History VideoGame / AtelierEschaAndLogyAlchemistsOfTheDuskSky

27th Aug '17 1:04:25 PM nombretomado
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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)
30th Apr '17 11:03:34 PM xenol
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* How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.

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* ** How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
30th Apr '17 11:03:24 PM xenol
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* AntiFrustrationFeatures: How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
** Playable characters are permanently in your party, you don't have to find them and swap them out as necessary.

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* AntiFrustrationFeatures: In addition to what ''Atelier Ayesha'' introduced...
*
How item duplication works. In previous games, combat useable synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each batch consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle.
** Playable characters are permanently in your party, you party. You don't have to find them and swap them out as necessary.
23rd Mar '17 11:56:37 AM CosmicFerret
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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones giant, round rock barrelling towards our poor heroes.]]

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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones [[Film/RaidersOfTheLostArk giant, round rock barrelling towards our poor heroes.]]
29th Oct '16 10:51:45 PM xenol
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* ThisIsMyNameOnForeign: This is the first time in the series that the characters refer to the atelier as, well, "atelier". It was called "workshop" in the English releases previous. However, atelier is a French word meaning workshop.



* YouAreTheTranslatedForeignWord: For the longest time (in the English versions) the atelier in the series was not referred to as an atelier, but "workshop". Now they call it atelier. The word is French in origin, and basically means workshop.
14th Oct '16 9:07:25 PM Ferot_Dreadnaught
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* NoSympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or JustTryingToHelp -- screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.

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* NoSympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or JustTryingToHelp well meaning -- screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.
20th May '16 6:46:32 PM nombretomado
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''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the PS3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)

to:

''Atelier Escha & Logy'' is the second entry in the Dusk Trilogy of Franchise/{{Atelier}} games on the PS3, UsefulNotes/PlayStation3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most ''Atelier'' games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. (Though the character of Logy is stated to have been intended to appeal to more traditional JRPG fans, whereas Escha is intended to appeal to fans of past ''Atelier'' games.)
14th May '16 1:13:03 AM burnpsy
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* AndYourRewardIsCothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.

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* AndYourRewardIsCothes: AndYourRewardIsClothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.
13th May '16 4:59:07 PM tototo_pinay
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Added DiffLines:

* AndYourRewardIsCothes: In the Vita remake, completing assignments and achieving certain endings grants you new costumes and a few accessories.


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** Escha and Logy make one in the TrueEnding. [[spoiler: The promise is for Logy to return to the R&D Division in Colseit. This ending can only be achieved by playing both of the protagonists' routes]].


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* ShoutOut: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a [[IndianaJones giant, round rock barrelling towards our poor heroes.]]
3rd Apr '16 9:46:57 PM tototo_pinay
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** One of Logy's alternate costumes, the Furry Battler, gives him a clip-on tail that acts similarly to Escha's own. If you have him wear the matching fox ears, they'll droop when he's tired during battle.



** In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to prevent the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.

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** In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to prevent present the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.


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* PirateGirl: In the Vita remake, Escha, Logy, Linca, Wilbell, and Nio all get alternate pirate-themed costumes.
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