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''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/CounterStrike'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[UsefulNotes/GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]

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''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/CounterStrike'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]
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* AscendedFanfic: Before being turned into a stand-alone game, the Alien Swarm mod for VideoGame/UnrealTournament2004 appeared in the ECE (Editor's Choice Edition) UpdatedRerelease of the game.
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The Chick is no longer a trope.


* TheMedic: Faith and Bastille. Also fits into the CombatMedic role. [[TheChick Faith is said to be particularly gentle and emotional]].

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* TheMedic: Faith and Bastille. Also fits into the CombatMedic role. [[TheChick [[TheHeart Faith is said to be particularly gentle and emotional]].
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** Onslaught mode, another new feature added to the game, can be borderline NintendoHard since the aliens now are randomly generated and a huge swarm may randomly appear to slaughter the team, just like in ''VideoGame/Left4Dead''. As if this and Brutal difficulty wasn't enough, Valve also added a Hardcore Friendly Fire option that makes all friendly fire deal full damage to teammates and people who are set on fire stay lit a lot longer. [[UpToEleven And yes, this can turned on for Insane and Brutal difficulties.]]

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** Onslaught mode, another new feature added to the game, can be borderline NintendoHard since the aliens now are randomly generated and a huge swarm may randomly appear to slaughter the team, just like in ''VideoGame/Left4Dead''. As if this and Brutal difficulty wasn't enough, Valve also added a Hardcore Friendly Fire option that makes all friendly fire deal full damage to teammates and people who are set on fire stay lit a lot longer. [[UpToEleven [[HarderThanHard And yes, this can turned on for Insane and Brutal difficulties.]]
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Aliens And Monsters is a disambig now


* WholePlotReference: To ''Film/{{Aliens}}'', [[AliensAndMonsters if]] [[SpaceMarine it]] [[EnemyDetectingRadar wasn't]] [[EveryBodysDeadDave obvi]][[NukeEm ous.]]

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* WholePlotReference: To ''Film/{{Aliens}}'', [[AliensAndMonsters if]] if [[SpaceMarine it]] [[EnemyDetectingRadar wasn't]] [[EveryBodysDeadDave obvi]][[NukeEm ous.]]
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* DummiedOut: A look in the sounds folder reveals several Marine voice files that address a tech named Flynn, who is not present in the game.
** Alas, poor Flynn. His fate is unknown - he was present in the ''VideoGame/UnrealTournament2004'' mod, but was replaced by Vegas for reasons unknown. Could have been voice actor troubles.
** There also exists a fully working Queen alien, complete with massive "boss" health bar on top of the screen, but she doesn't appear anywhere in the game's original campaign. You can still place the entity in maps or spawn it from the console.
** Also, the Shaman, a small (about the size of the parasite) green bug that [[ShootTheMedicFirst restores health to other members of the swarm]].
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* NoGearRun: Played with when ''Reactive Drop's'' "Level One" challenge is active, as only level one items and weapons can be used during that challenge.

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* NoGearRun: NoGearLevel: Played with when ''Reactive Drop's'' "Level One" challenge is active, as only level one items and weapons can be used during that challenge.
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Fixed formatting


* SensorSuspense: Intentionally, as one of its many [[ShoutOut shoutouts] to ''Film/{{Aliens}}''

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* SensorSuspense: Intentionally, as one of its many [[ShoutOut shoutouts] shoutouts]] to ''Film/{{Aliens}}''



* TimedMission: The final level of "Jacob's Rest" involves an [NukeEm armed nuclear bomb]]. The Marines must deploy the bomb and then leave before it explodes.

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* TimedMission: The final level of "Jacob's Rest" involves an [NukeEm [[NukeEm armed nuclear bomb]]. The Marines must deploy the bomb and then leave before it explodes.
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''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/CounterStrike'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]

to:

''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/CounterStrike'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[GameEngine [[UsefulNotes/GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]
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Added DiffLines:

* FlatCharacter: All the playable characters don't have much in personality or character traits and their backstories are simple blurbs.
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* ElevatorActionSequence: On the second level, atop a massive cargo elevator. Features BulletTime, a ZergRush and CrowningMusicOfAwesome.

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* ElevatorActionSequence: On the second level, atop a massive cargo elevator. Features BulletTime, a ZergRush BulletTime and CrowningMusicOfAwesome.a ZergRush.

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Changed: 874

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* AwesomeButImpractical: The Chainsaw. It can tear bugs apart... but so can the standard melee attacks, and those are less likely to get you killed or wounded. However, unlike the standard melee attack, you can move freely while using it. A good chainsaw user can simply run into a mob of aliens and leave chunky bits in his wake, while anyone attempting to punch his way through the mob would simply get mauled between punches.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Chainsaw. It can tear bugs apart... but so can the standard melee attacks, and those are less likely to get you killed or wounded. However, unlike the standard melee attack, you can move freely while using it. A good chainsaw user can simply run into a mob of aliens and leave chunky bits in his wake, while anyone attempting to punch his way through the mob would simply get mauled between punches.



* BoxedCrook: Wolfe is an ex-con who chose military service over life imprisonment. In a less-seen variation, he turns out to enjoy the military far more than his previous life of crime, and sticks with it as a career.

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* BoxedCrook: BoxedCrook:
**
Wolfe is an ex-con who chose military service over life imprisonment. In a less-seen variation, he turns out to enjoy the military far more than his previous life of crime, and sticks with it as a career.



* ChainsawGood: Oddly enough, the blade of this game's chainsaw is horizontally-aligned. Still chops the Swarm up good though.

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* ChainsawGood: ChainsawGood:
**
Oddly enough, the blade of this game's chainsaw is horizontally-aligned. Still chops the Swarm up good though.



* CharacterLevel: EXP is awarded at the end of various stages. To add to that, items and weapons unlock when you level up; thus, the more you play, the larger your arsenal.

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* CharacterLevel: CharacterLevel:
**
EXP is awarded at the end of various stages. To add to that, items and weapons unlock when you level up; thus, the more you play, the larger your arsenal.
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''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/{{Counter-Strike}}'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]

to:

''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/{{Counter-Strike}}'', ''VideoGame/CounterStrike'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]
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Added DiffLines:

* NintendoHard: Deaths last the entire map, players must use their class roles efficiently or die horribly, enemies on Normal are already swarming by the dozens while you only have so much ammunition, and those ''goddamn'' [[DemonicSpiders Parasites]] can ruin an entire run in seconds. Bump it up to Hard or take on any difficulty-related Challenges (or Onslaught in general) and you're in for a rough time no matter what.
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Added DiffLines:

* BewareTheNiceOnes: While Bastille and Faith are both medics, they both have [[SuddenlyShouting some of the loudest]] and most violent lines said when attacking very close Swarm creatures.
--> '''Bastille:''' Bastard piece of shit!
--> '''Faith:''' I'll kill you all!
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* BulletTime: The adrenaline rush. Happens automatically at some points in the game, but there is also an item that grants it. In both cases, it affects the entire squad.

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* BulletTime: The adrenaline rush. Happens automatically at some points in the game, but there is also an item that grants it.it (and it's more effective when [[CombatMedic Bastille]] is in the team). In both cases, it affects the entire squad.



* CombatMedic: Both medics count, but Bastille's damage output and reload speeds are greater compared to Faith's.

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* CombatMedic: Both medics count, but Bastille's damage output and reload speeds are greater compared to Faith's.Faith's, and Bastille gets a boost to Adrenaline's duration.

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* ActionGirl: Wildcat is a woman and a [[MoreDakka Special Weapons specialist]]. Faith arguably counts as well, but is pretty much TheMedic more.

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* ActionGirl: Wildcat is a woman and a [[MoreDakka Special Weapons specialist]]. Faith arguably counts as well, but is pretty much TheMedic more.her greater healing stats (in comparison to [[CombatMedic Bastille]]) make her close to TheMedic.



** Also, whenever a character dies, we have a slow-mo cutscene of him or her dying. Generally, this is used to get the last edifying reactions from their squadmates. These are normally variations on theme of "oh shit", "noooo", "lol" or "[[AccidentalMurder oops]]".

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** Also, whenever a character dies, we have time slows down and the camera pans to provide a slow-mo cutscene shot of him or her dying. Generally, this is used to get the last edifying reactions from their squadmates. These are normally variations on theme of "oh shit", "noooo", "lol" or "[[AccidentalMurder oops]]".



** There is also the Rank system, where you can trade 26 levels for another Rank. This has no positive impact on the game however, and actually ''takes away'' your weapons if you choose to do so (level 27 being coincidentally the highest you can get).

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** There is also the Rank system, where you can trade 26 levels for another Rank. This has no positive impact on the game however, and actually ''takes away'' your weapons if you choose to do so (level 27 being coincidentally the highest you can get). ''Reactive Drop's'' new weapons means you have to reach level 31 to promote to the next Rank.
* CombatMedic: Both medics count, but Bastille's damage output and reload speeds are greater compared to Faith's.
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On April 20th, 2017, ''Reactive Drop'' was released, which officially adds several maps (which previously had to be acquired through mods), several new weapons, a death match mode, and Steam workshop support.

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On April 20th, 2017, ''Reactive Drop'' was released, which officially adds several maps (which previously had to be acquired through mods), up to 8 players (including bots) per map, several new weapons, a death match mode, and Steam workshop support.

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