History VideoGame / AnnoDomini

8th Feb '18 11:46:38 PM Xlsfd
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** Every player controls one in ''2205'', and contends against others in the global council.

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** Every player controls one in ''2205'', and contends against others in the global council. Meanwhile, Global Trust has gone ''bankrupt'' in the interim between ''2070'' and ''2205''.
10th Dec '17 4:26:21 PM nombretomado
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* {{DRM}}: Anno 2070 has multiple layers of DRM, as expected from an Creator/{{Ubisoft}} release. It allows three activations per copy, and the game as launched required a new activation whenever the PC's graphics card was swapped out. This was (by WordOfGod from Ubisoft) an intended feature, but the graphics card issue has since been patched out due to massive InternetBackdraft. Furthermore, an online connection is required to start up the game and to access certain special features related to the ark structure.
9th Dec '17 9:21:11 AM TheKaizerreich
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War is not the biggest factor, but it does happen. AI players can be allies and trade-partners, or non-trade opponents and enemies to fight. In many scenarios across the various games, the human player will have to eventually defeat the AI players with weapons and conquer their islands to proceed, typically via sending ships to their islands and bombard the city walls, then unload soldiers. Alternatively, but more difficult, one can try settling on the enemy island(s) and produce soldiers there directly.

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War is not the biggest factor, but it does happen. happen, as AI players can be allies and trade-partners, or non-trade opponents and enemies to fight. In many scenarios across the various games, the human player will have to eventually defeat the AI players with weapons and conquer their islands to proceed, typically via sending ships to their islands and bombard the city walls, then unload soldiers. Alternatively, but more difficult, one can try settling on the enemy island(s) and produce soldiers there directly.
9th Dec '17 9:19:49 AM TheKaizerreich
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''A.D.'', or simply ''Anno'', is a series of city builder games, originaly by the Austrian studio Max Design and later by Related Designs/Ubisoft Blue Byte Mainz when the former went Bankrupt, focussed primarily on the colonisation and development of a series of islands. It consists of (in order of release):

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''A.D.'', or simply ''Anno'', is a series of FourX city builder games, originaly by the Austrian studio Max Design and later by Related Designs/Ubisoft Blue Byte Mainz when the former went Bankrupt, bankrupt. The series is focussed primarily on the colonisation and development of a series variety of islands.islands, but also has aspects of trade, technological progression, war and conquest. It consists of (in order of release):



Each game has a 'Continuous Mode' wherein you can play as long as you want, competing with A.I. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them... and so on.

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Each game has a 'Continuous Mode' wherein you can play as long as you want, competing with A.I. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them... them and so on.on.

Most of the games offer a way to trade with the AI, whether other Empires or civilian trade ships. Due to general scarcity of certain critical ressources until those can be produced, the latter has to be relied on to buy those ressources, though other ressources can be sold as well. TechnologyLevels ensure a progression from simple pioneers and settlers to citizens and even aristocrats, each with their own set of demands and power to pay taxes in return.

War is not the biggest factor, but it does happen. AI players can be allies and trade-partners, or non-trade opponents and enemies to fight. In many scenarios across the various games, the human player will have to eventually defeat the AI players with weapons and conquer their islands to proceed, typically via sending ships to their islands and bombard the city walls, then unload soldiers. Alternatively, but more difficult, one can try settling on the enemy island(s) and produce soldiers there directly.
4th Dec '17 6:52:45 AM jimi13
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* ''Anno 1800''
3rd Dec '17 11:01:21 AM TheKaizerreich
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* MagicRealism: The games are usually more or less realistic, at least until you defeat a native culture in war, upon which that culture will curse you with a strangely supernatural [[TakingYouWithMe parting gift]], like sudden droughts, locust epidemics, pestilence or tempests. It's never touched upon how it's possible, just that it happens invariably.

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* MagicRealism: The games are usually more or less realistic, at least until you defeat a native culture in war, upon which that culture will curse you with a strangely supernatural [[TakingYouWithMe parting gift]], like sudden droughts, locust epidemics, pestilence or tempests.tempests (worst case scenario in ''1602'' at least would be a gold mine collapsing, which in some cases will dive the mission straight into UnwinnableByDesign territory). It's never touched upon how it's possible, just that it happens invariably.
13th Oct '17 11:01:57 PM Ezekiel-Baskerville
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Added DiffLines:

** Subverted, in that few would be stupid enough to take such an offer after being burned to the ground. On the other hand, one may be desperate enough.
12th Oct '17 8:42:15 AM xcountryguy
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Each game has a 'Continuous Mode' wherein you can play as long as you want, competing with A.I. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them.. and so on.

to:

Each game has a 'Continuous Mode' wherein you can play as long as you want, competing with A.I. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them..them... and so on.



* TooDumbToLive: In the campaign of ''2070'', you help the tech faction come into possession of what is described as an intelligent virus. So far, it sunk the prototype of the city-ship arks and may have been responsible for several minor near-disasters. So... let's [[spoiler: plug it into F.A.T.H.E.R., the A.I. that rules the tech faction and administrates its city. What's the worst that could happen? Hint: You spend the rest of the campaign finding out.]]

to:

* TooDumbToLive: In the campaign of ''2070'', you help the tech faction come into possession of what is described as an intelligent virus. So far, it sunk the prototype of the city-ship arks and may have been responsible for several minor near-disasters. So... let's [[spoiler: plug [[spoiler:plug it into F.A.T.H.E.R., the A.I. that rules the tech faction and administrates its city. What's the worst that could happen? Hint: You spend the rest of the campaign finding out.]]



*** on the Virus front, to be Fair, until that point, [[spoiler: Both your ark's EVE unit and F.A.T.H.E.R had recognised, and fought off, the Virus's attempts to gain access to their systems, and giving how disturbingly SMART it was acting (likely containing an AI component itself), they were trying to lock down its source on the assumption that there may be OTHER events caused by similar attacks.]]

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*** on the Virus front, to be Fair, until that point, [[spoiler: Both [[spoiler:Both your ark's EVE unit and F.A.T.H.E.R had recognised, and fought off, the Virus's attempts to gain access to their systems, and giving how disturbingly SMART it was acting (likely containing an AI component itself), they were trying to lock down its source on the assumption that there may be OTHER events caused by similar attacks.]]
16th May '17 6:25:29 PM nombretomado
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* {{DRM}}: Anno 2070 has multiple layers of DRM, as expected from an {{Ubisoft}} release. It allows three activations per copy, and the game as launched required a new activation whenever the PC's graphics card was swapped out. This was (by WordOfGod from Ubisoft) an intended feature, but the graphics card issue has since been patched out due to massive InternetBackdraft. Furthermore, an online connection is required to start up the game and to access certain special features related to the ark structure.

to:

* {{DRM}}: Anno 2070 has multiple layers of DRM, as expected from an {{Ubisoft}} Creator/{{Ubisoft}} release. It allows three activations per copy, and the game as launched required a new activation whenever the PC's graphics card was swapped out. This was (by WordOfGod from Ubisoft) an intended feature, but the graphics card issue has since been patched out due to massive InternetBackdraft. Furthermore, an online connection is required to start up the game and to access certain special features related to the ark structure.
12th Jan '17 12:12:48 PM GeneralYin
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** Rufus Thorne sort-of takes this role in ''2070'' despite his potentially ominous name, recognizing that Strindberg is almost entirely at fault for the [[BigDamPlot dam catastrophe]] and commending the player's role in containing the situation and helping control the other disasters that strike shortly after. He's not too happy if you side with the Eden Initiative, but he doesn't make any blatant threats like Strindberg. Indeed, his main complaint about you using wind power is its inefficiency, and whilst Strindberg is panicking and raving on about all the money he is going to loose, Thorne is quickly and efficiently Directing you to rescue Trapped workers, straight out saying they are more valuable then the surviving goods/facilities . his main Character Trait appears to be a Fairly positive form of Pragmatism, and Valuing competent and efficient subordinate's greatly.

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** Rufus Thorne sort-of takes this role in ''2070'' despite his potentially ominous name, recognizing that Strindberg is almost entirely at fault for the [[BigDamPlot dam catastrophe]] and commending the player's role in containing the situation and helping control the other disasters that strike shortly after. He's not too happy if you side with the Eden Initiative, but he doesn't make any blatant threats like Strindberg. Indeed, his main complaint about you using wind power is its inefficiency, and whilst inefficiency. While Strindberg is panicking and raving on about all the money he is going to loose, Thorne is quickly and efficiently Directing directs you to rescue Trapped trapped workers, straight out saying they are more valuable then the surviving goods/facilities . than recovering goods and facilities. Thus, his main Character Trait character trait appears to be a Fairly fairly positive form of Pragmatism, and Valuing competent pragmatism, causing him to value competenct and efficient subordinate's subordinates greatly.
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