History VideoGame / AstekaIITemploDelSol

11th Apr '17 10:37:10 PM Hylarn
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The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).

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The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this Creator/{{Infocom}}[[note]]This "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) [[/note]]. Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
27th Mar '16 1:56:04 AM Sabrewing
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* NeverSayDie: A notable aversion, coming from the NES. Both "dead" and "killed" are used several times.
27th Mar '16 1:51:02 AM Sabrewing
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* GuideDangIt: While it's explained how to set jewels in the hilt of the sword to enhance its strength, nobody ever mentions that you have to manually select the sword in battle with the "Use" command in order to equip it, for ''each'' battle; otherwise, you're just fighting with your fists.



* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.

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* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.
8th Dec '15 3:29:44 AM Morgenthaler
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* [[spoiler:TheMole: Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]

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* [[spoiler:TheMole: Near TheMole: [[spoiler:Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
8th Dec '15 3:29:01 AM Morgenthaler
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg]]

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[[quoteright:300:http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg]]
6th Sep '15 5:40:00 PM Mikeyfan93
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http://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpgjpg]]
9th Nov '14 5:26:56 AM Sabrewing
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* TheStarscream: Scareface [[spoil:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.

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* TheStarscream: Scareface [[spoil:{a/k/a [[spoiler:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.
9th Nov '14 5:18:46 AM Sabrewing
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* TheKeyIsBehindTheLock: Played with. The Sun Key is locked inside the Temple of the Sun. [[spoiler:The thing is, the actual locking mechanism is ''inside'' of the temple itself. Which is only a foot or so in height, with the Sun Key taking up most of the space inside. To get it out, you have to ''shrink'' yourself, go inside the now-to-scale temple, use a completely different key in the lock, re-enlarge back outside, and finally open the temple like a dollhouse to claim the Sun Key.]]



* MultiarmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.

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* MultiarmedAndDangerous: MultiArmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.


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* TheStarscream: Scareface [[spoil:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.
9th Nov '14 5:04:41 AM Sabrewing
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* ElSpanishO: El Slug. Actual Spanish would have rendered it as ''La Babosa''.


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* MultiarmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.
24th Oct '14 12:57:33 PM rexpensive
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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and {{MSX}}2 UsefulNotes/{{MSX}}2 platforms, and was later ported to the {{Famicom}} UsefulNotes/{{Famicom}} (in 1988), SegaSaturn UsefulNotes/SegaSaturn (in 1998), and MicrosoftWindows UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AstekaIITemploDelSol