History VideoGame / AssassinsCreedI

27th Oct '16 11:46:35 PM SamuraiMarmoset
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* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.

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* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Unlike Talal also operates out of the Rich District of Jerusalem, a very opulent area that contrasts sharply with the slums of Damascus and Acre's Poor Districts where Tamir and Garnier lurked. And unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.
27th Oct '16 11:45:03 PM SamuraiMarmoset
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* DiscOneFinalBoss: The first Jerusalem assassination target, the slaver Talal comes across like this. Though he can be assassinated before Garnier de Naplouse in Acre, according to the official chronology he was killed after Garnier, and as such finishes out the first act of the game, by completing the first assassinations in all three cities. Unlike Tamir and Garnier, who can, with some difficulty, be stealth-killed, Talal must be confronted, luring Altair into his warehouse, subjecting him to a HannibalLecture, and then hitting him with a MultiMookMelee against his cadre of personal guards. After you take them out, the fight then spills into the streets as Talal tries to flee, pelting you with arrows if he can manage enough distance. When he dies, Talal also drops some pretty big hints about being connected to the other targets (their identities as Templars is not yet known to Altair), and after he dies, the very public nature of his death causes a still-angry Malik to read Altair the riot act for his haphazard handling of the situation. It's a much more in-depth affair than the assassinating of Tamir and Garnier, and is obviously meant to prepare the player for the more advanced sections of the game to come.
26th Oct '16 3:39:03 AM ZuTheSkunk
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* BlamingTheRailroadedPlayerCharacter: The first mission begins with you breaking the assassins' three tenets. You have your rank and cool weapons stripped, and spend the rest of the game re-earning them. Justified by the FramingStory: you're reliving your ancestor's memories, so you ''can't'' act differently.
20th Oct '16 5:06:42 PM TheGracefullyWicked
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** For some reason, the game allows you to kill Assassins in Masyaf with no penalty, which defies the third tenet of the Creed: to not harm an Assassin.

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** For some reason, the game allows you to kill Assassins in Masyaf with no penalty, which defies the third tenet of the Creed: to not harm an Assassin.Never compromise the Brotherhood. Killing a brother counts as compromising, right?
20th Oct '16 4:52:22 PM TheGracefullyWicked
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* LoadingScreen: The voice of the Animus gives you a (not so helpful) gameplay hint while you can take the protagonist through white foggy nothingness, while you wait for the next memory to load.

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* LoadingScreen: The voice of the Animus gives you a (not so helpful) gameplay hint while you can take the protagonist through white foggy nothingness, while you wait for the next memory to load. For example:
-->'''Animus''': Use Counter Attacks to deal with large groups of enemies.
-->'''Player''': I HAVEN'T EVEN UNLOCKED THAT YET!
20th Oct '16 4:41:41 PM TheGracefullyWicked
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* {{Fingore}}: Altaïr's left ring finger is replaced by a hidden blade.

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* {{Fingore}}: Altaïr's left ring finger is replaced by a hidden blade. Or rather, it was removed to allow the hidden blade to be used without injuring yourself. The whole cutting finger thing is apparently a trial to prove one is committed to the cause. [[spoiler: As Mentor, Altaïr redesigns the hidden blade to make that obsolete.]]
20th Oct '16 4:30:47 PM TheGracefullyWicked
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* BavarianFireDrill: You can join groups of scholars and pretend to be praying to pass through various city gates unnoticed by the guards, who normally won't let you through. They even step aside to let the group of scholars pass more easily. However, this would not work if you just do the praying posture and try to step through the gate without real scholars accompanying you.

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* BavarianFireDrill: You can join groups of scholars and pretend to be praying to pass through various city gates unnoticed by the guards, who normally won't let you through. They even step aside to let the group of scholars pass more easily. However, this would not work if you just do the praying posture and try to step through the gate without real scholars accompanying you. Could be justified in that Altaïr is still obviously heavily armed but being amidst a group of scholars could cause the guards to overlook that. After all, humans usually don't see what they don't expect to see.
7th Oct '16 2:52:04 PM DustSnitch
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* RuleOfFun: There were probably not any {{badass}} free-running knife-hurling Assassins with a knife for a left ring finger in the twelfth century, but ''damn'', stabbing a guard in the back of the face is ''fun''.

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* RuleOfFun: There were probably not any {{badass}} free-running knife-hurling Assassins with a knife for a left ring finger in the twelfth century, but ''damn'', stabbing a guard in the back of the face is ''fun''.
13th Sep '16 9:48:05 PM jormis29
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** ''AssassinsCreedRevelations'' revisits Altaïr in select missions, and he looks and sounds completely different, even in one of the exact moments from the first game which is revisited. The justification seems to be that the earlier, more primitive Animus from the first game superimposed Desmond's face and voice over Altaïr in order for him to more easily sync up with his ancestor.

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** ''AssassinsCreedRevelations'' ''VideoGame/AssassinsCreedRevelations'' revisits Altaïr in select missions, and he looks and sounds completely different, even in one of the exact moments from the first game which is revisited. The justification seems to be that the earlier, more primitive Animus from the first game superimposed Desmond's face and voice over Altaïr in order for him to more easily sync up with his ancestor.
13th Sep '16 9:41:07 PM Emperor_Oshron
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Added DiffLines:

** ''AssassinsCreedRevelations'' revisits Altaïr in select missions, and he looks and sounds completely different, even in one of the exact moments from the first game which is revisited. The justification seems to be that the earlier, more primitive Animus from the first game superimposed Desmond's face and voice over Altaïr in order for him to more easily sync up with his ancestor.
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