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* SuperDrowningSkills: Averted. Characters can only swim on the surface until the {{Aqualung |rtificialGill}} is obtained, however.

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* SuperDrowningSkills: Averted. Characters can only swim on the surface until the {{Aqualung |rtificialGill}} Aqualung ArtificialGill is obtained, however.
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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* MirrorBoss: The "darkside" {{Bonus Boss}}es. There are twenty, one for each character, and every one is a DuelBoss.

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* %%* MirrorBoss: The "darkside" {{Bonus {{Optional Boss}}es. There are twenty, one for each character, and every one is a DuelBoss.



* NamesToRunAwayFromReallyFast: "Nightmare", one of the {{Bonus Boss}}es. It's an apt name, considering the general creepiness of the area in which you fight it.

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* NamesToRunAwayFromReallyFast: "Nightmare", one of the {{Bonus {{Optional Boss}}es. It's an apt name, considering the general creepiness of the area in which you fight it.
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Three Amigos is a disambiguation


* ThreeAmigos: [[spoiler:Scott, Violet, and Lavitz in their backstory.]]

Added: 1884

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* BonusBoss: One of Jackal's forms, others are required to get everyone's [[InfinityPlusOneSword Infinity+1 Gun]]. [[spoiler:Except Blue, who gets his from Gray. Who is himself a BonusBoss.]]

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* BonusBoss: OptionalBoss: One of Jackal's forms, others are required to get everyone's [[InfinityPlusOneSword Infinity+1 Gun]]. [[spoiler:Except Blue, who gets his from Gray. Who is himself a BonusBoss.]]



* LightningBruiser: Black, masked and armed with a rifle, has high speed and strength, though no special abilities. Gets a bit more {{fragile|Speedster}} without the mask, but her PK abilities [[GameBreaker more than make up for it]].

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* LightningBruiser: Black, masked and armed with a rifle, has high speed and strength, though no special abilities. Gets a bit more {{fragile|Speedster}} without the mask, but her PK abilities [[GameBreaker more than make up for it]].it.



* HundredPercentCompletion: There are fourteen jokers, twenty darkside bosses, a hundred-round street tournament, two {{Bonus Dungeon}}s with a total of eight {{Bonus Boss}}es between them, and a PerfectRunFinalBoss. This game will keep you busy for a while.

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* HundredPercentCompletion: There are fourteen jokers, twenty darkside bosses, a hundred-round street tournament, two {{Bonus Dungeon}}s with a total of eight {{Bonus {{Optional Boss}}es between them, and a PerfectRunFinalBoss. This game will keep you busy for a while.



* BattleThemeMusic: One for regular boss battles, three for {{Climax Boss}}es and {{Bonus Boss}}es, one for the FinalBoss, and one for the penultimate BonusBoss.

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* BattleThemeMusic: One for regular boss battles, three for {{Climax Boss}}es and {{Bonus {{Optional Boss}}es, one for the FinalBoss, and one for the penultimate BonusBoss.OptionalBoss.



** Subverted; this sync may still be useful for the TrueFinalBoss. Played straight, however, with the [[GameBreaker devices]], which you get for beating it.

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** Subverted; this sync may still be useful for the TrueFinalBoss. Played straight, however, with the [[GameBreaker devices]], devices, which you get for beating it.



* BonusBoss: The Fallen Horde in phase 3, which is also a [[DualBoss quadruple boss]]. There are also "darkside" characters that can be fought after getting a certain item from a secret area. In the postgame, we have the bosses of the two {{Bonus Dungeon}}s, Below Stynx and the Orbital Prison, culminating in [[spoiler:the Controller]] and [[spoiler:Nightmare]], respectively. [[spoiler:There is also the TrueFinalBoss, [[TitleDrop Alter Aila]].]]
** The Metal Hydra is a miscellaneous example; it guards a special sync during the postgame.
** The final round of the street tournament consists of a battle with [[WolfpackBoss Tinder, Reeves, and Jeebes]].
** The Enforcers found in the Core Shaft are Bonus {{Mini Boss}}es. They drop Rare parts which can be sold for 10,000 creds a piece.
*** They appear later on in one of the areas as regular encounters.
** There's also Tinderbot Mk. III, which is fought at the end of a postgame sidequest.
** The Behemoth in Orbital Prison Level 2, you can either fight it at it's fullest strength or weaken it and defeat it then.
** Shadow Ultima in Orbital Prison Level 4, you best bring a lot of reviving items/Revive fields. Destroying one bit kills the one who dealt the killing blow, if he or she destroyed all 3 at once, it's a TotalPartyKill, you also have to destroy the bits to prevent Shadow Ultima from using its' strongest attack.



* DuelBoss: [[spoiler:Mind-controlled Leon, twice]]. Becomes [[ThatOneBoss one of the hardest bosses in the game]] because the person on your side is Erin, who is slightly slower than the boss and deals pitiful damage.
** Also, the "darkside" {{Bonus Boss}}es that can be fought to obtain characters' [[InfinityPlusOneSword Infinity+1 Swords]].

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* DuelBoss: DuelBoss:
**
[[spoiler:Mind-controlled Leon, twice]]. Becomes [[ThatOneBoss one of the hardest bosses in the game]] because the person on your side is Erin, who is slightly slower than the boss and deals pitiful damage.
Leon]], twice]].
** Also, the "darkside" {{Bonus {{Optional Boss}}es that can be fought to obtain characters' [[InfinityPlusOneSword Infinity+1 Swords]].



* FlunkyBoss: Multiple. Most notable are [[ThatOneBoss Ultima Weapon]] and the FinalBoss. Interestingly, both use them to charge ThatOneAttack rather than act as random monsters.

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* FlunkyBoss: Multiple. Most notable are [[ThatOneBoss Ultima Weapon]] Weapon and the FinalBoss. Interestingly, both use them to charge ThatOneAttack rather than act as random monsters.



* ForcedLevelGrinding: Due to the lack of LeakedExperience. Mercifully, level doesn't impact much other than HP, but you will still need to do a fair bit of grinding if you want to do the postgame content. Especially annoying because each and every character has a {{Duel|Boss}} BonusBoss that you'll have to raise their level for. This is somewhat mitigated by how bonus characters have lower EXP requirements.
%% * FragileSpeedster: Violet.
%%* FriendlyFireproof

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* ForcedLevelGrinding: Due to the lack of LeakedExperience. Mercifully, level doesn't impact much other than HP, but you will still need to do a fair bit of grinding if you want to do the postgame content. Especially annoying because each and every character has a {{Duel|Boss}} BonusBoss that you'll have to raise their level for. This is somewhat mitigated by how bonus characters have lower EXP requirements.\n%% * FragileSpeedster: Violet.\n%%* FriendlyFireproof



* InfinityPlusOneSword: Each character has one, obtainable by defeating their [[BonusBoss darkside]].

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* InfinityPlusOneSword: Each character has one, obtainable by defeating their [[BonusBoss [[MirrorBoss darkside]].



* LeaningOnTheFourthWall: Scott loves this trope.
* LethalJokeCharacter / GlassCannon: Indy; see the above note on GameBreaker.
* LetsSplitUpGang: [[spoiler:Avalon.]]

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* %%* LeaningOnTheFourthWall: Scott loves this trope.
* LethalJokeCharacter / GlassCannon: Indy; see the above note on GameBreaker.
*
LetsSplitUpGang: The party split up in three teams before infiltrating [[spoiler:Avalon.]]



* NoCureForEvil: Averted with some human {{Mook}}s, who ''can'' use Stim Fields. Erin's [[BonusBoss darkside]] can also use First Aid, naturally. A few {{Flunky Boss}}es can use Revive Fields to restore their flunkies, too. Played straight with everyone else.

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* NoCureForEvil: Averted with some human {{Mook}}s, who ''can'' use Stim Fields. Erin's [[BonusBoss [[MirrorBoss darkside]] can also use First Aid, naturally. A few {{Flunky Boss}}es can use Revive Fields to restore their flunkies, too. Played straight with everyone else.



* NonElemental: The FinalBoss and ultimate BonusBoss have take equal damage from everything -- they have no weaknesses or resistances.

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* NonElemental: NonElemental:
**
The FinalBoss and ultimate BonusBoss the last {{superboss}} have take equal damage from everything -- they have no weaknesses or resistances.resistances.
** [[FixedDamageAttack Static damage syncs]] allows you to ignore an enemy's elemental resistance when attacking.



* OptionalBoss: The Fallen Horde in phase 3, which is also a [[DualBoss quadruple boss]]. There are also "darkside" characters that can be fought after getting a certain item from a secret area. In the postgame, we have the bosses of the two {{Bonus Dungeon}}s, Below Stynx and the Orbital Prison, culminating in [[spoiler:the Controller]] and [[spoiler:Nightmare]], respectively. [[spoiler:There is also the TrueFinalBoss, [[TitleDrop Alter Aila]].]]
** The Metal Hydra is a miscellaneous example; it guards a special sync during the postgame.
** The final round of the street tournament consists of a battle with [[WolfpackBoss Tinder, Reeves, and Jeebes]].
** The Enforcers found in the Core Shaft are Bonus {{Mini Boss}}es. They drop Rare parts which can be sold for 10,000 creds a piece.
*** They appear later on in one of the areas as regular encounters.
** There's also Tinderbot Mk. III, which is fought at the end of a postgame sidequest.
** The Behemoth in Orbital Prison Level 2, you can either fight it at it's fullest strength or weaken it and defeat it then.
** Shadow Ultima in Orbital Prison Level 4, you best bring a lot of reviving items/Revive fields. Destroying one bit kills the one who dealt the killing blow, if he or she destroyed all 3 at once, it's a TotalPartyKill, you also have to destroy the bits to prevent Shadow Ultima from using its' strongest attack.



* OurAngelsAreDifferent: [[spoiler:Kugar.]]
* PaletteSwap [[spoiler: [[BonusBoss Shadow Ultima]]]]

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* OurAngelsAreDifferent: [[spoiler:Kugar.[[spoiler:Kugar, the penultimate boss, gain angel wings before the battle against him.]]
* %%* PaletteSwap [[spoiler: [[BonusBoss Shadow Ultima]]]]Ultima]]



* RewardFromNowhere: You just defeated a BonusBoss? Congratulations, an InfinityPlusOneSword has just appeared out of nowhere!

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* RewardFromNowhere: You just defeated a BonusBoss? OptionalBoss? Congratulations, an InfinityPlusOneSword has just appeared out of nowhere!



* SignificantAnagram: The names of opponents in the bi-yearly tournament are anagrams of their enemy type. ("Trobo" = "robot", for example)

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* SignificantAnagram: The names SecretCharacter: A couple of opponents in them, like Galde, Silvra and a Tinderbot are unlocked after beating the bi-yearly tournament are anagrams of their enemy type. ("Trobo" = "robot", for example)game.



* SignificantAnagram: The names of opponents in the bi-yearly tournament are anagrams of their enemy type. ("Trobo" = "robot", for example).



* StatusBuff: Boosters. However, they're so [[GameBreaker game-breaking]] that Neok is considering removing them entirely for the sequel!

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* StatusBuff: Boosters. However, they're so [[GameBreaker game-breaking]] game-breaking that Neok is considering removing them entirely for the sequel!



* SuperDrowningSkills: Averted. Characters can only swim on the surface until the {{A|rtificialGill}}qualung is obtained, however.
%%* SuperMovePortraitAttack

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* SuperDrowningSkills: Averted. Characters can only swim on the surface until the {{A|rtificialGill}}qualung {{Aqualung |rtificialGill}} is obtained, however.
%%* SuperMovePortraitAttack* SuperMovePortraitAttack: Happens when using EX skills.



* TookALevelInBadass: Indy, who has gone from being the JokeCharacter of the original to a GameBreaker in this one. Sadly, inverted with Erin, who is now pathetic offensively.

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* TookALevelInBadass: Indy, who has gone from being the JokeCharacter of the original to a GameBreaker GlassCanon in this one. Sadly, inverted with Erin, who is now pathetic offensively.



* WolfpackBoss / DualBoss: Most of them, if they aren't {{Flunky Boss}}es.
** [[BonusBoss The Gatekeepers]] are an interesting version of this. If one dies, it is revived by the other instantaneously. You must kill both of them at the same time to win. However, they're always revived with low HP, making it easier to wipe them out in the long run.

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* WolfpackBoss / DualBoss: WolfpackBoss: Most of them, if they aren't {{Flunky Boss}}es.
** [[BonusBoss The Gatekeepers]] Gatekeepers are an interesting version of this. If one dies, it is revived by the other instantaneously. You must kill both of them at the same time to win. However, they're always revived with low HP, making it easier to wipe them out in the long run.
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The Chick is now a disambig


* '''Violet''' - TheChick

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* '''Violet''' - TheChickTheHeart
Tabs MOD

Removed: 674

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dewicking disambiguated trope


* FakeBalance: The different skill types -- attacks, techs, and spells. Attacks are influenced 100% by your ATK stat, techs are 75% ATK and 25% MND. (Spells are 50/50) While this looks balanced on paper, in reality, it means that attacks are much stronger than techs and spells overall, since ATK is easier to increase than MND via syncs and the like. Techs and spells also require you to raise two different stats to gain the same effect, which can be crippling during the endgame, where everything is dependent upon buffs and debuffs. With attacks, only ATK Boost is necessary, but with everything else, both ATK ''and'' MND Boost are necessary to achieve the same effect.
Tabs MOD

Removed: 550

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: In all three of the routes, 5 out of the 8 main characters ([[BrattyHalfPint Indigo]] doesn't show up again after the prologue) will die, invariably at the hands of Blue and his team. Considering each path has a strong HeroOfAnotherStory vibe to it, this makes Blue a HeroKiller from their perspective. The casualties are:
** '''Loyalists''': [[spoiler: Green, Black, Yellow, Orange and White.]]
** '''Rebellion''': [[spoiler: Green, Red, Violet, Yellow and Black.]]
** '''Independents''': [[spoiler: Green, White, Orange, Red and Violet.]]

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* {{Cap}}: Through use of battle events, Neok has managed to bump the normal damage cap for RPG Maker 2003 up by one numeric place (see the above link under UpToEleven to see how people know this). Also, EX is capped at 5 and never changes, and AP is the same but with a cap of 10.

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* {{Cap}}: Through use of battle events, Neok has managed to bump the normal damage cap for RPG Maker 2003 up by one numeric place (see the above link under UpToEleven to see how people know this).place. Also, EX is capped at 5 and never changes, and AP is the same but with a cap of 10.



* EstablishingCharacterMoment: Erin gets ''two'', due to [[JerkWithAHeartOfGold the nature]] [[UpToEleven of her personality]] -- the first is [[spoiler:her scaring off Dread, one of the most dangerous figures in Stynx, with nothing but a warning shot and a DeathGlare, then congratulating Leon for standing up to Dread and saying that she's not a cold, heartless monster like everyone says]]. Her second establishing moment happens in her next appearance, where [[spoiler:she [[CurbStompBattle curb stomps]] three exceptionally powerful fighters, then proceeds to slaughter them without batting an eye while they beg for mercy...after which she hugs Leon and profusely apologizes for lying to him before walking off]].

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* EstablishingCharacterMoment: Erin gets ''two'', due to [[JerkWithAHeartOfGold the nature]] [[UpToEleven nature of her personality]] -- the first is [[spoiler:her scaring off Dread, one of the most dangerous figures in Stynx, with nothing but a warning shot and a DeathGlare, then congratulating Leon for standing up to Dread and saying that she's not a cold, heartless monster like everyone says]]. Her second establishing moment happens in her next appearance, where [[spoiler:she [[CurbStompBattle curb stomps]] three exceptionally powerful fighters, then proceeds to slaughter them without batting an eye while they beg for mercy...after which she hugs Leon and profusely apologizes for lying to him before walking off]].



* ReadingsAreOffTheScale: Metagame example; the last hit of Violet's Shooting Star in that video actually ''[[{{Cap}} dealt more damage than the game could register]]'' (over ''one million'' points of damage according to WordOfGod)



%%* TheSmartGuy: Jake turns this UpToEleven.



* UpToEleven:
-->'''Neok:''' [[https://www.youtube.com/watch?v=nYMJNui4V6I ARPerson successfully breaks the battle system.]]
** ReadingsAreOffTheScale: Metagame example; the last hit of Violet's Shooting Star in that video actually ''[[{{Cap}} dealt more damage than the game could register]]'' (over ''one million'' points of damage according to WordOfGod)
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Dewicked trope


* LoadsAndLoadsOfCharacters: There are ten playable characters total. Only three can be in your party at any one time. The game has no LeakedExperience. Have fun LevelGrinding. [[spoiler:If you beat the game, you can unlock ten ''additional'' bonus characters, who all start at ''level one''. ForcedLevelGrinding indeed.]]
** [[WordOfGod Word of Neok]] says that he realized his error in including so many playable characters, and intends to make a smaller cast for the sequel.

Changed: 17

Removed: 178

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Vendor Trash has been split, the first entry fits Shop Fodder and the second is a ZCE that doesn't cleanly fit either.


* MoneySpider: Justified or averted for the most part. In the cases where it doesn't make sense that an enemy should be carrying money, they'll probably drop VendorTrash instead. Why zombies or "???"-type enemies would be carrying money is anyone's guess, though.

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* MoneySpider: Justified or averted for the most part. In the cases where it doesn't make sense that an enemy should be carrying money, they'll probably drop VendorTrash ShopFodder instead. Why zombies or "???"-type enemies would be carrying money is anyone's guess, though.



* VendorTrash: Robot parts. Lampshaded in an early conversation where Leon asks why they can't make their own weapons with the parts. Scott just says, "You'd think that, but no."

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--

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--



!!Tropes used in Alter A.I.L.A.:

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!!Tropes !!This video game provides examples of:

[[foldercontrol]]

[[folder:Tropes
used in Alter A.I.L.A.:]]



----
!!Tropes used in the remake, Alter A.I.L.A. Genesis:

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----
!!Tropes
[[/folder]]

[[folder:Tropes
used in the remake, Alter A.I.L.A. Genesis:Genesis]]



* WhatCouldHaveBeen: The game was originally planned to have MultipleEndings. The final battle of the bad ending would have been [[spoiler:[[TearJerker Leon vs. Erin]]]].


Added DiffLines:

[[/folder]]
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The page has been removed, which, well, means there isn't any more information there.


A sequel, ''Alter A.I.L.A. Variant'', was in the works. However, [[{{Vaporware}} it was cancelled, revived, then cancelled a second time]] when Neok retired from the indie game scene. More information [[http://rpgmaker.net/games/2994/ here]].

to:

A sequel, ''Alter A.I.L.A. Variant'', was in the works. However, [[{{Vaporware}} it was cancelled, revived, then cancelled a second time]] when Neok retired from the indie game scene. More information [[http://rpgmaker.net/games/2994/ here]].
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Moving to Trivia per TRS


* DummiedOut: Silver and Gold were originally intended to be playable characters, but were removed during development.

Changed: 110

Removed: 109

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A [[VideoGameRemake remake]] titled "Alter A.I.L.A. Genesis" was released on October 10th, 2010. It removes the multiple-route mechanism in favor of a longer, more humorous plot, adds more art, and completely reworks the combat system.
In addition, it expanded the playable cast, and gave them both set names and significant personality changes.

to:

A [[VideoGameRemake remake]] titled "Alter A.I.L.A. Genesis" was released on October 10th, 2010. It removes the multiple-route mechanism in favor of a longer, more humorous plot, adds more art, and completely reworks the combat system.
system. In addition, it expanded the playable cast, and gave them both set names and significant personality changes.

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