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History VideoGame / Bastion

15th May '16 8:02:51 PM mlsmithca
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** Rucks has [[http://www.youtube.com/watch?v=AgVajBzT9Lw&src_vid=IJonfFxusaA unique dialog for every single weapon pairing]], referencing the effectiveness or in-universe significance of the combination. With eleven weapons, that means 55 combinations, with one combination (the repeater and bow) having two quotes.

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** Rucks has [[http://www.youtube.com/watch?v=AgVajBzT9Lw&src_vid=IJonfFxusaA com/watch?v=AgVajBzT9Lw unique dialog for every single weapon pairing]], referencing the effectiveness or in-universe significance of the combination. With eleven weapons, that means 55 combinations, with one combination (the repeater and bow) having two quotes.



* ShoutOut: Unique to the UsefulNotes/{{Steam}} version, once you've rebuilt the Arsenal in NewGamePlus, check out the skills list. [[http://www.youtube.com/watch?v=Q-c26R80OmQ&feature=related One of them]] summons an [[VideoGame/{{Portal}} Aperture turret]]. [[spoiler:There's a hidden achievement for killing a lot of enemies with one turret.]]

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* ShoutOut: Unique to the UsefulNotes/{{Steam}} version, once you've rebuilt the Arsenal in NewGamePlus, check out the skills list. [[http://www.youtube.com/watch?v=Q-c26R80OmQ&feature=related com/watch?v=Q-c26R80OmQ One of them]] summons an [[VideoGame/{{Portal}} Aperture turret]]. [[spoiler:There's a hidden achievement for killing a lot of enemies with one turret.]]
1st May '16 11:39:32 AM TheOneWhoTropes
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* CutSong: A partial inversion. The full version of Mine, Windbag, Mine (which includes the more somber part that plays [[spoiler: when the Kid collapses at the end of the game and can't get up]]) isn't included in the official soundtrack, instead opting for the cut down version that plays normally.
25th Apr '16 10:38:24 AM TheRoguePenguin
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* AttackReflector: A properly-timed block with the shield will send projectiles back at the attacker, or simply hurt the attacker in the case of melee attacks. Certain tonics upgrade this ability to cause double damage and heal you for doing it. It doesn't work for every attack, though. Slime and gas balls get sent back, but cause no damage. Fire and laser turrets can only be blocked, not sent back (and only the former gives you health for blocking). Finally, trying to use it on homing bullets makes the bullets spin around extremely fast and hit you in the back for massive damage (instant death with the reflection tonic).
** Having Garmuth active gives enemies this ability, though the reflection isn't guided back at you, making it rare to suffer damage from it.

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* AttackReflector: AttackReflector:
**
A properly-timed block with the shield will send projectiles back at the attacker, or simply hurt the attacker in the case of melee attacks. Certain tonics upgrade this ability to cause double damage and heal you for doing it. It doesn't work for every attack, though. Slime and gas balls get sent back, but cause no damage. Fire and laser turrets can only be blocked, not sent back (and only the former gives you health for blocking). Finally, trying to use it on homing bullets makes the bullets spin around extremely fast and hit you in the back for massive damage (instant death with the reflection tonic).
** Having Garmuth active gives enemies this ability, ability at random, though the reflection isn't guided back at you, making it rare to suffer damage from it.



* AwesomeButImpractical: The Calamity Cannon hits hard, but you can't move while firing it, timing the shots is tricky, and you're likely to blow yourself up with the slightest error. It becomes more practical when upgraded to fire {{Homing Projectile}}s.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Calamity Cannon hits hard, but you can't move while firing it, timing the shots is tricky, and you're likely to blow yourself up with the slightest error. It becomes more practical when upgraded to fire {{Homing Projectile}}s.



-->'''Rucks''': ''Proper storyís supposed to start at the beginning. Ainít so simple with this one.''
-->'''Rucks''': ''...I'll see you in the next one.'' ([[spoiler:if you choose the Restoration ending and then start a NewGamePlus]])

to:

-->'''Rucks''': ''Proper storyís supposed to start at the beginning. Ainít so simple with this one.''
-->'''Rucks''':
''\\
'''Rucks''':
''...I'll see you in the next one.'' ([[spoiler:if you choose the Restoration ending and then start a NewGamePlus]])



* CycleOfHurting: If you fall on the Sundown Path, the tile you land on will often fall again before you can move.

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* CycleOfHurting: CycleOfHurting:
**
If you fall on the Sundown Path, the tile you land on will often fall again before you can move.
25th Apr '16 10:30:52 AM TheRoguePenguin
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Added DiffLines:

* BarelyMissedCushion: When you enter the Sundown Path, the camera focuses on a bale of hay before the Kid lands... about a foot to the left of it.
29th Mar '16 9:01:30 PM TARINunit9
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* ApocalypseHow: The Calamity causes regional physical annihilation, at minimum. The city of Caelondia and surrounding areas are left as nothing but disconnected bits of land floating over an infinite void, and we're not shown exactly how far the destruction extends (though it doesn't seem to cover the whole planet). Given the {{Magitek}} nature of the Calamity, and the fact that the ending reveals that [[spoiler:the Bastion's "{{Res|etButton}}toration" function is unable to prevent it]], it may even extend all the way to metaphysical annihilation, as well.

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* ApocalypseHow: The Calamity causes regional physical annihilation, at minimum. The city of Caelondia and surrounding areas are left as nothing but disconnected bits of land floating over an infinite void, and we're void. We're not shown exactly how far the destruction extends (though extends, though it doesn't seem to cover certainly hasn't covered the whole planet).planet and most of the Wilds are slowly recovering. Given the {{Magitek}} nature of the Calamity, and the fact that the ending reveals that [[spoiler:the Bastion's "{{Res|etButton}}toration" function is unable to prevent it]], it may even extend all the way to metaphysical annihilation, as well.


Added DiffLines:

* YouCannotChangeTheFuture: [[spoiler:The Bastion has a ResetButton, but the people inside it do ''not'' have RippleEffectProofMemory. [[GroundhogDayLoop Uh oh...]]]]
29th Mar '16 8:08:29 PM TARINunit9
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Added DiffLines:

** Equipping the Mortar and the Cannon will have Rucks comment on the serious overkill you're packing. However, when you go to actually use them together you'll probably just end up getting yourself killed -- both weapons have charge time, self-damaging explosions, and lock you in a standing position until they fire. And since many enemies are melee-focused...
2nd Dec '15 10:58:15 PM mlsmithca
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* MoreDakka: The Fang Repeater is designed with this in mind, and upgrades just make it moreso. The Dueling Pistols are also capable of it, if your trigger finger is quick enough. Several [[SpecialAttack Secret Skills]] qualify as well -- including one for the ''[[{{BFG}} Calamity Cannon]]''.

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* MoreDakka: The Fang Repeater is designed with this in mind, and upgrades just make it moreso.more so. The Dueling Pistols are also capable of it, if your trigger finger is quick enough. Several [[SpecialAttack Secret Skills]] qualify as well -- including one for the ''[[{{BFG}} Calamity Cannon]]''.
30th Oct '15 4:24:50 PM FF32
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* ApocalypseHow: The Calamity causes regional physical annihilation, at minimum. The city of Caelondia and surrounding areas are left as nothing but disconnected bits of land floating over an infinite void, and we're not shown exactly how far the destruction extends (though it doesn't seem to cover the whole planet). Given the MagiTech nature of the Calamity, and the fact that the ending reveals that [[spoiler:the Bastion's "{{Res|etButton}}toration" function is unable to prevent it]], it may even extend all the way to metaphysical annihilation, as well.

to:

* ApocalypseHow: The Calamity causes regional physical annihilation, at minimum. The city of Caelondia and surrounding areas are left as nothing but disconnected bits of land floating over an infinite void, and we're not shown exactly how far the destruction extends (though it doesn't seem to cover the whole planet). Given the MagiTech {{Magitek}} nature of the Calamity, and the fact that the ending reveals that [[spoiler:the Bastion's "{{Res|etButton}}toration" function is unable to prevent it]], it may even extend all the way to metaphysical annihilation, as well.



* FunctionalMagic: Caelondia seems to be a MagiTech-based society, with transportation based on literally riding the wind, an arcane fortress in the form of the Bastion, and a late-game weapon that harnesses the power of the Calamity itself.

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* FunctionalMagic: Caelondia seems to be a MagiTech-based {{Magitek}}-based society, with transportation based on literally riding the wind, an arcane fortress in the form of the Bastion, and a late-game weapon that harnesses the power of the Calamity itself.



* SufficientlyAnalyzedMagic: The various magical devices in the game, like the Skyways and Turrets, definitely act like MagiTech, but magic is never actually mentioned, and the Mancers who design such devices are referred to as scientists. Notably, [[spoiler:even the Calamity]] is referred to as a 'science project' rather than a ritual or spell.

to:

* SufficientlyAnalyzedMagic: The various magical devices in the game, like the Skyways and Turrets, definitely act like MagiTech, {{Magitek}}, but magic is never actually mentioned, and the Mancers who design such devices are referred to as scientists. Notably, [[spoiler:even the Calamity]] is referred to as a 'science project' rather than a ritual or spell.
9th Oct '15 12:04:59 PM 4maskwolf
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
20th Aug '15 4:26:15 PM NativeJovian
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* VisualPun: The [[http://images2.wikia.nocookie.net/__cb20120107072224/bastion/images/a/a2/Batteringram.png Battering Ram.]]
** Actually supposed to be a bull, but still looks somewhat like a ram

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* VisualPun: The [[http://images2.wikia.nocookie.net/__cb20120107072224/bastion/images/a/a2/Batteringram.png Battering Ram.]]
** Actually
Ram]], which is actually supposed to be a bull, but still looks somewhat like a ramram.
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