History VideoGame / BioForge

15th Mar '18 1:41:14 PM Koveras
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A 1995 ActionAdventure game by Origin Systems.

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A 1995 ActionAdventure game by Origin Systems.
Creator/OriginSystems.
15th Dec '17 12:51:07 PM PaladinPhoenix
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Added DiffLines:

** You also have your own journal, providing additional thoughts on your situation. After you check a few entries, you (the character) will notice that you're not actually ''creating'' these logs, they just kind of show up...which results in a log entry about how your journal is apparently logging all of your thoughts ''for'' you.
28th May '16 9:55:05 AM nombretomado
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''Videogame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''Videogame/AloneInTheDark1992'', only with PlayStation UsefulNotes/PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.
26th Mar '13 6:45:02 AM erforce
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark1992'', ''Videogame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.
26th Mar '13 6:39:04 AM erforce
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark'', ''VideoGame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.



* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''VideoGame/AloneInTheDark''.

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* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''VideoGame/AloneInTheDark''.''Videogame/AloneInTheDark1992''.
7th Feb '13 12:24:54 PM Korodzik
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[[caption-width-right:320:State-of-the-art CGI.]]

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[[caption-width-right:320:State-of-the-art CGI.]]
4th Feb '13 2:56:11 AM Korodzik
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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.

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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.QuestForIdentity.
4th Feb '13 2:50:30 AM Korodzik
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Added DiffLines:

* AmnesiacHero: A pre-requisite for TheQuestForIdentity.


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* ProHumanTranshuman: Dr. Mastaba hoped that you would succumb to TranshumanTreachery after he upgraded (and deformed) you, but instead made you into a vengeful PhlebotinumRebel.


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* SeeYouInHell: "I'm sure I'll be joining you and your men in hell very shortly." [[spoiler:(referring to the imminent explosion of a nuclear reactor nearby.)]]
4th Feb '13 2:22:21 AM Korodzik
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He wakes up in a cell. He doesn't know who he is. He doesn't remember where he is. He is within the depths of an abandoned sprawling base on a lonely moon; apparently, he is the victim of cruel experiments by an insane radical group, which have turned him into a {{cyborg}}, a grotesque killing machine.

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He wakes up in a cell. He doesn't know who he is. He doesn't remember where he is. He is within the depths of an abandoned sprawling base on a lonely moon; apparently, he is the victim of cruel experiments by an insane radical group, group's cruel experiments, which have turned him into a {{cyborg}}, {{cyborg}} -- a grotesque killing machine.



The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', ''VideoGame/AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.



* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''AloneInTheDark''.

to:

* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''AloneInTheDark''.''VideoGame/AloneInTheDark''.
4th Feb '13 2:20:30 AM Korodzik
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" just as the genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as the that genre was losing its popularity.



* ThatOneLevel: The reactor shutdown mission. You need to navigate a catwalk (with the VERY clumsy controls), lower a pylon BEFORE the alien catches up with you, attack the alien to lure it to the catwalk, shut down and re-activate the catwalk to kill the alien, run BACK and lower another pylon then shutdown the reactor with a code. All in ONE MINUTE. [[GuideDangIt If you save your game anytime inside the reactor room, the reactor will ALWAYS explode no matter what you do.]] *Also* [[GameBreakingBug the alien sometimes mysteriously reappears and shutdown the catwalk and kills you even if you succeed.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BioForge