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* BulletHell: Both games when played on their hardest difficulties become this, as enemy aggression and the amount of bullets is multiplied by an immense amount, making even their respective WarmUpBoss into a WakeUpCallBoss.
* DifficultyLevels: Unlockable in both games by inputting a button combination at the title screen using the controller. In the first game, this allows you to play on Easy or Hard Mode. In the sequel, you instead unlock what's called [[IdiosyncraticDifficultyLevels Real Mode]], which also [[GoldColoredSuperiority comes with a gold-colored paintjob for all ST's]].
* NoPlotNoProblem: Playing on [[IdiosyncraticDifficultyLevels Real Mode]] in the sequel skips all introduction and post-combat dialogue, with only the conversations present in the MultipleEndings being left.
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* WakeUpCallBoss: In the first game Ivan has MoreDakka than anything else besides Thanatos 2 and will cut you down more quickly than any previous boss if you're relaxed about defending Falcon. And you'll really need the importance of defending your standing tank made clear if you're to get past the very next boss, Valius, even though it otherwise is a completely different fight. In the second game hitting enemy weak points isn't quite as hard or important until you get to Griffin, a TimedMission where your shots can be deflected by his wings. You'll appreciate this lesson in more precises targeting since Viscount and it's shield follow immediately afterwards.
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* WakeUpCallBoss: WakeUpCallBoss:
** In the first game Ivan has MoreDakka than anything else besides Thanatos 2 and will cut you down more quickly than any previous boss if you're relaxed about defending Falcon. And you'll really need the importance of defending your standing tank made clear if you're to get past the very next boss, Valius, even though it otherwise is a completely different fight. In the second game hitting enemy weak points isn't quite as hard or important until you get to Griffin, a TimedMission where your shots can be deflected by his wings. You'll appreciate this lesson in more precises targeting since Viscount and it's shield follow immediatelyafterwards.afterwards.
** Guido in both games becomes this when played on their hardest difficulty levels. His ST's deceptively simple attack patterns benefit a ''lot'' from the increased aggression and amount of projectiles they can fire at once. Expect to be humbled ''very'' quickly by the surprising BulletHell they can now employ, [[ThisIsGonnaSuck as this is gonna be the standard for]] ''[[ThisIsGonnaSuck every]]'' [[ThisIsGonnaSuck fight afterwards]].
** In the first game Ivan has MoreDakka than anything else besides Thanatos 2 and will cut you down more quickly than any previous boss if you're relaxed about defending Falcon. And you'll really need the importance of defending your standing tank made clear if you're to get past the very next boss, Valius, even though it otherwise is a completely different fight. In the second game hitting enemy weak points isn't quite as hard or important until you get to Griffin, a TimedMission where your shots can be deflected by his wings. You'll appreciate this lesson in more precises targeting since Viscount and it's shield follow immediately
** Guido in both games becomes this when played on their hardest difficulty levels. His ST's deceptively simple attack patterns benefit a ''lot'' from the increased aggression and amount of projectiles they can fire at once. Expect to be humbled ''very'' quickly by the surprising BulletHell they can now employ, [[ThisIsGonnaSuck as this is gonna be the standard for]] ''[[ThisIsGonnaSuck every]]'' [[ThisIsGonnaSuck fight afterwards]].
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* ActuallyADoomBot: [[spoiler: Every Anubis encounter is this until the last one in "Metal Combat".]]
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* ActuallyADoomBot: [[spoiler: Every ActuallyADoombot: [[spoiler:Every Anubis encounter is this until the last one in "Metal Combat".]]
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* BackpackCannoN: Some of Artemis's shots come at you from behind. Wong shoots missiles out of its back and Cobra leans forward to shoot its missiles at you.
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* BackpackCannoN: BackpackCannon: Some of Artemis's shots come at you from behind. Wong shoots missiles out of its back and Cobra leans forward to shoot its missiles at you.
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* {{BFG}}
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* {{BFG}}{{BFG}}:
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* BigBad: Anubis. [[spoiler: [[TheManBehindTheMan Typhon]] in the sequel.]]
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* BigBad: Anubis. [[spoiler: [[TheManBehindTheMan [[spoiler:[[TheManBehindTheMan Typhon]] in the sequel.]]
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* BlastingTime
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* BlastingTimeBlastingTime:
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* ChargedAttack
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* ChargedAttackChargedAttack:
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* DeadlyUpgrade
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* DeadlyUpgradeDeadlyUpgrade:
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--> '''Carlos (ST Viscount)''': Go on now to Mars! Anubis and ST Thanatos have escaped to there. Make sure to return alive! I demand a rematch, and I will beat you!
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* EightiesHair
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* EightiesHairEightiesHair:
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* EyePatchOfPower: Arachnus pilot Danpe sports an eye patch and does brag about his 'power'.
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* EyePatchOfPower: EyepatchOfPower: Arachnus pilot Danpe sports an eye patch and does brag about his 'power'.
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* FreeFallFight
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* FreeFallFightFreeFallFight:
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** In the second game, Orusoh goads Mike or Carol into fighting ST Griffin in a dive from the upper atmosphere. [[spoiler: Orusoh is trying to get them killed in case he loses, forcing Rola to tow Mike out, though Carol's Tornado is already equipped for interplanetary travel so it doesn't work on her.]]
* GameplayAndStorySegregation
* GameplayAndStorySegregation
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** In the second game, Orusoh goads Mike or Carol into fighting ST Griffin in a dive from the upper atmosphere. [[spoiler: Orusoh [[spoiler:Orusoh is trying to get them killed in case he loses, forcing Rola to tow Mike out, though Carol's Tornado is already equipped for interplanetary travel so it doesn't work on her.]]
*GameplayAndStorySegregationGameplayAndStorySegregation:
*
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* HeelFaceTurn
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* HeelFaceTurnHeelFaceTurn:
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** [[spoiler: Could possibly also include the second protagonist, Carol Eugene, and her sister Rola. (See Green Skinned Space Babe above.) Playing the Battle Game with her as the pilot reveals that she is also Eltorian, and apparently many of the enemy pilots are familiar with her. She betrayed them to also save Earth.]]
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** [[spoiler: Could [[spoiler:Could possibly also include the second protagonist, Carol Eugene, and her sister Rola. (See Green Skinned Space Babe above.) Playing the Battle Game with her as the pilot reveals that she is also Eltorian, and apparently many of the enemy pilots are familiar with her. She betrayed them to also save Earth.]]
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* LightningBruiser
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* LightningBruiserLightningBruiser:
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* MultipleEndings: ''Metal Combat'' has at least three endings [[spoiler: and at least two are bad. One ends with Rola dying, another with Mike dying and the 'good' ending of course with both surviving.]]
* MySpeciesDothProtestTooMuch: [[spoiler: Rola and Carol to the Eltorian invaders.]]
* MySpeciesDothProtestTooMuch: [[spoiler: Rola and Carol to the Eltorian invaders.]]
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* MultipleEndings: ''Metal Combat'' has at least three endings [[spoiler: and [[spoiler:and at least two are bad. One ends with Rola dying, another with Mike dying and the 'good' ending of course with both surviving.]]
surviving]].
* MySpeciesDothProtestTooMuch:[[spoiler: Rola [[spoiler:Rola and Carol to the Eltorian invaders.]]
* MySpeciesDothProtestTooMuch:
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* OneHitKill
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* OneHitKillOneHitKill:
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* PuzzleBoss
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* PuzzleBossPuzzleBoss:
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* ShootTheHostage: In ''Metal Combat''[='s=] FinalBoss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending. [[spoiler: PROTIP: Use TURBO Shots.]]
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* ShootTheHostage: In ''Metal Combat''[='s=] FinalBoss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending. [[spoiler: PROTIP: [[spoiler:PROTIP: Use TURBO Shots.]]
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* VictoryFakeout
** ''Metal Combat'' had a rather dastardly one after the player fights [[spoiler: Virvius, the true individual that ''Battle Clash'' has its antagonist copied from]]. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in OneWingedAngel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, [[spoiler: moments before she's whisked away by TheManBehindTheMan.]]
** It was more unexpected to players that beat the previous game, as defeating Thanatos in that one only led straight to the Ranking and Credits- no conversation or even a last word from the villain. In comparison, the scene after Virvius's defeat seems like a step up... [[spoiler: right until tentacles subtly pop up on the bottom of the screen and Rola screams.]]
** ''Metal Combat'' had a rather dastardly one after the player fights [[spoiler: Virvius, the true individual that ''Battle Clash'' has its antagonist copied from]]. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in OneWingedAngel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, [[spoiler: moments before she's whisked away by TheManBehindTheMan.]]
** It was more unexpected to players that beat the previous game, as defeating Thanatos in that one only led straight to the Ranking and Credits- no conversation or even a last word from the villain. In comparison, the scene after Virvius's defeat seems like a step up... [[spoiler: right until tentacles subtly pop up on the bottom of the screen and Rola screams.]]
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* VictoryFakeout
VictoryFakeout:
** ''Metal Combat'' had a rather dastardly one after the player fights[[spoiler: Virvius, [[spoiler:Virvius, the true individual that ''Battle Clash'' has its antagonist copied from]]. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in OneWingedAngel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, [[spoiler: moments [[spoiler:moments before she's whisked away by TheManBehindTheMan.]]
TheManBehindTheMan]].
** It was more unexpected to players that beat the previous game, as defeating Thanatos in that one only led straight to the Ranking and Credits- no conversation or even a last word from the villain. In comparison, the scene after Virvius's defeat seems like a step up...[[spoiler: right [[spoiler:right until tentacles subtly pop up on the bottom of the screen and Rola screams.]]
** ''Metal Combat'' had a rather dastardly one after the player fights
** It was more unexpected to players that beat the previous game, as defeating Thanatos in that one only led straight to the Ranking and Credits- no conversation or even a last word from the villain. In comparison, the scene after Virvius's defeat seems like a step up...
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* WellIntentionedExtremist: Anubis, to some degree. In his final moments, he states that he utterly failed his goal, and his death will not be in peace. [[spoiler: Specifically, it turns out that the Eltorians lost their home planet through their own fault, and are wandering around. Anubis found Earth during that search for a new world, and he was following up on that.]]
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* WellIntentionedExtremist: Anubis, to some degree. In his final moments, he states that he utterly failed his goal, and his death will not be in peace. [[spoiler: Specifically, [[spoiler:Specifically, it turns out that the Eltorians lost their home planet through their own fault, and are wandering around. Anubis found Earth during that search for a new world, and he was following up on that.]]
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--> '''Alfred (ST Schneider)''': My calculations say the chances of you winning are ... 0%.
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renamed to Clone Angst, ZCE
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* CloningBlues: {{Invoked|Trope}} by Carol [[spoiler:regarding the decoy Anubis]].
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Stun Guns is being disambiguated, moving examples to correct subtrope
* TheParalyzer: Disruptor bombs stop enemy ST's from moving.
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* StunGuns: Disruptor bombs stop enemy ST's from moving.
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* ChainReactionDestruction: A series of small, muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with a series of small explosions. The initial explosion causes the enemy ST to fall to pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a first-person view and the enemy ST's torso just explodes from stumbling as you're still moving along. Every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
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* PostDefeatExplosionChain: A series of small, muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with a series of small explosions. The initial explosion causes the enemy ST to fall to pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a first-person view and the enemy ST's torso just explodes from stumbling as you're still moving along. Every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
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Changed line(s) 38 (click to see context) from:
* ChainReactionDestruction: A series of small , muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with a series of small explosions. The initial explosion causes the enemy ST to fall to pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a first-person view and the enemy ST's torso just explodes from stumbling as you're still moving along. Every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
to:
* ChainReactionDestruction: A series of small , small, muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with a series of small explosions. The initial explosion causes the enemy ST to fall to pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a first-person view and the enemy ST's torso just explodes from stumbling as you're still moving along. Every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
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Condensed, cut review-writing.
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* ChainReactionDestruction:
** ''Battle Clash'' has a series of strangely muffled small explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with an utterly satisfying series of small explosions (and a much more appropriate sound effect). The initial explosion causes the enemy ST to fall apart into pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a First Person view and the enemy ST's torso just exploded from stumbling as you were still moving along.
** Pretty much every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
** ''Battle Clash'' has a series of strangely muffled small explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with an utterly satisfying series of small explosions (and a much more appropriate sound effect). The initial explosion causes the enemy ST to fall apart into pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a First Person view and the enemy ST's torso just exploded from stumbling as you were still moving along.
** Pretty much every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
to:
* ChainReactionDestruction:
** ''Battle Clash'' has aChainReactionDestruction: A series of strangely small , muffled small explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with an utterly satisfying a series of small explosions (and a much more appropriate sound effect). explosions. The initial explosion causes the enemy ST to fall apart into to pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a First Person first-person view and the enemy ST's torso just exploded explodes from stumbling as you were you're still moving along.
** Pretty much everyalong. Every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including ''several'' of them in succession with bright flashes.
** ''Battle Clash'' has a
** Pretty much every
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassMustache: Zephyr, until you ruin it during your fight.
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* AMechByAnyOtherName: The Battle Games originally ''were'' fought using outdated tanks, but as time went on humanoid vehicles were built from the ground up for them. Most are still roughly tank sized (Falcon is 8.25 meters tall, for example), so the name "standing tank" stuck,(the Tornado and upgraded Falcon really push it though, standing at 11.95 and 12.88 meters, respectively).
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* AMechByAnyOtherName: The Battle Games originally ''were'' fought using outdated tanks, but as time went on humanoid vehicles were built from the ground up for them.them, thus giving birth to "Standing Tanks". Most are still roughly tank sized (Falcon is 8.25 meters tall, for example), so the name "standing tank" stuck,(the "Standing Tank" stuck, (the Tornado and upgraded Falcon really push it though, standing at 11.95 and 12.88 meters, respectively).
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* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''? Could have been playing off of the name ''VideoGame/MortalKombat'', which was rather popular at the time.
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* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''? Could have been playing off of the name ''VideoGame/MortalKombat'', ''Franchise/MortalKombat'', which was rather popular at the time.
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Boat Lights wicks are being moved to a subtrope. In this case, Red Right Hand seemed to be the best fit.
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* BoatLights: Anubis has a red eye and a blue eye [[spoiler:(the first two clones/body doubles of him, anyway)]].
* RedRightHand: The BigBad Anubis has one red eye and one blue eye [[spoiler:(the first two clones/body doubles of him, anyway)]].
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** Mike pilots a [[Videogame/FZero Falcon, which is blue]].
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** Mike pilots a [[Videogame/FZero [[VideoGame/FZero Falcon, which is blue]].
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** The overall aesthetic of Battle Clash and Metal Combat evoke some serious early 1990s mecha anime vibes, but the first game with its worldwide tournament premise and the overall ruined Earth setting is [[Anime/MobileFighterGGundam suspiciously familiar]]....