History VideoGame / BattleEngineAquila

25th Mar '17 1:29:32 PM vovan1
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* MacrossMissileMassacre: The micro missiles are spat out in impressive volleys.

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* LimitBreak: After Battle Engine's shields receive some amount of damage, the main weapon of Battle Engine becomes "augmented" and capable of a single powerful charged-only shot, after which it reverts to normal, when it can be turned "augmented" again. Pulse Cannon's augmented shot is a giant version of the normal pulse blast, capable of dealing huge damage over a big area, Beam Laser fires several highly-damaging quick-travelling energy bursts, which can be locked on one or several targets and Railgun fires several powerful shots in quick succession without using additional ammo.
* MacrossMissileMassacre: The micro missiles and, to a lesser extent, flux missiles, are spat out in impressive volleys.
5th Feb '17 12:20:26 PM vovan1
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* TheBattlestar

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* TheBattlestarTheBattlestar: Both "Fenrir" and "Venturer" qualify. The former is even armed with [[WaveMotionGun Ion Beam Cannon]], that generates powerful explosion on hit.



* BreathWeapon: Gill-M possesses some sort of corrosive breath, which is capable of dealing quite a lot of damage.



* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill it.

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* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill drive it away from friendly forces. In article about it, it is implied that it was result of Maspell's doings, but that's about it.



* HumongousMecha: The titular battle engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.

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* HumongousMecha: The titular battle engine Battle Engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.



* InvisibilityCloak: The sniper has reduced weaponry but can turn invisible.

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* InvisibilityCloak: The sniper Sniper has reduced weaponry but can turn invisible.



* {{Mutants}}: There are Gillams, peaceful and even somewhat cowardly crustacean-like sea creatures, and then there's Gill-M, giant and highly agressive mutated specimen, capable of easily sinking supersubmarine in one hit of its giant claws and ravaging the whole Muspell-controlled island. It is resilient enough that all you can do to it is drive it back to the sea with your weaponry.



* SuperSoldier: Muspell elite troops. In articles about them, it is stated, that they undergo some sort of genetic therapies to achieve maximal combat effectiveness.



* TransformingMecha: the Battle engines can transform between walker and flight modes.

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* TransformingMecha: the Battle engines Engines can transform between walker and flight modes.



* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.

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* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.between.
* WaveMotionGun: Several of bosses have some versions of this. The most notable one is Ion Beam Cannon, mounted on the "Fenrir", which creates powerful explosion at the point of impact.
10th Nov '16 10:22:42 AM fruitstripegum
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A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

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A game based AfterTheEnd were where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.




* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[RedAndBlackAndEvilAllOver Red and Black.]]

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\n* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire White]], [[TheEmpire Muspell]] forces are [[RedAndBlackAndEvilAllOver Red and Black.]]
14th Dec '15 3:58:49 AM Morgenthaler
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[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]

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[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]
6th Nov '15 4:48:58 AM Akriloth2160
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* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Also, one AwesomeYetPractical way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.

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* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Also, Taking that to the level of direct offense, one AwesomeYetPractical way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.
18th Oct '15 3:04:42 PM MCE
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* BlackAndRedAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[BlackAndRedAndEvilAllOver Black and Red.]]

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* BlackAndRedAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]

* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[BlackAndRedAndEvilAllOver Black [[RedAndBlackAndEvilAllOver Red and Red.Black.]]


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* RedAndBlackAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
18th Oct '15 3:00:50 PM MCE
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* {{Overheating}}: All of your energy weapons do this.
9th Aug '14 11:30:58 PM Turtler
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A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer whose girlfriend is involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

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A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer whose girlfriend is who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.



* BigGood: Colonel Chuck Kramer, head of the Battle Engine project and the voice of grumpy reason throughout the game.
* BlackAndRedAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[BlackAndRedAndEvilAllOver Black and Red.]]



* TheEmpire: Muspell, who are the primary antagonists of the game.



* EncyclopediaExposita: Every unit in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.

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* EncyclopediaExposita: Every unit and character in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.


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* MillionMookMarch: The opening cutscene shows a military rally on Muspell that features this trope and an early display of the BigBad.
12th Jun '13 12:17:27 PM GordonSoleil
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* AdjectiveNounFred
29th Apr '13 5:47:10 AM Saber15
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You can pilot 5 different Battle Engine variant, vehicles that can transform between walker mode and jet mode.


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You can pilot 5 different Battle Engine variant, variants, vehicles that can transform between walker mode and jet mode.

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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BattleEngineAquila