History VideoGame / AssassinsCreedI

6th Jan '18 4:16:07 PM CybranGeneralSturm
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* FractionalWinningCondition: Each bureau head gives you five different assignments to investigate a certain target before assassinating him. You only needed to accomplish three to proceed to the assassination mission and move on, but if you proceeded to finish off every mission, you not only got an achievement for accomplishing every mission but also get bonus experience so you could get extra upgrades like more health.

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* FractionalWinningCondition: Each bureau head gives you five six different assignments to investigate a certain target before assassinating him. You only needed to accomplish three to proceed to the assassination mission and move on, but if you proceeded to finish off every mission, you not only got an achievement for accomplishing every mission but also get bonus experience so you could get extra upgrades like more health.
29th Dec '17 4:26:28 PM nombretomado
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* AskAStupidQuestion: While [[TalkingIsAFreeAction in the midst of a swift death]], Majd Addin explains to Altaïr that he executed people purely for the thrill of it, then demands, "[[WhatAnIdiot Do you know what it feels like to determine another man's fate]]?" No, Majd. Altaïr's just a mere Master Assassin, [[GetAStupidAnswer how could he possibly know what it feels like to kill someone]]? [[JustAFleshWound I'm sure that gaping hole he left in your neck will clear right up]]. It's no wonder he's the only victim who gets neck-stabbed ''twice''.

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* AskAStupidQuestion: While [[TalkingIsAFreeAction in the midst of a swift death]], Majd Addin explains to Altaïr that he executed people purely for the thrill of it, then demands, "[[WhatAnIdiot Do you know what it feels like to determine another man's fate]]?" No, Majd. Altaïr's just a mere Master Assassin, [[GetAStupidAnswer [[JustForFun/GetAStupidAnswer how could he possibly know what it feels like to kill someone]]? [[JustAFleshWound I'm sure that gaping hole he left in your neck will clear right up]]. It's no wonder he's the only victim who gets neck-stabbed ''twice''.
29th Nov '17 7:06:18 PM Xaris
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''Assassin's Creed'' is a 2007 action game from Creator/{{Ubisoft}} and the first game in the ''Franchise/AssassinsCreed'' series. It takes place in the Holy Land, [[TheMiddleAges AD 1191]], where disgraced [[TheHashshashin Assassin]] Altaïr ibn-La'Ahad works to redeem himself by eliminating nine men in several cities who are [[WarForFunAndProfit prolonging the Third Crusade]]. Altaïr has swordfighting moves at his disposal, as well as a mastery of LeParkour, throwing knives, and [[SchizoTech a nifty retractable blade]].

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''Assassin's Creed'' is a 2007 action game from Creator/{{Ubisoft}} for PlayStation3, Xbox360 (backward compatible on XboxOne) and PC and the first game in the ''Franchise/AssassinsCreed'' series. It takes place in the Holy Land, [[TheMiddleAges AD 1191]], where disgraced [[TheHashshashin Assassin]] Altaïr ibn-La'Ahad works to redeem himself by eliminating nine men in several cities who are [[WarForFunAndProfit prolonging the Third Crusade]]. Altaïr has swordfighting moves at his disposal, as well as a mastery of LeParkour, throwing knives, and [[SchizoTech a nifty retractable blade]].
12th Jun '17 9:24:06 PM nombretomado
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* GameBreakingBug: The game initially shipped with a doozy of a bug occuring in the Arsuf level on the XBox360 version. Halfway through the level the landscape would become a void and Animus glitches would appear as if signifying Desmond desynchronising. If you didn't fall through the level geography to your death at this point you would encounter an Altaïr clone that copies your moves as you make them. Then the cutscene of Altaïr's final confrontation with de Sable would not trigger, leaving the game in a state of limbo as you stand staring at motionless Templars. Needless to say this made the game UnWinnable until it was patched.

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* GameBreakingBug: The game initially shipped with a doozy of a bug occuring in the Arsuf level on the XBox360 UsefulNotes/XBox360 version. Halfway through the level the landscape would become a void and Animus glitches would appear as if signifying Desmond desynchronising. If you didn't fall through the level geography to your death at this point you would encounter an Altaïr clone that copies your moves as you make them. Then the cutscene of Altaïr's final confrontation with de Sable would not trigger, leaving the game in a state of limbo as you stand staring at motionless Templars. Needless to say this made the game UnWinnable until it was patched.
5th Jun '17 11:29:06 AM ChaoticNovelist
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** Also, each person you interrogate seems spouts off a speech like this before you start stalking them. For instance, Talal is not a slaver but someone who pays well for an honest day's work.

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** Also, each person you interrogate seems Altaïr interrogates spouts off a speech like this before you start Altaïr starts stalking them. For instance, Talal is not a slaver but someone who pays well for an honest day's work.
25th Apr '17 8:48:55 AM JulianLapostat
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* AthensVersusSparta: Damascus is the Athens to Acre's Sparta during the Third Crusade. Despite the warfare and violence surrounding it, the former is a bustling, colorful MerchantCity, filled with amazing and lively souks, ornate palaces and drenched by the sun, while Acre is a cold, grey, bleak, coastal town. The portcullis of Damascus has merchant stands, while that of Acre has plague victims laid out. Likewise, each city has Rich, Poor and Middle District, but even the poor district of Damascus looks a lot more alive than the rich district of Acre.

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* AthensVersusSparta: AthensAndSparta: Damascus is the Athens to Acre's Sparta during the Third Crusade. Despite the warfare and violence surrounding it, the former is a bustling, colorful MerchantCity, filled with amazing and lively souks, ornate palaces and drenched by the sun, while Acre is a cold, grey, bleak, coastal town. The portcullis of Damascus has merchant stands, while that of Acre has plague victims laid out. Likewise, each city has Rich, Poor and Middle District, but even the poor district of Damascus looks a lot more alive than the rich district of Acre.
25th Apr '17 8:48:32 AM JulianLapostat
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Added DiffLines:

* AthensVersusSparta: Damascus is the Athens to Acre's Sparta during the Third Crusade. Despite the warfare and violence surrounding it, the former is a bustling, colorful MerchantCity, filled with amazing and lively souks, ornate palaces and drenched by the sun, while Acre is a cold, grey, bleak, coastal town. The portcullis of Damascus has merchant stands, while that of Acre has plague victims laid out. Likewise, each city has Rich, Poor and Middle District, but even the poor district of Damascus looks a lot more alive than the rich district of Acre.
10th Apr '17 3:33:17 AM Wuz
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The concept was initially developed as an entry in the Franchise/PrinceOfPersia series but developer Patrice Desilets felt that the historical branch of the Assassins were worthy of their own game and myth. It shares much in common with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with its LeParkour related combat and gameplay, the NonlethalKO mechanic to maintain GameplayAndStorySegregation, a process which Desilets described as "organic design". The end result was a GenreBusting exercise that combined WideOpenSandbox exploration, social-stealth gameplay and combat, set in a historical backdrop brought to vivid life.

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The concept was initially developed as an entry in the Franchise/PrinceOfPersia ''Franchise/PrinceOfPersia'' series but developer Patrice Desilets felt that the historical branch of the Assassins were worthy of their own game and myth. It shares much in common with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with its LeParkour related combat and gameplay, the NonlethalKO mechanic to maintain GameplayAndStorySegregation, a process which Desilets described as "organic design". The end result was a GenreBusting exercise that combined WideOpenSandbox exploration, social-stealth gameplay and combat, set in a historical backdrop brought to vivid life.
31st Mar '17 2:04:36 PM ChaoticNovelist
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* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. We all know what Crusades do to the traffic. Late in the game, Altaïr says that we "weeks" have passed since he started this assignment.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot. This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.
* WellIntentionedExtremist: Some of Altaïr's assassination targets could be considered this. Even Altaïr himself said that while they may have had pure reasons for what they were doing, they were going about it the wrong way.

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* VideoGameGeography: Acre, Damascus, Jerusalem, and Arsuf are all within five minutes' ride of each other. Justified though since the Animus cuts together relevant memories and eventless riding of 200km is not seen as such. We all know what Crusades do to the traffic. Late in the game, Altaïr says that we "weeks" have passed since he started this assignment.
* VideoGameHistoricalRevisionism: The nine marks died or disappeared around 1191, but the game posits that the Templars rewrote the history books to cover up the game's plot. This is specifically noted in-game when Desmond notes that some things seem off or historically incorrect. Further It is further lampshaded by Vidic, saying that people can write down whatever they please, but the Animus shows the real story.
* WellIntentionedExtremist: WellIntentionedExtremist:
**
Some of Altaïr's assassination targets could be considered this. Even Altaïr himself said that while they may have had pure reasons for what they were doing, they were going about it the wrong way.



** Also [[spoiler: Altaïr after he kills Robert de Sable]].

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** Also [[spoiler: Altaïr after he kills Robert de Sable]].Sable because Al Mualim doesn't need him anymore]].
31st Mar '17 2:01:30 PM ChaoticNovelist
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** Malik shows up to [[spoiler:save Altaïr from being overrun by [[BrainwashedAndCrazy the mind-controlled population of Masyaf]] at the end of the game]]. He even brings along [[TheCavalry three other assassins]] to help.

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** Malik shows up to [[spoiler:save Altaïr from being overrun by [[BrainwashedAndCrazy the mind-controlled population of Masyaf]] at the end of the game]]. He even brings along [[TheCavalry three four other assassins]] to help.



* GenghisGambit: [[spoiler:After Altaïr murders several prominent Templars on both sides of the conflict, Robert De Sable tries to convince King Richard to form a truce with the Saracens against the threat posed to both by the Assassins. And then later it turns out that this was Al-Mualim's plan all along]].
* GeniusBruiser: Malik Al'Sayf. He's apparently a cartographer by trade, since you walk in on him at least once while he's drawing a complicated map of Jerusalem. It's a profession that requires a lot of intelligence and a superb memory, but, well, just read the HandicappedBadass entry below.
* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version. There are 420 of them. Unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.
* GottaKillEmAll: The Templars, both named and unnamed.

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* GenghisGambit: [[spoiler:After Altaïr murders several prominent Templars on both sides of the conflict, Robert De Sable tries to convince King Richard to form a truce with the Saracens against the threat posed to both by the Assassins. And then Then later it turns out that this was Al-Mualim's plan all along]].
* GeniusBruiser: Malik Al'Sayf. He's apparently a cartographer by trade, since you walk in on him at least once while he's drawing a complicated map of Jerusalem. It's a profession that requires a lot of intelligence and a superb memory, but, well, just read the HandicappedBadass entry below.
and obviously, he's also an Assassin where such things come in handy.
* GottaCatchThemAll: The game keeps track of all the flags you have collected and the number of generic Templars you kill. However, there is no reward for completing these optional objectives, beyond the usual [[CosmeticAward achievements]] in the 360 version. There are 420 of them. Unmarked.them; unmarked. At least the second game gave you a map for treasures and tombs and marked important buildings for secret signs, leaving only 100 feathers.
* GottaKillEmAll: The Templars, both named and unnamed.unnamed, are marked for death and all must be killed for 100% completion.



* TheGuardsMustBeCrazy: Guards frequently mistake a very well-armed man in a white robe for a monk. They can also be right next to a haystack and not notice you jumping into it. They will also chase you up a roof, run right past the small roof garden you are hiding in, and never bother to pull back the curtains and see if there's an assassin hiding in there.

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* TheGuardsMustBeCrazy: Guards frequently mistake a very well-armed man in a white robe for a monk. They can also be right next to a haystack and not notice you Altaïr jumping into it. They will also chase you Altaïr up a roof, run right past the small roof garden you are he is hiding in, and never bother to pull back the curtains and see if there's an assassin hiding in there.



* HandicappedBadass: Malik, who loses his left arm at the beginning of the game. As with most {{handicapped badass}}es, it seems to only takes his awesome to UpToEleven levels, considering he later [[spoiler:takes on a BrainwashedAndCrazy army of fellow assassins with only four other guys. And ''wins'']].

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* HandicappedBadass: Malik, who loses his left arm at the beginning of the game. As with most {{handicapped badass}}es, it seems to only takes his awesome to UpToEleven levels, considering he later [[spoiler:takes on a BrainwashedAndCrazy army of fellow assassins with only four other guys. And guys, and ''wins'']].



* HollywoodAtheist: Sibrand is a pretty {{egregious}} example in a world filled with holy warriors and people serene in their death: he's become a paranoid wreck because he doesn't believe in an afterlife. Jubair exhibits lesser tendencies in that he's started a campaign of book-burning because he wants to end a war justified over religion by... indiscriminately destroying all written knowledge.

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* HollywoodAtheist: Sibrand is a pretty {{egregious}} example in a world filled with holy warriors and people serene in their death: he's death. He's become a paranoid wreck because he doesn't believe in an afterlife. Jubair exhibits lesser tendencies in that he's started a campaign of book-burning because he wants to end a war justified over religion by... indiscriminately destroying all written knowledge.



* JackBauerInterrogationTechnique: Altaïr beats people up for information. And then kills them.
* JerkAss: Any number of your assassination targets, but rather amusingly, Altair, the PlayerCharacter, starts the game as a massive tool. He's an arrogant, pain-in-the-ass screw-up who ignores his brotherhood's creed.

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* JackBauerInterrogationTechnique: Altaïr beats people up for information. And information, and then kills them.
* JerkAss: Any number of your the assassination targets, but rather amusingly, Altair, the PlayerCharacter, starts the game as a massive tool. He's an arrogant, pain-in-the-ass screw-up who ignores his brotherhood's creed.



** Altaïr himself gets one at the start of the game; his murder of an innocent old man being a EstablishingCharacterMoment that shows how arrogant and ruthless he is. Several of the people he must interrogate are clearly innocent, and at least one is not only sympathetic to his cause but thinks his target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] but he equally clearly regrets the necessary DirtyBusiness. Letting anyone know about his mission could compromise it and thus the Brotherhood.

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** Altaïr himself gets one at the start of the game; his murder of an innocent old man being a EstablishingCharacterMoment that shows how arrogant and ruthless he is. Several of the people he must interrogate are clearly innocent, and at least one is not only sympathetic to his cause but thinks his target is despicable and wholeheartedly wishes to help you stop him. [[YouHaveOutlivedYourUsefulness Altaïr will always kill them in cold blood anyway...]] but he equally clearly regrets the necessary DirtyBusiness. Letting anyone know about his mission could compromise it and thus the Brotherhood.



* LadyOfWar: [[spoiler:Maria]] would be considered this.

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* LadyOfWar: [[spoiler:Maria]] would be considered this.this considering that she fights in armor like an elite mook.



* LostInACrowd: A crucial part of gameplay is Altaïr, in his white robe, being able to hide in a cluster of wandering scholars, also in white robes. [[FridgeLogic Minus all the weaponry]].
* MatrixRainingCode: Every time the Animus loads memories.

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* LostInACrowd: A crucial part of gameplay is Altaïr, in his white robe, being able to hide in a cluster of wandering scholars, also in white robes. [[FridgeLogic Minus all the weaponry]].
robes.
* MatrixRainingCode: Every time the Animus loads memories.memories, it is a white screen of data.



* NeverHurtAnInnocent: One of the rules of {{the Hashshashin}}s. Altaïr breaking it is one of the reasons why he's stripped of his rank. You can also kill innocents, but at the cost of Sync. This is, however, averted once you beat the game and replay old memories after the credits roll. Altaïr can kill hordes of innocent people and receive no Sync penalty for doing so.
** This gets a lampshade in the second game: at one point Ezio tells a pair of guards that he knows they're just following orders and that he won't hurt them if they back down. Of course, they just laugh at this notion, making them fair game.

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* NeverHurtAnInnocent: One of the rules of {{the Hashshashin}}s.Hashshashin}}s is "stay your blade from the flesh of the innocent". Altaïr breaking it is one of the reasons why he's stripped of his rank. You can also kill innocents, but at the cost of Sync. This is, however, averted once you beat the game and replay old memories after the credits roll. Altaïr can kill hordes of innocent people and receive no Sync penalty for doing so.
** This gets a lampshade in the second game: at one point Ezio tells a pair of guards that he knows they're just following orders and that he won't hurt them if they back down. Of course, they just laugh at this notion, making them fair game.
so.



* NiceJobFixingItVillain: [[spoiler: Altaïr uses his Assassin training that allows him to "pierce the illusion" and see the world the way it really is -- taught to him by Al Mualim over the course of the story -- to pierce the illusion created by the Piece of Eden. And kill Al Mualim]].

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* NiceJobFixingItVillain: [[spoiler: Altaïr uses his Assassin training that allows him to "pierce the illusion" and see the world the way it really is -- taught to him by Al Mualim over the course of the story -- to pierce the illusion created by the Piece of Eden. And Eden and kill Al Mualim]].



* NotSoDifferent: One thing the Templars always do as they have a FinalSpeech during the [[TalkingIsAFreeAction whitescreen heart-to-hearts with Altaïr]] is expound about how their goals, methods and tools are so very similar.
** In the endgame we learn that [[spoiler:this is because Al Mualim is a Templar, cleaning house in a bid to take over the organization]].

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* NotSoDifferent: One thing the Templars always do as they have a FinalSpeech during the [[TalkingIsAFreeAction whitescreen heart-to-hearts with Altaïr]] is expound about how their goals, methods and tools are so very similar.
**
similar. In the endgame we learn that [[spoiler:this is because Al Mualim is a Templar, cleaning house in a bid to take over the organization]].



* OhCrap: Quite a few of them littered throughout the game, but the biggest one comes at the very end [[spoiler:when Al Mualim uses the Piece of Eden to seemingly resurrect Altaïr's nine assassination targets and sics them on him all at once. Lucky for the player, they're just regular soldiers in the guise of the boss characters and behave as such in combat. Al Mualim himself... not so much]].
** Your enemies will often be visibly shocked when you kill their comrades -- sometimes so much that they flee rather than face you alone. They will also often cringe and drop their guard after seeing Altaïr perform a finishing move, leaving them open to an instant kill with the hidden blade.

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* OhCrap: OhCrap:
**
Quite a few of them littered throughout the game, but the biggest one comes at the very end [[spoiler:when Al Mualim uses the Piece of Eden to seemingly resurrect Altaïr's nine assassination targets and sics them on him all at once. Lucky for the player, they're just regular soldiers in the guise of the boss characters and behave as such in combat. Al Mualim himself... not so much]].
** Your enemies Altaïr'senemies will often be visibly shocked when you kill he kills their comrades -- sometimes so much that they flee rather than face you him alone. They will also often cringe and drop their guard after seeing Altaïr perform a finishing move, leaving them open to an instant kill with the hidden blade.



** During the last assassination mission, the person you assume to be [[spoiler: Robert de Sable is wearing a helmet concealing his face]]. While not exactly a paper thin disguise, the fact that [[spoiler: "Robert"]] suddenly speaks with a woman's voice is a big hint.
*** And [[spoiler: "Robert's"]] chest sticks out a little more than is normal for a man--not blatantly obvious as the armor conceals the discrepancy somewhat, but still noticeable.

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** During the last assassination mission, the person you assume to be [[spoiler: Robert de Sable is wearing a helmet concealing his face]]. While not exactly a paper thin disguise, the fact that [[spoiler: "Robert"]] suddenly speaks with a woman's voice is a big hint.
*** And [[spoiler:
hint. Also[[spoiler: "Robert's"]] chest sticks out a little more than is normal for a man--not blatantly obvious as the armor conceals the discrepancy somewhat, but still noticeable.



* {{Precursors}}: Somewhat subtle, as the Piece of Eden is [[spoiler:clearly a piece of high-technology in ''1191 AD'', and it had to be left by someone]], but there is no lip-service to this fact. As well, Vidic says that [[spoiler: all technology is the result of the Templars choosing "inventors" through history to pretend to invent them, and they are actually "gifts from those who came before"]].

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* {{Precursors}}: {{Precursors}}:
**
Somewhat subtle, as the Piece of Eden is [[spoiler:clearly a piece of high-technology in ''1191 AD'', and it had to be left by someone]], but there is no lip-service to this fact. As well, Vidic says that [[spoiler: all technology is the result of the Templars choosing "inventors" through history to pretend to invent them, and they are actually "gifts from those who came before"]].



** The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] by the end of the game.

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** The guys in Damascus and Jerusalem that spout the same looping speech over and over again about Saladin fighting the Christian armies, and their enemy counterparts (Richard fighting the Saracens) in Acre. Chances are you will be able to [[MostAnnoyingSound memorize these speeches]] speeches by the end of the game.



* ReasonableAuthorityFigure: [[UsefulNotes/RichardTheLionHeart King Richard]], when Altaïr finally meets him.
* RegeneratingHealth: Courtesy of the Synchronization mechanic, Desmond's "health bar" will recover if he stays out of sight for a while.

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* ReasonableAuthorityFigure: [[UsefulNotes/RichardTheLionHeart King Richard]], when Altaïr finally meets him.
him, gives the Assassin the benefit of the doubt and forces his NumberTwo, Robert De Sable, to TrialByCombat so God can weigh in on the debate. For the time period, that is perfectly reasonable.
* RegeneratingHealth: Courtesy of the Synchronization mechanic, Desmond's "health bar" will recover if he stays out of sight for a while.while because this is following the Assassin's Creed and helping him resynch with his ancestor.



* SoftWater: Or rather Soft Hay; no matter how far it is to the ground when you jump off a building, you won't take any damage at all as long as you land in haystacks. And we do mean ''any height,'' like off the very top of the cathedral in Acre, which realistically would render Altaïr a messy stain on the cobblestones.

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* SoftWater: Or rather Soft Hay; no matter how far it is to the ground when you jump off a building, you won't take any damage at all as long as you land in haystacks. And we We do mean ''any height,'' like off the very top of the cathedral in Acre, which realistically would render Altaïr a messy stain on the cobblestones.



* SurprisinglySuddenDeath: How you're supposed to be shanking people without warning.



* TheWarSequence: On the road to Arsuf you will be assaulted by waves after waves of Saracens and Crusaders. Unlike other encounters, these are not skippable and everyone must be killed before you can proceed. The last segment involves fighting ''ten'' Templars at once.

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* TheWarSequence: On the road to Arsuf you Altaïr will be assaulted by waves after waves of Saracens and Crusaders. Unlike other encounters, these are not skippable and everyone must be killed before you can proceed. The last segment involves fighting ''ten'' Templars at once.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AssassinsCreedI