History VideoGame / AssassinsCreedI

2nd Mar '17 2:41:09 PM ChaoticNovelist
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** Due to some apparent level of sadism in the works of the Ubisoft team, one of the main assassinations takes place in the port of Acre, with the player forced to negotiate his way to the target over water on conveniently placed strings of poles, small boats, and narrow docks rampant with jumpy guard patrols and drunken sailors who find Altaïr to just look so very pushable. For the average gamer, the whole segment is an endurance test, due to the horrendous number of times a minor miscalculation will send a skilled Master Assassin leaping not safely to the next foothold, but flailing like a loon into instant death. At the end of the day, being able to laugh this off as a complete and utter failure on the part of the otherwise badass Master Assassin might actually make the player feel marginally better about the whole ordeal.
*** Note to players at this point in the game: [[SlidingScaleOfLinearityVsOpenness go right]].

to:

** Due to some apparent level of sadism in the works of the Ubisoft team, one of the main assassinations takes place in the port of Acre, with the player forced to negotiate his way to the target over water on conveniently placed strings of poles, small boats, and narrow docks rampant with jumpy guard patrols and drunken sailors who find Altaïr to just look so very pushable. For the average gamer, the whole segment is an endurance test, due to the horrendous number of times a minor miscalculation will send a skilled Master Assassin leaping not safely to the next foothold, but flailing like a loon into instant death. At the end of the day, being able to laugh this off as a complete and utter failure on the part of the otherwise badass Master Assassin might actually make the player feel marginally better about the whole ordeal.
***
ordeal. Note to players at this point in the game: [[SlidingScaleOfLinearityVsOpenness go right]].



* TheMiddleAges

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* TheMiddleAgesTheMiddleAges: The backdrop for the game is the Third Crusade, where King Richard squared off against Saladin.



* TrainingDummy: The two young Assassins in the training area.

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* TrainingDummy: The two young Assassins in the training area.area are used to train the player in Assassin combat skills. In-universe, it is Altaïr who is training them by providing an example to emulate. "That, my students, is how we ''all'' should fight."



* UselessUsefulStealth: Some missions that call for stealth can actually be done in the KillEmAll manner instead. Plus some assassination targets force you to confront them and chase them down.

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* UselessUsefulStealth: It is both played straight and averted.
**Play straight:
Some missions that call for stealth can actually be done in the KillEmAll manner instead. Plus some assassination targets force you to confront them and and/or chase them down.down.
**Averted: All Investigation missions ''must'' be done from stealth. If Altaïr is exposed then the player has to try again, after killing and/or outrunning a bunch of guards first.



* VideoGameCrueltyPotential: Some of Altaïr's combo kills and counters are {{squick}}worthy in their efficient brutality. Especially the Assassin blade counter kills. You'll wince at some of them. And if you'll notice, so will some of the guards who saw it. Several short-blade counter kills include throat slits complete with blood-gurgling sounds, and subduing victims before Altaïr brutally stabs the guy right in his skull using two hands; accompanied by a particularly... crunchy sound.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Some of Altaïr's combo kills and counters are {{squick}}worthy in their efficient brutality. Especially the Assassin blade counter kills. You'll wince at some of them. And if If you'll notice, so will some of the guards who saw it. Several short-blade counter kills include throat slits complete with blood-gurgling sounds, and subduing victims before Altaïr brutally stabs the guy right in his skull using two hands; accompanied by a particularly... crunchy sound.



* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. And we all know what Crusades do to the traffic.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot.
** This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.

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* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. And we We all know what Crusades do to the traffic.
traffic. Late in the game, Altaïr says that we "weeks" have passed since he started this assignment.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot.
**
plot. This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.



* YouHaveOutlivedYourUsefulness: The fate of all of Altaïr's Interrogation targets.

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* YouHaveOutlivedYourUsefulness: YouHaveOutlivedYourUsefulness:
**
The fate of all of Altaïr's Interrogation targets.targets. He can't let them tell anyone about his mission, after all.
28th Feb '17 2:23:34 PM ChaoticNovelist
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* ConspicuouslySelectivePerception: Though Altaïr has a distinctive mode of dress, even alerted guards will fail to remember him if they lose sight of him. And, as noted below, beggar women and lepers harass Altaïr and Altaïr ''only''.

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* ConspicuouslySelectivePerception: ConspicuouslySelectivePerception:
**
Though Altaïr has a distinctive mode of dress, even alerted guards will fail to remember him if they lose sight of him. And, Also, as noted below, beggar women and lepers harass Altaïr and Altaïr ''only''.



* CradlingYourKill: After every assassination.

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* CradlingYourKill: After every assassination.assassination, Altaïr gently lowers his target to the ground.



* CutscenePowerToTheMax: The pre-title cutscene shows Altaïr using a crossbow, which you can't use in-game. Granted, this cutscene was also the first promotional trailer, so it didn't change between first sighting and the game's release.
* DamnedByFaintPraise: Why the Damascus rafiq is so very memorable to most players. "I envy you, not the being beaten up and stripped of your rank, but in every other way...Oh, except for the terrible things the other Assassins say about you, but yes, aside from the failure and the hatred, yes, aside from those things, I envy you very much!"

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* CutscenePowerToTheMax: The pre-title cutscene shows Altaïr using a crossbow, which you can't use in-game. Granted, this cutscene was also the first promotional trailer, so it didn't change between first sighting and the game's release.
release. Maybe he had at the start and Al Mualim didn't give it back.
* DamnedByFaintPraise: Why the Damascus rafiq is so very memorable to most players. "I envy you, not you Altaïr! Except the being fact that you were beaten up and stripped of your rank, but in every other way...Oh, except for the terrible things the other Assassins say about you, but yes, aside from the failure and the hatred, yes, aside from those things, I envy you very much!"



* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Talal also operates out of the Rich District of Jerusalem, a very opulent area that contrasts sharply with the slums of Damascus and Acre's Poor Districts where Tamir and Garnier lurked. And unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.

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* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Talal also operates out of the Rich District of Jerusalem, a very opulent area that contrasts sharply with the slums of Damascus and Acre's Poor Districts where Tamir and Garnier lurked. And Also, unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, EvilGloating, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), Altaïr), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.



* EarlyInstallmentWeirdness: For starters, there are a lot less features in this game compared to later ones, to the point where it's a tech demo in comparison. Exposition is delivered in much larger chunks, sometimes awkwardly. Sidequests consist of information gathering in various forms, something that was downplayed or worked into the actual story later in the series. Also the "historical tourism" element is not as prevalent in this game than in the later entries, in that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games.

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
For starters, there are a lot less features in this game compared to later ones, to the point where it's a tech demo in comparison. Exposition is delivered in much larger chunks, sometimes awkwardly. Sidequests consist of information gathering in various forms, something that was downplayed or worked into the actual story later in the series. Also the "historical tourism" element is not as prevalent in this game than in the later entries, in that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games.



* ForDoomTheBellTolls: In the trailer.

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* ForDoomTheBellTolls: In the trailer.trailer, the bells toll as Altaïr starts an assassination mission.



* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version.
** And there are 420 of them. Unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.

to:

* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version.
** And there
version. There are 420 of them. Unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.



* HighlyVisibleNinja: Altaïr's LeParkour antics, which often draw observations from the crowd that "he must be insane!" Also, it's VERY easy to forget about the game's supposed stealth-based gameplay and simply run through the city, silencing any alarms that are raised by killing the 3 or 4 guards that end up chasing you. This is especially true since ''the game itself'' frequently encourages you to get into highly visible sword fights with groups of guards to prevent them from raping or robbing civilians (saving said civilians being part of achieving OneHundredPercentCompletion). Then again, the other civilians have fled, and you need to hide yourself after.

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* HighlyVisibleNinja: Altaïr's LeParkour antics, which often draw observations from the crowd that "he must be insane!" Also, it's VERY easy to forget about the game's supposed stealth-based gameplay and simply run through the city, silencing any alarms that are raised by killing the 3 or 4 guards that end up chasing you. This is especially true since ''the game itself'' frequently encourages you to get into highly visible sword fights with groups of guards to prevent them from raping or robbing civilians (saving said civilians being a recruitment method and part of achieving OneHundredPercentCompletion). Then again, the other civilians have fled, and you need to hide yourself after.afterward.



* KickTheDog: Every one of your targets has a scene where they do something nasty to someone before you kill them.
** The guards who are harassing citizens for no apparent reason, [[BigDamnHeroes right before you show up to spoil the party]].
** Several of the people you must interrogate are clearly innocent, and at least one is not only sympathetic to your cause but thinks your target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] which of course is already an established problem for him -- his murder of an innocent old man being a KickTheDog EstablishingCharacterMoment in the beginning.

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* KickTheDog: KickTheDog:
**
Every one of your Altaïr's targets has a scene where they do something nasty to someone before you kill Altaïr kills them.
** The guards who are harassing citizens either for no apparent reason, being a "thief" or just for being from a different religion, [[BigDamnHeroes right before you show up to spoil the party]].
** **Altaïr himself gets one at the start of the game; his murder of an innocent old man being a EstablishingCharacterMoment that shows how arrogant and ruthless he is. Several of the people you he must interrogate are clearly innocent, and at least one is not only sympathetic to your his cause but thinks your his target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] which of course is already an established problem for him -- but he equally clearly regrets the necessary DirtyBusiness. Letting anyone know about his murder of an innocent old man being a KickTheDog EstablishingCharacterMoment in mission could compromise it and thus the beginning.Brotherhood.



* LandInTheSaddle: The player can pull off this move.

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* LandInTheSaddle: The player can pull off this move.move by having Altaïr parkour onto his horse instead of a building.



* LimitedWardrobe: Assassins, during the Crusades at least, have a tendency to wear white clothing.
** Lampshaded when Desmond checks the closet in his room, and sees nothing but dull jeans and white hoodies.

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* LimitedWardrobe: Assassins, during the Crusades at least, have a tendency to wear white clothing.
** Lampshaded
clothing. This is lampshaded when Desmond checks the closet in his room, and sees nothing but dull jeans and white hoodies.



* OneManArmy: Altaïr. It is entirely possible to run around the Kingdom and cheerfully slaughter entire enemy camps as well as massacre the equivalent of a few small armies. If the timing of the [[OneHitKill hidden blade's counter-attack]] has been mastered, it is also entirely possible for Altaïr to slaughter all of the aforementioned enemies [[UpToEleven without taking a single scratch]].
** In fact, when Altaïr gets hit, Desmond gets desynchronized with his memories. In other words, the real Altaïr ''never got hit''!
*** The whole premise of the game was actually set up to be similar to Ubisoft's {{Prince of Persia}} series, with its non-lethal murders.
* TheOrder: Both the [[TheHashshashin Assassins]] and, naturally, UsefulNotes/TheKnightsTemplar.

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* OneManArmy: Altaïr. It is entirely possible to run around the Kingdom and cheerfully slaughter entire enemy camps as well as massacre the equivalent of a few small armies. If the timing of the [[OneHitKill hidden blade's counter-attack]] has been mastered, it is also entirely possible for Altaïr to slaughter all of the aforementioned enemies [[UpToEleven without taking a single scratch]].
**
scratch]]. In fact, when Altaïr gets hit, Desmond gets desynchronized with his memories. In other words, the real Altaïr ''never got hit''!
*** The whole premise of the game was actually set up to be similar to Ubisoft's {{Prince of Persia}} series, with its non-lethal murders.
* TheOrder: Both the [[TheHashshashin Assassins]] and, naturally, UsefulNotes/TheKnightsTemplar.UsefulNotes/TheKnightsTemplar are present, among others. The Assassins, for instance, have a base where they train, different roles to support the organization's mission, and a Creed that guides them.



* PaperThinDisguise: Oh, that man wearing all those weapons is praying, he's ''obviously'' not an Assassin.

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* PaperThinDisguise: PaperThinDisguise:
**
Oh, that man wearing all those weapons is praying, he's ''obviously'' not an Assassin.Assassin. Then again, given how dangerous the area is for Christian clerics, maybe RealityIsUnrealistic.



*ThePowerOfFriendship: Befriending all the local vigilantes provides Altaïr with a district wide support system which can do everything from A.) blocking guards to aid escape, B.) aiding in sword fights by holding guards in place, and C.) ''preventing Assassination Targets from running away''.



* PropagandaMachine: The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] by the end of the game.
** Also, each person you interrogate seems spouts off a speech like this before you start stalking them.
* PuzzlePan

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* PropagandaMachine: PropagandaMachine:
**
The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] by the end of the game.
** Also, each person you interrogate seems spouts off a speech like this before you start stalking them.
*
them. For instance, Talal is not a slaver but someone who pays well for an honest day's work.
%%*
PuzzlePan



* RegeneratingHealth: Courtesy of the Synchronization mechanic.

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* RegeneratingHealth: Courtesy of the Synchronization mechanic.mechanic, Desmond's "health bar" will recover if he stays out of sight for a while.



* RuleOfFun: There were probably not any free-running knife-hurling Assassins with a knife for a left ring finger in the twelfth century, but ''damn'', stabbing a guard in the back of the face is ''fun''.

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* RuleOfFun: RuleOfFun:
**
There were probably not any free-running knife-hurling Assassins with a knife for a left ring finger in the twelfth century, but ''damn'', stabbing a guard in the back of the face is ''fun''.



* [[spoiler: SamusIsAGirl]]: [[spoiler: Maria]].

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* SamusIsAGirl: [[spoiler: SamusIsAGirl]]: [[spoiler: Maria]].Maria impersonating Robert De Sable]].



* ShutUpHannibal: Altaïr's response to the numerous NotSoDifferent comments by his assassination targets, though he ''does'' have doubts. Eventually, he comes to the conclusion that while their goals and methods are somewhat similar, he and his are on the lighter gray side of this GreyAndGrayMorality, WellIntentionedExtremist divide because they don't want to TakeOverTheWorld, whereas the Templars do. [[spoiler: Which is hilarious considering that Al Mualim, who helped him reach this revelation, not only ''does'' want to take over the world, [[HypocrisyNod but is in fact a member of the very Templars that he claims to be fighting!]]]]

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* ShutUpHannibal: Altaïr's response to the numerous NotSoDifferent comments by his assassination targets, though he ''does'' have doubts.targets is a Hidden Blade to the throat or a witty remark. Eventually, he comes to the conclusion that while their goals and methods are somewhat similar, he and his are on the lighter gray side of this GreyAndGrayMorality, WellIntentionedExtremist divide because they don't want to TakeOverTheWorld, whereas the Templars do. [[spoiler: Which is hilarious considering that Al Mualim, who helped him reach this revelation, not only ''does'' want to take over the world, [[HypocrisyNod but is in fact a member of the very Templars that he claims to be fighting!]]]]
26th Feb '17 7:25:16 PM Valen
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* AwesomeButImpractical: Hidden blades, in-universe. A lethal weapon that weighs close to nothing and is stupidly easy to hide sounds like nothing but good, but an apparent design flaw means you need to sever your ring finger in order for it to function properly. The removal of your finger is done during initiation to prove your devotion to the Assassins.
7th Feb '17 11:24:51 AM ChaoticNovelist
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*TheMainCharactersDoEverything: Justified and averted on two counts. It's implied that novice Assassins usually do all the investigation stuff and also that the Bureau leaders (rafiqs) typically provide more up-front information to those on assignment. Altaïr hasn't had to do it since he became master level. He has to do it now because he's been demoted ''back'' to novice level and also has stepped on a lot of toes in the past. It's also averted in that Pick-Pocket targets or Assassin Informers have already done some of the leg work for him.



* MookChivalry: Enemies rarely attack together, which lets you abuse [[CounterAttack Counter Attacks]] to no end. Sometimes they do attack during counter animations, but Altaïr is invincible during that time which makes the entire attempt pointless. Higher-tier enemies eventually begin to break your guard to prevent you from holding block all the time though. It is [[DifficultySpike suddenly subverted]] in the final confrontation, but counter kills take away most of the edge.
* MurderInc: A rare quasi-heroic version appears in the form of the ''hashashin'' themselves.

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* MookChivalry: Enemies rarely attack together, which lets you abuse [[CounterAttack Counter Attacks]] to no end. Sometimes they do attack during counter animations, but Altaïr is invincible during that time which makes the entire attempt pointless. Higher-tier enemies eventually begin to break your guard to prevent you from holding block all the time though.time; Desmond still loses Synch when they attack. It is [[DifficultySpike suddenly subverted]] in the final confrontation, but counter kills take away most of the edge.
* MurderInc: A rare quasi-heroic version appears in the form of the ''hashashin'' themselves. The Brotherhood kills to promote peace in the Holy Land.
24th Jan '17 2:20:22 PM ChaoticNovelist
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* MookChivalry: And how. Enemies almost never attack together, which lets you abuse [[CounterAttack Counter Attacks]] to no end. Sometimes they do actually attack during counter animations, but Altaïr is invincible during that time which makes the entire attempt pointless. Higher-tier enemies eventually begin to break your guard to prevent you from holding block all the time though. [[DifficultySpike Suddenly subverted]] in the final confrontation, but counter kills take away most of the edge.

to:

* MookChivalry: And how. MookChivalry: Enemies almost never rarely attack together, which lets you abuse [[CounterAttack Counter Attacks]] to no end. Sometimes they do actually attack during counter animations, but Altaïr is invincible during that time which makes the entire attempt pointless. Higher-tier enemies eventually begin to break your guard to prevent you from holding block all the time though. It is [[DifficultySpike Suddenly suddenly subverted]] in the final confrontation, but counter kills take away most of the edge.
24th Jan '17 1:50:30 PM ChaoticNovelist
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* AssholeVictim: And how.

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* AssholeVictim: And how.All of Altaïr's official targets of assassination are horrible people in addition to being Templars. He's chewed out by Malik for killing that innocent guy at the start of Solomon's Temple mission.



* BavarianFireDrill: You can join groups of scholars and pretend to be praying to pass through various city gates unnoticed by the guards, who normally won't let you through. They even step aside to let the group of scholars pass more easily. However, this would not work if you just do the praying posture and try to step through the gate without real scholars accompanying you. Could be justified in that Altaïr is still obviously heavily armed but being amidst a group of scholars could cause the guards to overlook that. After all, humans usually don't see what they don't expect to see.

to:

* BavarianFireDrill: You can join groups of scholars and pretend to be praying to pass through various city gates unnoticed by the guards, who normally won't let you through. They even step aside to let the group of scholars pass more easily. However, this would not work if you just do the praying posture and try to step through the gate without real scholars accompanying you. Could It could be justified in that Altaïr is still obviously heavily armed but being amidst a group of scholars could cause the guards to overlook that. After all, humans usually don't see what they don't expect to see.



* BlamingTheRailroadedPlayerCharacter: The first mission begins with you breaking the assassins' three tenets. You have your rank and cool weapons stripped, and spend the rest of the game re-earning them. Justified by the FramingStory: you're reliving your ancestor's memories, so you ''can't'' act differently.

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* BlamingTheRailroadedPlayerCharacter: The first mission begins with you Altaïr breaking the assassins' three tenets. You have your Altaïr has his rank and cool weapons stripped, and spend spends the rest of the game re-earning them. Justified It's justified by the FramingStory: you're Desmond is reliving your his ancestor's memories, so you he ''can't'' act differently.



* ConspicuouslyPublicAssassination: The best parts of the game, really. One target is actually on-stage [[spoiler: at a public execution]] when you take him out. Although it's possible to stealth-assassinate almost every mark, doing it in high-profile is just that much more fun. This trope also features notably in the opening cutscene.

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* ConspicuouslyPublicAssassination: The best parts of the game, really. One target is actually on-stage [[spoiler: at a public execution]] when you take him out. Although it's possible to stealth-assassinate almost every mark, doing it in high-profile is just that much more fun. This trope also features notably in the opening cutscene.



* CounterAttack: Famously abusable. Instant kill on lower enemies, usually no more than two on everyone else. Comes in three flavors. Punch/kick the enemy away for some damage, instant kill, and punch/kick to stun the enemy and initiate an instant kill if the attack button is pressed again. Enemies can counter Altaïr as well, sometimes for significant damage if they do it repeatedly. This can end up encouraging players to do nothing but use counters themselves.

to:

* CounterAttack: Famously abusable. Instant kill on lower enemies, usually no more than two on everyone else. Comes in three flavors. Punch/kick the enemy away for some damage, instant kill, and punch/kick to stun the enemy and initiate an instant kill if the attack button is pressed again. Enemies can counter Altaïr as well, sometimes for significant damage if they do it repeatedly. This can end up encouraging players to do nothing but use counters themselves.



* CrapsackWorld: Implied through the emails you read on the computers. You find out that Africa's population has been decimated by a plague; massive number of illegal immigrants are crossing the U.S.-Mexican border... ''into Mexico'', resulting in a shooting war between the U.S. and Mexico; hurricane season no longer exists, since hurricanes happen all throughout the year thanks to climate change; [[ArsonMurderAndJaywalking and the last film studio has closed]], [[DigitalPiracyIsEvil as piracy has destroyed the movie industry]]. Oh yeah, and did we mention that the year is [[MayanDoomsday 2012]]?
** One of the main points of ''Assassin's Creed'' was that the world is just as hellish in 2012 as it was in 1191. The Templars want to fix it, without knowing that they're pretty much doubling up the world's problems through their ways.

to:

* CrapsackWorld: Implied through the emails you read Desmond reads on the computers. You find Desmond finds out that Africa's population has been decimated by a plague; massive number of illegal immigrants are crossing the U.S.-Mexican border... ''into Mexico'', resulting in a shooting war between the U.S. and Mexico; hurricane season no longer exists, since hurricanes happen all throughout the year thanks to climate change; [[ArsonMurderAndJaywalking and the last film studio has closed]], [[DigitalPiracyIsEvil as piracy has destroyed the movie industry]]. Oh yeah, and did we mention that the year is [[MayanDoomsday 2012]]?
** One of the main points of ''Assassin's Creed'' was that the world is just as hellish in 2012 as it was in 1191. The Templars want to fix it, without knowing that they're pretty much doubling up the world's problems through their ways.



* DamnedByFaintPraise: Why the Damascus rafiq is so very memorable to most players. "I envy you, not the being beaten up and stripped of your rank, but in every other way..."
** "Oh, except for the terrible things the other Assassins say about you, but yes, aside from the failure and the hatred, yes, aside from those things, I envy you very much!"

to:

* DamnedByFaintPraise: Why the Damascus rafiq is so very memorable to most players. "I envy you, not the being beaten up and stripped of your rank, but in every other way..."
** "Oh,
Oh, except for the terrible things the other Assassins say about you, but yes, aside from the failure and the hatred, yes, aside from those things, I envy you very much!"
19th Jan '17 1:52:59 PM JulianLapostat
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-> '''Al Mualim:''' Altair, your mission has not changed. Merely the context within which you perceive it.

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-> --> '''Al Mualim:''' Altair, ''Altair, your mission has not changed. Merely the context within which you perceive it.''
19th Jan '17 1:52:27 PM JulianLapostat
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* MissionCreep: Discussed many times by Altair, Al Mualim and the various Rafiqs. Altair is told to perform simple tasks (kill 9 Templars) but finds that their motivations and the reasons for killing them, and the connections between the targets hint at something bigger:
-> '''Al Mualim:''' Altair, your mission has not changed. Merely the context within which you perceive it.
3rd Jan '17 2:46:10 PM erikvduyn
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* CaptainObvious: 'If that is what you wish'. 'It is'. Oh gee, thanks, Al-Mualim. [[SarcasmMode The order you gave me, along with the instructions that accompany it weren't enough of an indicator that you wanted this to happen. Thanks for clarifying.]]
28th Dec '16 5:02:46 PM Dirtyblue929
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The game's plot bears many similarities to the 1938 Slovenian novel ''[[Literature/{{Alamut}}]]'', though there are enough changes to say that it isn't an adaptation so much as a simple case of "inspired by...".

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The game's plot bears many similarities to the 1938 Slovenian novel ''[[Literature/{{Alamut}}]]'', ''Literature/{{Alamut}}'', though there are enough changes to say that it isn't an adaptation so much as a simple case of "inspired by...".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AssassinsCreedI