: The Collection'' for PlayStation 4, Xbox One, Microsoft Windows in September, 2016. It includes the all of the singleplayer content in exclusives and DownloadableContent, [[WhatCouldHaveBeen the Museum of Orphaned Concepts]], a developer commentary called '' Imagining [=BioShock=]'', and an upgrade to 1080p resolution and 60 fps on all platforms.
27th Oct '16 8:35:39 PM DastardlyDemolition
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Added DiffLines:

Bioshock and its sequels, ''VideoGame/Bioshock2'' and ''VideoGame/BioshockInfinite''[[note]] Console users get a PC port of ''Infinite''[[/note]], received an UpdatedRerelease in ''[=BioShock=]: The Collection'' for PlayStation 4, Xbox One, Microsoft Windows in September, 2016. It includes the all of the singleplayer content in exclusives and DownloadableContent, [[WhatCouldHaveBeen the Museum of Orphaned Concepts]], a developer commentary called '' Imagining [=BioShock=]'', and an upgrade to 1080p resolution and 60 fps on all platforms.
17th Oct '16 9:31:29 PM SuperFeatherYoshi
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* FissionMailed: Jack is knocked out after injecting the Electro Bolt plasmid, who observes that his "cherry's just been popped" (i.e., he's just injected his first plasmid). He wonders if Jack has any ADAM on him before being chased away by a passing Big Daddy. However, in the future, Splicers still have unique dialogue whenever the player dies.

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* FissionMailed: Jack is knocked out after After injecting the Electro Bolt plasmid, who observes Jack falls off a balcony and is knocked out. A Splicer goes up to him, comments that his "cherry's just been popped" (i.e., he's just injected his first plasmid). He plasmid) and wonders if Jack has any ADAM on him before being chased away by a passing Big Daddy. However, in the future, After this point, Splicers still have unique dialogue whenever the player dies.
17th Oct '16 9:29:13 PM SuperFeatherYoshi
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* FissionMailed: Jack is knocked out cold by a Toasty splicer, who observes that his "cherry's just been popped" (i.e., he's just injected his first plasmid). He wonders if Jack has any ADAM on him before being chased away by a passing Big Daddy. However, in the future, Splicers still have unique dialogue whenever the player dies.

to:

* FissionMailed: Jack is knocked out cold by a Toasty splicer, after injecting the Electro Bolt plasmid, who observes that his "cherry's just been popped" (i.e., he's just injected his first plasmid). He wonders if Jack has any ADAM on him before being chased away by a passing Big Daddy. However, in the future, Splicers still have unique dialogue whenever the player dies.
17th Oct '16 9:26:55 PM SuperFeatherYoshi
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* FissionMailed: Jack is knocked out cold by a Toasty splicer, who observes that his "cherry's just been popped" (i.e., he's just injected his first plasmid). Since he doesn't have any ADAM as of yet, the Splicers do not kill him. However, in the future, Splicers still have unique dialogue whenever the player dies.

to:

* FissionMailed: Jack is knocked out cold by a Toasty splicer, who observes that his "cherry's just been popped" (i.e., he's just injected his first plasmid). Since he doesn't have He wonders if Jack has any ADAM as of yet, the Splicers do not kill him.on him before being chased away by a passing Big Daddy. However, in the future, Splicers still have unique dialogue whenever the player dies.
17th Oct '16 9:22:45 PM SuperFeatherYoshi
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** Big Daddies can be damaged by any weapon, they just take a lot of damage before dying. The second time you see one, a Leadhead Splicer shoots at with a revolver and the shots harmlessly bounce of its suit, making them out to bullet proof. The Bouncers also don't use the drill to bore through targets in gameplay like that scene, likely to justify why Jack can survive their melee attacks in the first place.

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** Big Daddies can be damaged by any weapon, they just take a lot of damage before dying. The second time you see one, a Leadhead Splicer shoots at with a revolver and the shots harmlessly bounce of off its suit, making them out to bullet proof.bulletproof. The Bouncers also don't use the drill to bore through targets in gameplay like that scene, likely to justify why Jack can survive their melee attacks in the first place.
7th Oct '16 1:49:21 PM corruptmalemenace
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Added DiffLines:

** BigBadEnsemble: For the first half of the game, until [[spoiler: the death of Andrew Ryan]] brings Rapture's population of murderous, scheming tyrants down to just the one. Interestingly, a player who doesn't pay attention to the audiologs may get halfway through the game without even realising Rapture ever ''had'' a feuding villains problem.
26th Sep '16 5:40:53 PM eroock
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'''''[=BioShock=]''''' is a 2007 {{first person shooter}} with {{survival horror}} and RPGElements produced by Irrational Games, then known as "2K Boston" and "2K Australia". It is a {{spiritual successor}} to the ''VideoGame/SystemShock'' games produced by the same company, and the first game in the ''VideoGame/BioShock'' series, followed by ''VideoGame/BioShock2'' and later by ''VideoGame/BioshockInfinite''.

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'''''[=BioShock=]''''' ''[=BioShock=]'' is a 2007 {{first person shooter}} with {{survival horror}} and RPGElements produced by Irrational Games, then known as "2K Boston" and "2K Australia". It is a {{spiritual successor}} to the ''VideoGame/SystemShock'' games produced by the same company, and the first game in the ''VideoGame/BioShock'' series, followed by ''VideoGame/BioShock2'' and later by ''VideoGame/BioshockInfinite''.
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