History VideoGame / ArtOfFighting

25th Nov '17 6:13:17 PM MiinU
Is there an issue? Send a Message


* DoubleStandard: Ryo and Takuma are both guilty of this. On one hand, they have no problem with Robert hanging out with them, or helping to represent their school annually at the ''[[VideoGame/TheKingOfFighters King of Fighters]]'', or with him bankrolling their dojo during times of financial difficulty. Yet, they won't allow him to date Yuri, 'cuz they think he'd just take her for granted? Did they forget this guy helped tear asses across Southtown to save her?
** Takuma's also guilty in regard to his son and daughter's love lives. Apparently, he has no problem with Ryo dating. In fact, [[ShipperOnDeck he even encourages it]] and has made it clear that [[IWantGrandkids he wants grandkids]] (seen in their team endings in [=KoF=] 2000 and XI) [[OverprotectiveDad Yet, he won't let Yuri have boyfriend]]; much less, the guy who stuck his neck out to help save her.

to:

* DoubleStandard: Ryo and Takuma are both guilty of this. On one hand, they it, in regards to Yuri's relationship with Robert.
**They
have no problem with Robert hanging out with them, or helping to represent their school annually at the annual ''[[VideoGame/TheKingOfFighters King of Fighters]]'', or with him bankrolling that [[TheTeamBenefactor he bankrolls their dojo dojo]] during times of financial difficulty. Yet, they won't allow him to date Yuri, 'cuz they think he'd they're convinced he'll just take her for granted? Did they forget this guy helped tear asses across Southtown to save her?
granted.
** Takuma's also guilty in regard to his son and daughter's love lives. Apparently, he Likewise, Takuma has no problem with Ryo dating. In fact, dating and [[ShipperOnDeck he even actively encourages it]] and has made it clear that it]], because [[IWantGrandkids he wants grandkids]] (seen grandkids]][[note]]seen in their team endings in [=KoF=] 2000 and XI) XI[[/note]]. [[OverprotectiveDad Yet, he won't let Yuri have boyfriend]]; much less, even if it's the guy who stuck his neck out to help save her.
2nd Sep '17 11:09:01 AM nombretomado
Is there an issue? Send a Message


* DemotedToExtra: While just about any character in the series can be deemed that way nowadays in ''VideoGame/TheKingOfFighters'' (some much more than others), Ryuhaku Todoh can be considered that in the ''Art of Fighting'' series itself. He was the only one from the first game to not be playable in the second (and third, but that's a different story). His role pretty much got relegated to cameos in stages (especially in VideoGame/TheKingOfFighters) and be missing just so his daughter can go find him. Heck, the only other time he was a playable character outside of the first game in the series was done by {{Capcom}}, of all people, in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* DerivativeDifferentiation: It was initially percieved by gamers to be a cheap cash-in of rival company [[{{Capcom}} Capcom's]] ''Street Fighter''. Despite this, ''Art Of Fighting'' set itself apart by introducing several new gameplay mechanics such as taunting, the addition of a spirit guage to regulate use of specials, along with supers and desperation attacks. The game's scaling feature also became a series trademark.

to:

* DemotedToExtra: While just about any character in the series can be deemed that way nowadays in ''VideoGame/TheKingOfFighters'' (some much more than others), Ryuhaku Todoh can be considered that in the ''Art of Fighting'' series itself. He was the only one from the first game to not be playable in the second (and third, but that's a different story). His role pretty much got relegated to cameos in stages (especially in VideoGame/TheKingOfFighters) and be missing just so his daughter can go find him. Heck, the only other time he was a playable character outside of the first game in the series was done by {{Capcom}}, Creator/{{Capcom}}, of all people, in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* DerivativeDifferentiation: It was initially percieved by gamers to be a cheap cash-in of rival company [[{{Capcom}} Capcom's]] Creator/{{Capcom}}'s ''Street Fighter''. Despite this, ''Art Of Fighting'' set itself apart by introducing several new gameplay mechanics such as taunting, the addition of a spirit guage to regulate use of specials, along with supers and desperation attacks. The game's scaling feature also became a series trademark.
13th Jul '17 8:29:27 AM normal19
Is there an issue? Send a Message

Added DiffLines:

** The SNES version averts this with a much longer ending that attempts to [[CanonWelding tie it to]] ''VideoGame/FatalFury'', though much of it was retconned by ''Art of Fighting 2''. Mr. Karate is revealed to be Takuma, who explains that he was searching for the man who killed his wife. He ended up in Southtown and lost everything to gambling, at which point Geese Howard offered to repay his debts in exchange for his services, which culminated in him fighting and killing Jeff Bogard in order to complete his takeover of Southtown (Geese could not due to his reputation at the time; this contradicts ''Fatal Fury'''s storyline of him doing exactly that). Yuri was kidnapped to coerce him into doing so.
4th Feb '17 2:22:26 PM Glowsquid
Is there an issue? Send a Message


Art of Fighting was also the first FightingGame to feature powered-up special moves. The ''[[LimitBreak Super Death Blow]]'' featured in the first two games is a move done when the spirit/rage gauge is full, but must be learned in a BonusStage that appears throughout the games. The ''Hidden Death Blow'', seen in all three games, is a move that can only be done if the spirit gauge is full and [[DesperationMove the player's life bar is very low and flashing red]].

to:

Art of Fighting was also the first FightingGame to feature powered-up special moves. The ''[[LimitBreak Super Death Blow]]'' featured in the first two games is a move done when the spirit/rage gauge is full, but must be learned in a BonusStage that appears throughout the games. The ''Hidden Death Blow'', seen in all three games, is a move that can only be done if the spirit gauge is full and [[DesperationMove [[DesperationAttack the player's life bar is very low and flashing red]].


Added DiffLines:

* MisbegottenMultiplayerMode: Versus mode in the first game, unusually so for a fighting game. The characters beside Robert and Ryo were clearly not designed with player usage in mind, being widly unbalanced, having odd properties (Ryuhaku Todoh only has one special move, Mr. Big can't jump) and no desesperation moves (something fixed in the SNES port of the game).
4th Feb '17 5:39:51 AM ScorpiusOB1
Is there an issue? Send a Message


* GoodBadBugs: In at least some arcade versions of ''Art of Fighting 2'', it was possible to win a match by making a lock on your opponent followed by hitting him with a [=KouOuKen=] or equivalent just when he was getting up from the floor[[note]]This may not to work with all characters, though[[/note]]. That move would stun the opponent allowing you to give him another lock. Lather, rinse, and repeat.
4th Feb '17 5:37:49 AM ScorpiusOB1
Is there an issue? Send a Message

Added DiffLines:

* GoodBadBugs: In at least some arcade versions of ''Art of Fighting 2'', it was possible to win a match by making a lock on your opponent followed by hitting him with a [=KouOuKen=] or equivalent just when he was getting up from the floor[[note]]This may not to work with all characters, though[[/note]]. That move would stun the opponent allowing you to give him another lock. Lather, rinse, and repeat.
11th Oct '16 6:35:53 AM SAMAS
Is there an issue? Send a Message


Art of Fighting was also the first FightingGame to feature powered-up special moves. The ''[[FinishingMove Super Death Blow]]'' featured in the first two games is a move done when the spirit/rage gauge is full, but must be learned in a BonusStage that appears throughout the games. The ''Hidden Death Blow'', seen in all three games, is a move that can only be done if the spirit gauge is full and the player's life bar is very low and flashing red.

to:

Art of Fighting was also the first FightingGame to feature powered-up special moves. The ''[[FinishingMove ''[[LimitBreak Super Death Blow]]'' featured in the first two games is a move done when the spirit/rage gauge is full, but must be learned in a BonusStage that appears throughout the games. The ''Hidden Death Blow'', seen in all three games, is a move that can only be done if the spirit gauge is full and [[DesperationMove the player's life bar is very low and flashing red.
red]].



The second Art of Fighting takes place a year later. Geese Howard of ''VideoGame/FatalFury'' fame is seen as Southtown's police commissioner. He uses his position as a front for him being a major force in Southtown's criminal underworld, and was directly responsible for Mr. Big kidnapping Yuri. He creates the first ''[[VideoGame/TheKingOfFighters King of Fighters]]'' fighting tournament, in which all the fighters from the first game enter, except for Ryuhaku Todoh, who is beaten so badly, he goes into self-imposed exile to train. In addition to Geese, three new characters are also introduced, including last game's DamselInDistress, Yuri. Ryo discovers what Geese had done and defeats him in battle, but Geese escapes and hides out in Japan for a time. Unlike the first game, most of the game's characters are playable in story mode. Mr. Big and Ryo and Yuri's father, Takuma, who were bosses in the last game, are playable characters in this installment. Geese is only playable without hacking or playing with dipswitches in the Japan-only [[SuperNintendoEntertainmentSystem Super Famicom]] version of the game.

to:

The second Art of Fighting takes place a year later. Geese Howard of Howard(of ''VideoGame/FatalFury'' fame fame) is seen as Southtown's police commissioner. He uses his position as a front for him being a major force in Southtown's criminal underworld, and was directly responsible for Mr. Big kidnapping Yuri. He creates the first ''[[VideoGame/TheKingOfFighters King of Fighters]]'' fighting tournament, in which all the fighters from the first game enter, except for Ryuhaku Todoh, who is beaten so badly, he goes into self-imposed exile to train. In addition to Geese, three new characters are also introduced, including last game's DamselInDistress, Yuri. Ryo discovers what Geese had done and defeats him in battle, but Geese escapes and hides out in Japan for a time. Unlike the first game, most of the game's characters are playable in story mode. Mr. Big and Ryo and Yuri's father, Takuma, who were bosses in the last game, are playable characters in this installment. Geese is only playable without hacking or playing with dipswitches in the Japan-only [[SuperNintendoEntertainmentSystem Super Famicom]] version of the game.
27th Sep '16 9:30:59 AM mrnickname
Is there an issue? Send a Message


** Mickey Rodgers re-design in the secnd game was obviously based on Muhammad Ali.

to:

** Mickey Rodgers re-design in the secnd second game was obviously based on Muhammad Ali.UsefulNotes/MuhammadAli.
27th Sep '16 9:27:29 AM mrnickname
Is there an issue? Send a Message

Added DiffLines:

** Mickey Rodgers re-design in the secnd game was obviously based on Muhammad Ali.
27th Sep '16 5:34:12 AM mrnickname
Is there an issue? Send a Message


* Ryo is one of [[Manga/{{Dragonball}} Goku.]]

to:

* ** Ryo is one of [[Manga/{{Dragonball}} Goku.]]
This list shows the last 10 events of 59. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ArtOfFighting