History VideoGame / BattleGaregga

4th Sep '17 6:12:59 AM the1truepickaxe
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* KaizoTrap: Glow Squid's third phase.
26th Mar '17 2:20:12 AM LucaEarlgrey
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* VictoryFakeout: Just when you think [[FinalBoss Glow Squid]] is deafeated, complete with the background music fading out amidst the ChainReactionDestruction, the cockpit detatches itself from the fuselage and starts to choatically bounce all over the screen while spewing projectiles everyone in a last-ditch attempt to stop you, while the music starts back up. It repeats this same feat when fought as a BonusBoss in ''VideoGame/ArmedPoliceBatrider''.
14th Feb '17 10:21:44 PM LucaEarlgrey
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* GuideDangIt: The exact workings of the rank system, the 'hidden' level of shot power (Get to the normal max, skip 5 small power ups, then get one), and the hidden option formations. [[http://shmups.system11.org/viewtopic.php?t=351 this Thread]] mentions the details of all these things.

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* GuideDangIt: The exact workings of the rank system, the 'hidden' level of shot power (Get to the normal max, skip 5 small power ups, then get one), and the hidden option formations. [[http://shmups.system11.org/viewtopic.php?t=351 this Thread]] mentions the details of all these things. The [=PS4=] port has real-time widgets that alleviate the "how do I do these things" element of many of these mechanics.
14th Feb '17 10:20:01 PM LucaEarlgrey
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* MercyMode: The game's [[DynamicDifficulty rank]] drops when, and ''only'' when, you die. As such, it is very important to [[ScoringPoints score]] well to [[EveryTenThousandPoints earn those extra lives]], as you need them to keep the rank from reaching monstrous levels.

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* MercyMode: The game's [[DynamicDifficulty rank]] drops when, when -- and ''only'' when, when -- you die. As such, it is very important to [[ScoringPoints score]] well to [[EveryTenThousandPoints earn those extra lives]], as you need them to keep the rank from reaching monstrous levels.
14th Feb '17 10:19:43 PM LucaEarlgrey
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* MercyMode: The game's [[DynamicDifficulty rank]] drops when, and ''only'' when, you die. As such, it is very important to [[ScoringPoints score]] well to [[EveryTenThousandPoints earn those extra lives]], as you need them to keep the rank from raeching monstrous levels.

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* MercyMode: The game's [[DynamicDifficulty rank]] drops when, and ''only'' when, you die. As such, it is very important to [[ScoringPoints score]] well to [[EveryTenThousandPoints earn those extra lives]], as you need them to keep the rank from raeching reaching monstrous levels.
14th Feb '17 10:19:28 PM LucaEarlgrey
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Added DiffLines:

* MercyMode: The game's [[DynamicDifficulty rank]] drops when, and ''only'' when, you die. As such, it is very important to [[ScoringPoints score]] well to [[EveryTenThousandPoints earn those extra lives]], as you need them to keep the rank from raeching monstrous levels.
14th Dec '16 4:27:07 PM LucaEarlgrey
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A UsefulNotes/SegaSaturn port was released in 1998, which is [[ArcadePerfectPort arcade-perfect]] and adds a few new features. A UsefulNotes/PlayStation4 port, ''Battle Garegga Rev.2016'', by M2 is scheduled for a release alongside ''VideoGame/DangunFeveron'' as part of the ''M2 [=ShotTriggers=]'' series of ports.

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A UsefulNotes/SegaSaturn port was released in 1998, which is [[ArcadePerfectPort arcade-perfect]] and adds a few new features. A UsefulNotes/PlayStation4 port, ''Battle Garegga Rev.2016'', by M2 is scheduled for a release alongside ''VideoGame/DangunFeveron'' M2, was released on December 15, 2016, as part of the ''M2 [=ShotTriggers=]'' series of ports.
2nd Dec '16 8:48:31 PM Xtifr
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Battle Garegga is a vertically scrolling ShootEmUp arcade game released by [[Creator/EightingRaizing 8ing/Raizing]] in 1996, and then later ported to the Sega Saturn [[NoExportForYou in Japan]].

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Battle Garegga ''Battle Garegga'' is a vertically scrolling ShootEmUp arcade game released by [[Creator/EightingRaizing 8ing/Raizing]] in 1996, and then later ported to the Sega Saturn [[NoExportForYou in Japan]].
6th Nov '16 11:37:24 PM LucaEarlgrey
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* DeathOrGloryAttack: Normally, the big bomb pickup (which grants a full bomb instead of 1/40 of it) is meant to be used as an incentive to continue. However, if you're close enough to the next [[EveryTenThousandPoints point-based 1-up]], you can [[ViolationOfCommonSense deliberately]] [[SuicideAttack burn your last life]] and use the sharpnel or a pre-deployed Gain or Bornham bomb to destroy enemies before the continue prompt (or GameOver, if continues are turned off) shows up to propel yourself past the extra life threshold and use your newly-earned life to pick up the bomb item. This ''is'' a [[DifficultButAwesome very difficult]] technique however.

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* DeathOrGloryAttack: Normally, the big bomb pickup (which grants a full bomb instead of 1/40 of it) is meant to be used as an incentive to continue. However, if you're close enough to the next [[EveryTenThousandPoints point-based 1-up]], you can [[ViolationOfCommonSense deliberately]] [[SuicideAttack burn your last life]] and use the sharpnel or a pre-deployed Gain or Bornham bomb to destroy enemies before the continue prompt (or GameOver, if continues are turned off) shows up to propel yourself past the extra life threshold and use your newly-earned life to pick up the bomb item.item on the same credit. This ''is'' a [[DifficultButAwesome very difficult]] technique however.
6th Nov '16 11:36:58 PM LucaEarlgrey
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Added DiffLines:

* DeathOrGloryAttack: Normally, the big bomb pickup (which grants a full bomb instead of 1/40 of it) is meant to be used as an incentive to continue. However, if you're close enough to the next [[EveryTenThousandPoints point-based 1-up]], you can [[ViolationOfCommonSense deliberately]] [[SuicideAttack burn your last life]] and use the sharpnel or a pre-deployed Gain or Bornham bomb to destroy enemies before the continue prompt (or GameOver, if continues are turned off) shows up to propel yourself past the extra life threshold and use your newly-earned life to pick up the bomb item. This ''is'' a [[DifficultButAwesome very difficult]] technique however.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BattleGaregga