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* RussianBear: The Russians have access to war bears as units.

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fixed alphabetization


* BearsAreBadNews: Russian war bears. They're fast and utterly devastating against infantry, but useless against buildings and vehicles.



** BearsAreBadNews: Russian war bears. They're fast and utterly devastating against infantry, but useless against buildings and vehicles.
** BigfootSasquatchAndYeti: A Chinese unit. Depicted as a sluggish, giant, yellow ape with a colorful club.
** PantheraAwesome: The Aztecs and their jaguars.
** WarElephants: The Chinese. They have cannons on their backs.
* ColorCodedArmies: Every unit has some kind of a bright-colored feature which changes color depending on the nation that controls it: for example, the swordsmen have colorful capes, the ninjas' entire uniforms change colors, and the yogins have differently-colored turbans. The silliest example is perhaps the Yeti; depending on which side it's fighting for, they give it a different, brightly painted club.

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** BearsAreBadNews: Russian war bears. They're fast and utterly devastating against infantry, but useless against buildings and vehicles.
**
* BigfootSasquatchAndYeti: A Chinese unit. Depicted as a sluggish, giant, yellow ape with a colorful club.
** PantheraAwesome: The Aztecs and their jaguars.
** WarElephants: The Chinese. They have cannons on their backs.
* ColorCodedArmies: Every unit has some kind of a bright-colored feature which changes color depending on the nation that controls it: for example, the swordsmen have colorful capes, the ninjas' entire uniforms change colors, and the yogins have differently-colored turbans. The silliest example is perhaps the Yeti; depending on which side it's fighting for, they give it a different, brightly painted club.



* HongKongDub: The Polish translation of the game, especially painfully visible in the intro, where everyone move their lips even when quiet, as if they were all chewing gum.

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* HongKongDub: The Polish translation of the game, especially painfully visible in the intro, where everyone move moves their lips even when quiet, as if they were all chewing gum.



* IdleAnimation: Units keep looking around when idle, and have special animations such as the Musketeers dropping their weapons and hastily picking them up again.

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* IdleAnimation: Units keep looking around when idle, and have special animations animations, such as the Musketeers dropping their weapons and hastily picking them up again.




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* WarElephants: The Chinese elephants have cannons on their backs.

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* AlternateHistory
* AntiInfantry: Bears and jaguars.
* BeastOfBattle
** BearsAreBadNews: Russian bears, deadly against infrantry, helpless against buildings.
** BigfootSasquatchAndYeti: A Chinese unit. Has yellow fur, for some reason, and swings a colorful club around.

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* AlternateHistory
* AntiInfantry: Bears
AlternateHistoryWank: The game is set in a world where an Aztec chieftain one day got an idea to conquer the entire world... and jaguars.proceeded to easily do just that, apparently managing to utterly steamroll Africa and Europe. Of course, it probably helps that they have a host of military units unknown in our timeline, including fireball-toting priests and spider tanks.
* BeastOfBattle
AntiInfantry: The bear and jaguar units. They do wonders against infantry, but are rather useless against buildings and vehicles.
* BeastOfBattle: Every nation has one or two such units. The Aztecs have big cats and spy eagles, the Russians have war bears, the Chinese use yetis and War Elephants. They are available after building a nest, a cave or a stable in your base.
** BearsAreBadNews: Russian bears, deadly war bears. They're fast and utterly devastating against infrantry, helpless infantry, but useless against buildings.buildings and vehicles.
** BigfootSasquatchAndYeti: A Chinese unit. Has Depicted as a sluggish, giant, yellow fur, for some reason, and swings ape with a colorful club around.club.



* ColorCodedArmies: Especially important due to you being able to [[EnemyExchangeProgram control units by other nations]]. The weirdest example is the Yeti's club, which changes color from a cheery blue to a bright red or bright green.

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* ColorCodedArmies: Especially important due to you being able to [[EnemyExchangeProgram control units by other nations]]. The weirdest example is the Yeti's club, Every unit has some kind of a bright-colored feature which changes color from depending on the nation that controls it: for example, the swordsmen have colorful capes, the ninjas' entire uniforms change colors, and the yogins have differently-colored turbans. The silliest example is perhaps the Yeti; depending on which side it's fighting for, they give it a cheery blue to a bright red or bright green.different, brightly painted club.



* DamageIsFire: The fire gets increasingly bigger as the building approaches destruction.
* EnemyExchangeProgram: In fact, some of your ''own'' units require buildings that can only be constructed by a different nation, requiring you to conquer their base.

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* CreatorProvincialism: The game, made by a Russian development studio, is set in an alternate timeline where the Aztecs have conquered all of Europe; save for China, there's only one nation that can stand against them... and that's the Russians, of course. They're also [[NoCampaignForTheWicked the only nation to get a campaign of their own.]]
* DamageIsFire: Damaged buildings start burning. The fire gets increasingly bigger as the building approaches destruction.
* EnemyExchangeProgram: Each of the nations has a different set of buildings and units. If you conquer a different nation's base, you can construct their buildings and units there. In fact, some of your ''own'' units require buildings can only be built if you control a building that can only be constructed by a different nation, requiring you to conquer their base.nation.



* HeroUnit: One of the campaign missions gives you one of the characters, a badass Arabian, as an unit. HeroMustSurvive, of course.
* HongKongDub: The Polish translation of the game, especially painfully visible in the intro.
* HoppingMachine: The Aztec cannon.
* MarketBasedTitle: Renamed as ''Aztec Empire'', ''Die Azteken'' or ''The Aztec: True History Of Empire'' outside Russia.
* ModernMayincatecEmpire: One of the sides of the conflict.
* {{Ninja}}: A Chinese unit.
* NoCampaignForTheWicked: Only the Russes get one.
* PsychicPowers: Supposedly what the Yogas use to attack enemies with lightning.
* SpiderTank: The Aztec have two of these. One of them equipped with a flamethrower.
* {{Steampunk}}: The Russian and Chinese war machinery.

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* HeroUnit: One of the campaign missions mission in Aztec Wars gives you one of the characters, a badass Arabian, Arab as an unit. HeroMustSurvive, of course.a hero unit you must escort to a safe place. In practice, the best way is to leave him tucked away in a corner, conquer the entire map, and then get him to his goal.
* HongKongDub: The Polish translation of the game, especially painfully visible in the intro.intro, where everyone move their lips even when quiet, as if they were all chewing gum.
* HoppingMachine: The One of the Aztec cannon.military units is a cannon that moves by hopping around on one giant foot.
* MarketBasedTitle: Renamed IdleAnimation: Units keep looking around when idle, and have special animations such as ''Aztec Empire'', ''Die Azteken'' or ''The Aztec: True History Of Empire'' outside Russia.the Musketeers dropping their weapons and hastily picking them up again.
* MarketBasedTitle: Released in Europe as ''The Aztec: True History Of Empire'', as ''Aztec Empire'' in Poland, and as ''Die Azteken'' in Germany.
* ModernMayincatecEmpire: One of the sides of the conflict.conflict, the Aztecs, who have crossed the Atlantic before Christopher Columbus's arrival, then proceeded to conquer Africa and nearly all of Europe with their {{Steampunk}} army.
* {{Ninja}}: A Ninjas, clad in blue bodysuits, are the basic Chinese unit.infantry units (supposedly, the Chinese empire in the game has conquered most of Asia) who fight with martial arts.
* NoCampaignForTheWicked: Only the Russes get one.a campaign. None for the villainous Aztecs or the uneasy allies, the Chinese.
* PsychicPowers: Supposedly what the Yogas use to attack The Chinese "Yoga" unit apparently attacks enemies with lightning.magical lightning generated with their psychic powers. It's also possible to build a "yoga tower", a defense turret which blasts all enemies nearby with the same kind of lightning.
* SpiderTank: The Aztecs have two varieties of the Spider, one with a giant bow, one equipped with a flamethrower. The former is the most expensive unit in the game; it can kill any infantry unit with one shot, but is insanely slow. It is mentioned that, since the Aztecs consider using the wheel a blasphemy against the sacred symbol of the Sun, they're limited to either this or {{Hopping Machine}}s when it comes to war machinery.

* SpiderTank: The Aztec have two of these. One of them equipped with a flamethrower.
* {{Steampunk}}: The Russian and Russians, the Chinese war machinery. and to some extent, the Aztecs, use steam-powered tanks and turrets that have cannons mounted on them, shoot huge arrows... or... toss giant axes?!
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An obscure Russian RealTimeStrategy game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

[[WidgetSeries Yeah, it's that sort of game.]]

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An obscure Russian RealTimeStrategy game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas which includes yogins with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

[[WidgetSeries Yeah, it's that sort of game.]]
game.
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''Aztec Wars'' never really achieved a success, and was criticized for its simplicity compared to other RTS's of the time, as well as poor graphics. But it sure has some [[https://www.youtube.com/playlist?list=PL4165E0DB23EA9865 catchy music]].

to:

''Aztec Wars'' never really achieved a success, and was criticized for its simplicity compared to other RTS's of the time, as well as poor graphics. But it sure has some [[https://www.youtube.com/playlist?list=PL4165E0DB23EA9865 catchy music]].
music.]]
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An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

to:

An obscure Russian RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.
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** PantheraAwesome: The Aztecs.

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** PantheraAwesome: The Aztecs.Aztecs and their jaguars.

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An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), '''Aztec Wars''' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

to:


An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), '''Aztec Wars''' ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

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Added image.


An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aztec_wars_2002.jpg]]
An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' '''Aztec Wars''' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.
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* ModernMayincatecEmpire: One of the sides of the conflict.
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* AntiInfantry: Bears and jaguars.
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* HongKongDub: The Polish translation of the game, especially painfully visible in the intro.

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* SchizoTech

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* SchizoTechPsychicPowers: Supposedly what the Yogas use to attack enemies with lightning.


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* UniqueEnemy: You begin the first campaign mission with two catapults. This unit never appears anywhere else in the game (neither in the campaign nor standalone missions) and cannot ever be built.
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* EnemyExchangeProgram: In fact, some of your ''own'' units can only be built if you control a building of a different nation entirely.

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* EnemyExchangeProgram: In fact, some of your ''own'' units require buildings that can only be built if you control a building of constructed by a different nation entirely.nation, requiring you to conquer their base.
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* ConstructAdditionalPylons
* DamageIsFire

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* ConstructAdditionalPylons
ConstructAdditionalPylons: Simplified. On each map you are limited to a number of pre-placed bases, which can only produce the weakest infantry unit, but can be expanded into one of two or three types: Village, City and Fortress. Each of the types has a different selection of buildings and units available. Getting money is achieved simply by putting down the Farm or Mine buildings, which then produce cash automatically (though they can only be built on a specific type of terrain, and give more income when placed on especially fertile spots, so terrain in the game is sort-of the equivalent of limited map resources).
* DamageIsFireDamageIsFire: The fire gets increasingly bigger as the building approaches destruction.

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** BearsAreBadNews: Russian bears, deadly against infrantry, helpless against buildings.
** BigfootSasquatchAndYeti: A Chinese unit. Has yellow fur, for some reason, and swings a colorful club around.



** EverythingsWorseWithBears: Russian bears, deadly against infrantry, helpless against buildings.
** BigfootSasquatchAndYeti: A Chinese unit. Has yellow fur, for some reason, and swings a colorful club around.
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Yeah, it's that sort of game.

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[[WidgetSeries Yeah, it's that sort of game.
game.]]
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* {{Ninja}}: A Chinese unit.
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** The Chinese also have elephants with cannons mounted on their backs.

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** WarElephants: The Chinese also Chinese. They have elephants with cannons mounted on their backs.
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An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

Yeah, it's that sort of game.

''Aztec Wars'' never really achieved a success, and was criticized for its simplicity compared to other RTS's of the time, as well as poor graphics. But it sure has some [[http://www.youtube.com/playlist?list=PL4165E0DB23EA9865 catchy music]].

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!!Tropes exemplified by this game:
* AlternateHistory
* BeastOfBattle
** PantheraAwesome: The Aztecs.
** EverythingsWorseWithBears: Russian bears, deadly against infrantry, helpless against buildings.
** BigfootSasquatchAndYeti: A Chinese unit. Has yellow fur, for some reason, and swings a colorful club around.
** The Chinese also have elephants with cannons mounted on their backs.
* ColorCodedArmies: Especially important due to you being able to [[EnemyExchangeProgram control units by other nations]]. The weirdest example is the Yeti's club, which changes color from a cheery blue to a bright red or bright green.
* ConstructAdditionalPylons
* DamageIsFire
* EnemyExchangeProgram: In fact, some of your ''own'' units can only be built if you control a building of a different nation entirely.
* GadgeteerGenius: The campaign storyline involves an Arabian inventor, who must be saved by the Russes and later supplies them with bomb-equipped zeppelins.
* HeroUnit: One of the campaign missions gives you one of the characters, a badass Arabian, as an unit. HeroMustSurvive, of course.
* HoppingMachine: The Aztec cannon.
* MarketBasedTitle: Renamed as ''Aztec Empire'', ''Die Azteken'' or ''The Aztec: True History Of Empire'' outside Russia.
* NoCampaignForTheWicked: Only the Russes get one.
* SchizoTech
* SpiderTank: The Aztec have two of these. One of them equipped with a flamethrower.
* {{Steampunk}}: The Russian and Chinese war machinery.
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