History VideoGame / AnnoDomini

8th Jan '16 10:48:07 AM Harachte
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*** Anno 2205 continues with Ville Jorgensen.
29th Nov '15 10:08:32 AM Psyclone
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** Mr. Thorne sort-of takes this role in ''2070'' despite his potentially ominous name, recognizing that Strindberg is almost entirely at fault for the [[BigDamPlot dam catastrophe]] and commending the player's role in containing the situation and helping control the other disasters that strike shortly after. He's not too happy if you side with the Eden Initiative, but he doesn't make any blatant threats like Strindberg. Indeed, his main complaint about you using wind power is its inefficiency, and whilst Strindberg is panicking and raving on about all the money he is going to loose, Thorne is quickly and efficiently Directing you to rescue Trapped workers, straight out saying they are more valuable then the surviving goods/facilities . his main Character Trait appears to be a Fairly positive form of Pragmatism, and Valuing competent and efficient subordinate's greatly.
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** Mr. Rufus Thorne sort-of takes this role in ''2070'' despite his potentially ominous name, recognizing that Strindberg is almost entirely at fault for the [[BigDamPlot dam catastrophe]] and commending the player's role in containing the situation and helping control the other disasters that strike shortly after. He's not too happy if you side with the Eden Initiative, but he doesn't make any blatant threats like Strindberg. Indeed, his main complaint about you using wind power is its inefficiency, and whilst Strindberg is panicking and raving on about all the money he is going to loose, Thorne is quickly and efficiently Directing you to rescue Trapped workers, straight out saying they are more valuable then the surviving goods/facilities . his main Character Trait appears to be a Fairly positive form of Pragmatism, and Valuing competent and efficient subordinate's greatly.
11th Nov '15 9:32:10 PM Generality
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* EarthThatUsedToBeBetter: ** Rising ocean levels in ''2070'' have flooded the continents and devastated every previous world government, leaving only {{Mega Corp}}s to manage the remaining habitable land. Though the ecosystem on virgin lands is still fertile, thrashing it through careless strip-mining and cheap factories will have harsh and immediate (on a climatological scale) consequences. ** By the time of ''2205'', the world political stage has stabilized, but the majority of habitable zones are still choked with pollution, and fresh temperate regions are at a premium. Meanwhile, the ice caps have been returned to a healthy state, thanks to the dogged efforts of a corp of hard-nosed scientists who are staunchly unforgiving of any unauthorized development. The overall situation has become bad enough that building settlements on the moon, despite the tremendous expense, starts to look reasonable.

* ThemeNaming: All titles consist of "Anno" followed by a year, of which the sum is always 9 (''1602'', ''1503'', ''1701'', ''1404'' and ''2070'').
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* TerroristsWithoutACause: ** Among the enemy factions in ''2070'', most of whom are just opportunistic pirates, there are groups like the Neo Skullz, who steal nuclear warheads and threaten cities with them, apparently just [[ForTheEvulz because they like spreading mayhem]]. ** The main adversary in ''2205'' is the Orbital Watch, an army of nutjobs who oppose lunar settlement for ideological reasons that they never quite feel the need to divulge. * ThemeNaming: All titles consist of "Anno" followed by a year, of which the sum is always 9 (''1602'', ''1503'', ''1701'', ''1404'' ''1404'', ''2070'' and ''2070'').''2205'').
11th Nov '15 9:03:03 PM Generality
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* DualWorldGameplay: ** In ''Anno 2070'' you can build submarines which allow you to explore and colonize the deep sea.
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* DualWorldGameplay: ** DualWorldGameplay: In ''Anno 2070'' you can build submarines which allow you to explore and colonize the deep sea.
4th Nov '15 9:40:22 PM Generality
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2205 doesn't count as dual-world, since the moon and other zones can't be played simultaneously.
* ContinuityNod: ''1701'' has Henrik Jorgensen, and ''1404'' has Leif Jorgensen. Their personalities and appearance are similar enough that one can assume that they are somehow related. ''2070'' continues with Tilda Jorgensen, who even notes that she comes from the lineage of the "great explorer" Leif Jorgensen.
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* ContinuityNod: ContinuityNod: ** ''1701'' has Henrik Jorgensen, and ''1404'' has Leif Jorgensen. Their personalities and appearance are similar enough that one can assume that they are somehow related. ''2070'' continues with Tilda Jorgensen, who even notes that she comes from the lineage of the "great explorer" Leif Jorgensen.Jorgensen. ** One of the first major bonus missions in ''2205'' involves salvaging an "ancient A.I." that is recognizably an ARK from ''2070''.

** Likewise, in ''2205'' you start on Earth and can colonize the moon.

** Likewise, in In ''2205'' you start on Earth and even traditionally non-renewable resources like metals can colonize the moon.be mined indefinitely.

* MegaCorp: The Tycoons from ''2070.'' If you choose to side with them you play as a subsidiary of Global Trust, the world's largest energy supplier.
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* MegaCorp: MegaCorp: ** The Tycoons from ''2070.'' If you choose to side with them you play as a subsidiary of Global Trust, the world's largest energy supplier. ** Every player controls one in ''2205'', and contends against others in the global council.
7th Oct '15 10:33:13 AM jimi13
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''A.D.'', or simply ''Anno'', is a series of city builder games by German developer Related Designs focussed primarily on the colonisation and development of a series of islands. It consists of (in order of release):
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''A.D.'', or simply ''Anno'', is a series of city builder games games, originaly by German developer the Austrian studio Max Design and later by Related Designs Designs/Ubisoft Blue Byte Mainz when the former went Bankrupt, focussed primarily on the colonisation and development of a series of islands. It consists of (in order of release):

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''A.D.'', or simply ''Anno'', is a series of city builder games by German developer Related Designs focussed primarily on the colonisation and development of a series of islands. It consists of (in order of release): ** ''Anno 1503: Treasures, Monsters & Pirates'' (expansion)
28th Jun '15 4:21:21 PM Generality
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Moving The Ark and You Require More Vespene Gas to the correct alphabetical locations
* AIIsACrapshoot: The central villain of the ''2070'' campaign is the Super AI F.A.T.H.E.R. going rogue after a computer virus corrupts it.
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* AIIsACrapshoot: The central villain of the ''2070'' campaign is the Super AI F.A.T.H.E.R. going rogue after a computer virus corrupts it. After the campaign, however, the Techs repair F.A.T.H.E.R. and continue to use him without incident.

* AIIsACrapshoot: The central villain of TheArk: These serve as flagships in ''2070.'' Specifically, they're mobile bases that serve as the ''2070'' campaign is the Super AI F.A.T.H.E.R. going rogue after a computer virus corrupts it.major factions' centers of operations.

* TheArk: These serve as flagships in ''2070.''

* YouRequireMoreVespeneGas: In addition to basic things like wood, stone, and tools, in the later games, later structures require more advanced building materials with extensive production chains.

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* AWinnerIsYou: Missions that aren't part of a campaign end instantly when you meet all the objectives, giving a statement of your victory and a screen totaling your points. It can be very abrupt and disconcerting if you've spent many hours in the mission. * YouRequireMoreVespeneGas: In addition to basic things like wood, stone, and tools, in the later games, later structures require more advanced building materials with extensive production chains.
19th Jun '15 1:56:51 PM Generality
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* DualWorldGameplay: In ''Anno 2070'' you can build submarines which allow you to explore and colonize the deep sea.
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* DualWorldGameplay: DualWorldGameplay: ** In ''Anno 2070'' you can build submarines which allow you to explore and colonize the deep sea.sea. ** Likewise, in ''2205'' you start on Earth and can colonize the moon.
18th Jun '15 4:54:35 PM jeez
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* MagicRealism: The games are usually more or less realistic, at least until you defeat a native culture in war, upon which that culture will curse you with a strangely supernatural [[TakingYouWithMe parting gift]], like sudden droughts, locust epidemics, pestilence or tempests. It's never touched upon how it's possible, just that it happens invariably. ** One mission in ''1701'' involves you helping McCrane to retrieve an ArtifactOfDoom from a volcanic island, despite protests from the natives. But as soon as you remove the treasure, the island erupts in flames and earthquakes, and for the rest of the mission, you must help the native tribal leader prepare an appropriate sacrifice to AppeaseTheVolcanoGod.
16th Jun '15 10:15:10 AM ManchuCandidate
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* RecycledInSpace: ''2205'' has you colonizing and mining the ''Moon''.

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* SettlingTheFrontier: The entire point of the games is that there are these islands full of resources that need a colonizing. ''2205'' changes the setting from the ocean to the moon.
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