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** AnArmAndALeg

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** AnArmAndALegAnArmAndALeg: The Bomber loses one of his legs, stays upright long enough to wave good-bye, then falls over.



** LosingYourHead: Both played straight & inverted.

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** LosingYourHead: Both played straight & inverted. In the straight example, he'll pat the empty space where his head used to be before collapsing. For the inversion the Bomber loses everything except his head and feet, the former of which spins in mid-air for a second before falling.



** StrippedToTheBone

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** StrippedToTheBoneStrippedToTheBone: The Bomber is blown apart, leaving nothing but a skeleton that quickly destabilizes.



** WingedSoulFliesOffAtDeath

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** WingedSoulFliesOffAtDeathWingedSoulFliesOffAtDeath: The Bomber turns white, gains a halo, and flies away.



* OhCrap: Characters have such animations when cornered next to a bomb.

to:

* OhCrap: Characters have such animations when cornered next to a bomb.bomb, or if trapped in a pile of barricades with no way out.
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** GoodAngelBadAngel: a devil version of Bomberman appears before turning to dust.
** LosingYourHead: both played straight & inverted.
** NotEnoughToBury

to:

** GoodAngelBadAngel: a A devil version of Bomberman appears before turning to dust.
** LosingYourHead: both Both played straight & inverted.
** NotEnoughToBuryNotEnoughToBury: The Bomber disintegrates entirely.



** SweepingAshes

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** SweepingAshesSweepingAshes: Nothing left but a pile of dust and a pair of floating eyes, which blink a few times before falling to the ground.



* TitleScream:

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* TitleScream:TitleScream: '''"ATOMIC... BOMBERMAN!"'''

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* TitleScream

to:

* TitleScreamTechnicolorFire: The Bombers' bombs explode into their respective colors.
* TitleScream:
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Moving to Trivia per TRS


* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find.
** Bomberman has 3 unused idle animations: eating an apple whole and tossing the apple core away, doing a LevitatingLotusPosition, and taking off their head and wiping the visor clean.
** It is possible to access a Campaign Mode by inputting a command at the main menu, but it's just a set of levels with opposing bombers and [[ObviousBeta placeholder enemy graphics]] as opponents.
** There are many additional lines by the narrators that were unused because they contain many [[PrecisionFStrike vulgar and obscene lines]].
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove

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NeedsWikiMagicLove
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Adding more material to the page.

Added: 1036

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Adding more material to the page.



NeedsWikiMagicLove



* DigitizedSprites
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].

to:

* DigitizedSprites
DigitizedSprites: Similar to games like ''VideoGame/DonkeyKongCountry'', the bombers are rendered this way.
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].find.
** Bomberman has 3 unused idle animations: eating an apple whole and tossing the apple core away, doing a LevitatingLotusPosition, and taking off their head and wiping the visor clean.
** It is possible to access a Campaign Mode by inputting a command at the main menu, but it's just a set of levels with opposing bombers and [[ObviousBeta placeholder enemy graphics]] as opponents.
** There are many additional lines by the narrators that were unused because they contain many [[PrecisionFStrike vulgar and obscene lines]].



* TheManyDeathsOfYou: A surprising first for the series, Bomberman has many ways to die, including but not limited to...
** AnArmAndALeg
** GoodAngelBadAngel: a devil version of Bomberman appears before turning to dust.
** LosingYourHead: both played straight & inverted.
** NotEnoughToBury
** StrippedToTheBone
** SweepingAshes
** WingedSoulFliesOffAtDeath



* NoPlotNoProblem: Unlike other games in the series, this one doesn't have a traditional story mode.



* WingedSoulFliesOffAtDeath: One of the possible death animations.
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* WingedSoulFliesOffAtDeath: One of the possible death animations.
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TitleScream
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-> It's over, you can go outside and play now.

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Changed: 43

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* EyesAreUnbreakable: Blown-up bombers are reduced to a pile of ashes except for their eyes, which remain suspended in mid-air for a moment before dropping.

to:

* EyesAreUnbreakable: Blown-up bombers are One of the death animations has the blown-up bomber reduced to a pile of ashes except for their eyes, which remain suspended in mid-air for a moment before dropping.dropping.
* HaveANiceDeath: The game has many different death animations.


Added DiffLines:

* WingedSoulFliesOffAtDeath: One of the possible death animations.
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''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for Windows 95. It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.

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''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} ''VideoGame/{{Bomberman}}'' franchise for [[UsefulNotes/MicrosoftWindows Windows 95. 95]]. It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, ([[Creator/InterplayEntertainment Interplay]], under license from HudsonSoft), Creator/HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.multiplayer. In fact, it and ''VideoGame/SaturnBomberman'' are still the only games to offer ten-player online.



* LevelEditor
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].

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* LevelEditor
LevelEditor: Unlike ''VideoGame/SaturnBomberman'', ten players can be used in a variety of fields.
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, except on the [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].menu]] and a [[http://bomberman.wikia.com/wiki/File:Bonus_Game.PNG bonus game]] screen.

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Removed: 492

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''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.

It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.

to:

''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.

Windows 95. It is a slight oddball in the franchise, being developed by an American company (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.


Added DiffLines:

* EyesAreUnbreakable: Blown-up bombers are reduced to a pile of ashes except for their eyes, which remain suspended in mid-air for a moment before dropping.
Is there an issue? Send a MessageReason:
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It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.

to:

It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, (Creator/InterplayEntertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler Creator/CharlieAdler and Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
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Added DiffLines:

* OhCrap: Characters have such animations when cornered next to a bomb.
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* IncrediblyLamePun: The title.
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It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.

to:

It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, Creator/BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/bomberman-atomicbomberman-cover_4467.PNG]]

''Atomic Bomberman'' is a 1997 installment in the VideoGame/{{Bomberman}} franchise for the PC.

It is a slight oddball in the franchise, being developed by an American company (Interplay Entertainment, under license from HudsonSoft), who designed the game using pre-rendered 3D sprites and backgrounds, techno-inspired music, and the extensive use of voice samples (provided by CharlieAdler and BillyWest, no less!). Gameplay however retains the classic grid-based Bomberman formula, and while there is a short campaign mode, the game's focus is on its multiplayer.
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!!This game provides examples of:
* DigitizedSprites
* DummiedOut: ''Atomic Bomberman'' came with modding tools, making DummiedOut portions of the game easy to find - including unused, [[GettingCrapPastTheRadar profanity-laced vocal taunts]].
* IncrediblyLamePun: The title.
* LevelEditor
* NoMouth: A surprising subversion. The characters usually appear to not have a mouth, [[http://bomberman.wikia.com/wiki/File:Main_Menu.PNG except on the main menu]].
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