History VideoGame / BattleGaregga

28th Mar '18 9:03:14 PM LucaEarlgrey
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Added DiffLines:

* EasierThanEasy: ''Rev.2016'' has the "Super Easy" mode, which sets the in-game difficulty to the easiest ''and'' turns off some of the more challenge-contributing features of the game, most notably the [[DynamicDifficulty rank]].
22nd Jan '18 1:28:45 AM LucaEarlgrey
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* DifficultyByRegion: In addition to the larger number of points required to [[EveryTenThousandPoints extend]], [[DynamicDifficulty rank]] (see below) increases at different rates depending on the region as well as the difficulty setting (U.S. "hard" is harder than Japan's "very hard", by the way). However, turning the extends off (which isn't possible in the Japan revision) will clamp rank to "manageable" and won't raise very much even if you collect everything and max out the autofire rate.

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* DifficultyByRegion: In addition to the larger number of points required to [[EveryTenThousandPoints extend]], [[DynamicDifficulty rank]] (see below) increases at different rates depending on the region as well as the difficulty setting (U.S. "hard" is harder than Japan's "very hard", by the way). However, turning the extends off (which isn't possible in the Japan revision) will clamp rank to "manageable" and won't raise very much even if you collect everything and max out the autofire rate. Averted in ''Rev.2016'', which is standardized across all regions to be based on the Japanese version.
22nd Jan '18 1:27:46 AM LucaEarlgrey
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* ClimaxBoss: Black Heart, the last boss you face before entering the enemy base. Also the longest for many players.



* DiscOneFinalBoss: Black Heart, the last boss you face before entering the enemy base. Also the longest for many players.
22nd Jan '18 1:27:15 AM LucaEarlgrey
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* DynamicDifficulty: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Notably, the variable used for rank in this game actually ''decreases'' in value as the game gets ''harder''.

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* DynamicDifficulty: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Notably, the variable used for rank in this game actually ''decreases'' in value as the game gets ''harder''. \\
[[http://www.youtube.com/watch?v=YQrd53Q9oRw Here's]] what it looks like when you effectively manage your rank. [[http://www.youtube.com/watch?v=-7xcIN91Sig Here's]] what it looks like when you don't. \\



[[http://www.youtube.com/watch?v=YQrd53Q9oRw Here's]] what it looks like when you effectively manage your rank. [[http://www.youtube.com/watch?v=-7xcIN91Sig Here's]] what it looks like when you don't. \\
\\
22nd Jan '18 1:26:44 AM LucaEarlgrey
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* DynamicDifficulty: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Notably, the variable used for rank in this game actually ''decreases'' in value as the game gets ''harder''. The 2016 port is set to feature a rank graph that shows the game's rank over time. \\

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* DynamicDifficulty: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Notably, the variable used for rank in this game actually ''decreases'' in value as the game gets ''harder''. The 2016 port is set to feature a rank graph that shows the game's rank over time. \\
22nd Jan '18 1:26:17 AM LucaEarlgrey
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[[http://www.youtube.com/watch?v=YQrd53Q9oRw Here's]] what it looks like when you effectively manage your rank. [[http://www.youtube.com/watch?v=-7xcIN91Sig Here's]] what it looks like when you don't.

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[[http://www.youtube.com/watch?v=YQrd53Q9oRw Here's]] what it looks like when you effectively manage your rank. [[http://www.youtube.com/watch?v=-7xcIN91Sig Here's]] what it looks like when you don't. \\
\\
The ''Rev.2016'' ports allow the player to, as part of custom game modes, shut off the rank.
17th Dec '17 10:04:59 PM LucaEarlgrey
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* RegionalBonus: Only the South Korean version of ''Rev.2016'' [[http://bbs.ruliweb.com/news/read/101494 has a physical release]].

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* RegionalBonus: Only the South Korean version of ''Rev.2016'' [[http://bbs.ruliweb.com/news/read/101494 has a physical release]].release]]; all other regions have to make do with digital versions.
17th Dec '17 10:04:36 PM LucaEarlgrey
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Added DiffLines:

* RegionalBonus: Only the South Korean version of ''Rev.2016'' [[http://bbs.ruliweb.com/news/read/101494 has a physical release]].
27th Nov '17 1:17:45 AM LucaEarlgrey
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A UsefulNotes/SegaSaturn port was released in 1998, which is [[ArcadePerfectPort arcade-perfect]] and adds a few new features. An UpdatedRerelease by M2 as part of the ''M2 [=ShotTriggers=]'' series of ports, ''Battle Garegga Rev.2016'', was released on December 15, 2016 on UsefulNotes/PlayStation4 in Japan with an overseas release pending, and on UsefulNotes/XboxOne on September 29, 2017 in all major regions.

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A UsefulNotes/SegaSaturn port was released in 1998, which is [[ArcadePerfectPort arcade-perfect]] and adds a few new features. An UpdatedRerelease by M2 as part of the ''M2 [=ShotTriggers=]'' series of ports, ''Battle Garegga Rev.2016'', was released on December 15, 2016 on UsefulNotes/PlayStation4 in Japan with an overseas release pending, and on October 4, 2017 in the rest of the world, and globally on UsefulNotes/XboxOne on September 29, 2017 in all major regions.
2017.
12th Oct '17 7:16:52 PM Vilui
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''Battle Garegga'' is perhaps one of the more controversial {{Shoot Em Up}}s. It is well-known for its DynamicDifficulty, which demands some unconventional tactics (such as ''[[ViolationOfCommonSense dying on purpose]]'') to keep lowered enough that the game remains completable. Another source of debate is the graphics; the graphics are [[RealIsBrown very brown and gray with low contrast]], right down to the bullet colors moreso than most other graphically traditional shooters. However, amongst [[ChallengeGamer those who dedicate themselves to this game]], ''Battle Garegga'' is a very rewarding shooter, with many, many secrets and tricks and [[NintendoHard plenty of challenge to go around]].

to:

''Battle Garegga'' is perhaps one of the more controversial {{Shoot Em Up}}s. It is well-known for its DynamicDifficulty, which demands some unconventional tactics (such as ''[[ViolationOfCommonSense dying on purpose]]'') to keep lowered enough that the game remains completable. Another source of debate is the graphics; the graphics are [[RealIsBrown very brown and gray with low contrast]], right down to the bullet colors moreso more so than most other graphically traditional shooters. However, amongst [[ChallengeGamer those who dedicate themselves to this game]], ''Battle Garegga'' is a very rewarding shooter, with many, many secrets and tricks and [[NintendoHard plenty of challenge to go around]].
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