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None
Changed line(s) 13 (click to see context) from:
** AnArmAndALeg
to:
** AnArmAndALegAnArmAndALeg: The Bomber loses one of his legs, stays upright long enough to wave good-bye, then falls over.
Changed line(s) 15 (click to see context) from:
** LosingYourHead: Both played straight & inverted.
to:
** LosingYourHead: Both played straight & inverted. In the straight example, he'll pat the empty space where his head used to be before collapsing. For the inversion the Bomber loses everything except his head and feet, the former of which spins in mid-air for a second before falling.
Changed line(s) 17 (click to see context) from:
** StrippedToTheBone
to:
** StrippedToTheBoneStrippedToTheBone: The Bomber is blown apart, leaving nothing but a skeleton that quickly destabilizes.
Changed line(s) 19 (click to see context) from:
** WingedSoulFliesOffAtDeath
to:
** WingedSoulFliesOffAtDeathWingedSoulFliesOffAtDeath: The Bomber turns white, gains a halo, and flies away.
Changed line(s) 22 (click to see context) from:
* OhCrap: Characters have such animations when cornered next to a bomb.
to:
* OhCrap: Characters have such animations when cornered next to a bomb.bomb, or if trapped in a pile of barricades with no way out.
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None
Changed line(s) 14,16 (click to see context) from:
** GoodAngelBadAngel: a devil version of Bomberman appears before turning to dust.
** LosingYourHead: both played straight & inverted.
** NotEnoughToBury
** LosingYourHead: both played straight & inverted.
** NotEnoughToBury
to:
** GoodAngelBadAngel: a A devil version of Bomberman appears before turning to dust.
** LosingYourHead:both Both played straight & inverted.
**NotEnoughToBuryNotEnoughToBury: The Bomber disintegrates entirely.
** LosingYourHead:
**
Changed line(s) 18 (click to see context) from:
** SweepingAshes
to:
** SweepingAshesSweepingAshes: Nothing left but a pile of dust and a pair of floating eyes, which blink a few times before falling to the ground.
Changed line(s) 24 (click to see context) from:
* TitleScream:
to:
* TitleScream:TitleScream: '''"ATOMIC... BOMBERMAN!"'''
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None
Changed line(s) 23 (click to see context) from:
* TitleScream
to:
* TitleScreamTechnicolorFire: The Bombers' bombs explode into their respective colors.
* TitleScream:
* TitleScream:
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Moving to Trivia per TRS
Deleted line(s) 9,12 (click to see context) :
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find.
** Bomberman has 3 unused idle animations: eating an apple whole and tossing the apple core away, doing a LevitatingLotusPosition, and taking off their head and wiping the visor clean.
** It is possible to access a Campaign Mode by inputting a command at the main menu, but it's just a set of levels with opposing bombers and [[ObviousBeta placeholder enemy graphics]] as opponents.
** There are many additional lines by the narrators that were unused because they contain many [[PrecisionFStrike vulgar and obscene lines]].
** Bomberman has 3 unused idle animations: eating an apple whole and tossing the apple core away, doing a LevitatingLotusPosition, and taking off their head and wiping the visor clean.
** It is possible to access a Campaign Mode by inputting a command at the main menu, but it's just a set of levels with opposing bombers and [[ObviousBeta placeholder enemy graphics]] as opponents.
** There are many additional lines by the narrators that were unused because they contain many [[PrecisionFStrike vulgar and obscene lines]].
Is there an issue? Send a MessageReason:
Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
Changed line(s) 5 (click to see context) from:
NeedsWikiMagicLove
to:
Is there an issue? Send a MessageReason:
Adding more material to the page.
Is there an issue? Send a MessageReason:
Adding more material to the page.
NeedsWikiMagicLove
Changed line(s) 6,7 (click to see context) from:
* DigitizedSprites
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].
to:
* DigitizedSprites
DigitizedSprites: Similar to games like ''VideoGame/DonkeyKongCountry'', the bombers are rendered this way.
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy tofind - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].find.
** Bomberman has 3 unused idle animations: eating an apple whole and tossing the apple core away, doing a LevitatingLotusPosition, and taking off their head and wiping the visor clean.
** It is possible to access a Campaign Mode by inputting a command at the main menu, but it's just a set of levels with opposing bombers and [[ObviousBeta placeholder enemy graphics]] as opponents.
** There are many additional lines by the narrators that were unused because they contain many [[PrecisionFStrike vulgar and obscene lines]].
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to
** Bomberman has 3 unused idle animations: eating an apple whole and tossing the apple core away, doing a LevitatingLotusPosition, and taking off their head and wiping the visor clean.
** It is possible to access a Campaign Mode by inputting a command at the main menu, but it's just a set of levels with opposing bombers and [[ObviousBeta placeholder enemy graphics]] as opponents.
** There are many additional lines by the narrators that were unused because they contain many [[PrecisionFStrike vulgar and obscene lines]].
* TheManyDeathsOfYou: A surprising first for the series, Bomberman has many ways to die, including but not limited to...
** AnArmAndALeg
** GoodAngelBadAngel: a devil version of Bomberman appears before turning to dust.
** LosingYourHead: both played straight & inverted.
** NotEnoughToBury
** StrippedToTheBone
** SweepingAshes
** WingedSoulFliesOffAtDeath
** AnArmAndALeg
** GoodAngelBadAngel: a devil version of Bomberman appears before turning to dust.
** LosingYourHead: both played straight & inverted.
** NotEnoughToBury
** StrippedToTheBone
** SweepingAshes
** WingedSoulFliesOffAtDeath
* NoPlotNoProblem: Unlike other games in the series, this one doesn't have a traditional story mode.
Changed line(s) 13,14 (click to see context) from:
* WingedSoulFliesOffAtDeath: One of the possible death animations.
----
----
to:
* WingedSoulFliesOffAtDeath: One of the possible death animations.
----TitleScream
----
-> It's over, you can go outside and play now.
----
----
-> It's over, you can go outside and play now.
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None
Changed line(s) 8 (click to see context) from:
* EyesAreUnbreakable: Blown-up bombers are reduced to a pile of ashes except for their eyes, which remain suspended in mid-air for a moment before dropping.
to:
* EyesAreUnbreakable: Blown-up bombers are One of the death animations has the blown-up bomber reduced to a pile of ashes except for their eyes, which remain suspended in mid-air for a moment before dropping.dropping.
* HaveANiceDeath: The game has many different death animations.
* HaveANiceDeath: The game has many different death animations.
Added DiffLines:
* WingedSoulFliesOffAtDeath: One of the possible death animations.
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None
Changed line(s) 3 (click to see context) from:
''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for Windows 95. It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
to:
''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} ''VideoGame/{{Bomberman}}'' franchise for [[UsefulNotes/MicrosoftWindows Windows 95. 95]]. It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, ([[Creator/InterplayEntertainment Interplay]], under license from HudsonSoft), Creator/HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.multiplayer. In fact, it and ''VideoGame/SaturnBomberman'' are still the only games to offer ten-player online.
Changed line(s) 9,10 (click to see context) from:
* LevelEditor
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].
to:
* LevelEditor
LevelEditor: Unlike ''VideoGame/SaturnBomberman'', ten players can be used in a variety of fields.
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, except on the [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNGexcept on the main menu]].menu]] and a [[http://bomberman.wikia.com/wiki/File:Bonus_Game.PNG bonus game]] screen.
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, except on the [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG
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None
Changed line(s) 3,5 (click to see context) from:
''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.
It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
to:
''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.
Windows 95. It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
Added DiffLines:
* EyesAreUnbreakable: Blown-up bombers are reduced to a pile of ashes except for their eyes, which remain suspended in mid-air for a moment before dropping.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
to:
It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OhCrap: Characters have such animations when cornered next to a bomb.
Is there an issue? Send a MessageReason:
Incredibly Lame Pun cleanup
Deleted line(s) 10 (click to see context) :
* IncrediblyLamePun: The title.
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None
Changed line(s) 5 (click to see context) from:
It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
to:
It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/bomberman-atomicbomberman-cover_4467.PNG]]
''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.
It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
----
!!This game provides examples of:
* DigitizedSprites
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].
* IncrediblyLamePun: The title.
* LevelEditor
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].
----
''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.
It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
----
!!This game provides examples of:
* DigitizedSprites
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].
* IncrediblyLamePun: The title.
* LevelEditor
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].
----