History VideoGame / Axelay

14th Mar '18 7:17:09 PM arrgh
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* BossRemix: The boss themes are darker, remixed versions of their stage themes.

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* BossRemix: The boss themes are darker, remixed versions darker remixes of their the stage themes.
14th Mar '18 7:16:36 PM arrgh
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Third, the soundtrack is a bit unconventional. Instead of just a song for all the bosses, each boss has a remixed version of the song for the stage you just went through. There's a strong jazz influence to the song, believe it or not. It also has some of the best 16-bit drums you'll ever hear. It might sound weird, but they nailed it.

Fourth, the bosses. Suffice it to say, that this game has some awesome bosses.

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Third, the soundtrack is a bit unconventional. Instead of just a song for all the bosses, each boss has a remixed version of the song for the stage you just went through. There's a strong jazz influence to the song, soundtrack, believe it or not. It also has some of the best 16-bit drums you'll ever hear. It might sound weird, but they nailed it.

hear.

Fourth, the bosses. Suffice it to say, that this This game has some awesome bosses.
13th Oct '17 12:17:02 PM SeptimusHeap
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Several elements make this shooter stand out from the pack. First, the perspective alternates between a behind-the-back perspective (which plays like the more conventional top-looking-down perspective) and a side view (a la ''VideoGame/{{Gradius}}'' or ''VideoGame/RType''). The closest comparison to the behind-the-back look might be the original ''VideoGame/{{F-Zero}}''.

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Several elements make this shooter stand out from the pack. First, the perspective alternates between a behind-the-back perspective (which plays like the more conventional top-looking-down perspective) and a side view (a la ''VideoGame/{{Gradius}}'' or ''VideoGame/RType''). The closest comparison to the behind-the-back look might be the original ''VideoGame/{{F-Zero}}''.
''VideoGame/FZero''.
18th Feb '17 6:14:50 PM contrafanxxx
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Added DiffLines:

* ThemeMusicPowerUp: An extended version of the "Stage Clear" theme plays as you [[OutrunTheFireball escape from the exploding base]] and confront the FinalBoss's final form.
15th Mar '16 8:42:06 AM AnotherGamer
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* SubsystemDamage: Getting hit will only damage whatever weapon module you currently have equipped, disabling it until you lose a life or finish the stage. Your ship will only be destroyed if you receive CollisionDamage or if you only have the damaged subweapon selected.

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* SubsystemDamage: Getting hit by enemy fire will only damage whatever weapon module you currently have equipped, disabling it until you lose a life or finish the stage. Your ship will only be destroyed if you receive CollisionDamage or if you only have the a damaged subweapon selected. selected when you get hit by enemy fire.
15th Mar '16 8:39:47 AM AnotherGamer
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Second, there are no power-ups. Before the level begins, you pick three weapons from a list of weapons that grows with each level. These weapons are either upgrades for your main gun, or for your missiles (of which you have infinite). The weapon that is not enhanced is comparatively weak. You can switch between the three at will, however, if you get hit by enemy fire, you [[BreakableWeapons lose the weapon]] you are using for the rest of the life, replaced by the regular weapon. In theory, you have four HitPoints, though it is debatable how far you could go with only the weak weapon.

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Second, there are no power-ups. Before the level begins, you pick three weapons from a list of weapons that grows with each level. These weapons are either upgrades for your main gun, or an upgrade or a replacement for your missiles (of which you have infinite). The weapon that is not enhanced is comparatively weak. You can switch between the three at will, however, if you get hit by enemy fire, you [[BreakableWeapons lose the weapon]] you are using for the rest of the life, replaced by the regular weapon. In theory, you have four HitPoints, though it is debatable how far you could go with only the weak weapon.



* EleventhHourSuperpower: The Wind Laser. [[BreakableWeapons If you manage to keep it]], that is.

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* EleventhHourSuperpower: The Wind Laser.Laser, which shoots out 4 red laser beams above and below your ship that can either fly straight, spread apart or cross each other in front of your ship depending on its horizonal movement and which pierce all enemies and obstacles. [[BreakableWeapons If you manage to keep it]], that is.
18th Dec '15 2:47:14 AM Morgenthaler
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* LikeABadassOutOfHell: Espically in the last stage.
8th May '15 9:45:12 AM Gecko3
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Added DiffLines:

* ItsUpToYou: Justified. In-Universe, your ship is the last surviving craft capable of attacking the enemy.
23rd Mar '15 5:11:31 PM Quanyails
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Axelay is a [[ShootEmUps Shoot Em Up]] for the UsefulNotes/{{SNES}}, made by Creator/{{Konami}} and released in the US in 1993. It has also been released onto the UsefulNotes/{{Wii}}'s Virtual Console service. It pushed the limits of what was capable for the SNES's graphics and sound capabilities

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Axelay is a [[ShootEmUps Shoot Em Up]] ShootEmUp for the UsefulNotes/{{SNES}}, made by Creator/{{Konami}} and released in the US in 1993. It has also been released onto the UsefulNotes/{{Wii}}'s Virtual Console service. It pushed the limits of what was capable for the SNES's graphics and sound capabilities
12th Aug '14 12:15:27 PM rexpensive
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Axelay is a [[ShootEmUps Shoot Em Up]] for the {{SNES}}, made by {{Konami}} and released in the US in 1993. It has also been released onto the {{Wii}}'s Virtual Console service. It pushed the limits of what was capable for the SNES's graphics and sound capabilities

Several elements make this shooter stand out from the pack. First, the perspective alternates between a behind-the-back perspective (which plays like the more conventional top-looking-down perspective) and a side view (a la ''VideoGame/{{Gradius}}'' or ''VideoGame/RType''). The closest comparision to the behind-the-back look might be the original ''VideoGame/{{F-Zero}}''.

Second, there are no powerups. Before the level begins, you pick three weapons from a list of weapons that grows with each level. These weapons are either upgrades for your main gun, or for your missiles (of which you have infinite). The weapon that is not enhanced is comparatively weak. You can switch between the three at will, however, if you get hit by enemy fire, you [[BreakableWeapons lose the weapon]] you are using for the rest of the life, replaced by the regular weapon. In theory, you have four HitPoints, though it is debatable how far you could go with only the weak weapon.

to:

Axelay is a [[ShootEmUps Shoot Em Up]] for the {{SNES}}, UsefulNotes/{{SNES}}, made by {{Konami}} Creator/{{Konami}} and released in the US in 1993. It has also been released onto the {{Wii}}'s UsefulNotes/{{Wii}}'s Virtual Console service. It pushed the limits of what was capable for the SNES's graphics and sound capabilities

Several elements make this shooter stand out from the pack. First, the perspective alternates between a behind-the-back perspective (which plays like the more conventional top-looking-down perspective) and a side view (a la ''VideoGame/{{Gradius}}'' or ''VideoGame/RType''). The closest comparision comparison to the behind-the-back look might be the original ''VideoGame/{{F-Zero}}''.

Second, there are no powerups.power-ups. Before the level begins, you pick three weapons from a list of weapons that grows with each level. These weapons are either upgrades for your main gun, or for your missiles (of which you have infinite). The weapon that is not enhanced is comparatively weak. You can switch between the three at will, however, if you get hit by enemy fire, you [[BreakableWeapons lose the weapon]] you are using for the rest of the life, replaced by the regular weapon. In theory, you have four HitPoints, though it is debatable how far you could go with only the weak weapon.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Axelay