History VideoGame / AssassinsCreedRevelations

15th Mar '16 5:45:29 AM jormis29
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* BackFromTheBrink: Notably [[InvertedTrope Inverted]]. Unlike [[AssassinsCreed2 the situation]] [[AssassinsCreedBrotherhood in Italy]] where the Templars were the dominating force thanks to the Borgia's influence in the Vatican, at the start of the game, the Turkish Assassins actually have Istanbul fairly well under control, mostly thanks to an EnemyMine situation with the Ottomans.

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* BackFromTheBrink: Notably [[InvertedTrope Inverted]]. Unlike [[AssassinsCreed2 [[VideoGame/AssassinsCreedII the situation]] [[AssassinsCreedBrotherhood [[VideoGame/AssassinsCreedBrotherhood in Italy]] where the Templars were the dominating force thanks to the Borgia's influence in the Vatican, at the start of the game, the Turkish Assassins actually have Istanbul fairly well under control, mostly thanks to an EnemyMine situation with the Ottomans.
2nd Mar '16 10:03:52 AM Gitman
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* DueToTheDead: Ezio still says his usual "Requiescat in pace" after his kills, but he's gotten a bit grumpier over the years. When he finishes Leandros, he says, "Requiescat in pace, bastardo."
6th Jan '16 1:54:53 PM FF32
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* CosmeticallyAdvancedPrequel: Thanks to out-of-game engine upgrades (inspired by ''LANoire''), Altaïr and Al Mualim look a touch more detailed than they did in the original ''VideoGame/{{Assassins Creed|I}}''. In-universe, the Assassins' Animus is more advanced than the original game's Animus.

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* CosmeticallyAdvancedPrequel: Thanks to out-of-game engine upgrades (inspired by ''LANoire''), ''VideoGame/LANoire''), Altaïr and Al Mualim look a touch more detailed than they did in the original ''VideoGame/{{Assassins Creed|I}}''. In-universe, the Assassins' Animus is more advanced than the original game's Animus.
25th Dec '15 11:07:45 AM DrakeClawfang
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* CuttingTheKnot: An early memory has you attempting to kill a Templar Captain in a captured Den, then light the signal fire atop the tower in the area, with the Full Synchronization objective of doing it without being seen. When you identify the captain with Eagle Vision, however, you automatically lock onto him. This allows you to snipe him from a distance with Poison Darts, and then the tower is literally five feet to your left, saving a lot of time and difficulty in attempting to track and kill him the intended way.
26th Aug '15 10:13:31 AM nombretomado
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** One of the Random City Events for Ezio has you in a fistfight with a man that says he "''floats like a butterfly, stings like a scorpion''", a reference to ''Series/{{Firefly}}'' (or, more likely, to MuhammadAli's "float like a butterfly, sting like a bee").

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** One of the Random City Events for Ezio has you in a fistfight with a man that says he "''floats like a butterfly, stings like a scorpion''", a reference to ''Series/{{Firefly}}'' (or, more likely, to MuhammadAli's UsefulNotes/MuhammadAli's "float like a butterfly, sting like a bee").
13th Aug '15 10:48:40 AM SignSeeker7
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* ContestWinnerCameo: At several moments during the game, you may notice a female singer oohing and aahing along with the main theme in certain emotionally charged situations, such as when [[spoiler: Altaïr talks in the Black Room with Abbas, whom he has just shot]]. She was chosen by a contest hosted by Ujam.com, judged by HansZimmer and two other members of the Franchise/AssassinsCreed dev team.



* FireKeepsItDead: This was the only way [[spoiler: Altaïr could prove that he actually killed Al Mualim instead of just a dupe created by [[MacGuffin the Piece of Eden]]]]. Needless to say, Abbas was displeased with this action; then again, just about everything about Altaïr displeases him.

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* FireKeepsItDead: This was the only way [[spoiler: Altaïr could prove that he actually killed Al Mualim instead of just a dupe created by [[MacGuffin the Piece of Eden]]]]. Needless to say, Abbas was displeased with this action; action, as it was in violation of Assassin tradition; then again, just about everything about Altaïr displeases him.
7th Apr '15 6:51:56 AM Folamh3
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* InjuredPlayerCharacterStage: Ezio falls off a speeding carriage down a cliff. Until he finds a HealingPotion towards the end of the mission, his injuries prevent him from performing most of his [[LeParkour fancy acrobatics]], so he has to rely on basic moves and environmental shortcuts.
7th Jan '15 12:43:31 AM Benjamin1986
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** Another, Meta-version, with the classic FPS-style jumping/platforming puzzles in Desmond's personal story.
7th Jan '15 12:35:02 AM Benjamin1986
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** Seeing Masayaf again, almost unchanged since the first game despite the centuries.
21st Nov '14 5:54:30 AM JulianLapostat
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--> ''Who are we, who have been so blessed to share our stories like this? To speak across centuries?''
-->-- '''Ezio Auditore da Firenze'''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AssassinsCreedRevelations