History VideoGame / AntiChamber

8th Apr '16 6:14:20 PM hanazaki462anime
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** Since the red gun can make effectively limitless amounts of cubes, and the game can only handle so many cubes at once, it's possible to crash the game while performing convenient but inefficient bypasses of simple puzzles, or from just generally screwing around. Creating a block cube is also liable to crash the game, unless it's small enough. It's it's taller than your character, you are pushing it.

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** Since the red gun can make effectively limitless amounts of cubes, and the game can only handle so many cubes at once, it's possible to crash the game while performing convenient but inefficient bypasses of simple puzzles, or from just generally screwing around. Creating a block cube is also liable to crash the game, unless it's small enough. It's If it's taller than your character, you are pushing it.
4th Dec '15 2:36:41 PM xenol
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** A trippy one [[spoiler:comes from learning a quirk about the green gun which can multiply blocks which isn't an obvious use. A first time player may attempt a puzzle they've come across many times before because they couldn't solve it with the blue gun which ends in frustration because there aren't enough blocks. After finding another, carefully tucked away puzzle, it teaches the player about the multiplication trick. And then the game provides a quote on precisely what the player just experienced.]]

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** A trippy one [[spoiler:comes from learning about a quirk feature that isn't advertised about the green gun which can multiply blocks which isn't an obvious use. (the game normally provides a simple puzzle immediately after the gun as a tutorial). A first time player may attempt a puzzle they've come across many times before because they couldn't solve it with the blue gun which ends in frustration because that involves green blocks, but it's still unsolvable due to there aren't enough blocks. being too few. After finding another, carefully tucked away puzzle, it teaches the player about the multiplication trick. green gun's second ability: cube farming. And then the game provides a quote on precisely what the player just experienced.experienced ("Solving a problem may require using abilities we didn't realise we had").]]
4th Dec '15 12:59:06 PM pittsburghmuggle
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* TutorialFailure: For the green gun.

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* TutorialFailure: For the green gun.and yellow guns.
4th Dec '15 12:55:43 PM pittsburghmuggle
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* SchmuckBait: "Don't look down."

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* SchmuckBait: In one room the ceiling says "Don't look down."" If you look up at that, then down, the floor disappears.
4th Dec '15 12:42:25 PM pittsburghmuggle
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->''[[TryEverything Failing to succeed does not mean failing to progress]].''

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->''[[TryEverything Failing ->''Failing to succeed does not mean failing to progress]].progress.''
2nd Nov '15 4:46:16 AM morenohijazo
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Added DiffLines:

* AsceticAesthetic: Walls are plain, featureless white and areas have no curves at all, favouring a blocky and efficient feel, which invokes an uneasy emptiness of life. This helps build the game's dream-like atmosphere.
23rd Oct '15 9:06:15 AM Morgenthaler
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* LeapOfFaith: [[DoubleSubversion Double subverted]] in the first room, appropiately called "Leap of Faith". You find a shaft, an explorable area on the other side, and some letters that read "Jump". If you actually do it, [[GenreSavvy expecting some variant of this trope]], you'll fall down to the pit. However, when you come back later, the letters have changed to read "Walk". Try walking and, this time, [[SceneryAsYouGo some platforms will appear to let you cross the shaft]] - they're safe while walking, it's just that they disappear whenever you jump.

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* LeapOfFaith: [[DoubleSubversion Double subverted]] in the first room, appropiately called "Leap of Faith". You find a shaft, an explorable area on the other side, and some letters that read "Jump". If you actually do it, [[GenreSavvy expecting some variant of this trope]], this, you'll fall down to the pit. However, when you come back later, the letters have changed to read "Walk". Try walking and, this time, [[SceneryAsYouGo some platforms will appear to let you cross the shaft]] - they're safe while walking, it's just that they disappear whenever you jump.
10th Sep '15 8:24:22 AM morenohijazo
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* GuideDangIt: Some puzzles have very obscure solutions.
** When a connected block structure loses a block from a middle of it, the smaller half of it will disappear. If the amount of blocks on either side of the structure is the same, all such sides will disappear. Sounds simple? Well, the game never actually tells you this, it just puts in two rooms where you're pretty much locked until you've somehow realised the pattern and used it to get enough blocks to solve the puzzle - which is a problem if you don't have any clue of why the blocks are disappearing but still somehow manage to complete the puzzle: you'll now be struggling among lots of puzzles that assume you've fully understood the pattern.

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* GuideDangIt: GuideDangIt:
**
Some puzzles have very obscure solutions.
** When a connected block structure loses a block from a middle of it, the smaller half of it will disappear. If the amount of blocks on either side of the structure is the same, all such sides will disappear. Sounds simple? Well, the game never actually tells you this, it just puts in two rooms where you're pretty much locked until you've somehow realised the pattern and used it to get enough blocks to solve the puzzle - which is a problem if you don't have any clue of why the blocks are disappearing but still somehow manage to complete the puzzle: you'll now be struggling among lots of puzzles that assume you've fully understood the pattern.
solutions.



* TutorialFailure: For the green gun, you are shown that you can "grow" more blocks in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty rectangle ''anywhere'' you want - not just in the recessed areas provided. This stymied more than a few players.

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* TutorialFailure: For the green gun, you gun.
** You
are shown that you can "grow" more blocks in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty rectangle ''anywhere'' you want - not just in the recessed areas provided. This stymied more than a few players.players.
** When a connected block structure loses a block from a middle of it, the smaller half of it will disappear. If the amount of blocks on either side of the structure is the same, all such sides will disappear. Sounds simple? Well, the game never actually tells you this, it just puts in two rooms where you're pretty much locked until you've somehow realised the pattern and used it to get enough blocks to solve the puzzle - which is a problem if you don't have any clue of why the blocks are disappearing but still somehow manage to complete the puzzle: you'll now be struggling among lots of puzzles that assume you've fully understood the pattern.
9th Sep '15 4:15:42 PM pittsburghmuggle
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* TutorialFailure: For the green gun, you are shown that you can "grow" more blocks with the green gun in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty square ''anywhere'' you want - not just in the recessed areas. This stymied more than a few players.

to:

* TutorialFailure: For the green gun, you are shown that you can "grow" more blocks with the green gun in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty square rectangle ''anywhere'' you want - not just in the recessed areas.areas provided. This stymied more than a few players.
9th Sep '15 4:13:52 PM pittsburghmuggle
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* GuideDangIt: Some puzzles have very obscure solutions. Also, some abilities aren't well demonstrated (particularly those of the green gun).
** For instance [[spoiler: you are shown that you can "grow" more blocks with the green gun in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty square ''anywhere'' you want - not just in the recessed areas.]]

to:

* GuideDangIt: Some puzzles have very obscure solutions. Also, some abilities aren't well demonstrated (particularly those of the green gun).
** For instance [[spoiler: you are shown that you can "grow" more blocks with the green gun in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty square ''anywhere'' you want - not just in the recessed areas.]]


Added DiffLines:

* TutorialFailure: For the green gun, you are shown that you can "grow" more blocks with the green gun in the recess in the wall, but it takes a logical leap to figure out that you can do so by drawing an empty square ''anywhere'' you want - not just in the recessed areas. This stymied more than a few players.
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