History VideoGame / AlienSwarm

10th Jun '17 7:49:02 AM Lymantria
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''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/{{Counter-Strike}}'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]

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''Alien Swarm'' is a free PC title that began life as a GameMod for ''VideoGame/UnrealTournament2004''. Creator/{{Valve|Software}}, impressed with their work, subsequently hired the team (a la ''VideoGame/{{Counter-Strike}}'', ''VideoGame/CounterStrike'', ''Day of Defeat'' and ''VideoGame/TeamFortressClassic'') and in between helping out with ''VideoGame/Left4Dead'' and ''Videogame/{{Portal 2}}'', they developed a [[GameEngine Source Engine]] remake of the mod, released on July 19, 2010. The game is played from a [[TopDownView top-down perspective.]]
24th Apr '17 12:49:14 PM Raikoh
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Added DiffLines:

* NintendoHard: Deaths last the entire map, players must use their class roles efficiently or die horribly, enemies on Normal are already swarming by the dozens while you only have so much ammunition, and those ''goddamn'' [[DemonicSpiders Parasites]] can ruin an entire run in seconds. Bump it up to Hard or take on any difficulty-related Challenges (or Onslaught in general) and you're in for a rough time no matter what.
23rd Apr '17 8:11:27 AM AzyWng
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Added DiffLines:

* BewareTheNiceOnes: While Bastille and Faith are both medics, they both have [[SuddenlyShouting some of the loudest]] and most violent lines said when attacking very close Swarm creatures.
--> '''Bastille:''' Bastard piece of shit!
--> '''Faith:''' I'll kill you all!
23rd Apr '17 8:02:03 AM AzyWng
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* BulletTime: The adrenaline rush. Happens automatically at some points in the game, but there is also an item that grants it. In both cases, it affects the entire squad.

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* BulletTime: The adrenaline rush. Happens automatically at some points in the game, but there is also an item that grants it.it (and it's more effective when [[CombatMedic Bastille]] is in the team). In both cases, it affects the entire squad.



* CombatMedic: Both medics count, but Bastille's damage output and reload speeds are greater compared to Faith's.

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* CombatMedic: Both medics count, but Bastille's damage output and reload speeds are greater compared to Faith's.Faith's, and Bastille gets a boost to Adrenaline's duration.
23rd Apr '17 7:59:00 AM AzyWng
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* ActionGirl: Wildcat is a woman and a [[MoreDakka Special Weapons specialist]]. Faith arguably counts as well, but is pretty much TheMedic more.

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* ActionGirl: Wildcat is a woman and a [[MoreDakka Special Weapons specialist]]. Faith arguably counts as well, but is pretty much TheMedic more.her greater healing stats (in comparison to [[CombatMedic Bastille]]) make her close to TheMedic.



** Also, whenever a character dies, we have a slow-mo cutscene of him or her dying. Generally, this is used to get the last edifying reactions from their squadmates. These are normally variations on theme of "oh shit", "noooo", "lol" or "[[AccidentalMurder oops]]".

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** Also, whenever a character dies, we have time slows down and the camera pans to provide a slow-mo cutscene shot of him or her dying. Generally, this is used to get the last edifying reactions from their squadmates. These are normally variations on theme of "oh shit", "noooo", "lol" or "[[AccidentalMurder oops]]".



** There is also the Rank system, where you can trade 26 levels for another Rank. This has no positive impact on the game however, and actually ''takes away'' your weapons if you choose to do so (level 27 being coincidentally the highest you can get).

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** There is also the Rank system, where you can trade 26 levels for another Rank. This has no positive impact on the game however, and actually ''takes away'' your weapons if you choose to do so (level 27 being coincidentally the highest you can get). ''Reactive Drop's'' new weapons means you have to reach level 31 to promote to the next Rank.
* CombatMedic: Both medics count, but Bastille's damage output and reload speeds are greater compared to Faith's.
22nd Apr '17 3:45:47 PM AzyWng
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On April 20th, 2017, ''Reactive Drop'' was released, which officially adds several maps (which previously had to be acquired through mods), several new weapons, a death match mode, and Steam workshop support.

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On April 20th, 2017, ''Reactive Drop'' was released, which officially adds several maps (which previously had to be acquired through mods), up to 8 players (including bots) per map, several new weapons, a death match mode, and Steam workshop support.
22nd Apr '17 3:40:08 PM AzyWng
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On April 20th, 2017, ''Reactive Drop'' was released, which officially adds several maps (which previously had to be acquired through mods), several new weapons, a death match mode, and Steam workshop support.



* InfiniteSupplies: Played with when ''Reactive Drop's'' "Energy Weapons" challenge is active. Every marine's ammo regenerates after a few seconds without firing, but players cannot reload.



* NoGearRun: Played with when ''Reactive Drop's'' "Level One" challenge is active, as only level one items and weapons can be used during that challenge.



* OneHitPointWonder: ''Reactive Drop's'' "One Hit" challenge. To make matters worse, friendly fire inflicts full damage to marines.



** The achievements for beating the entire campaign on whatever difficulties clearly take the idea for their icons from ''VideoGame/{{Halo}}''.



** There's a less powerful variant available to all classes once the player reaches level 3, though it's quite effective against nearby enemies.

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** There's a less powerful versatile variant available to all classes once the player reaches level 3, though it's quite effective against nearby enemies.3. While it inflicts more damage per shot, it fires slower, has much less ammo, and cannot fire incendiary grenades.
** The achievements for beating the entire campaign on whatever difficulties clearly take the idea for their icons from ''VideoGame/{{Halo}}''.


Added DiffLines:

* TimedMission: The final level of "Jacob's Rest" involves an [NukeEm armed nuclear bomb]]. The Marines must deploy the bomb and then leave before it explodes.
--> '''Williams:''' You do not want to be there when that bomb goes off. Trust me, it would ruin your whole day.
22nd Apr '17 3:28:05 PM AzyWng
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* ExplodingBarrels: But of course.
** The green ones leak gas or chemicals that are hazardous to marine and bug alike instead. Very hazardous. Good for covering your back.

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* ExplodingBarrels: But of course.
course. However, they are not triggered by the marine's melee attack.
** The green ones leak gas or chemicals that are hazardous to marine and bug alike instead. Very hazardous. Good for covering your back. back.
** In the expansion ''Reactive Drop'', some of its levels have yellow barrels with biohazard symbols. These ones ''are'' triggered by melee attacks.



* GratuitousSpanish: Vegas usually spouts some "Ten cuidado, bastardo!" ("Watch it, bastard!") when shot at.
** Of note is that the Captions for some of his lines are translated to Spanish even though they're in English and viceversa.
* GrenadeLauncher: Underbarrel varieties appear on many basic guns, while a stand-alone rotary-chamber version is also available.

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* GratuitousSpanish: Vegas usually spouts some shouts "Ten cuidado, bastardo!" ("Watch it, bastard!") when shot at.
** Of note is that the Captions for some of his lines are translated to Spanish even though they're in English and viceversa.vice versa.
* GrenadeLauncher: Underbarrel varieties appear on many basic guns, while a stand-alone rotary-chamber version is also available. The Assault Rifle's launcher is explosive, the Vindicator's is incendiary, and the Prototype Assault Rifle's stuns.



** ''Reactive Drop'' takes this even further with the challenges "Difficulty Tier 1" and "Difficulty Tier 2" - which "adds 5 difficulty levels [[HarderThanHard higher than Brutal]]" and "adds 5 difficulty levels higher than Difficulty Tier 1.



* HoldTheLine: Happens a few times. The first time there's a [[SuspiciousVideogameGenerosity conveniently-placed]] re-deployable SentryGun a few rooms back.

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* HoldTheLine: Happens a few times. The first time there's Depending on how merciful the map maker is, there may be a [[SuspiciousVideogameGenerosity conveniently-placed]] re-deployable SentryGun a few rooms back.nearby.



* KillItWithFire: One of the unlockable weapons that everyone can use is a [[FireBreathingWeapon flamethrower]].

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* KillItWithFire: One of the unlockable weapons that everyone can use is a [[FireBreathingWeapon flamethrower]]. Missions that involve biomass require at least one person to be wielding a flamethrower, and the flamethrower can be equipped regardless of level requirements for those missions only.



* TheMedic: Faith and Bastille. Also fits into the CombatMedic role. [[TheChick Faith is particularly said to be gentle and emotional]].

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* TheMedic: Faith and Bastille. Also fits into the CombatMedic role. [[TheChick Faith is said to be particularly said to be gentle and emotional]].



* NukeEm: The ultimate outcome of the campaign.

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* NukeEm: The ultimate outcome of the campaign."Jacob's Rest".



* PowerArmor: What the characters wear, [[ColorCodedForYourConvenience color-coded]] based on their class. Officer = Green, Medic = White with red stripe, Heavy Weapons = Bluish grey, Tech = Yellow. There are also some design differences; medics, officers, and techs have different flavors of backpack for their armor while the heavy weapons character has what looks to be an ammo drum.

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* PowerArmor: What the characters wear, [[ColorCodedForYourConvenience color-coded]] based on their class. Officer = Green, Medic = White with red stripe, lights, Heavy Weapons = Bluish grey, Tech = Yellow. There are also some design differences; medics, officers, and techs have different flavors of backpack for their armor while the heavy weapons character has what looks to be an ammo drum.



* SensorSuspense: Intentionally, as one of its many ShoutOut s to ''Film/{{Aliens}}''

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* SensorSuspense: Intentionally, as one of its many ShoutOut s [[ShoutOut shoutouts] to ''Film/{{Aliens}}''



** There's a less powerful variant available to all classes once the player reaches level 3, though it's quite effective against nearby enemies.



* [[SonOfAWhore Son Of Political Prisoners]]: Bastille was born in prison.

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* [[SonOfAWhore Son Of Political Prisoners]]: Bastille was born in prison. It's also how he got his education, as the prison housed many intellectuals.
22nd Apr '17 11:55:49 AM Patcher
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** X33 Damage Amplifier item does exactly what it says for characters standing in it's radius, ''doubling'' damage done for the duration.

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** X33 Damage Amplifier item does exactly what it says for characters standing in it's its radius, ''doubling'' damage done for the duration.



** Jaeger gets a bonus(+ 70) to it's already high damage(105). Yeah, anything he so much as looks at that isn't a shieldbug is pretty much dead.

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** Jaeger gets a bonus(+ 70) to it's its already high damage(105). Yeah, anything he so much as looks at that isn't a shieldbug is pretty much dead.
29th Mar '16 1:33:19 AM StFan
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->'''David "Crash" Murphy:''' ''Is it dead?''
->'''Joseph "Sarge" Conrad:''' ''Yeah. Dead 'n' ugly.''
->'''David "Crash" Murphy:''' ''[[TakeThat Reminds me of that last Commander...]]''
-->--''On Shieldbugs''

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->'''David "Crash" Murphy:''' ''Is Is it dead?''
->'''Joseph
dead?\\
'''Joseph
"Sarge" Conrad:''' ''Yeah.Yeah. Dead 'n' ugly.''
->'''David
\\
'''David
"Crash" Murphy:''' ''[[TakeThat [[TakeThat Reminds me of that last Commander...]]''
-->--''On
]]
-->-- ''On
Shieldbugs''



* ActionBomb: The Swarm Boomer. It's an Expy for the [[VideoGame/{{Half-Life1}} Gonarch]], so of course it must explode upon death. There's an achievement for killing it before it does so.

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* ActionBomb: The Swarm Boomer. It's an Expy for the [[VideoGame/{{Half-Life1}} [[VideoGame/HalfLife1 Gonarch]], so of course it must explode upon death. There's an achievement for killing it before it does so.
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