History VideoGame / BattleClash

1st Apr '17 3:47:15 AM IndirectActiveTransport
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* HomingProjectiles: Enemy rocket punches and missiles are this, rarely outright missing you. In the second game Falcon eventually gets a "homing laser" which guides four bolts to the enemy, though if you miss the to get the target the bolts will not home in and likely miss too.

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* HomingProjectiles: HomingProjectile: Enemy rocket punches and missiles are this, rarely outright missing you. In the second game Falcon eventually gets a "homing laser" which guides four bolts to the enemy, though if you miss the to get the target the bolts will not home in and likely miss too.
1st Apr '17 3:45:28 AM IndirectActiveTransport
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* CreepilyLongFingers: Typhon is always drumming his

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* CreepilyLongFingers: CreepyLongFingers: Typhon is always drumming his
1st Apr '17 3:42:18 AM IndirectActiveTransport
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* AmazingTechnicolorBattlefield: Any battle against any of Anubis' incarnations.

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* AmazingTechnicolorBattlefield: Any battle against any of Anubis' incarnations. He calls them "nether worlds".



* BackpackCannoN: Some of Artemis's shots come at you from behind. Cobra leans forward to shoot its missiles at you.

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* BackpackCannoN: Some of Artemis's shots come at you from behind. Wong shoots missiles out of its back and Cobra leans forward to shoot its missiles at you.



* BewareMyStingerTail: Siamang has weaponry in its tail.

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* BewareMyStingerTail: Siamang has weaponry in its tail. If Cobra's weaponry becomes too damage it can jettison most of it's parts and [[EmergencyWeapon shoot at you with it's tail stub]].



* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Griffin and Virvius 1 do this with their ''legs'', allowing for a triple super for the latter shout when it also charges up its arms and spiky shoulders. Viscount will resort to it if it happens to lose both its gun and shield(though the latter is unlikely).

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* BlastingTime: Garam and BlastingTime
** Garam,
Thanatos 1 and Siamang do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Griffin and Virvius 1 do this with their ''legs'', allowing for a triple super for the latter shout when it also charges up its arms and spiky shoulders. Viscount will resort to it if it happens to lose both its gun and shield(though the latter is unlikely).unlikely).
** Thanatos 1 can also throw missiles at you with an overhead swing.



** Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. The upgraded Falcon of "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful. Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".
** "Metal Combat" introduces plasma bombs, which have to be charged but are more powerful than their standard counterparts.

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** Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. The upgraded Falcon of "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful.powerful(about three times!). Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".
** "Metal Combat" introduces gives Falcon plasma bombs, which have to be charged but are more powerful than their standard counterparts.



* ChestBlaster: Valius, Thanatos 1 and Cobra use these.

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* ChestBlaster: Valius, Thanatos 1 1, Siamang, Wong, Griffin and Cobra use these.these. Viscount will resort to three if Carlos loses both it's bazooka and shield.



* CreepilyLongFingers: Typhon is always drumming his



* CyberCyclops: Lorca, Artemis, Schneider, Baron, Wong, Viscount. Also, the upgraded Falcon and Tornado have this look.

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* CyberCyclops: Lorca, Artemis, Schneider, Baron, Wong, Viscount. Also, the upgraded Falcon and Tornado have this look. Grocken's serpents are of this mold and the standing tank itself has a secondary mode of this design if all it's other weapons are destroyed.



** The V-System. It boosts your attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's energy until it reaches critical.
** The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST in critical. Interestingly, rival ST Viscount ''also'' gets a form of the Neutron Beam... complete with heavy damage and putting his ST in critical!

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** The V-System. It boosts your Falcon's attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's ST Falcon's energy until it reaches critical.
** The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST Falcon in critical. Interestingly, rival ST Viscount ''also'' gets a form of the Neutron Beam... complete with heavy damage and putting his ST in critical!



* DeflectorShields: The v system uses one that effectively makes you invincible while it is operating. In "Metal Combat" you get a shield independent of the v system that doesn't grand you it's offensive increases but also doesn't put your standing tank in critical condition.

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* DeflectorShields: The v system v-system uses one that effectively makes you Falcon invincible while it is operating. In "Metal Combat" you get Falcon gets a shield independent of the v system v-system that doesn't grand you it's offensive increases but also doesn't put your the standing tank in critical condition.



* EightiesHair: Mike's standing hair, headband, and tiny shirt revealing his well defined chest makes him look like a man out of an eighties workout video. This is noticeable at first because you usually only see his profile in Falcon's cockpit.
* EleventhHourSuperpower: You receive the V-System before taking on Anubis and his Generals in ''Battle Clash'', and is intended to be a last resort used at your discretion.

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* EightiesHair: EightiesHair
**
Mike's standing hair, headband, and tiny shirt revealing his well defined chest makes him look like a man out of an eighties workout video. This is noticeable at first because you usually only see his profile in Falcon's cockpit.
** Rola sports some big hair in and out of disguise.
* EleventhHourSuperpower: You receive the V-System before taking on Anubis and his Generals in ''Battle Clash'', and is intended to be a last resort used at your discretion. In ''Metal Combat'' it is more of a SecondHourSuperpower as Falcon only needs it because the fighting after the battle game require it to go into space and Tornado doesn't need, or get it at all.



* EvilLaugh: "Hee, hee heee!!" Although the sound effect is a much deeper "ho ho ha ha ha" laugh.

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* EvilLaugh: Anubis's "Hee, hee heee!!" Although the sound effect is a much deeper "ho ho ha ha ha" laugh.



* FragileSpeedster: Siamang's top speed isn't even that impressive compared to some later standing tanks and it tends to stop moving when it attacks, making it vulnerable to bombs(too bad [[EarlyBirdBoss you're likely to only have one when you fight it]]), but it can change direction quickly to get out of your sight and attack several in rapid succession. And it's narrow body makes it relatively hard to hit(except, of course, with bombs).

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* FragileSpeedster: Siamang's rarely reaches it's top speed isn't even that impressive compared to some later standing tanks and it tends to stop moving let you center it when it attacks, making it vulnerable to bombs(too bad [[EarlyBirdBoss you're Falcon's likely to only have one when you fight it]]), but it can change direction quickly to get out of your sight sight, "jump" over your energy bolts and attack several in rapid succession. And it's narrow body makes it relatively hard to hit(except, of course, with bombs).



** Orusoh goads Mike or Carol into fighting Griffin in a dive from the upper atmosphere. [[spoiler: Orusoh is trying to get them killed in case he loses, forcing Rola to bail Mike out, though Carol's Tornado is already equipped for interplanetary travel so it doesn't work on her.]]

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** Orusoh goads Mike or Carol into fighting Griffin in a dive from the upper atmosphere. [[spoiler: Orusoh is trying to get them killed in case he loses, forcing Rola to bail tow Mike out, though Carol's Tornado is already equipped for interplanetary travel so it doesn't work on her.]]



* HeartSymbol: Pamela has a blue one on her cheek.



* HighSpeedBattle: Most fights in the first game have some element of this, with your standing tank hitting at least 100 KPH at least once, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to. The standing tanks of "Metal Combat" don't boast the same top speeds, until you get to Viscount.

to:

* HighSpeedBattle: Most fights in the first game have some element of this, with your standing tank hitting at least 100 KPH at least once, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to. The standing tanks of "Metal Combat" don't boast the same top speeds, excepting Siamang, that you might just beat before it gets there, until you get to Viscount.Viscount.
* HomingProjectiles: Enemy rocket punches and missiles are this, rarely outright missing you. In the second game Falcon eventually gets a "homing laser" which guides four bolts to the enemy, though if you miss the to get the target the bolts will not home in and likely miss too.



* ShoulderCannon: Artemis has guns built into its shoulders. Valius has two mounted on its shoulders.

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* ShoulderCannon: Artemis has Artemis, Thanatos 1 and Siamang have guns built into its their shoulders. Valius has two mounted on its shoulders.



* SmugSnake: Danpe is way too cocky for his own good, thinking you have no chance because he destroyed an asteroid and his tongue is even sort of snake like in that it is forked.

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* SmugSnake: Danpe is way too cocky for his own good, thinking you have no chance because he destroyed an asteroid and his tongue mouth is even sort of snake like in that it is forked.with his prominent fangs and his forked tongue.



* StudentAndMasterTeam: You become this if you choose Tornado in "Metal Combat", as Carol has to instruct you herself on account of Rola being late. Carol also knows more about the plot than Mike, so she'd have more to tell you anyway.

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* StudentAndMasterTeam: You become this if you choose Tornado in "Metal Combat", as Carol has to instruct you herself on account of Rola being late. Carol also knows more about the plot than Mike, so she'd have she has more to tell you anyway.while Mike figures more things out at the same pace you do.



* TakingYouWithMe: In the rematch with Thanatos 1 Anubis declares this, rather than bring out Thanatos 2.[[spoiler:Rola tows Falcon away before whatever can happen.]]



* WakeUpCallBoss: In the first game Ivan has MoreDakka than anything else besides Thanatos 2 and will cut you down more quickly than any previous boss if you're relaxed about defending Falcon. And you'll really need the importance of defending your standing tank made clear if you're to get past the very next boss, Valius, even though it otherwise is a completely different fight. In the second game hitting enemy weak points isn't quite as hard or important until you get to Griffin, a TimedMission where your shots will be deflected by his wings. You'll appreciate this lesson in more precises targeting since Viscount and it's shield follow immediately afterwards.

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* WakeUpCallBoss: In the first game Ivan has MoreDakka than anything else besides Thanatos 2 and will cut you down more quickly than any previous boss if you're relaxed about defending Falcon. And you'll really need the importance of defending your standing tank made clear if you're to get past the very next boss, Valius, even though it otherwise is a completely different fight. In the second game hitting enemy weak points isn't quite as hard or important until you get to Griffin, a TimedMission where your shots will can be deflected by his wings. You'll appreciate this lesson in more precises targeting since Viscount and it's shield follow immediately afterwards.


Added DiffLines:

* WhenAllYouHaveIsAHammer: The advantage of the upgraded Falcon over Tornado, besides being able to take more damage, is that Falcon continues to upgrade, gaining all sorts of new weapon and defensive systems as the game progresses. Tornado gets the lightning bomb and energy tank, besides than, it's limited to just its gun and standard bombs, but it's gun can do more damage than Falcon and Tornado can carry quite a few bombs(though the upgraded Falcon has roughly the same capacity).
31st Mar '17 9:05:45 PM IndirectActiveTransport
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* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Griffin and Virvius 1 do this with their ''legs'', allowing for a triple super for the latter shout when it also charges up its arms and spiky shoulders.

to:

* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Griffin and Virvius 1 do this with their ''legs'', allowing for a triple super for the latter shout when it also charges up its arms and spiky shoulders. Viscount will resort to it if it happens to lose both its gun and shield(though the latter is unlikely).
31st Mar '17 9:02:12 PM IndirectActiveTransport
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* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Virvius 1 does this with its ''legs'', allowing for a triple super shout when it also charges up its spiky shoulders.

to:

* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Griffin and Virvius 1 does do this with its their ''legs'', allowing for a triple super for the latter shout when it also charges up its arms and spiky shoulders.
31st Mar '17 8:55:21 PM IndirectActiveTransport
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* HelloHeroInsertNameHere: In "Metal Combat" you have the option of naming Mike and Carol's gunners, who will otherwise be referred to as "partner".

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* HelloHeroInsertNameHere: HelloInsertNameHere: In "Metal Combat" you have the option of naming Mike and Carol's gunners, who will otherwise be referred to as "partner".
31st Mar '17 8:41:30 PM IndirectActiveTransport
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* BladeBelowTheShoulder: Valvius has two retractable ones, though Eddie spends all his time shooting at your rather than getting close enough to use them.

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* BladeBelowTheShoulder: Valvius Valius has two retractable ones, though Eddie spends all his time shooting at your rather than getting close enough to use them.



* ChestBlaster: Valvius, Thanatos 1 and Cobra use these.

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* ChestBlaster: Valvius, Valius, Thanatos 1 and Cobra use these.



* ShoulderCannon: Artemis has guns built into its shoulders. Valvius has two mounted on its shoulders.

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* ShoulderCannon: Artemis has guns built into its shoulders. Valvius Valius has two mounted on its shoulders.
31st Mar '17 8:35:35 PM IndirectActiveTransport
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Added DiffLines:

* WakeUpCallBoss: In the first game Ivan has MoreDakka than anything else besides Thanatos 2 and will cut you down more quickly than any previous boss if you're relaxed about defending Falcon. And you'll really need the importance of defending your standing tank made clear if you're to get past the very next boss, Valius, even though it otherwise is a completely different fight. In the second game hitting enemy weak points isn't quite as hard or important until you get to Griffin, a TimedMission where your shots will be deflected by his wings. You'll appreciate this lesson in more precises targeting since Viscount and it's shield follow immediately afterwards.
31st Mar '17 8:23:06 PM IndirectActiveTransport
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* BewareMyStingerTail: Siamang has weaponry in its tail.



** Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful. Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".

to:

** Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. The upgraded Falcon of "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful. Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".


Added DiffLines:

* EightiesHair: Mike's standing hair, headband, and tiny shirt revealing his well defined chest makes him look like a man out of an eighties workout video. This is noticeable at first because you usually only see his profile in Falcon's cockpit.
31st Mar '17 8:02:16 PM IndirectActiveTransport
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Added DiffLines:

* HelloHeroInsertNameHere: In "Metal Combat" you have the option of naming Mike and Carol's gunners, who will otherwise be referred to as "partner".
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