History VideoGame / AssassinsCreedI

12th Jun '17 9:24:06 PM nombretomado
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* GameBreakingBug: The game initially shipped with a doozy of a bug occuring in the Arsuf level on the XBox360 version. Halfway through the level the landscape would become a void and Animus glitches would appear as if signifying Desmond desynchronising. If you didn't fall through the level geography to your death at this point you would encounter an Altaïr clone that copies your moves as you make them. Then the cutscene of Altaïr's final confrontation with de Sable would not trigger, leaving the game in a state of limbo as you stand staring at motionless Templars. Needless to say this made the game UnWinnable until it was patched.

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* GameBreakingBug: The game initially shipped with a doozy of a bug occuring in the Arsuf level on the XBox360 UsefulNotes/XBox360 version. Halfway through the level the landscape would become a void and Animus glitches would appear as if signifying Desmond desynchronising. If you didn't fall through the level geography to your death at this point you would encounter an Altaïr clone that copies your moves as you make them. Then the cutscene of Altaïr's final confrontation with de Sable would not trigger, leaving the game in a state of limbo as you stand staring at motionless Templars. Needless to say this made the game UnWinnable until it was patched.
5th Jun '17 11:29:06 AM ChaoticNovelist
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** Also, each person you interrogate seems spouts off a speech like this before you start stalking them. For instance, Talal is not a slaver but someone who pays well for an honest day's work.

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** Also, each person you interrogate seems Altaïr interrogates spouts off a speech like this before you start Altaïr starts stalking them. For instance, Talal is not a slaver but someone who pays well for an honest day's work.
25th Apr '17 8:48:55 AM JulianLapostat
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* AthensVersusSparta: Damascus is the Athens to Acre's Sparta during the Third Crusade. Despite the warfare and violence surrounding it, the former is a bustling, colorful MerchantCity, filled with amazing and lively souks, ornate palaces and drenched by the sun, while Acre is a cold, grey, bleak, coastal town. The portcullis of Damascus has merchant stands, while that of Acre has plague victims laid out. Likewise, each city has Rich, Poor and Middle District, but even the poor district of Damascus looks a lot more alive than the rich district of Acre.

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* AthensVersusSparta: AthensAndSparta: Damascus is the Athens to Acre's Sparta during the Third Crusade. Despite the warfare and violence surrounding it, the former is a bustling, colorful MerchantCity, filled with amazing and lively souks, ornate palaces and drenched by the sun, while Acre is a cold, grey, bleak, coastal town. The portcullis of Damascus has merchant stands, while that of Acre has plague victims laid out. Likewise, each city has Rich, Poor and Middle District, but even the poor district of Damascus looks a lot more alive than the rich district of Acre.
25th Apr '17 8:48:32 AM JulianLapostat
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Added DiffLines:

* AthensVersusSparta: Damascus is the Athens to Acre's Sparta during the Third Crusade. Despite the warfare and violence surrounding it, the former is a bustling, colorful MerchantCity, filled with amazing and lively souks, ornate palaces and drenched by the sun, while Acre is a cold, grey, bleak, coastal town. The portcullis of Damascus has merchant stands, while that of Acre has plague victims laid out. Likewise, each city has Rich, Poor and Middle District, but even the poor district of Damascus looks a lot more alive than the rich district of Acre.
10th Apr '17 3:33:17 AM Wuz
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The concept was initially developed as an entry in the Franchise/PrinceOfPersia series but developer Patrice Desilets felt that the historical branch of the Assassins were worthy of their own game and myth. It shares much in common with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with its LeParkour related combat and gameplay, the NonlethalKO mechanic to maintain GameplayAndStorySegregation, a process which Desilets described as "organic design". The end result was a GenreBusting exercise that combined WideOpenSandbox exploration, social-stealth gameplay and combat, set in a historical backdrop brought to vivid life.

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The concept was initially developed as an entry in the Franchise/PrinceOfPersia ''Franchise/PrinceOfPersia'' series but developer Patrice Desilets felt that the historical branch of the Assassins were worthy of their own game and myth. It shares much in common with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with its LeParkour related combat and gameplay, the NonlethalKO mechanic to maintain GameplayAndStorySegregation, a process which Desilets described as "organic design". The end result was a GenreBusting exercise that combined WideOpenSandbox exploration, social-stealth gameplay and combat, set in a historical backdrop brought to vivid life.
31st Mar '17 2:04:36 PM ChaoticNovelist
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* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. We all know what Crusades do to the traffic. Late in the game, Altaïr says that we "weeks" have passed since he started this assignment.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot. This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.
* WellIntentionedExtremist: Some of Altaïr's assassination targets could be considered this. Even Altaïr himself said that while they may have had pure reasons for what they were doing, they were going about it the wrong way.

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* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. We all know what Crusades do to the traffic. Late in the game, Altaïr says that we "weeks" have passed since he started this assignment.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot. This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further It is further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.
* WellIntentionedExtremist: WellIntentionedExtremist:
**
Some of Altaïr's assassination targets could be considered this. Even Altaïr himself said that while they may have had pure reasons for what they were doing, they were going about it the wrong way.



** Also [[spoiler: Altaïr after he kills Robert de Sable]].

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** Also [[spoiler: Altaïr after he kills Robert de Sable]].Sable because Al Mualim doesn't need him anymore]].
31st Mar '17 2:01:30 PM ChaoticNovelist
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** Malik shows up to [[spoiler:save Altaïr from being overrun by [[BrainwashedAndCrazy the mind-controlled population of Masyaf]] at the end of the game]]. He even brings along [[TheCavalry three other assassins]] to help.

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** Malik shows up to [[spoiler:save Altaïr from being overrun by [[BrainwashedAndCrazy the mind-controlled population of Masyaf]] at the end of the game]]. He even brings along [[TheCavalry three four other assassins]] to help.



* GenghisGambit: [[spoiler:After Altaïr murders several prominent Templars on both sides of the conflict, Robert De Sable tries to convince King Richard to form a truce with the Saracens against the threat posed to both by the Assassins. And then later it turns out that this was Al-Mualim's plan all along]].
* GeniusBruiser: Malik Al'Sayf. He's apparently a cartographer by trade, since you walk in on him at least once while he's drawing a complicated map of Jerusalem. It's a profession that requires a lot of intelligence and a superb memory, but, well, just read the HandicappedBadass entry below.
* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version. There are 420 of them. Unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.
* GottaKillEmAll: The Templars, both named and unnamed.

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* GenghisGambit: [[spoiler:After Altaïr murders several prominent Templars on both sides of the conflict, Robert De Sable tries to convince King Richard to form a truce with the Saracens against the threat posed to both by the Assassins. And then Then later it turns out that this was Al-Mualim's plan all along]].
* GeniusBruiser: Malik Al'Sayf. He's apparently a cartographer by trade, since you walk in on him at least once while he's drawing a complicated map of Jerusalem. It's a profession that requires a lot of intelligence and a superb memory, but, well, just read the HandicappedBadass entry below.
and obviously, he's also an Assassin where such things come in handy.
* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version. There are 420 of them. Unmarked.them; unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.
* GottaKillEmAll: The Templars, both named and unnamed.unnamed, are marked for death and all must be killed for 100% completion.



* TheGuardsMustBeCrazy: Guards frequently mistake a very well-armed man in a white robe for a monk. They can also be right next to a haystack and not notice you jumping into it. They will also chase you up a roof, run right past the small roof garden you are hiding in, and never bother to pull back the curtains and see if there's an assassin hiding in there.

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* TheGuardsMustBeCrazy: Guards frequently mistake a very well-armed man in a white robe for a monk. They can also be right next to a haystack and not notice you Altaïr jumping into it. They will also chase you Altaïr up a roof, run right past the small roof garden you are he is hiding in, and never bother to pull back the curtains and see if there's an assassin hiding in there.



* HandicappedBadass: Malik, who loses his left arm at the beginning of the game. As with most {{handicapped badass}}es, it seems to only takes his awesome to UpToEleven levels, considering he later [[spoiler:takes on a BrainwashedAndCrazy army of fellow assassins with only four other guys. And ''wins'']].

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* HandicappedBadass: Malik, who loses his left arm at the beginning of the game. As with most {{handicapped badass}}es, it seems to only takes his awesome to UpToEleven levels, considering he later [[spoiler:takes on a BrainwashedAndCrazy army of fellow assassins with only four other guys. And guys, and ''wins'']].



* HollywoodAtheist: Sibrand is a pretty {{egregious}} example in a world filled with holy warriors and people serene in their death: he's become a paranoid wreck because he doesn't believe in an afterlife. Jubair exhibits lesser tendencies in that he's started a campaign of book-burning because he wants to end a war justified over religion by... indiscriminately destroying all written knowledge.

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* HollywoodAtheist: Sibrand is a pretty {{egregious}} example in a world filled with holy warriors and people serene in their death: he's death. He's become a paranoid wreck because he doesn't believe in an afterlife. Jubair exhibits lesser tendencies in that he's started a campaign of book-burning because he wants to end a war justified over religion by... indiscriminately destroying all written knowledge.



* JackBauerInterrogationTechnique: Altaïr beats people up for information. And then kills them.
* JerkAss: Any number of your assassination targets, but rather amusingly, Altair, the PlayerCharacter, starts the game as a massive tool. He's an arrogant, pain-in-the-ass screw-up who ignores his brotherhood's creed.

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* JackBauerInterrogationTechnique: Altaïr beats people up for information. And information, and then kills them.
* JerkAss: Any number of your the assassination targets, but rather amusingly, Altair, the PlayerCharacter, starts the game as a massive tool. He's an arrogant, pain-in-the-ass screw-up who ignores his brotherhood's creed.



** Altaïr himself gets one at the start of the game; his murder of an innocent old man being a EstablishingCharacterMoment that shows how arrogant and ruthless he is. Several of the people he must interrogate are clearly innocent, and at least one is not only sympathetic to his cause but thinks his target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] but he equally clearly regrets the necessary DirtyBusiness. Letting anyone know about his mission could compromise it and thus the Brotherhood.

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** Altaïr himself gets one at the start of the game; his murder of an innocent old man being a EstablishingCharacterMoment that shows how arrogant and ruthless he is. Several of the people he must interrogate are clearly innocent, and at least one is not only sympathetic to his cause but thinks his target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] but he equally clearly regrets the necessary DirtyBusiness. Letting anyone know about his mission could compromise it and thus the Brotherhood.



* LadyOfWar: [[spoiler:Maria]] would be considered this.

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* LadyOfWar: [[spoiler:Maria]] would be considered this.this considering that she fights in armor like an elite mook.



* LostInACrowd: A crucial part of gameplay is Altaïr, in his white robe, being able to hide in a cluster of wandering scholars, also in white robes. [[FridgeLogic Minus all the weaponry]].
* MatrixRainingCode: Every time the Animus loads memories.

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* LostInACrowd: A crucial part of gameplay is Altaïr, in his white robe, being able to hide in a cluster of wandering scholars, also in white robes. [[FridgeLogic Minus all the weaponry]].
robes.
* MatrixRainingCode: Every time the Animus loads memories.memories, it is a white screen of data.



* NeverHurtAnInnocent: One of the rules of {{the Hashshashin}}s. Altaïr breaking it is one of the reasons why he's stripped of his rank. You can also kill innocents, but at the cost of Sync. This is, however, averted once you beat the game and replay old memories after the credits roll. Altaïr can kill hordes of innocent people and receive no Sync penalty for doing so.
** This gets a lampshade in the second game: at one point Ezio tells a pair of guards that he knows they're just following orders and that he won't hurt them if they back down. Of course, they just laugh at this notion, making them fair game.

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* NeverHurtAnInnocent: One of the rules of {{the Hashshashin}}s.Hashshashin}}s is "stay your blade from the flesh of the innocent". Altaïr breaking it is one of the reasons why he's stripped of his rank. You can also kill innocents, but at the cost of Sync. This is, however, averted once you beat the game and replay old memories after the credits roll. Altaïr can kill hordes of innocent people and receive no Sync penalty for doing so.
** This gets a lampshade in the second game: at one point Ezio tells a pair of guards that he knows they're just following orders and that he won't hurt them if they back down. Of course, they just laugh at this notion, making them fair game.
so.



* NiceJobFixingItVillain: [[spoiler: Altaïr uses his Assassin training that allows him to "pierce the illusion" and see the world the way it really is -- taught to him by Al Mualim over the course of the story -- to pierce the illusion created by the Piece of Eden. And kill Al Mualim]].

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* NiceJobFixingItVillain: [[spoiler: Altaïr uses his Assassin training that allows him to "pierce the illusion" and see the world the way it really is -- taught to him by Al Mualim over the course of the story -- to pierce the illusion created by the Piece of Eden. And Eden and kill Al Mualim]].



* NotSoDifferent: One thing the Templars always do as they have a FinalSpeech during the [[TalkingIsAFreeAction whitescreen heart-to-hearts with Altaïr]] is expound about how their goals, methods and tools are so very similar.
** In the endgame we learn that [[spoiler:this is because Al Mualim is a Templar, cleaning house in a bid to take over the organization]].

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* NotSoDifferent: One thing the Templars always do as they have a FinalSpeech during the [[TalkingIsAFreeAction whitescreen heart-to-hearts with Altaïr]] is expound about how their goals, methods and tools are so very similar.
**
similar. In the endgame we learn that [[spoiler:this is because Al Mualim is a Templar, cleaning house in a bid to take over the organization]].



* OhCrap: Quite a few of them littered throughout the game, but the biggest one comes at the very end [[spoiler:when Al Mualim uses the Piece of Eden to seemingly resurrect Altaïr's nine assassination targets and sics them on him all at once. Lucky for the player, they're just regular soldiers in the guise of the boss characters and behave as such in combat. Al Mualim himself... not so much]].
** Your enemies will often be visibly shocked when you kill their comrades -- sometimes so much that they flee rather than face you alone. They will also often cringe and drop their guard after seeing Altaïr perform a finishing move, leaving them open to an instant kill with the hidden blade.

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* OhCrap: OhCrap:
**
Quite a few of them littered throughout the game, but the biggest one comes at the very end [[spoiler:when Al Mualim uses the Piece of Eden to seemingly resurrect Altaïr's nine assassination targets and sics them on him all at once. Lucky for the player, they're just regular soldiers in the guise of the boss characters and behave as such in combat. Al Mualim himself... not so much]].
** Your enemies Altaïr'senemies will often be visibly shocked when you kill he kills their comrades -- sometimes so much that they flee rather than face you him alone. They will also often cringe and drop their guard after seeing Altaïr perform a finishing move, leaving them open to an instant kill with the hidden blade.



** During the last assassination mission, the person you assume to be [[spoiler: Robert de Sable is wearing a helmet concealing his face]]. While not exactly a paper thin disguise, the fact that [[spoiler: "Robert"]] suddenly speaks with a woman's voice is a big hint.
*** And [[spoiler: "Robert's"]] chest sticks out a little more than is normal for a man--not blatantly obvious as the armor conceals the discrepancy somewhat, but still noticeable.

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** During the last assassination mission, the person you assume to be [[spoiler: Robert de Sable is wearing a helmet concealing his face]]. While not exactly a paper thin disguise, the fact that [[spoiler: "Robert"]] suddenly speaks with a woman's voice is a big hint.
*** And [[spoiler:
hint. Also[[spoiler: "Robert's"]] chest sticks out a little more than is normal for a man--not blatantly obvious as the armor conceals the discrepancy somewhat, but still noticeable.



* {{Precursors}}: Somewhat subtle, as the Piece of Eden is [[spoiler:clearly a piece of high-technology in ''1191 AD'', and it had to be left by someone]], but there is no lip-service to this fact. As well, Vidic says that [[spoiler: all technology is the result of the Templars choosing "inventors" through history to pretend to invent them, and they are actually "gifts from those who came before"]].

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* {{Precursors}}: {{Precursors}}:
**
Somewhat subtle, as the Piece of Eden is [[spoiler:clearly a piece of high-technology in ''1191 AD'', and it had to be left by someone]], but there is no lip-service to this fact. As well, Vidic says that [[spoiler: all technology is the result of the Templars choosing "inventors" through history to pretend to invent them, and they are actually "gifts from those who came before"]].



** The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] by the end of the game.

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** The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] speeches by the end of the game.



* ReasonableAuthorityFigure: [[UsefulNotes/RichardTheLionHeart King Richard]], when Altaïr finally meets him.
* RegeneratingHealth: Courtesy of the Synchronization mechanic, Desmond's "health bar" will recover if he stays out of sight for a while.

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* ReasonableAuthorityFigure: [[UsefulNotes/RichardTheLionHeart King Richard]], when Altaïr finally meets him.
him, gives the Assassin the benefit of the doubt and forces his NumberTwo, Robert De Sable, to TrialByCombat so God can weigh in on the debate. For the time period, that is perfectly reasonable.
* RegeneratingHealth: Courtesy of the Synchronization mechanic, Desmond's "health bar" will recover if he stays out of sight for a while.while because this is following the Assassin's Creed and helping him resynch with his ancestor.



* SoftWater: Or rather Soft Hay; no matter how far it is to the ground when you jump off a building, you won't take any damage at all as long as you land in haystacks. And we do mean ''any height,'' like off the very top of the cathedral in Acre, which realistically would render Altaïr a messy stain on the cobblestones.

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* SoftWater: Or rather Soft Hay; no matter how far it is to the ground when you jump off a building, you won't take any damage at all as long as you land in haystacks. And we We do mean ''any height,'' like off the very top of the cathedral in Acre, which realistically would render Altaïr a messy stain on the cobblestones.



* SurprisinglySuddenDeath: How you're supposed to be shanking people without warning.



* TheWarSequence: On the road to Arsuf you will be assaulted by waves after waves of Saracens and Crusaders. Unlike other encounters, these are not skippable and everyone must be killed before you can proceed. The last segment involves fighting ''ten'' Templars at once.

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* TheWarSequence: On the road to Arsuf you Altaïr will be assaulted by waves after waves of Saracens and Crusaders. Unlike other encounters, these are not skippable and everyone must be killed before you can proceed. The last segment involves fighting ''ten'' Templars at once.
31st Mar '17 1:29:07 PM ChaoticNovelist
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* ArrogantKungFuGuy: Interestingly, the ''protagonist'' Altaïr is the Assassins' resident ArrogantKungFuGuy. And it's the reason why he's in trouble.

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* ArrogantKungFuGuy: Interestingly, the ''protagonist'' Altaïr is the Assassins' resident ArrogantKungFuGuy. And over-confident jerk and it's the reason why he's in trouble.



* AskAStupidQuestion: While [[TalkingIsAFreeAction in the midst of a swift death]], Majd Addin explains to Altaïr that he executed people purely for the thrill of it, then demands, "[[WhatAnIdiot Do you know what it feels like to determine another man's fate]]?" No, Majd. [[SarcasmMode Altaïr's just a mere Master Assassin]], [[GetAStupidAnswer how could he possibly know what it feels like to kill someone]]? [[JustAFleshWound I'm sure that gaping hole he left in your neck will clear right up]]. It's no wonder he's the only victim who gets neck-stabbed ''twice''.

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* AskAStupidQuestion: While [[TalkingIsAFreeAction in the midst of a swift death]], Majd Addin explains to Altaïr that he executed people purely for the thrill of it, then demands, "[[WhatAnIdiot Do you know what it feels like to determine another man's fate]]?" No, Majd. [[SarcasmMode Altaïr's just a mere Master Assassin]], Assassin, [[GetAStupidAnswer how could he possibly know what it feels like to kill someone]]? [[JustAFleshWound I'm sure that gaping hole he left in your neck will clear right up]]. It's no wonder he's the only victim who gets neck-stabbed ''twice''.



* AwesomeButImpractical: Hidden blades, in-universe. A lethal weapon that weighs close to nothing and is stupidly easy to hide sounds like nothing but good, but an apparent design flaw means you need to sever your ring finger in order for it to function properly. The removal of your finger is done during initiation to prove your devotion to the Assassins.
* AwesomeMcCoolname: Altaïr ibn La-Ahad, which translates to "Eagle, son of no one" or "The Bastard Eagle".
** Half subverted when ''Revelations'' refers to him as "Altaïr, son of Umar", which would make his proper name Altaïr ibn Umar. Interestingly, his sons also bear the name "ibn La-Ahad".

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* AwesomeButImpractical: Hidden blades, in-universe. A lethal weapon that weighs close to nothing and is stupidly easy to hide sounds like nothing but good, but an apparent design flaw means you need to sever your ring finger in order for it to function properly. The removal of your finger is done during initiation to prove your devotion to the Assassins.
* AwesomeMcCoolname: Altaïr ibn La-Ahad, which translates to "Eagle, son of no one" or "The Bastard Eagle".
** Half subverted when
Eagle". It is downplayed in ''Revelations'' which refers to him as "Altaïr, son of Umar", which would make his proper name Altaïr ibn Umar. Interestingly, his sons also bear the name "ibn La-Ahad".



* BatmanGambit: [[spoiler: Al Mualim. Not only was he part of a Templar plot to gain control of the Piece of Eden, he counted on Altaïr to become a JerkAss and screw up in Solomon's Temple. Al Mualim then told the [[DesignatedHero unwitting Assassin]] to murder the nine Templars in cahoots with the whole plot so he could have the artifact for himself]].
** Robert de Sable is pretty good at this as well. [[spoiler: When Altaïr has killed all the Templar leaders, de Sable uses the fact that they were both Crusaders and Saracens to convince King Lionheart to ally with Saladin to crush the Assassins in one go.]] Also he expected that Altaïr would hunt him last so he [[spoiler:made a trap at Addin's funeral to kill him so that he wouldn't be in his way while he went to the king and try to form the alliance with the Saracens. Ends up backfiring because King Richard decides to hear out Altaïr when he pleads his case about de Sable's plan instead of simply taking his side]].

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* BatmanGambit: BatmanGambit:
**
[[spoiler: Al Mualim. Not only was he part of a Templar plot to gain control of the Piece of Eden, he counted on Altaïr to become a JerkAss and screw up in Solomon's Temple. Al Mualim then told the [[DesignatedHero unwitting Assassin]] his UnwittingPawn to murder the nine Templars in cahoots with the whole plot so he could have the artifact for himself]].
** Robert de Sable is pretty good at this as well. [[spoiler: When Altaïr has killed all the Templar leaders, de Sable uses the fact that they were both Crusaders and Saracens to convince King Lionheart to ally with Saladin to crush the Assassins in one go.]] Also he expected that Altaïr would hunt him last so he [[spoiler:made a trap at Addin's funeral to kill him so that he Altaïr wouldn't be in his way while he went to the king and try to form the alliance with the Saracens. Ends It ends up backfiring because King Richard decides to hear out Altaïr when he pleads his case about de Sable's plan instead of simply taking his side]].



* BigDamnHeroes: Altaïr, every time he [[PetTheDog Saves a Citizen]].
** Malik shows up to [[spoiler:save Altaïr from being overrun by [[BrainwashedAndCrazy the mind-controlled population of Masyaf]] at the end of the game]].

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* BigDamnHeroes: BigDamnHeroes:
**
Altaïr, every time he [[PetTheDog Saves a Citizen]].
** Malik shows up to [[spoiler:save Altaïr from being overrun by [[BrainwashedAndCrazy the mind-controlled population of Masyaf]] at the end of the game]]. He even brings along [[TheCavalry three other assassins]] to help.



* BowAndSwordInAccord: Pretty much every archer packs a sword, too.
* BrainwashedAndCrazy [[spoiler:Pretty much everyone back at Masyaf at the end of the game when Al Mualim uses the Apple of Eden to take control of everyone]].
* CallAHitPointASmeerp: It's called synchronization in the first game, while Ezio has a straight-up health gauge in the second. Even [[LampshadeHanging lampshaded]] in the second game's manual, which features a "note" to change the name to "health" to make it feel more exciting.
* CallingTheOldManOut: Altaïr does this ''twice'', and both are [[CrowningMomentOfAwesome Crowning Moments of Awesome]].
* CameraScrew: Ever since the first modern ''PrinceOfPersia'', Ubisoft has insisted switching the camera to the most dramatic (read: inconvenient) angle for especially difficult jumping passages. ''AC'' continues the proud tradition. The idea, in theory, is to give you a very clear view of where exactly you are supposed to jump. However, since the controls are relative to where the camera is facing, the jump itself becomes harder to perform correctly.

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* BowAndSwordInAccord: Pretty much every BowAndSwordInAccord:
** Every
archer packs a sword, too.
**Altaïr has one in the opening scene but he doesn't have it in the rest of the game. Instead, he uses throwing knives.
* BrainwashedAndCrazy [[spoiler:Pretty much everyone [[spoiler: Everyone back at Masyaf at the end of the game when Al Mualim uses the Apple of Eden to take control of everyone]].
* CallAHitPointASmeerp: It's called synchronization in the first game, while Ezio has a straight-up health gauge in the second. Even It even [[LampshadeHanging lampshaded]] in the second game's manual, which features a "note" to change the name to "health" to make it feel more exciting.
* CallingTheOldManOut: Altaïr does this ''twice'', ''twice'' critizes Al-Mualim, his mentor and surrogate father, and both are [[CrowningMomentOfAwesome Crowning Moments of Awesome]].
* CameraScrew: CameraScrew:
**
Ever since the first modern ''PrinceOfPersia'', Ubisoft has insisted switching the camera to the most dramatic (read: inconvenient) angle for especially difficult jumping passages. ''AC'' continues the proud tradition. The idea, in theory, is to give you a very clear view of where exactly you are supposed to jump. However, since the controls are relative to where the camera is facing, the jump itself becomes harder to perform correctly.



* CaptainObvious: 'If that is what you wish'. 'It is'. Oh gee, thanks, Al-Mualim. [[SarcasmMode The order you gave me, along with the instructions that accompany it weren't enough of an indicator that you wanted this to happen. Thanks for clarifying.]]

to:

* CaptainObvious: 'If that is what you wish'. 'It is'. Oh gee, thanks, Al-Mualim. [[SarcasmMode The order you gave me, along with the instructions that accompany it weren't enough of an indicator that you wanted this to happen. Thanks for clarifying.]]



* TheChessmaster: [[spoiler:Al Mualim]].
* CityGuards: Lots and lots of city guards. They're so jumpy that they'll lay into you if you parkour around where they can see you, if you ride past at anything but the slowest speed, or even if somebody else shoves you into them.
* CliffHanger: Metaphorical as well as literal.

to:

* TheChessmaster: [[spoiler:Al Mualim]].
Mualim is basically moving his white knight piece through the ranks of his fellow Templars through the whole game and the whole time Altaïr thinks it is business as usual]].
* CityGuards: Lots and lots of city guards.guards in the cities with Altaïr's targets. They're so jumpy that they'll lay into you if you parkour around where they can see you, if you ride past at anything but the slowest speed, or even if somebody else shoves you into them.
* CliffHanger: Metaphorical as well as literal.Two of them! Altaïr [[spoiler: sees the map of the Pieces of Eden and finds himself unable to destroy the one he has with the implication that he might turn out like the BigBad]]. Desmond [[spoiler: develops Eagle Vision and sees strange markings, in his room, written in blood.]]



* ConspicuouslyPublicAssassination: One target is actually on-stage [[spoiler: at a public execution]] when you take him out. Although it's possible to stealth-assassinate almost every mark, doing it in high-profile is just that much more fun. This trope also features in the opening cutscene.

to:

* ConspicuouslyPublicAssassination: One target is actually on-stage [[spoiler: at a public execution]] when you take him Altaïr takes hm out. Although it's possible to stealth-assassinate almost every mark, doing it in high-profile is just that much more fun. This trope also features in the opening cutscene.



* CounterAttack: Instant kill on lower enemies, usually no more than two on everyone else. Comes in three flavors. Punch/kick the enemy away for some damage, instant kill, and punch/kick to stun the enemy and initiate an instant kill if the attack button is pressed again. Enemies can counter Altaïr as well, sometimes for significant damage if they do it repeatedly. This can end up encouraging players to do nothing but use counters themselves.
* CradlingYourKill: After every assassination, Altaïr gently lowers his target to the ground.
* CrapsackWorld: Implied through the emails Desmond reads on the computers. Desmond finds out that Africa's population has been decimated by a plague; massive number of illegal immigrants are crossing the U.S.-Mexican border... ''into Mexico'', resulting in a shooting war between the U.S. and Mexico; hurricane season no longer exists, since hurricanes happen all throughout the year thanks to climate change; [[ArsonMurderAndJaywalking and the last film studio has closed]], [[DigitalPiracyIsEvil as piracy has destroyed the movie industry]]. Oh yeah, and did we mention that the year is [[MayanDoomsday 2012]]?

to:

* CounterAttack: Instant kill on lower enemies, usually no more than two on everyone else. Comes It comes in three flavors. Punch/kick the enemy away for some damage, instant kill, and punch/kick to stun the enemy and initiate an instant kill if the attack button is pressed again. Enemies can counter Altaïr as well, sometimes for significant damage if they do it repeatedly. This can end up encouraging players to do nothing but use counters themselves.
* CradlingYourKill: After every assassination, Altaïr gently lowers his target to the ground. It's Assassin tradition to show respect to their targets.
* CrapsackWorld: CrapsackWorld:
**
Implied through the emails Desmond reads on the computers. Desmond finds out that Africa's population has been decimated by a plague; massive number of illegal immigrants are crossing the U.S.-Mexican border... ''into Mexico'', resulting in a shooting war between the U.S. and Mexico; hurricane season no longer exists, since hurricanes happen all throughout the year thanks to climate change; [[ArsonMurderAndJaywalking and the last film studio has closed]], [[DigitalPiracyIsEvil as piracy has destroyed the movie industry]]. Oh yeah, and did we mention that the year is [[MayanDoomsday 2012]]?



* CutscenePowerToTheMax: The pre-title cutscene shows Altaïr using a crossbow, which you can't use in-game. Granted, this cutscene was also the first promotional trailer, so it didn't change between first sighting and the game's release. Maybe he had at the start and Al Mualim didn't give it back.

to:

* CutscenePowerToTheMax: The pre-title cutscene shows Altaïr using a crossbow, which you can't use in-game. Granted, this cutscene was also the first promotional trailer, so it didn't change between first sighting and the game's release. Maybe he had it at the start and Al Mualim didn't give it back.



* DoppelgangerAttack: [[spoiler:Al Mualim]] uses this when you fight him.

to:

* DoppelgangerAttack: DoppelgangerAttack:
**
[[spoiler:Al Mualim]] uses this body doubles when you fight him.



* EvilOldFolks: [[spoiler:Al Mualim]].

to:

* EvilOldFolks: [[spoiler:Al Mualim]].Mualim, the old mentor of the Assassin Brotherhood, is a devious chessmaster]].



* FantasticCatholicism: And Fantastic Shi'a Islam of the Assassins, for that matter.
* {{Fingore}}: Altaïr's left ring finger is replaced by a hidden blade. Or rather, it was removed to allow the hidden blade to be used without injuring yourself. The whole cutting finger thing is apparently a trial to prove one is committed to the cause. [[spoiler: As Mentor, Altaïr redesigns the hidden blade to make that obsolete.]]
* FireForgedFriends: Altaïr and Malik become something like this by the end of the game.

to:

* FantasticCatholicism: And Fantastic Shi'a Islam of the Assassins, for that matter.
matter, as both the Assassins and the Templars are reimaged as age-old secret societies involving precursor super tech.
* {{Fingore}}: Altaïr's left ring finger is replaced by a hidden blade. Or rather, it was removed to allow the hidden blade to be used without injuring yourself.him. The whole cutting finger thing is apparently a trial to prove one is committed to the cause. [[spoiler: As Mentor, Altaïr redesigns the hidden blade to make that obsolete.]]
* FireForgedFriends: Altaïr and Malik gradually become something like this by the end of the game.friendly as they work together on missions and [[spoiler: confront their evil superior]].
2nd Mar '17 2:41:09 PM ChaoticNovelist
Is there an issue? Send a Message


** Due to some apparent level of sadism in the works of the Ubisoft team, one of the main assassinations takes place in the port of Acre, with the player forced to negotiate his way to the target over water on conveniently placed strings of poles, small boats, and narrow docks rampant with jumpy guard patrols and drunken sailors who find Altaïr to just look so very pushable. For the average gamer, the whole segment is an endurance test, due to the horrendous number of times a minor miscalculation will send a skilled Master Assassin leaping not safely to the next foothold, but flailing like a loon into instant death. At the end of the day, being able to laugh this off as a complete and utter failure on the part of the otherwise badass Master Assassin might actually make the player feel marginally better about the whole ordeal.
*** Note to players at this point in the game: [[SlidingScaleOfLinearityVsOpenness go right]].

to:

** Due to some apparent level of sadism in the works of the Ubisoft team, one of the main assassinations takes place in the port of Acre, with the player forced to negotiate his way to the target over water on conveniently placed strings of poles, small boats, and narrow docks rampant with jumpy guard patrols and drunken sailors who find Altaïr to just look so very pushable. For the average gamer, the whole segment is an endurance test, due to the horrendous number of times a minor miscalculation will send a skilled Master Assassin leaping not safely to the next foothold, but flailing like a loon into instant death. At the end of the day, being able to laugh this off as a complete and utter failure on the part of the otherwise badass Master Assassin might actually make the player feel marginally better about the whole ordeal.
***
ordeal. Note to players at this point in the game: [[SlidingScaleOfLinearityVsOpenness go right]].



* TheMiddleAges

to:

* TheMiddleAgesTheMiddleAges: The backdrop for the game is the Third Crusade, where King Richard squared off against Saladin.



* TrainingDummy: The two young Assassins in the training area.

to:

* TrainingDummy: The two young Assassins in the training area.area are used to train the player in Assassin combat skills. In-universe, it is Altaïr who is training them by providing an example to emulate. "That, my students, is how we ''all'' should fight."



* UselessUsefulStealth: Some missions that call for stealth can actually be done in the KillEmAll manner instead. Plus some assassination targets force you to confront them and chase them down.

to:

* UselessUsefulStealth: It is both played straight and averted.
**Play straight:
Some missions that call for stealth can actually be done in the KillEmAll manner instead. Plus some assassination targets force you to confront them and and/or chase them down.down.
**Averted: All Investigation missions ''must'' be done from stealth. If Altaïr is exposed then the player has to try again, after killing and/or outrunning a bunch of guards first.



* VideoGameCrueltyPotential: Some of Altaïr's combo kills and counters are {{squick}}worthy in their efficient brutality. Especially the Assassin blade counter kills. You'll wince at some of them. And if you'll notice, so will some of the guards who saw it. Several short-blade counter kills include throat slits complete with blood-gurgling sounds, and subduing victims before Altaïr brutally stabs the guy right in his skull using two hands; accompanied by a particularly... crunchy sound.

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Some of Altaïr's combo kills and counters are {{squick}}worthy in their efficient brutality. Especially the Assassin blade counter kills. You'll wince at some of them. And if If you'll notice, so will some of the guards who saw it. Several short-blade counter kills include throat slits complete with blood-gurgling sounds, and subduing victims before Altaïr brutally stabs the guy right in his skull using two hands; accompanied by a particularly... crunchy sound.



* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. And we all know what Crusades do to the traffic.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot.
** This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.

to:

* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. And we We all know what Crusades do to the traffic.
traffic. Late in the game, Altaïr says that we "weeks" have passed since he started this assignment.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot.
**
plot. This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.



* YouHaveOutlivedYourUsefulness: The fate of all of Altaïr's Interrogation targets.

to:

* YouHaveOutlivedYourUsefulness: YouHaveOutlivedYourUsefulness:
**
The fate of all of Altaïr's Interrogation targets.targets. He can't let them tell anyone about his mission, after all.
28th Feb '17 2:23:34 PM ChaoticNovelist
Is there an issue? Send a Message


* ConspicuouslySelectivePerception: Though Altaïr has a distinctive mode of dress, even alerted guards will fail to remember him if they lose sight of him. And, as noted below, beggar women and lepers harass Altaïr and Altaïr ''only''.

to:

* ConspicuouslySelectivePerception: ConspicuouslySelectivePerception:
**
Though Altaïr has a distinctive mode of dress, even alerted guards will fail to remember him if they lose sight of him. And, Also, as noted below, beggar women and lepers harass Altaïr and Altaïr ''only''.



* CradlingYourKill: After every assassination.

to:

* CradlingYourKill: After every assassination.assassination, Altaïr gently lowers his target to the ground.



* CutscenePowerToTheMax: The pre-title cutscene shows Altaïr using a crossbow, which you can't use in-game. Granted, this cutscene was also the first promotional trailer, so it didn't change between first sighting and the game's release.
* DamnedByFaintPraise: Why the Damascus rafiq is so very memorable to most players. "I envy you, not the being beaten up and stripped of your rank, but in every other way...Oh, except for the terrible things the other Assassins say about you, but yes, aside from the failure and the hatred, yes, aside from those things, I envy you very much!"

to:

* CutscenePowerToTheMax: The pre-title cutscene shows Altaïr using a crossbow, which you can't use in-game. Granted, this cutscene was also the first promotional trailer, so it didn't change between first sighting and the game's release.
release. Maybe he had at the start and Al Mualim didn't give it back.
* DamnedByFaintPraise: Why the Damascus rafiq is so very memorable to most players. "I envy you, not you Altaïr! Except the being fact that you were beaten up and stripped of your rank, but in every other way...Oh, except for the terrible things the other Assassins say about you, but yes, aside from the failure and the hatred, yes, aside from those things, I envy you very much!"



* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Talal also operates out of the Rich District of Jerusalem, a very opulent area that contrasts sharply with the slums of Damascus and Acre's Poor Districts where Tamir and Garnier lurked. And unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.

to:

* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Talal also operates out of the Rich District of Jerusalem, a very opulent area that contrasts sharply with the slums of Damascus and Acre's Poor Districts where Tamir and Garnier lurked. And Also, unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, EvilGloating, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), Altaïr), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.



* EarlyInstallmentWeirdness: For starters, there are a lot less features in this game compared to later ones, to the point where it's a tech demo in comparison. Exposition is delivered in much larger chunks, sometimes awkwardly. Sidequests consist of information gathering in various forms, something that was downplayed or worked into the actual story later in the series. Also the "historical tourism" element is not as prevalent in this game than in the later entries, in that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games.

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
For starters, there are a lot less features in this game compared to later ones, to the point where it's a tech demo in comparison. Exposition is delivered in much larger chunks, sometimes awkwardly. Sidequests consist of information gathering in various forms, something that was downplayed or worked into the actual story later in the series. Also the "historical tourism" element is not as prevalent in this game than in the later entries, in that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games.



* ForDoomTheBellTolls: In the trailer.

to:

* ForDoomTheBellTolls: In the trailer.trailer, the bells toll as Altaïr starts an assassination mission.



* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version.
** And there are 420 of them. Unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.

to:

* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version.
** And there
version. There are 420 of them. Unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.



* HighlyVisibleNinja: Altaïr's LeParkour antics, which often draw observations from the crowd that "he must be insane!" Also, it's VERY easy to forget about the game's supposed stealth-based gameplay and simply run through the city, silencing any alarms that are raised by killing the 3 or 4 guards that end up chasing you. This is especially true since ''the game itself'' frequently encourages you to get into highly visible sword fights with groups of guards to prevent them from raping or robbing civilians (saving said civilians being part of achieving OneHundredPercentCompletion). Then again, the other civilians have fled, and you need to hide yourself after.

to:

* HighlyVisibleNinja: Altaïr's LeParkour antics, which often draw observations from the crowd that "he must be insane!" Also, it's VERY easy to forget about the game's supposed stealth-based gameplay and simply run through the city, silencing any alarms that are raised by killing the 3 or 4 guards that end up chasing you. This is especially true since ''the game itself'' frequently encourages you to get into highly visible sword fights with groups of guards to prevent them from raping or robbing civilians (saving said civilians being a recruitment method and part of achieving OneHundredPercentCompletion). Then again, the other civilians have fled, and you need to hide yourself after.afterward.



* KickTheDog: Every one of your targets has a scene where they do something nasty to someone before you kill them.
** The guards who are harassing citizens for no apparent reason, [[BigDamnHeroes right before you show up to spoil the party]].
** Several of the people you must interrogate are clearly innocent, and at least one is not only sympathetic to your cause but thinks your target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] which of course is already an established problem for him -- his murder of an innocent old man being a KickTheDog EstablishingCharacterMoment in the beginning.

to:

* KickTheDog: KickTheDog:
**
Every one of your Altaïr's targets has a scene where they do something nasty to someone before you kill Altaïr kills them.
** The guards who are harassing citizens either for no apparent reason, being a "thief" or just for being from a different religion, [[BigDamnHeroes right before you show up to spoil the party]].
** **Altaïr himself gets one at the start of the game; his murder of an innocent old man being a EstablishingCharacterMoment that shows how arrogant and ruthless he is. Several of the people you he must interrogate are clearly innocent, and at least one is not only sympathetic to your his cause but thinks your his target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] which of course is already an established problem for him -- but he equally clearly regrets the necessary DirtyBusiness. Letting anyone know about his murder of an innocent old man being a KickTheDog EstablishingCharacterMoment in mission could compromise it and thus the beginning.Brotherhood.



* LandInTheSaddle: The player can pull off this move.

to:

* LandInTheSaddle: The player can pull off this move.move by having Altaïr parkour onto his horse instead of a building.



* LimitedWardrobe: Assassins, during the Crusades at least, have a tendency to wear white clothing.
** Lampshaded when Desmond checks the closet in his room, and sees nothing but dull jeans and white hoodies.

to:

* LimitedWardrobe: Assassins, during the Crusades at least, have a tendency to wear white clothing.
** Lampshaded
clothing. This is lampshaded when Desmond checks the closet in his room, and sees nothing but dull jeans and white hoodies.



* OneManArmy: Altaïr. It is entirely possible to run around the Kingdom and cheerfully slaughter entire enemy camps as well as massacre the equivalent of a few small armies. If the timing of the [[OneHitKill hidden blade's counter-attack]] has been mastered, it is also entirely possible for Altaïr to slaughter all of the aforementioned enemies [[UpToEleven without taking a single scratch]].
** In fact, when Altaïr gets hit, Desmond gets desynchronized with his memories. In other words, the real Altaïr ''never got hit''!
*** The whole premise of the game was actually set up to be similar to Ubisoft's {{Prince of Persia}} series, with its non-lethal murders.
* TheOrder: Both the [[TheHashshashin Assassins]] and, naturally, UsefulNotes/TheKnightsTemplar.

to:

* OneManArmy: Altaïr. It is entirely possible to run around the Kingdom and cheerfully slaughter entire enemy camps as well as massacre the equivalent of a few small armies. If the timing of the [[OneHitKill hidden blade's counter-attack]] has been mastered, it is also entirely possible for Altaïr to slaughter all of the aforementioned enemies [[UpToEleven without taking a single scratch]].
**
scratch]]. In fact, when Altaïr gets hit, Desmond gets desynchronized with his memories. In other words, the real Altaïr ''never got hit''!
*** The whole premise of the game was actually set up to be similar to Ubisoft's {{Prince of Persia}} series, with its non-lethal murders.
* TheOrder: Both the [[TheHashshashin Assassins]] and, naturally, UsefulNotes/TheKnightsTemplar.UsefulNotes/TheKnightsTemplar are present, among others. The Assassins, for instance, have a base where they train, different roles to support the organization's mission, and a Creed that guides them.



* PaperThinDisguise: Oh, that man wearing all those weapons is praying, he's ''obviously'' not an Assassin.

to:

* PaperThinDisguise: PaperThinDisguise:
**
Oh, that man wearing all those weapons is praying, he's ''obviously'' not an Assassin.Assassin. Then again, given how dangerous the area is for Christian clerics, maybe RealityIsUnrealistic.



*ThePowerOfFriendship: Befriending all the local vigilantes provides Altaïr with a district wide support system which can do everything from A.) blocking guards to aid escape, B.) aiding in sword fights by holding guards in place, and C.) ''preventing Assassination Targets from running away''.



* PropagandaMachine: The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] by the end of the game.
** Also, each person you interrogate seems spouts off a speech like this before you start stalking them.
* PuzzlePan

to:

* PropagandaMachine: PropagandaMachine:
**
The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] by the end of the game.
** Also, each person you interrogate seems spouts off a speech like this before you start stalking them.
*
them. For instance, Talal is not a slaver but someone who pays well for an honest day's work.
%%*
PuzzlePan



* RegeneratingHealth: Courtesy of the Synchronization mechanic.

to:

* RegeneratingHealth: Courtesy of the Synchronization mechanic.mechanic, Desmond's "health bar" will recover if he stays out of sight for a while.



* RuleOfFun: There were probably not any free-running knife-hurling Assassins with a knife for a left ring finger in the twelfth century, but ''damn'', stabbing a guard in the back of the face is ''fun''.

to:

* RuleOfFun: RuleOfFun:
**
There were probably not any free-running knife-hurling Assassins with a knife for a left ring finger in the twelfth century, but ''damn'', stabbing a guard in the back of the face is ''fun''.



* [[spoiler: SamusIsAGirl]]: [[spoiler: Maria]].

to:

* SamusIsAGirl: [[spoiler: SamusIsAGirl]]: [[spoiler: Maria]].Maria impersonating Robert De Sable]].



* ShutUpHannibal: Altaïr's response to the numerous NotSoDifferent comments by his assassination targets, though he ''does'' have doubts. Eventually, he comes to the conclusion that while their goals and methods are somewhat similar, he and his are on the lighter gray side of this GreyAndGrayMorality, WellIntentionedExtremist divide because they don't want to TakeOverTheWorld, whereas the Templars do. [[spoiler: Which is hilarious considering that Al Mualim, who helped him reach this revelation, not only ''does'' want to take over the world, [[HypocrisyNod but is in fact a member of the very Templars that he claims to be fighting!]]]]

to:

* ShutUpHannibal: Altaïr's response to the numerous NotSoDifferent comments by his assassination targets, though he ''does'' have doubts.targets is a Hidden Blade to the throat or a witty remark. Eventually, he comes to the conclusion that while their goals and methods are somewhat similar, he and his are on the lighter gray side of this GreyAndGrayMorality, WellIntentionedExtremist divide because they don't want to TakeOverTheWorld, whereas the Templars do. [[spoiler: Which is hilarious considering that Al Mualim, who helped him reach this revelation, not only ''does'' want to take over the world, [[HypocrisyNod but is in fact a member of the very Templars that he claims to be fighting!]]]]
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