History VideoGame / Battlefield2142

18th Feb '17 7:07:20 AM HeyFella
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A booster pack was released titled ''Battlefield 2142: Northern Strike'', which introduced a new gamemode, two new vehicles, three new maps, new unlocks and new awards.
27th Dec '16 9:58:30 AM Krieger22
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The servers the game was hosted on was shutdown in 2014, but [[https://bl2142.co/ the Battlefield 2142 Revive Project]] has made the game available to play again for free.

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The [=GameSpy=] master servers the game was hosted on was providing multiplayer server access and progression tracking were shutdown in 2014, but [[https://bl2142.co/ the Battlefield 2142 Revive Project]] has made the game available to play again for free.
26th Sep '16 6:09:41 PM VutherA
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The servers the game was hosted on was shutdown in 2014, but [[https://bl2142.co/ the Battlefield 2142 Revive Project]] has made the game available to play again for free.



** While the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently.

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** While the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently.frequently (and useless against heavy armor users since a shot to the body wouldn't kill them from full health either).



* BulletProofVest: Players can wear one with the heavy armor choice to take 20% less damage from hits to their chest.



* DifficultButAwesome: The Baur in ''2142'' and by lesser extent, the SCAR 11.

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* DifficultButAwesome: The Baur in ''2142'' and by lesser extent, the SCAR 11. Unlike [[GameBreaker/FirstPersonShooter the infamous Voss rifle]], the Baur rifle's heavy recoil makes automatic fire quickly off-target, but the high damage of the weapon still makes it a threat with careful aim in close-quarters and be a fearsome [[StandardFPSGuns Marksman Gun]] on semi-automatic.
15th Sep '16 11:46:02 PM flyboy254
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* OurWeaponsWillBeBoxyInTheFuture: The EU's designs tend towards this aesthetic, up to their tanks and walkers.


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* TheAestheticsOfTechnology: Very minor for balance reasons, but still slightly present.
** European Union designs are boxy and bulky, but hit harder than their PAC counterparts.
** Pan-Asian Coalition systems are rounded and emphasize speed and accuracy at the expense of stopping power.
26th Aug '16 12:39:00 AM HeyFella
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->''"The year is 2142, and the dawn of a new ice age has thrown the world into a panic. The soil not covered in ice can onnly feed a fraction of the Earth's population. The math is simple and brutal: some will live, most will die."''

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->''"The year is 2142, and the dawn of a new ice age has thrown the world into a panic. The soil not covered in ice can onnly only feed a fraction of the Earth's population. The math is simple and brutal: some will live, most will die."''
22nd Aug '16 11:18:47 AM HeyFella
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[[caption-width-right:350:[[TagLine The future of war.]]]]

->''"The year is 2142, and the dawn of a new ice age has thrown the world into a panic. The soil not covered in ice can onnly feed a fraction of the Earth's population. The math is simple and brutal: some will live, most will die."''



* AfterTheEnd: The game is set in a world that is devastated by a new ice age.



* AfterTheEnd: The game is set in a world is devastated by a new ice age.
25th Jul '16 12:55:01 AM jormis29
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** The sniper rifle unlock for ''2142'', when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
** The hovering attack drone in ''2142'' was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.

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** The sniper rifle unlock for ''2142'', unlock, when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
** The hovering attack drone in ''2142'' was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.



** In ''2142'', while the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently.

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** In ''2142'', while While the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently.



* SpreadingDisasterMapGraphic: A teaser trailer for 2142 had this in the background, detailing Europe and how bad the ice had spread.

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* SpreadingDisasterMapGraphic: A teaser trailer for 2142 had this in the background, detailing Europe and how bad the ice had spread.
24th Jul '16 10:50:32 PM TypeProton
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* AlThereInTheManual: The summary of each multiplayer maps are usually a snippet of lore describing what went down in the war of new ice age, with brief detail of both sides' military action.

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* AlThereInTheManual: AllThereInTheManual: The summary of each multiplayer maps are usually a snippet of lore describing what went down in the war of new ice age, with brief detail of both sides' military action.
24th Jul '16 10:50:20 PM TypeProton
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*AlThereInTheManual: The summary of each multiplayer maps are usually a snippet of lore describing what went down in the war of new ice age, with brief detail of both sides' military action.
12th Jul '16 7:06:21 PM Wuz
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* AirVentPassageway: The Titans have two vents on two that allow an alternative entrance inside, however, unless the other team is full of idiots, these vents are usually boobytrapped and/or being camped.


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* AwesomeButImpractical:
** The sniper rifle unlock for ''2142'', when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
** The hovering attack drone in ''2142'' was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.
*** Although the clever support user could plop an IDS onto the thing to give the squad the equivalent of a perpetual mobile UAV, turning the equally impractical (to non-campers) infantry sonar into a GameBreaker.
* BoringYetPractical:
** In ''2142'', while the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently.
** Taking down the Titan through the missile silos instead of boarding and destroying it from the inside, while not as exciting, can usually be more effective, as most players would flock to a unshielded Titan, leaving the silos unguarded for capture. Not to mention that the firefights on the Titans usually dissolved into a clusterflop of grenade, [=APM=] and rocket spam, which could reduce the battles to stalemates pretty quickly.
* ChickenWalker: All of the battlewalkers.


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* DifficultButAwesome: The Baur in ''2142'' and by lesser extent, the SCAR 11.


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* KineticWeaponsAreJustBetter: None of the small arms in ''Battlefield 2142'' are EnergyWeapons. The developers stated in interviews that guns firing bullets felt more real to them than "pew pew you're dead."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Battlefield2142