History VideoGame / ArmoredCore

24th Dec '15 6:59:14 PM Doug86
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** Armored Core V = [[ChromeHounds ACV]] = Advanced Combat Vehicle. This is probably unintentional.
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** Armored Core V = [[ChromeHounds [[VideoGame/ChromeHounds ACV]] = Advanced Combat Vehicle. This is probably unintentional.

* SpiritualSuccessor: Three of them: ''{{Chromehounds}}'', ''Murakumo: Renegade Mech Pursuit'', and '''''[[MetalWolfChaos METAL WOLF CHAOS]]'''''
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* SpiritualSuccessor: Three of them: ''{{Chromehounds}}'', ''VideoGame/ChromeHounds'', ''Murakumo: Renegade Mech Pursuit'', and '''''[[MetalWolfChaos METAL WOLF CHAOS]]'''''
21st Nov '15 9:19:01 AM MrUnderhill
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* BullfightBoss: Stigro's hydrofoil turns its boss fight into this, as it's [[MultiTrackDrifting extremely fast for a full-sized Arms Fort]] and will use its speed to charge at you, killing you in one hit if it catches you in its wake. That said, it's also extremely ''[[FragileSpeedster fragile]]'' for an Arms Fort, so if you can manage to get board it while it's charging around, a couple blade strikes will [[CripplingOverspecialization end it just as quickly]].
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* BullfightBoss: Stigro's hydrofoil turns its boss fight into this, as it's [[MultiTrackDrifting extremely fast for a full-sized Arms Fort]] and will use its speed to charge at you, killing you in one hit if it catches you in its wake. That said, it's also extremely ''[[FragileSpeedster fragile]]'' for an Arms Fort, so if you can manage to get board it while it's charging around, a couple blade strikes will [[CripplingOverspecialization end it just as quickly]].
21st Nov '15 9:17:58 AM MrUnderhill
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%%* BullfightBoss: Stigro.
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%%* * BullfightBoss: Stigro.Stigro's hydrofoil turns its boss fight into this, as it's [[MultiTrackDrifting extremely fast for a full-sized Arms Fort]] and will use its speed to charge at you, killing you in one hit if it catches you in its wake. That said, it's also extremely ''[[FragileSpeedster fragile]]'' for an Arms Fort, so if you can manage to get board it while it's charging around, a couple blade strikes will [[CripplingOverspecialization end it just as quickly]].
2nd Nov '15 8:38:48 AM MrUnderhill
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** While nothing lower than C usually comes up in normal play, it is possible to get as low as rank E if you end the battle with [[FinalBattle less than 1% of your health remaining and a huge ammo bill]].
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** While nothing lower than C usually comes up in normal play, it is possible to get as low as rank E if you end the battle with [[FinalBattle [[PyrrhicVictory less than 1% of your health remaining and a huge ammo repair/ammo bill]].
17th Oct '15 10:47:41 PM Yalsaris63
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** The oldest one in the book is the cover for the first Armored Core game which shows a AC dual wielding rifles which is something you can't for five games.
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** The oldest one in the book is the cover for the first Armored Core game which shows a AC dual wielding rifles which is something you can't do for five games.
4th Oct '15 11:39:33 PM AnotherCheng
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* ArmoredCoffins: No EjectionSeat exists within the AC in any incarnations until Armored Core V (Where you bail out with a jetpack on your back). This prevents Ravens from abandoning the mech in hopes of surrender. Subverted for the player pre-Last Raven as being "destroyed" only results in your AC going inactve and "returning to base," according to your ACs voiceover system.
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* ArmoredCoffins: No EjectionSeat exists within the AC in any incarnations until Armored Core V (Where you bail out with a jetpack on your back). This prevents Ravens from abandoning the mech in hopes of surrender. Subverted for the player pre-Last Raven as being "destroyed" only results in your AC going inactve and "returning returning to base," base, according to your ACs voiceover system.

* FamousAncestor: Maggie from Verdict Day is related Fran from V.
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* FamousAncestor: Maggie from Verdict Day is related to Fran from V.
4th Oct '15 11:35:44 PM AnotherCheng
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* ArmoredCoffins: No EjectionSeat exists within the AC in any incarnations until Armored Core V (Where you bail out with a jetpack on your back). This prevents Ravens from abandoning the mech in hopes of surrender. * ArtisticLicensePhysics: Realistically, the whole Quick Boost system in ''4'' and ''For Answer'' would put the pilot and machine under incredible stresses due to the massive G forces involved in speeding up and slowing down.
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* ArmoredCoffins: No EjectionSeat exists within the AC in any incarnations until Armored Core V (Where you bail out with a jetpack on your back). This prevents Ravens from abandoning the mech in hopes of surrender. surrender. Subverted for the player pre-Last Raven as being "destroyed" only results in your AC going inactve and "returning to base," according to your ACs voiceover system. * ArtisticLicensePhysics: Realistically, the whole Quick Boost system in ''4'' and ''For Answer'' would put the pilot and machine under incredible stresses due to the massive G forces involved in speeding up and slowing down. Same goes for Armored Core V/VD's "Parkour" robots which do walljumps off buildings.

* BadassNormal: You in the Nexus/Last Raven series, in a world dominated with every other Raven equipped with HUMAN PLUS and OP-I. You are the only raven without the upgrades.
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* BadassNormal: You in the Nexus/Last Raven series, in a world dominated with every other Raven equipped with HUMAN PLUS and OP-I. You are the only raven Raven without the upgrades.

** [[BonusBoss St. Elmo]] from ''Armored Core V''.
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** Pretty much all of the [[BonusBoss St. Elmo]] Special Weapons]] from ''Armored Core V''.V'' and ''Armored Core: Verdict Day.''

** In ACV, Flash Rockets are universally hated for their large area of effect and cripplingly long effect. Latest patches have nerfed the weapons.
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** In ACV, Flash Rockets are universally hated for their large area of effect and cripplingly long effect. Latest Later patches have nerfed the weapons.weapons.

** HEAT Rockets in ''ACV'' might be dumb fired, but the sheer attack power and the relative ease to equip (being relatively lightweight, with close to zero drain) make them valuable for that extra punch on something that is not moving for several seconds.

* CoversAlwaysLie: ''Nexus'', ''Ninebreaker'' and ''For Answer,'' despite the prominence of the AC's Oracle, Nine Ball, and White Glint on the front covers and opening cut scenes for the three respective titles, the number of times these AC's appear in game, not to mention their pilot's impact and relevance to the plot, is almost non-existent.
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* CoversAlwaysLie: ''Nexus'', ''Ninebreaker'' and ''For Answer,'' despite the prominence of the AC's Oracle, Nine Ball, and White Glint on the front covers and opening cut scenes for the three respective titles, the number of times these AC's appear in game, not to mention their pilot's impact and relevance to the plot, is almost non-existent. The same can be said of pretty much every single AC that appears in a CG or Intro.
29th Sep '15 7:07:17 PM Berrenta
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*** L.i.V. she's small, [[LightningBruiser fast]], [[MacrossMissileMassacre fires lots of missiles]] and [[BeamSpam lasers]], has a energy shield, a charging attack that does a [[ForMassiveDamage lot of damage]], and if that doesn't sound bad enough she litters the area around her with jamming devices to make you go slower so you can't dodge all that she throws at you.
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*** L.i.V. she's small, [[LightningBruiser fast]], [[MacrossMissileMassacre fires lots of missiles]] and [[BeamSpam lasers]], has a energy shield, a charging attack that does a [[ForMassiveDamage lot of damage]], damage, and if that doesn't sound bad enough she litters the area around her with jamming devices to make you go slower so you can't dodge all that she throws at you.

* ForMassiveDamage: Several enemies can be incredibly difficult, but 4A takes the digital cake on this one with the Arms Fort Answerer and Spirit of Motherwill. [[spoiler: The former is vulnerable to energy blades and nigh unbeatable any other way, while you have to attack the latter's gun turrets and missile launchers in order to even damage it. The former is a cakewalk if you take out the missile launchers with twin blades. The latter usually likes high-yield explosives or MoreDakka.]] ** All of the other Arms Forts can be one-shotted by blades except Sol Dios Orbit on Normal Mode. It's possible to fool Great Wall into separating all its carriages without flying through them, and the Cabracan itself only takes a single hit before it stops being the actual target. ** If blades don't work, resort to Grenade Launchers, which are the trope, plus area damage. On a side note, using these to defeat Arms Fort Answerer, while flying just below the horizontal missile launchers, essentially makes this the 3rd easiest AF to kill. Just kind of have to manually target though. ** Ultimate/Overed weapons in 5 can one shot mostly everything in the game outside of [[BonusBoss bonus]] [[ContractualBossImmunity bosses]].
28th Sep '15 1:25:54 PM HighCrate
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* CompetitiveBalance: General AC types are [[JackOfAllStats Mid-weight Bipeds]], [[FragileSpeedster Lightweight Bipeds]], Light Reverse Joints, [[MightyGlacier Tank]] [[StoneWall ACs]], [[MightyGlacier Heavyweight Bipeds]], [[GlassCannon Snipers]], [[GlassCannon Missile]][[SquishyWizard boats]], [[JokeCharacter Pure]] [[LethalJokeCharacter Bladers]], [[LightningBruiser Balanced Bladers]], [[LightningBruiser OverBoosting]] [[MagicKnight Jousters]] and a few more. All of these archetypes are available to the player, provided (s)he can access the needed parts, with each style requiring different skills and tactics to utilize properly. If one wishes it is possible to blend two or more styles together, though the results of the more ambitious blends (like sniper OB jousting) end to either be [[JackOfAllStats unremarkable]] or [[JokeCharacter somewhat crappy]]. ** In ''For Answer’’, there is [[LightningBruiser PA]] [[ActionBomb Bombers]]. *** As of regulation 1.40, PA Bombers have been nerfed and rendered unplayable.
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* CompetitiveBalance: General AC types are [[JackOfAllStats Mid-weight Bipeds]], [[FragileSpeedster Lightweight Bipeds]], Light Reverse Joints, [[MightyGlacier Tank]] [[StoneWall ACs]], [[MightyGlacier Heavyweight Bipeds]], [[GlassCannon Snipers]], [[GlassCannon Missile]][[SquishyWizard boats]], [[JokeCharacter Pure]] [[LethalJokeCharacter Bladers]], [[LightningBruiser Balanced Bladers]], [[LightningBruiser OverBoosting]] [[MagicKnight Jousters]] and a few more. All of these archetypes are available to the player, provided (s)he can access the needed parts, with each style requiring different skills and tactics to utilize properly. If one wishes it is possible to blend two or more styles together, though the results of the more ambitious blends (like sniper OB jousting) end to either be [[JackOfAllStats unremarkable]] or [[JokeCharacter somewhat crappy]]. ** crappy]]. In ''For Answer’’, there is [[LightningBruiser PA]] [[ActionBomb Bombers]]. *** Bombers]]. As of regulation 1.40, PA Bombers have been nerfed and rendered unplayable.
24th Aug '15 8:49:57 PM Willbyr
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* CharacterCustomization: Thanks to the number of body parts and weapons a SelfImposedChallenge can be to make up the sleek [[Anime/NeonGenesisEvangelion Evangelion]] or [[Anime/{{Macross}} Veritach]] robots, the Fujikoma from GhostInTheShell, your very own Franchise/MetalGear, a MightyMorphinPowerRangers Zord, or anything in between. Then there's the reverse joints and tank treads.
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* CharacterCustomization: Thanks to the number of body parts and weapons a SelfImposedChallenge can be to make up the sleek [[Anime/NeonGenesisEvangelion Evangelion]] or [[Anime/{{Macross}} Veritach]] robots, the Fujikoma from GhostInTheShell, ''Franchise/GhostInTheShell'', your very own Franchise/MetalGear, a MightyMorphinPowerRangers Zord, or anything in between. Then there's the reverse joints and tank treads.
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