History VideoGame / Battlefield

12th Jul '16 7:14:53 PM Wuz
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12th Jul '16 7:14:02 PM Wuz
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* AirVentPassageway: The Titans have two vents on two that allow an alternative entrance inside, however, unless the other team is full of idiots, these vents are usually boobytrapped and/or being camped.



* AwesomeButImpractical: The sniper rifle unlock for ''2142'', when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
** The hovering attack drone in ''2142'' was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.
*** Although the clever support user could plop an IDS onto the thing to give the squad the equivalent of a perpetual mobile UAV, turning the equally impractical (to non-campers) infantry sonar into a GameBreaker.

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* AwesomeButImpractical: The sniper rifle unlock for ''2142'', when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
** The hovering attack drone in ''2142'' was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.
*** Although the clever support user could plop an IDS onto the thing to give the squad the equivalent of a perpetual mobile UAV, turning the equally impractical (to non-campers) infantry sonar into a GameBreaker.
AwesomeButImpractical:



*** Battlefield 3 introduced an MRLS artillery vehicle into one of the expansions, which averted the trope by removing the need for any spotting by having the impacts show up on the mini-map.

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*** Battlefield 3 ''Battlefield 3'' introduced an MRLS artillery vehicle into one of the expansions, which averted the trope by removing the need for any spotting by having the impacts show up on the mini-map.



** In ''2142'', while the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently.



** Taking down the Titan through the missile silos instead of boarding and destroying it from the inside, while not as exciting, can usually be more effective, as most players would flock to a unshielded Titan, leaving the silos unguarded for capture. Not to mention that the firefights on the Titans usually dissolved into a clusterflop of grenade, [=APM=] and rocket spam, which could reduce the battles to stalemates pretty quickly.



* ChickenWalker: All of the battlewalkers.



* DifficultButAwesome: The Baur in ''2142'' and by lesser extent, the Scar.



* KineticWeaponsAreJustBetter: None of the small arms in ''Battlefield 2142'' are EnergyWeapons. The developers stated in interviews that guns firing bullets felt more real to them than "pew pew you're dead."
12th Jul '16 6:46:24 PM Wuz
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See also ''VideoGame/ProjectReality'', a famous mod for ''Battlefield 2'' with an emphasis on realism.



* BlackScreenOfDeath: In the ''Battlefield 2'' mod "Project Reality," you get a black screen if you are killed or critically wounded. Some varieties of surprise attack will therefore cause true examples of the trope.



* CrapsackWorld: The first game trailer, promotional, manual, and map descriptions describe that the ice age in ''2142'' is dwindling resources, thus pushing billions of people to the last remaining fertile land around the equator. One promotional states "Few will live, most will die."



*** ''VideoGame/ProjectReality'' averts this. The driver no longer mans the main gun on heavy attack vehicles. In order for a vehicle to be fully combat effective, one player must drive while another must gun. Of course, a person could simply just switch positions from driver to gunner, but this would give the enemy a time advantage. All vehicles, except for cars and [=FAVs=], now require a crewman kit (or pilot for air vehicles) to be driven.



* CriticalExistenceFailure: You can be down to one health point, but you'll still be in fighting condition until you fall two feet. Vehicles play this mostly straight, but begin to smoke as they take damage. It causes the screen to grey out and have blood seep in at the edges in ''Bad Company 2'' though, making you nearly blind in snowy maps on low health. Averted in the Project Reality mod, seeing that its aim is realism surprisingly.

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* CriticalExistenceFailure: You can be down to one health point, but you'll still be in fighting condition until you fall two feet. Vehicles play this mostly straight, but begin to smoke as they take damage. It causes the screen to grey out and have blood seep in at the edges in ''Bad Company 2'' though, making you nearly blind in snowy maps on low health. Averted in the Project Reality mod, seeing that its aim is realism surprisingly.



** ''Project Reality'' reinforces this by requiring a minimum two-man team to capture a control point, making it impossible for a ''Film/{{Commando}}'' wannabe to capture a control point alone.



** ''Project Reality'' does this for knives that aren't [[BayonetYa hanging off the end of a gun]].



* WalkingTank: The battlewalkers are textbook examples of this trope; the EU's L5 Riesig [[ImageSource provides the page image]]. Notably, after many months of playing this game and being butchered by the hypothetically-evil PAC walkers, one can get an almost Pavlovian fear response from the characteristic "WHUD...WHUD...WHUD" of a walker on a Sunday stroll, or the gut-wrenching rhythm of the PAC walker's main gun. It's safe to say that the Battlewalkers stole the show.



* WeaponizedCar: ''Project Reality'', the Special Forces expansion pack of ''Battlefield 2'', and ''Battlefield 3'' and ''4'' all include "technicals"; pickup trucks fitted with machine guns or SPG-9 recoilless rifles.
* WhatHappenedToTheMouse: There is no canonical outcome to the Cold War of the 22nd Century. It is generally assumed, however, that the [[UnitedEurope European Union]] took the win, given that, at the last known point in the war they were very much on top, and, if one takes the parallels with UsefulNotes/WorldWarII to their logical conclusion, the EU are the Allies (attacked by surprise, pushed out of Europe, then reclaim with great vengeance). However, no definitive ending has ever been given. FridgeHorror kicks in when you realize that the reason for the war was the inability of the PAC to feed its citizens without Europe's food supplies, which the EU needed to feed ''their'' citizens. So presumably the war ends with EU victory... and mass famine in the PAC.

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* WeaponizedCar: ''Project Reality'', the The Special Forces expansion pack of ''Battlefield 2'', and ''Battlefield 3'' and ''4'' all include "technicals"; pickup trucks fitted with machine guns or SPG-9 recoilless rifles.
* WhatHappenedToTheMouse: There is no canonical outcome to the Cold War of the 22nd Century. It is generally assumed, however, that the [[UnitedEurope European Union]] took the win, given that, at the last known point in the war they were very much on top, and, if one takes the parallels with UsefulNotes/WorldWarII to their logical conclusion, the EU are the Allies (attacked by surprise, pushed out of Europe, then reclaim with great vengeance). However, no definitive ending has ever been given. FridgeHorror kicks in when you realize that the reason for the war was the inability of the PAC to feed its citizens without Europe's food supplies, which the EU needed to feed ''their'' citizens. So presumably the war ends with EU victory... and mass famine in the PAC.
rifles.
11th Jul '16 6:46:59 PM Wuz
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* EverythingBreaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since ''Battlefield: Bad Company'', with differing levels of focus.

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* EverythingBreaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since ''Battlefield: Bad Company'', with differing levels of focus.Company'' in various levels.
11th Jul '16 6:46:57 PM Wuz
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Added DiffLines:

* EverythingBreaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since ''Battlefield: Bad Company'', with differing levels of focus.
11th Jul '16 5:25:06 PM Wuz
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11th Jul '16 5:25:03 PM Wuz
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** ''Batttlefield4'''s campaign centers around the ''Valkyrie'', a fictional ''[[http://en.wikipedia.org/wiki/America_class_amphibious_assault_ship America]]''-class amphibious assault ship that a number of the protagonists call home.

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** ''Batttlefield4'''s ''Battlefield4'''s campaign centers around the ''Valkyrie'', a fictional ''[[http://en.wikipedia.org/wiki/America_class_amphibious_assault_ship America]]''-class amphibious assault ship that a number of the protagonists call home.
11th Jul '16 5:22:46 PM Wuz
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** ''Battlefield 2142''

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** ''Battlefield 2142''''VideoGame/Battlefield2142''



'''Please add any examples for ''[[VideoGame/BattlefieldBadCompany Bad Company 1 & 2]]'', ''VideoGame/{{Battlefield 3}}'', ''VideoGame/{{Battlefield 4}}'', ''VideoGame/BattlefieldHardline'' or ''VideoGame/Battlefield1'' on their respective pages.'''

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'''Please add any examples for ''VideoGame/Battlefield2142'', ''[[VideoGame/BattlefieldBadCompany Bad Company 1 & 2]]'', ''VideoGame/{{Battlefield 3}}'', ''VideoGame/{{Battlefield 4}}'', ''VideoGame/BattlefieldHardline'' or ''VideoGame/Battlefield1'' on their respective pages.'''



* AbnormalAmmo: ''Battlefield 2142'' has a shotgun that shoots C4!
* AirborneAircraftCarrier: The Titans in ''Battlefield 2142.'' In the hands of a competent team, its ground attack guns could be devastating. However, due to performance issues, most servers would disable Titan movement.



* AfterTheEnd: The setting in ''Battlefield 2142'', where the world is devastated by a new ice age.



%%* AntiPoopSocking: ''Battlefield 2142''.



* DarkerAndEdgier:
** The storyline for ''2142''. While ''1942'', ''Vietnam'', and ''2'' were just ''World War II'', ''Vietnam War'', and ''Modern Combat'' shooters respectively with little plot (aside from history with regards to ''1942'' and ''Vietnam''.) ''2142'' tells a tale of an apocalyptic ice age forcing the two major factions into a battle for survival.



* DropPod: In ''2142'', you can use these as spawn points.



* GaiasLament / GaiasVengeance: Earth in ''2142.'' The Northern Hemisphere was left uninhabitable because of a new ice age, which was caused by human-caused global climate change.



* MiniMecha: The [[AMechByAnyOtherName Battlewalkers]] in ''Battlefield 2142''. They don't really count as {{Humongous Mecha}}s, considering that they are twice the size of any of the series' tanks.



* SpreadingDisasterMapGraphic: A teaser trailer for 2142 had this in the background, detailing Europe and how bad the ice had spread.
24th Jun '16 2:56:54 PM Saveelich
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* StupidJetpackHitler: The ''Battlefield 1942'' expansion ''Secret Weapons of World War II'' added various planes that were planned but never saw mass production, such as the German Horten 229 flying wing or the Bachem 349 rocket plane. It also featured ''[[JetPack actual jetpacks]]''.
20th Jun '16 4:53:57 AM Saveelich
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* AttackDrone: The squad sentry and recon drones in ''Battlefield 2142'', and the EOD Bot and MAV from ''Battlefield 3''.


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* AttackDrone: The squad sentry and recon drones in ''Battlefield 2142'', and the EOD Bot and MAV from ''Battlefield 3''.
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